ab-angle->ABCF B

Time bar (total: 6.6s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.5MiB live, 0.5MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 14 computations (44% saved)

sample1.9s (28.7%)

Memory
-42.2MiB live, 2 560.0MiB allocated; 1.2s collecting garbage
Samples
1.6s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 1.3s
ival-sinu: 587.0ms (44.7% of total)
ival-mult!: 286.0ms (21.8% of total)
ival-cosu: 226.0ms (17.2% of total)
ival-pow2: 189.0ms (14.4% of total)
ival-sub!: 23.0ms (1.8% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

preprocess37.0ms (0.6%)

Memory
-12.0MiB live, 34.6MiB allocated; 5ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
059238
1208230
21123140
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
52.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Symmetry

(abs a)

(abs b)

(negabs angle)

Compiler

Compiled 46 to 32 computations (30.4% saved)

series40.0ms (0.6%)

Memory
3.6MiB live, 53.7MiB allocated; 8ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02511572
Stop Event
iter-limit
Counts
16 → 45
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx a a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx b b)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePoint
4.0ms
angle
0
3.0ms
a
0
3.0ms
a
inf
2.0ms
angle
inf
2.0ms
angle
-inf

rewrite54.0ms (0.8%)

Memory
25.4MiB live, 72.9MiB allocated; 2ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01687
02787
110287
078587
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
16 → 171
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (fma.f64 b b (*.f64 b b)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))) #s(literal 2 binary64)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(/.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 a b))))
(neg.f64 (fma.f64 (+.f64 a b) (-.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b))))
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) b) b (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 b b) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(-.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (neg.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b)))
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a))))
#s(literal 2 binary64)
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) b) b)
(*.f64 (+.f64 b a) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 b b))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) b) b (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (neg.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)))) (neg.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)))))
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)))
(*.f64 b b)
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
b
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
a
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
angle
#s(literal 180 binary64)
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))

eval24.0ms (0.4%)

Memory
7.4MiB live, 54.2MiB allocated; 2ms collecting garbage
Compiler

Compiled 7 697 to 1 054 computations (86.3% saved)

prune92.0ms (1.4%)

Memory
-22.8MiB live, 70.8MiB allocated; 80ms collecting garbage
Pruning

34 alts after pruning (34 fresh and 0 done)

PrunedKeptTotal
New17334207
Fresh000
Picked101
Done000
Total17434208
Accuracy
69.9%
Counts
208 → 34
Alt Table
Click to see full alt table
StatusAccuracyProgram
18.5%
(*.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
4.3%
(*.f64 (*.f64 (/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
18.5%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.5%
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.3%
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
54.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
52.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
53.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
52.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
52.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
48.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
53.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
51.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
52.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
47.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) b) b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.6%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
57.6%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
30.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
39.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
38.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
49.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
38.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 2 284 to 1 460 computations (36.1% saved)

series133.0ms (2%)

Memory
-6.8MiB live, 231.4MiB allocated; 22ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
010277472
Stop Event
iter-limit
Counts
47 → 185
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
#s(literal 2 binary64)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(neg.f64 a)
(*.f64 b b)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 a a (*.f64 b b))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (log.f64 b) #s(literal 2 binary64))
(log.f64 b)
Outputs
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
#s(approx (* (+ b a) (- b a)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (+ b a) (- b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (+ b a) (- b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ b a) b)
#s(approx (+ b a) (+.f64 a b))
#s(approx a a)
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (+ (* (neg a) a) (* b b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 2 (+ (* (neg a) a) (* b b))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (neg a) (*.f64 #s(literal -1 binary64) a))
#s(approx (/ (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (+ (* a a) (* b b))) (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (/ (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (+ (* a a) (* b b))) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (fma.f64 #s(literal 2 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64)))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 a (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (pow.f64 b #s(literal 4 binary64)))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 b #s(literal 3 binary64)))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 3 binary64)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 2 binary64)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64)))) (pow.f64 b #s(literal 3 binary64)))) (pow.f64 b #s(literal 4 binary64))))
#s(approx (+ (* a a) (* b b)) (+.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (+ b a) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 2 (+ (* (neg a) a) (* b b))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* 2 (+ (* (neg a) a) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (/ (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (+ (* a a) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (/ (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (+ (* a a) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 4 binary64))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (fma.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (pow.f64 a #s(literal 3 binary64)))))) #s(literal 2 binary64))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) #s(literal 1 binary64))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (/.f64 b a) (+.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))))))) #s(literal 1 binary64))))
#s(approx (+ (* a a) (* b b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64))))
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (/ (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (+ (* a a) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (/ (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (+ (* a a) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) a) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) a)))) a)) #s(literal 1 binary64))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) a) (fma.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) a)))) a)) #s(literal 1 binary64))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (+ b a) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (+ b a) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (/ (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (+ (* a a) (* b b))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (/ (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (+ (* a a) (* b b))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 b (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 b (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 a #s(literal 3 binary64)))))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)) (*.f64 b (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (fma.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)) (pow.f64 a #s(literal 2 binary64)))) (pow.f64 a #s(literal 3 binary64)))))))
#s(approx (* (log b) 2) (*.f64 #s(literal 2 binary64) (log.f64 b)))
#s(approx (log b) (log.f64 b))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b)))))
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b))))))
#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 angle (PI.f64)))))
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (+ (* (neg a) a) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (/ (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (+ (* a a) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))
#s(approx (/ (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (+ (* a a) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))))))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b) (fma.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (pow.f64 b #s(literal 3 binary64)))))))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b)))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (+.f64 (/.f64 a b) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 (/.f64 a b) (+.f64 (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))))))))))
#s(approx (+ (* a a) (* b b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* (log b) 2) (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))
#s(approx (log b) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b)))))
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (/ (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (+ (* a a) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b)))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) b))) b)))))
#s(approx (* (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) 2) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) b))) b))) b)))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b)))))
#s(approx (* (+ (* a a) (* b b)) (* (+ b a) (- b a))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 3 binary64)) b) (/.f64 (pow.f64 a #s(literal 3 binary64)) b))) b))) b)))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))))))))))
#s(approx (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))
#s(approx (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))))))))
#s(approx (* (* 2 (- (exp (* (log b) 2)) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (exp (* (log b) 2)) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (exp (* (log b) 2)) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* 2 (+ (* (neg a) a) (* b b))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* (* 2 (- (exp (* (log b) 2)) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
Calls

9 calls:

TimeVariablePoint
40.0ms
b
0
13.0ms
b
-inf
12.0ms
b
inf
10.0ms
angle
-inf
7.0ms
a
0

rewrite144.0ms (2.2%)

Memory
37.6MiB live, 226.5MiB allocated; 10ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
058445
098393
1315379
02914379
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
47 → 1 760
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
#s(literal 2 binary64)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(literal 1/90 binary64)
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b)))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(neg.f64 a)
(*.f64 b b)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 a a (*.f64 b b))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (log.f64 b) #s(literal 2 binary64))
(log.f64 b)
Outputs
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (fma.f64 a a (*.f64 b b)))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (-.f64 a b) (+.f64 a b)))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a))))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (fma.f64 a a (*.f64 b b))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (*.f64 a a))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 a b) (+.f64 a b))))
(fma.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (neg.f64 a)) a)
(*.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) a) (neg.f64 a))
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (neg.f64 b)) (neg.f64 b))
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) b) b)
(*.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b)
(*.f64 (*.f64 (+.f64 a b) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (-.f64 a b) (+.f64 a b)))
(*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 (neg.f64 a) a))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (-.f64 b a)))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (+.f64 a b)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 b b))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(*.f64 (*.f64 (neg.f64 a) a) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (-.f64 b a))
(/.f64 (*.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))
(/.f64 (*.f64 (+.f64 a b) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (+.f64 a b))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (-.f64 b a))
(/.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (*.f64 a a))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (neg.f64 a) a)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 a a) a) a (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 (+.f64 a b) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (neg.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (neg.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))))
(neg.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 a a)))
(neg.f64 (-.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 a) a)))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 a) a (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))
(fma.f64 a (neg.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a)))
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a)))
(fma.f64 b (+.f64 a b) (*.f64 (neg.f64 a) (+.f64 a b)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (neg.f64 (fma.f64 a a (*.f64 b b)))) (/.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) a))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (fma.f64 (neg.f64 a) a (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(+.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a)))
(+.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))))
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a)))
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a)))
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b)))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (neg.f64 a) a)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))) (/.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (+.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 (neg.f64 b)) b))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (/.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) (/.f64 a b))) (/.f64 (*.f64 (neg.f64 a) a) b))
(*.f64 (/.f64 (-.f64 b a) (-.f64 #s(literal 1 binary64) (/.f64 a b))) (/.f64 (+.f64 a b) b))
(*.f64 (/.f64 (+.f64 a b) (-.f64 #s(literal 1 binary64) (/.f64 a b))) (/.f64 (-.f64 b a) b))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (/.f64 (*.f64 b b) b))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b)
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (/.f64 (*.f64 (neg.f64 a) a) (-.f64 b a)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (/.f64 (*.f64 b b) (-.f64 b a)))
(*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(*.f64 (-.f64 b a) (/.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (+.f64 a b) (/.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 b (+.f64 (/.f64 a b) #s(literal 1 binary64)))
(/.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(/.f64 (-.f64 (*.f64 (*.f64 b b) b) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b (neg.f64 a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (neg.f64 (fma.f64 a (-.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (-.f64 a b))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (-.f64 b a)))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a)))
(/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b))))
(/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (-.f64 b a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 b a)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a))
(neg.f64 (/.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (-.f64 b a)))
(neg.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 a b)))
(neg.f64 (-.f64 (neg.f64 a) b))
(-.f64 (/.f64 (*.f64 (neg.f64 a) a) (-.f64 b a)) (/.f64 (*.f64 (neg.f64 b) b) (-.f64 b a)))
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a)))
(-.f64 a (neg.f64 b))
(-.f64 b (neg.f64 a))
(+.f64 (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 a (-.f64 a b) (*.f64 b b))) (/.f64 (*.f64 (*.f64 a a) a) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(+.f64 (/.f64 (*.f64 (neg.f64 a) a) (-.f64 b a)) (/.f64 (*.f64 b b) (-.f64 b a)))
(+.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 (neg.f64 a) a) (-.f64 b a)))
(+.f64 a b)
(+.f64 b (neg.f64 (neg.f64 a)))
(+.f64 b a)
b
a
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (/.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (+.f64 (/.f64 a b) #s(literal 1 binary64))) (/.f64 (*.f64 (neg.f64 a) a) b))
(*.f64 (/.f64 (-.f64 b a) (+.f64 (/.f64 a b) #s(literal 1 binary64))) (/.f64 (+.f64 a b) b))
(*.f64 (/.f64 (+.f64 a b) (+.f64 (/.f64 a b) #s(literal 1 binary64))) (/.f64 (-.f64 b a) b))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (/.f64 (*.f64 (neg.f64 a) a) (+.f64 a b)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (/.f64 (*.f64 b b) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (/.f64 (*.f64 b b) (+.f64 a b)))
(*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))
(*.f64 (-.f64 b a) (/.f64 (+.f64 a b) (+.f64 a b)))
(*.f64 (+.f64 a b) (/.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
(/.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b)
(/.f64 (fma.f64 (*.f64 b b) b (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (neg.f64 (+.f64 a b)))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (+.f64 a b)))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)))
(/.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (+.f64 a b)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (+.f64 a b)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b))
(neg.f64 (-.f64 a b))
(-.f64 (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 a (+.f64 a b) (*.f64 b b))) (/.f64 (*.f64 (*.f64 a a) a) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(-.f64 (/.f64 (*.f64 (neg.f64 a) a) (+.f64 a b)) (/.f64 (*.f64 (neg.f64 b) b) (+.f64 a b)))
(-.f64 (/.f64 (*.f64 b b) (+.f64 a b)) (/.f64 (*.f64 a a) (+.f64 a b)))
(-.f64 b (neg.f64 (neg.f64 a)))
(-.f64 b a)
(+.f64 (/.f64 (*.f64 (neg.f64 a) a) (+.f64 a b)) (/.f64 (*.f64 b b) (+.f64 a b)))
(+.f64 (/.f64 (*.f64 b b) (+.f64 a b)) (/.f64 (*.f64 (neg.f64 a) a) (+.f64 a b)))
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (-.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 3 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(fma.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(-.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(+.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
#s(literal 2 binary64)
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
#s(literal 1/180 binary64)
angle
(PI.f64)
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle)
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(literal 1/90 binary64)
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) angle)
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) angle))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 a b) (+.f64 a b))))
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b b)))
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 b b) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b))
(*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64))
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (PI.f64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))
(/.f64 (*.f64 (PI.f64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (PI.f64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (PI.f64) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (PI.f64) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (PI.f64)) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (PI.f64)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (PI.f64)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (PI.f64)))
(neg.f64 (*.f64 (PI.f64) (*.f64 (-.f64 a b) (+.f64 a b))))
(fma.f64 (*.f64 (neg.f64 a) a) (PI.f64) (*.f64 (*.f64 b b) (PI.f64)))
(fma.f64 (*.f64 b b) (PI.f64) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) (*.f64 b b)))
(fma.f64 (PI.f64) (*.f64 b b) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)) (*.f64 (PI.f64) (*.f64 b b)))
(+.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)) (*.f64 (*.f64 b b) (PI.f64)))
(+.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (neg.f64 a)) a)
(*.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) a) (neg.f64 a))
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (neg.f64 b)) (neg.f64 b))
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) b) b)
(*.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b)
(*.f64 (*.f64 (+.f64 a b) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (-.f64 a b) (+.f64 a b)))
(*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 (neg.f64 a) a))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (-.f64 b a)))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (+.f64 a b)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 b b))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(*.f64 (*.f64 (neg.f64 a) a) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (-.f64 b a))
(/.f64 (*.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))
(/.f64 (*.f64 (+.f64 a b) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (+.f64 a b))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (-.f64 b a))
(/.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (*.f64 a a))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (neg.f64 a) a)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 a a) a) a (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 (+.f64 a b) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (neg.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (neg.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))))
(neg.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 a a)))
(neg.f64 (-.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 a) a)))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 a) a (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))
(fma.f64 a (neg.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a)))
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a)))
(fma.f64 b (+.f64 a b) (*.f64 (neg.f64 a) (+.f64 a b)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (neg.f64 (fma.f64 a a (*.f64 b b)))) (/.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) a))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (fma.f64 (neg.f64 a) a (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(+.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a)))
(+.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))))
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a)))
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a)))
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b)))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (neg.f64 a) a)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))) (/.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (+.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 (neg.f64 b)) b))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 b b)
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (-.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))))
(neg.f64 (*.f64 (neg.f64 b) b))
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))
(-.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (neg.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(fabs.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (fma.f64 a a (*.f64 b b)))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (-.f64 a b) (+.f64 a b)))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a))))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (fma.f64 a a (*.f64 b b))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (*.f64 a a))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 a b) (+.f64 a b))))
(fma.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (/.f64 #s(literal 2 binary64) (*.f64 a a)))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (-.f64 a b) (+.f64 a b)))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (*.f64 a a)))
(*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 a a)))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (*.f64 (-.f64 b a) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b)))))
(*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (*.f64 (neg.f64 a) a) (+.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))))
(*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b)))))
(*.f64 (fma.f64 a a (*.f64 b b)) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (fma.f64 a a (*.f64 b b))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 a a (*.f64 b b)) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a)))
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) #s(literal 1 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) #s(literal 2 binary64)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) #s(literal 2 binary64)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))))
(/.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (*.f64 a a))
(/.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 a a (*.f64 b b)) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))))) (*.f64 (fma.f64 a a (*.f64 b b)) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 a b) (+.f64 a b))))
(neg.f64 (fma.f64 (-.f64 a b) (+.f64 a b) (*.f64 (-.f64 a b) (+.f64 a b))))
(neg.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(neg.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (fma.f64 a a (*.f64 b b))))
(fma.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (neg.f64 a)) a (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) a) (neg.f64 a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (neg.f64 b)) (neg.f64 b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) b) b (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (+.f64 a b) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 (neg.f64 a) a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (-.f64 b a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (neg.f64 a) a) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (*.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (neg.f64 a) a (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 a (*.f64 (neg.f64 a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 a (neg.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 b (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (neg.f64 a) a)) (*.f64 (neg.f64 b) b))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 b b)))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 b) b) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(-.f64 (*.f64 (neg.f64 a) a) (-.f64 (*.f64 (neg.f64 b) b) (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (+.f64 a b)) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (neg.f64 a) a)) (*.f64 b b))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(+.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (neg.f64 a)) a)
(*.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) a) (neg.f64 a))
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (neg.f64 b)) (neg.f64 b))
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) b) b)
(*.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b)
(*.f64 (*.f64 (+.f64 a b) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (-.f64 a b) (+.f64 a b)))
(*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 (neg.f64 a) a))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (-.f64 b a)))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (+.f64 a b)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 b b))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(*.f64 (*.f64 (neg.f64 a) a) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (-.f64 b a))
(/.f64 (*.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))
(/.f64 (*.f64 (+.f64 a b) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (+.f64 a b))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (-.f64 b a))
(/.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (*.f64 a a))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (neg.f64 a) a)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 a a) a) a (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 (+.f64 a b) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (neg.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (neg.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))))
(neg.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 a a)))
(neg.f64 (-.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 a) a)))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 a) a (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))
(fma.f64 a (neg.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a)))
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a)))
(fma.f64 b (+.f64 a b) (*.f64 (neg.f64 a) (+.f64 a b)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (neg.f64 (fma.f64 a a (*.f64 b b)))) (/.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) a))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (fma.f64 (neg.f64 a) a (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(+.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a)))
(+.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))))
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a)))
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a)))
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b)))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (neg.f64 a) a)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))) (/.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (+.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 (neg.f64 b)) b))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(neg.f64 a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 b b)
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (-.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))))
(neg.f64 (*.f64 (neg.f64 b) b))
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))
(-.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (neg.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(fabs.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (fma.f64 a a (*.f64 b b)))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (-.f64 a b) (+.f64 a b)))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a))))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (fma.f64 a a (*.f64 b b))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (*.f64 a a))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 a b) (+.f64 a b))))
(fma.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (/.f64 #s(literal 2 binary64) (*.f64 a a)))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (-.f64 a b) (+.f64 a b)))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (*.f64 a a)))
(*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 a a)))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (*.f64 (-.f64 b a) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b)))))
(*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (*.f64 (neg.f64 a) a) (+.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))))
(*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b)))))
(*.f64 (fma.f64 a a (*.f64 b b)) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (fma.f64 a a (*.f64 b b))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 a a (*.f64 b b)) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a)))
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) #s(literal 1 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) #s(literal 2 binary64)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) #s(literal 2 binary64)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))))
(/.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (*.f64 a a))
(/.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 a a (*.f64 b b)) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))))) (*.f64 (fma.f64 a a (*.f64 b b)) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 a b) (+.f64 a b))))
(neg.f64 (fma.f64 (-.f64 a b) (+.f64 a b) (*.f64 (-.f64 a b) (+.f64 a b))))
(neg.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(neg.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (fma.f64 a a (*.f64 b b))))
(fma.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (neg.f64 a)) a (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) a) (neg.f64 a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (neg.f64 b)) (neg.f64 b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) b) b (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (+.f64 a b) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 (neg.f64 a) a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (-.f64 b a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (neg.f64 a) a) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (*.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (neg.f64 a) a (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 a (*.f64 (neg.f64 a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 a (neg.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 b (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (neg.f64 a) a)) (*.f64 (neg.f64 b) b))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 b b)))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 b) b) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(-.f64 (*.f64 (neg.f64 a) a) (-.f64 (*.f64 (neg.f64 b) b) (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (+.f64 a b)) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (neg.f64 a) a)) (*.f64 b b))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(+.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b))) (-.f64 b a))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 a a (*.f64 b b)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (fma.f64 a a (*.f64 b b)))
(*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))) (*.f64 (-.f64 a b) (+.f64 a b)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))))
(fma.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (*.f64 a a) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a)) (+.f64 a b) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 b b) b) b))) (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (-.f64 b a) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))))
(fma.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1 binary64) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (-.f64 b a) (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1 binary64)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1 binary64)))
(+.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(+.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))))
(+.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (*.f64 a a))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a)) (+.f64 a b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 b b) b) b))) (*.f64 (*.f64 (*.f64 b b) b) b))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (-.f64 b a))
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (fma.f64 a a (*.f64 b b))))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))
(*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 a a (*.f64 b b)))
(*.f64 (-.f64 b a) (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (-.f64 a b) (+.f64 a b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 (*.f64 a a) a) a)))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 a a) a) a)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 a a (*.f64 b b))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 a b) (+.f64 a b)))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (-.f64 a b) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b))))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b))))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 a b) (+.f64 a b))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 a b) (+.f64 a b))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b))))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b))))))
(neg.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (-.f64 a b)))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (fma.f64 a a (*.f64 b b))))
(neg.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))))
(fma.f64 (*.f64 (*.f64 b b) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 b b) (neg.f64 b)) (neg.f64 b) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) b) b) (*.f64 (*.f64 (*.f64 b b) b) b))) (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (neg.f64 a) a) (fma.f64 a a (*.f64 b b))))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 b b) a) a) (*.f64 (*.f64 (*.f64 b b) b) b))) (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) b (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (neg.f64 a)))
(fma.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 b) b) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)))
(fma.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 b) b) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
(fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 b b) b) b (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
(fma.f64 (*.f64 (neg.f64 a) a) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))
(fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (neg.f64 a) a) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 b b)))
(fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 b b) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)))
(fma.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (neg.f64 a) a) (fma.f64 a a (*.f64 b b))))
(fma.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 b b) (*.f64 b b) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)))
(fma.f64 (*.f64 b b) (*.f64 b b) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
(fma.f64 b (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (*.f64 (neg.f64 a) (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b))))
(fma.f64 b (*.f64 (*.f64 b b) b) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)))
(fma.f64 b (*.f64 (*.f64 b b) b) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
(-.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 a a) a) a))
(+.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) b) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (neg.f64 a)))
(+.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (neg.f64 a) a)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 b b)))
(+.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 b b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 a a)))
(+.f64 (*.f64 b (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))
(+.f64 (*.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (neg.f64 a) a) (fma.f64 a a (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a)))
(+.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (neg.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
(*.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) (fabs.f64 a)) (fabs.f64 a))
(*.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) (neg.f64 a)) (neg.f64 a))
(*.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) a) a)
(*.f64 (+.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 b b))
(*.f64 (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)) (*.f64 a a))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 a b) (+.f64 a b))))
(*.f64 (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b))))))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 a a) a) a (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (*.f64 (neg.f64 b) b)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (neg.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b))))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (-.f64 a b) (+.f64 a b)))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (fma.f64 (*.f64 (*.f64 b b) b) b (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 b b) a) a))))
(/.f64 (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(neg.f64 (neg.f64 (fma.f64 a a (*.f64 b b))))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a))
(fma.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 a a))
(fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 b b))
(fma.f64 (fabs.f64 a) (fabs.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (fabs.f64 a) (fabs.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 a a))
(fma.f64 (neg.f64 a) (neg.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 a) (neg.f64 a) (*.f64 b b))
(fma.f64 a a (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 a a (*.f64 b b))
(fma.f64 b b (*.f64 a a))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (-.f64 a b) (+.f64 a b))) (/.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (-.f64 a b) (+.f64 a b))))
(-.f64 (*.f64 a a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(+.f64 (fma.f64 a a (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b))))) (/.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b))))))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (+.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 (*.f64 a a) (*.f64 (neg.f64 (neg.f64 b)) b))
(+.f64 (*.f64 a a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 a a))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (fma.f64 a a (*.f64 b b)))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (-.f64 a b) (+.f64 a b)))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a))))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (fma.f64 a a (*.f64 b b))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (*.f64 a a))
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (-.f64 a b) (+.f64 a b))))
(fma.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(fma.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (/.f64 #s(literal 2 binary64) (*.f64 a a)))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (-.f64 a b) (+.f64 a b)))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (/.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (*.f64 a a)))
(*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 a a)))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (*.f64 (-.f64 b a) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b)))))
(*.f64 (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (*.f64 (neg.f64 a) a) (+.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))))
(*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b)))))
(*.f64 (fma.f64 a a (*.f64 b b)) (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (fma.f64 a a (*.f64 b b))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (fma.f64 a a (*.f64 b b)) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a)))
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) #s(literal 1 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) #s(literal 2 binary64)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) #s(literal 2 binary64)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))))
(/.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (*.f64 a a))
(/.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 a a (*.f64 b b)) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))))) (*.f64 (fma.f64 a a (*.f64 b b)) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))))
(neg.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 a b)) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (-.f64 a b) (+.f64 a b))))
(neg.f64 (fma.f64 (-.f64 a b) (+.f64 a b) (*.f64 (-.f64 a b) (+.f64 a b))))
(neg.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(neg.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal -2 binary64)) (fma.f64 a a (*.f64 b b))))
(fma.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (neg.f64 a)) a (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) a) (neg.f64 a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (neg.f64 b)) (neg.f64 b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) b) b (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (+.f64 a b) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (neg.f64 a)) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (-.f64 a b) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 (neg.f64 a) a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 #s(literal 2 binary64) a) (neg.f64 a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (-.f64 b a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (neg.f64 a) a) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (*.f64 a #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (neg.f64 a) a (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 a (*.f64 (neg.f64 a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(fma.f64 a (neg.f64 a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 b (*.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (neg.f64 a) a)) (*.f64 (neg.f64 b) b))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 b b)))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 b) b) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(-.f64 (*.f64 (neg.f64 a) a) (-.f64 (*.f64 (neg.f64 b) b) (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64))) (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (+.f64 a b)) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (neg.f64 a) a)) (*.f64 b b))
(+.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(+.f64 (*.f64 (neg.f64 a) a) (fma.f64 b b (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (neg.f64 a)) a)
(*.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) a) (neg.f64 a))
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (neg.f64 b)) (neg.f64 b))
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) b) b)
(*.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b)
(*.f64 (*.f64 (+.f64 a b) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))) (*.f64 (-.f64 a b) (+.f64 a b)))
(*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 b (/.f64 b (*.f64 a a)))) (*.f64 (neg.f64 a) a))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (-.f64 b a)))
(*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 (neg.f64 a) a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (+.f64 a b)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 b b))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(*.f64 (*.f64 (neg.f64 a) a) (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (+.f64 a b) (-.f64 b a))
(/.f64 (*.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a))
(/.f64 (*.f64 (+.f64 a b) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (+.f64 a b))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (-.f64 b a))
(/.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (*.f64 a a))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (neg.f64 a) a)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 a a) a) a (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 (+.f64 a b) (fma.f64 a (-.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (neg.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (neg.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 a b) (+.f64 a b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))))
(neg.f64 (*.f64 (fma.f64 b (/.f64 b (*.f64 (neg.f64 a) a)) #s(literal 1 binary64)) (*.f64 a a)))
(neg.f64 (-.f64 (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 a) a)))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 a) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (fabs.f64 a) (neg.f64 (fabs.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 a) (neg.f64 (neg.f64 a)) (*.f64 b b))
(fma.f64 (neg.f64 a) a (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))
(fma.f64 a (neg.f64 a) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a)))
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a)))
(fma.f64 b (+.f64 a b) (*.f64 (neg.f64 a) (+.f64 a b)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (neg.f64 (fma.f64 a a (*.f64 b b)))) (/.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(-.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) a))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (fma.f64 (neg.f64 a) a (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(+.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a)))
(+.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))))
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a)))
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a)))
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b)))
(+.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (neg.f64 a) a)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))) (/.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))))))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (+.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 (neg.f64 a) a)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 (neg.f64 (neg.f64 b)) b))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 b b)
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (-.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))))
(neg.f64 (*.f64 (neg.f64 b) b))
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b))
(-.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (neg.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(fabs.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(*.f64 (log.f64 b) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 b))
(fma.f64 #s(literal 1 binary64) (log.f64 b) (*.f64 #s(literal 1 binary64) (log.f64 b)))
(fma.f64 (log.f64 b) #s(literal 1 binary64) (*.f64 (log.f64 b) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (log.f64 b)) (*.f64 #s(literal 1 binary64) (log.f64 b)))
(+.f64 (*.f64 (log.f64 b) #s(literal 1 binary64)) (*.f64 (log.f64 b) #s(literal 1 binary64)))
(+.f64 (log.f64 b) (log.f64 b))
(log.f64 (*.f64 b b))
(log.f64 b)

eval191.0ms (2.9%)

Memory
5.0MiB live, 308.3MiB allocated; 111ms collecting garbage
Compiler

Compiled 55 269 to 5 920 computations (89.3% saved)

prune103.0ms (1.6%)

Memory
13.6MiB live, 152.1MiB allocated; 20ms collecting garbage
Pruning

72 alts after pruning (72 fresh and 0 done)

PrunedKeptTotal
New1 153661 219
Fresh23629
Picked505
Done000
Total1 181721 253
Accuracy
84.6%
Counts
1 253 → 72
Alt Table
Click to see full alt table
StatusAccuracyProgram
10.7%
(*.f64 (/.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.7%
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.1%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
34.8%
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
72.1%
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
7.9%
(*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.1%
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
20.6%
(*.f64 (*.f64 (fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
13.1%
(*.f64 (*.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.0%
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
6.7%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
18.3%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
17.9%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
17.6%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
65.7%
(*.f64 (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
23.2%
(*.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.3%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.6%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
58.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
57.6%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
58.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
54.0%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
57.0%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
58.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.0%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
22.8%
(*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (*.f64 (-.f64 b a) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.7%
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
41.4%
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
56.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
55.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
52.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
52.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
52.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
51.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
52.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
50.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
51.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (log.f64 (*.f64 b b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.6%
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
72.1%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))
61.6%
(*.f64 #s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.6%
(*.f64 #s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.6%
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
58.8%
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
38.7%
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
55.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
55.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))
55.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
55.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
55.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
68.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b))))
55.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
16.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)) (fma.f64 a a (*.f64 b b))))))
55.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
55.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))))
48.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
46.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (pow.f64 a #s(literal 2 binary64)))))))
49.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
35.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
38.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
38.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
Compiler

Compiled 4 992 to 3 354 computations (32.8% saved)

series93.0ms (1.4%)

Memory
-14.9MiB live, 80.5MiB allocated; 26ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
011727922
Stop Event
iter-limit
Counts
49 → 200
Calls
Call 1
Inputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(-.f64 b a)
b
a
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(+.f64 a b)
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(PI.f64)
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))
(*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
#s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
#s(literal 1 binary64)
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 180 binary64) angle)
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
Outputs
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (- b a) b)
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx a a)
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ a b) (+.f64 a b))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))
#s(approx (* angle (* (- b a) (+ a b))) (fma.f64 a (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* angle (* (- b a) (+ a b))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a angle) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (- b a) (+ a b)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (+ a b)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (/.f64 #s(literal 1/2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (fma.f64 a (-.f64 (*.f64 a (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 4 binary64)))) (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) #s(literal 2 binary64)) (pow.f64 b #s(literal 6 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (fma.f64 a (-.f64 (*.f64 a (-.f64 (fma.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 6 binary64))) (/.f64 (*.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 4 binary64)))) (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) #s(literal 2 binary64)) (pow.f64 b #s(literal 6 binary64)))))) (pow.f64 b #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 4 binary64))))) (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) #s(literal 2 binary64)) (pow.f64 b #s(literal 6 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (* (* 2 (- b a)) (+ a b)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* 2 (- b a)) (+ a b)) (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (* 2 (- b a)) (+ a b)) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))
#s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b))
#s(approx (* 2 (- b a)) (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) b)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (PI) (/ 180 angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a)))))
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (+.f64 (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (/.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (/.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1/2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (pow.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) (fma.f64 #s(literal 1/2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (pow.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 3 binary64)))) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (fma.f64 #s(literal 1/2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (pow.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* 2 (- b a)) (+ a b)) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* 2 (- b a)) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (* 2 (- b a)) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64))))
#s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a))
#s(approx (* 2 (- b a)) (*.f64 a (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (PI) (/ 180 angle)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) a) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (/.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1/2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 1/2 binary64) (/.f64 (pow.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) #s(literal 2 binary64)) a))) (*.f64 #s(literal 1/2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 1/2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) (fma.f64 #s(literal 1/2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (pow.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) #s(literal 2 binary64))))) a)) (fma.f64 #s(literal 1/2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (pow.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) #s(literal 2 binary64))))) a)) (*.f64 #s(literal 1/2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 1/2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* 2 (- b a)) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64))))
#s(approx (* (* 2 (- b a)) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64))))
#s(approx (* 2 (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 b a))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* angle (* (- b a) (+ a b))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 angle (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* angle (* (- b a) (+ a b))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 b (fma.f64 angle b (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (- b a) (+ a b)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (- b a) (+ a b)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (-.f64 (*.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))) (pow.f64 a #s(literal 4 binary64)))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (-.f64 (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (pow.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)) (pow.f64 a #s(literal 6 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) (pow.f64 a #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (-.f64 (*.f64 b (-.f64 (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) (pow.f64 a #s(literal 6 binary64))) (/.f64 (*.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (pow.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64)))))) (fma.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (pow.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)) (pow.f64 a #s(literal 6 binary64))))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) (pow.f64 a #s(literal 4 binary64)))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (* 2 (- b a)) (+ a b)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (* 2 (- b a)) (+ a b)) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b)))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b)))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (/.f64 (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (/.f64 (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (pow.f64 b #s(literal 3 binary64))))) (fma.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* 2 (- b a)) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))
#s(approx (* (* 2 (- b a)) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))))
#s(approx (* 2 (- b a)) (*.f64 b (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 a b)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (PI) (/ 180 angle)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64)))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) b)) b)))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b)))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b) (*.f64 #s(literal -1/2 binary64) (/.f64 (pow.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)) b))) (*.f64 #s(literal -1/2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (/ 1 (* (* 2 (- b a)) (+ a b))) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b) (/.f64 (*.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64))))) b)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64))))) b)) (*.f64 #s(literal -1/2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (* 2 (- b a)) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b)))))
#s(approx (* 2 (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 a b)) #s(literal 2 binary64)))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)))))))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))))))))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))))))
#s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))
#s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))))
#s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/4407984230400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))))
#s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (* angle 1/180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* angle 1/180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* angle 1/180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* angle 1/180) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (* (sin (* (* angle 1/180) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (* (sin (* (* angle 1/180) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* (sin (* (* angle 1/180) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (PI) (/ 180 angle)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (PI) (/ 180 angle)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (PI) (/ 180 angle)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (/ 180 angle) (/.f64 #s(literal 180 binary64) angle))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))))
#s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (* (* angle 1/180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (sin (* (* angle 1/180) (PI))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (PI) (/ 180 angle)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
Calls

9 calls:

TimeVariablePoint
23.0ms
b
-inf
5.0ms
angle
-inf
5.0ms
angle
inf
5.0ms
angle
0
4.0ms
a
inf

rewrite108.0ms (1.6%)

Memory
7.3MiB live, 98.5MiB allocated; 6ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
064423
0103423
1354417
02570417
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
49 → 1 317
Calls
Call 1
Inputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(-.f64 b a)
b
a
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))))
(+.f64 a b)
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(PI.f64)
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))
(*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
#s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))))
(/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
#s(literal 1 binary64)
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 180 binary64) angle)
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))
Outputs
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (+.f64 a b))
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal -1 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b))
(/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (+.f64 a b))
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(/.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(neg.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 a b)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (neg.f64 a)))
(fma.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) b) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (neg.f64 a)))
(+.f64 (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (/.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (+.f64 (/.f64 b a) #s(literal 1 binary64))) (/.f64 (*.f64 b b) a))
(*.f64 (/.f64 (+.f64 a b) (+.f64 (/.f64 b a) #s(literal 1 binary64))) (/.f64 (-.f64 b a) a))
(*.f64 (/.f64 (+.f64 a b) (+.f64 (/.f64 a b) #s(literal 1 binary64))) (/.f64 (-.f64 b a) b))
(*.f64 (/.f64 (-.f64 b a) (+.f64 (/.f64 b a) #s(literal 1 binary64))) (/.f64 (+.f64 a b) a))
(*.f64 (/.f64 (-.f64 b a) (+.f64 (/.f64 a b) #s(literal 1 binary64))) (/.f64 (+.f64 a b) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (/.f64 (*.f64 b b) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (/.f64 (*.f64 b b) (+.f64 a b)))
(*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))
(*.f64 (+.f64 a b) (/.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (-.f64 b a) (/.f64 (+.f64 a b) (+.f64 a b)))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
(/.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(/.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b)
(/.f64 (fma.f64 (*.f64 b b) b (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (neg.f64 (+.f64 a b)))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)))
(/.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (+.f64 a b)))
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))))
(neg.f64 (-.f64 a b))
(-.f64 (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 a (+.f64 a b) (*.f64 b b))) (/.f64 (*.f64 (*.f64 a a) a) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(-.f64 (/.f64 (*.f64 b b) (+.f64 a b)) (/.f64 (*.f64 a a) (+.f64 a b)))
(-.f64 b (neg.f64 (neg.f64 a)))
(-.f64 b a)
(+.f64 (/.f64 (*.f64 (-.f64 b a) a) (+.f64 a b)) (/.f64 (*.f64 (-.f64 b a) b) (+.f64 a b)))
(+.f64 (/.f64 (*.f64 b b) (+.f64 a b)) (/.f64 (*.f64 (neg.f64 a) a) (+.f64 a b)))
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
b
a
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b)
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 a b))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (-.f64 a b))
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))) (-.f64 b a))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) a (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) a))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b))))
(fma.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(fma.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) b))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) a))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b))))
(+.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(+.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (/.f64 (+.f64 a b) (-.f64 #s(literal 1 binary64) (/.f64 a b))) (/.f64 (-.f64 b a) b))
(*.f64 (/.f64 (-.f64 b a) (-.f64 #s(literal 1 binary64) (/.f64 a b))) (/.f64 (+.f64 a b) b))
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a)
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (/.f64 (*.f64 b b) b))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (/.f64 (*.f64 b b) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b)))
(*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(*.f64 (+.f64 a b) (/.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (-.f64 b a) (/.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 a (+.f64 (/.f64 b a) #s(literal 1 binary64)))
(*.f64 b (+.f64 (/.f64 a b) #s(literal 1 binary64)))
(/.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(/.f64 (-.f64 (*.f64 (*.f64 a a) a) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (fma.f64 b b (*.f64 a (neg.f64 b)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) b) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b (neg.f64 a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 a b))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a)))
(/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 b a)))
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a))))
(neg.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)))
(neg.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 a b)))
(neg.f64 (-.f64 (neg.f64 b) a))
(neg.f64 (-.f64 (neg.f64 a) b))
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b)))
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a)))
(-.f64 a (neg.f64 b))
(-.f64 b (neg.f64 a))
(+.f64 (/.f64 (*.f64 (*.f64 a a) a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(+.f64 (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (*.f64 a a) a) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(+.f64 (/.f64 (*.f64 (-.f64 b a) a) (-.f64 b a)) (/.f64 (*.f64 (-.f64 b a) b) (-.f64 b a)))
(+.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 (neg.f64 a) a) (-.f64 b a)))
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a (/.f64 (*.f64 (-.f64 b a) b) (-.f64 b a)))
(+.f64 a b)
(+.f64 b (neg.f64 (neg.f64 a)))
(+.f64 b a)
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
angle
#s(literal 1/180 binary64)
(PI.f64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(fma.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))
(/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) #s(literal 1/90 binary64))
(*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)))
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)))
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b))))
#s(literal 1/90 binary64)
(*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b))
(*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64)))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle)
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (PI.f64))
(*.f64 (PI.f64) (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)))
(*.f64 angle (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b)
(*.f64 (*.f64 angle (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b))
(*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) angle))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) angle)
(*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 angle (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) angle))
(/.f64 (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (*.f64 angle (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 angle (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 angle (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) angle) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) angle) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) angle))
(neg.f64 (*.f64 angle (*.f64 (+.f64 a b) (-.f64 a b))))
(fma.f64 (*.f64 angle (-.f64 b a)) a (*.f64 (*.f64 angle (-.f64 b a)) b))
(fma.f64 (*.f64 angle (-.f64 b a)) b (*.f64 (*.f64 angle (-.f64 b a)) a))
(fma.f64 (*.f64 (-.f64 b a) a) angle (*.f64 (*.f64 (-.f64 b a) b) angle))
(fma.f64 (*.f64 b b) angle (*.f64 (*.f64 (neg.f64 a) a) angle))
(fma.f64 angle (*.f64 (-.f64 b a) a) (*.f64 angle (*.f64 (-.f64 b a) b)))
(fma.f64 angle (*.f64 b b) (*.f64 angle (*.f64 (neg.f64 a) a)))
(fma.f64 a (*.f64 angle (-.f64 b a)) (*.f64 b (*.f64 angle (-.f64 b a))))
(fma.f64 b (*.f64 angle (-.f64 b a)) (*.f64 a (*.f64 angle (-.f64 b a))))
(+.f64 (*.f64 (*.f64 angle (-.f64 b a)) a) (*.f64 (*.f64 angle (-.f64 b a)) b))
(+.f64 (*.f64 (*.f64 angle (-.f64 b a)) b) (*.f64 (*.f64 angle (-.f64 b a)) a))
(+.f64 (*.f64 angle (*.f64 (-.f64 b a) a)) (*.f64 angle (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 angle (*.f64 b b)) (*.f64 angle (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 a (*.f64 angle (-.f64 b a))) (*.f64 b (*.f64 angle (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 angle (-.f64 b a))) (*.f64 a (*.f64 angle (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) angle) (*.f64 (*.f64 (-.f64 b a) b) angle))
(+.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (neg.f64 a) a) angle))
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) b) b)
(*.f64 (*.f64 (+.f64 a b) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(*.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(*.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) a))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 (-.f64 b a) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (+.f64 a b)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 b b))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))))
(*.f64 (+.f64 a b) (-.f64 b a))
(*.f64 (-.f64 b a) (+.f64 a b))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)) (-.f64 a b))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (-.f64 b a)) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) (-.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b))) (-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a) (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)))))
(/.f64 (fma.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) b) b (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (+.f64 a b) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) (+.f64 a b))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (-.f64 a b) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 a b)))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (+.f64 a b) (-.f64 a b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 a b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (*.f64 (+.f64 a b) (-.f64 a b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (+.f64 a b) (-.f64 b a)))
(/.f64 (neg.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (neg.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b)))
(fma.f64 (*.f64 a (-.f64 #s(literal 1 binary64) (/.f64 a b))) b (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a b) (*.f64 b b))) (*.f64 b b) (*.f64 (-.f64 b a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 a b) (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b b) (*.f64 (-.f64 b a) a))
(fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b))
(fma.f64 b (+.f64 a b) (*.f64 (neg.f64 a) (+.f64 a b)))
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 a b) b))
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (neg.f64 b) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) a) (neg.f64 (*.f64 (-.f64 b a) b)))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b)))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 a b)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b))
(*.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)) (+.f64 a b))
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) (*.f64 a (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a))))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a))))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a))) (-.f64 a b))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a))) (-.f64 b a))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(neg.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 a b))))
(fma.f64 (*.f64 (-.f64 b a) a) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (-.f64 b a) b) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (*.f64 b b) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (neg.f64 a) a) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) a) (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) b)))
(fma.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b) (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) a)) (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (-.f64 b a) b) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 (*.f64 (*.f64 b b) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 (neg.f64 a) a) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) b) b)
(*.f64 (*.f64 (+.f64 a b) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(*.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(*.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) a))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 (-.f64 b a) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (+.f64 a b)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 b b))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))))
(*.f64 (+.f64 a b) (-.f64 b a))
(*.f64 (-.f64 b a) (+.f64 a b))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)) (-.f64 a b))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (-.f64 b a)) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) (-.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b))) (-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a) (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)))))
(/.f64 (fma.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) b) b (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (+.f64 a b) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) (+.f64 a b))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (-.f64 a b) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 a b)))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (+.f64 a b) (-.f64 a b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 a b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (*.f64 (+.f64 a b) (-.f64 a b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (+.f64 a b) (-.f64 b a)))
(/.f64 (neg.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (neg.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b)))
(fma.f64 (*.f64 a (-.f64 #s(literal 1 binary64) (/.f64 a b))) b (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a b) (*.f64 b b))) (*.f64 b b) (*.f64 (-.f64 b a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 a b) (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b b) (*.f64 (-.f64 b a) a))
(fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b))
(fma.f64 b (+.f64 a b) (*.f64 (neg.f64 a) (+.f64 a b)))
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 a b) b))
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (neg.f64 b) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) a) (neg.f64 (*.f64 (-.f64 b a) b)))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b)))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (/.f64 (+.f64 a b) (-.f64 #s(literal 1 binary64) (/.f64 a b))) (/.f64 (-.f64 b a) b))
(*.f64 (/.f64 (-.f64 b a) (-.f64 #s(literal 1 binary64) (/.f64 a b))) (/.f64 (+.f64 a b) b))
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a)
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (/.f64 (*.f64 b b) b))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (/.f64 (*.f64 b b) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b)))
(*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(*.f64 (+.f64 a b) (/.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (-.f64 b a) (/.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 a (+.f64 (/.f64 b a) #s(literal 1 binary64)))
(*.f64 b (+.f64 (/.f64 a b) #s(literal 1 binary64)))
(/.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(/.f64 (-.f64 (*.f64 (*.f64 a a) a) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (fma.f64 b b (*.f64 a (neg.f64 b)))))
(/.f64 (-.f64 (*.f64 (*.f64 b b) b) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (fma.f64 a a (*.f64 b (neg.f64 a)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (neg.f64 (fma.f64 (-.f64 b a) b (*.f64 a a))))
(/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 a b))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a)))
(/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 b a)))
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a))))
(neg.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)))
(neg.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 a b)))
(neg.f64 (-.f64 (neg.f64 b) a))
(neg.f64 (-.f64 (neg.f64 a) b))
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b)))
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a)))
(-.f64 a (neg.f64 b))
(-.f64 b (neg.f64 a))
(+.f64 (/.f64 (*.f64 (*.f64 a a) a) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(+.f64 (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 (-.f64 b a) b (*.f64 a a))) (/.f64 (*.f64 (*.f64 a a) a) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(+.f64 (/.f64 (*.f64 (-.f64 b a) a) (-.f64 b a)) (/.f64 (*.f64 (-.f64 b a) b) (-.f64 b a)))
(+.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 (neg.f64 a) a) (-.f64 b a)))
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a (/.f64 (*.f64 (-.f64 b a) b) (-.f64 b a)))
(+.f64 a b)
(+.f64 b (neg.f64 (neg.f64 a)))
(+.f64 b a)
#s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1 binary64))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
#s(literal 180 binary64)
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (+.f64 a b))
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal -1 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b))
(/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (+.f64 a b))
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(/.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(neg.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 a b)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (neg.f64 a)))
(fma.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) b) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (neg.f64 a)))
(+.f64 (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (+.f64 a b))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (+.f64 a b))
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(pow.f64 (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal -1 binary64))
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(neg.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(neg.f64 (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(*.f64 (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(*.f64 (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a))
(*.f64 (pow.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) #s(literal -1/2 binary64)) (pow.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) #s(literal -1/2 binary64)))
(*.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1 binary64)) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal -1 binary64)))
(*.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))
(*.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (pow.f64 (+.f64 a b) #s(literal -1 binary64)))
(*.f64 (pow.f64 (+.f64 a b) #s(literal -1 binary64)) (/.f64 #s(literal 1/2 binary64) (-.f64 b a)))
(*.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(*.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(pow.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) #s(literal -1 binary64))
(/.f64 (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(/.f64 (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b)
(/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 2 binary64))
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) #s(literal 2 binary64))
(/.f64 (/.f64 #s(literal 1 binary64) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(/.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))
(/.f64 (neg.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (neg.f64 (+.f64 a b)))
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))
(/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (+.f64 a b))
(/.f64 #s(literal -1 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))))
(neg.f64 (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))) #s(literal -1 binary64)))
#s(literal 1 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b)
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (+.f64 a b))
(*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) #s(literal 2 binary64)) #s(literal 2 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (fma.f64 b b (*.f64 b b)))
(*.f64 #s(literal -1 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 a b) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (+.f64 a b) (/.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b)))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (+.f64 a b)))
(pow.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) #s(literal 1 binary64))
(pow.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) #s(literal 2 binary64)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (-.f64 a b))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (-.f64 b a))
(/.f64 (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(/.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 (+.f64 a b) (/.f64 #s(literal 1/2 binary64) (-.f64 b a)))
(neg.f64 (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) b) b (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (*.f64 (+.f64 a b) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (*.f64 a (-.f64 #s(literal 1 binary64) (/.f64 a b))) b (fma.f64 (-.f64 b a) b (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b #s(literal 2 binary64)) (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) a) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 (-.f64 b a) b) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 b b) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) a) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(fma.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (-.f64 b a) a (fma.f64 (-.f64 b a) b (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(fma.f64 a (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (+.f64 a b) (-.f64 b a))))
(-.f64 (fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a))) b))
(-.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (neg.f64 b) (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64))))
(-.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (neg.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b)))
(-.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (neg.f64 (+.f64 a b)) (-.f64 b a)))
(-.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (-.f64 a b) (+.f64 a b)))
(-.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 a b) (-.f64 b a))))
(+.f64 (fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) a)) (*.f64 (-.f64 b a) b))
(+.f64 (fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) #s(literal 1 binary64)))
(+.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 b a) a) (fma.f64 (-.f64 b a) b (*.f64 (+.f64 a b) (-.f64 b a))))
(+.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (-.f64 b a))) (-.f64 b a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (+.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(*.f64 b (+.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (-.f64 #s(literal 1 binary64) (/.f64 a b))))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) #s(literal 2 binary64)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (fma.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 a (+.f64 a b) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 a (+.f64 a b) (*.f64 b b)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (+.f64 a b) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a (+.f64 a b) (*.f64 b b)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (+.f64 a b)))
(/.f64 (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a (+.f64 a b) (*.f64 b b)) (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (+.f64 a b))) (*.f64 (+.f64 a b) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b))) (*.f64 (+.f64 a b) (+.f64 a b)))
(/.f64 (-.f64 (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (-.f64 b a))) (-.f64 (-.f64 b a) (-.f64 b a)))
(/.f64 (+.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64))) (fma.f64 (-.f64 b a) (-.f64 b a) (-.f64 (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (-.f64 b a)))))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 a (+.f64 a b) (*.f64 b b)) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (+.f64 a b) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (+.f64 a b)))
(/.f64 (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a (+.f64 a b) (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))) (*.f64 (+.f64 a b) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b) (*.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (+.f64 a b) (+.f64 a b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 a b))
(neg.f64 (*.f64 (-.f64 a b) #s(literal 2 binary64)))
(neg.f64 (*.f64 #s(literal 2 binary64) (-.f64 a b)))
(neg.f64 (+.f64 (-.f64 a b) (-.f64 a b)))
(fma.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b) (-.f64 b a))
(fma.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 (-.f64 b a) b (*.f64 a a)) (-.f64 b a))
(fma.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a) (-.f64 b a))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b (-.f64 b a))
(fma.f64 (/.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (+.f64 (/.f64 b a) #s(literal 1 binary64))) (/.f64 (*.f64 b b) a) (-.f64 b a))
(fma.f64 (/.f64 (+.f64 a b) (+.f64 (/.f64 b a) #s(literal 1 binary64))) (/.f64 (-.f64 b a) a) (-.f64 b a))
(fma.f64 (/.f64 (+.f64 a b) (+.f64 (/.f64 a b) #s(literal 1 binary64))) (/.f64 (-.f64 b a) b) (-.f64 b a))
(fma.f64 (/.f64 (-.f64 b a) (+.f64 (/.f64 b a) #s(literal 1 binary64))) (/.f64 (+.f64 a b) a) (-.f64 b a))
(fma.f64 (/.f64 (-.f64 b a) (+.f64 (/.f64 a b) #s(literal 1 binary64))) (/.f64 (+.f64 a b) b) (-.f64 b a))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (/.f64 (*.f64 b b) b) (-.f64 b a))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b (-.f64 b a))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (/.f64 (*.f64 b b) (+.f64 a b)) (-.f64 b a))
(fma.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b))) (-.f64 b a))
(fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)) (-.f64 b a))
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 #s(literal 1 binary64) (-.f64 b a)))
(fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (neg.f64 a)))
(fma.f64 (+.f64 a b) (/.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a))
(fma.f64 (-.f64 b a) (/.f64 (+.f64 a b) (+.f64 a b)) (-.f64 b a))
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 1 binary64)))
(fma.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)) (-.f64 b a))
(fma.f64 b #s(literal 2 binary64) (*.f64 (neg.f64 a) #s(literal 2 binary64)))
(-.f64 (+.f64 (-.f64 b a) b) a)
(-.f64 (-.f64 b a) (*.f64 (neg.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b))) b))
(-.f64 (-.f64 b a) (-.f64 a b))
(-.f64 b (-.f64 a (-.f64 b a)))
(+.f64 (+.f64 (-.f64 b a) b) (neg.f64 a))
(+.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a)))
(+.f64 (*.f64 b #s(literal 2 binary64)) (*.f64 (neg.f64 a) #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 #s(literal 2 binary64) (neg.f64 a)))
(+.f64 (-.f64 b a) (-.f64 b a))
(+.f64 b (+.f64 (neg.f64 a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (+.f64 a b))
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal -1 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 b a))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b))
(/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (+.f64 a b))
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(/.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(neg.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 a b)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (neg.f64 a)))
(fma.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) b) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (neg.f64 a)))
(+.f64 (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (+.f64 a b))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (+.f64 a b))
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1 binary64) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(pow.f64 (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal -1 binary64))
(/.f64 (neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (/.f64 #s(literal 1/2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(neg.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))))
(neg.f64 (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(fma.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b)
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (+.f64 a b))
(*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) #s(literal 2 binary64)) #s(literal 2 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (fma.f64 b b (*.f64 b b)))
(*.f64 #s(literal -1 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) #s(literal 1 binary64))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (*.f64 b b) (+.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 a b) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (+.f64 a b) (/.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(literal 1 binary64)))
(*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b)))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (+.f64 a b)))
(pow.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) #s(literal 1 binary64))
(pow.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1 binary64))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) #s(literal 2 binary64)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (-.f64 a b))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (-.f64 b a))
(/.f64 (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(/.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (+.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 (+.f64 a b) (/.f64 #s(literal 1/2 binary64) (-.f64 b a)))
(neg.f64 (*.f64 #s(literal -2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) b) b (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (*.f64 (+.f64 a b) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (*.f64 a (-.f64 #s(literal 1 binary64) (/.f64 a b))) b (fma.f64 (-.f64 b a) b (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (*.f64 a #s(literal 2 binary64)) (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b #s(literal 2 binary64)) (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) a) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 (-.f64 b a) b) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 b b) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1 binary64)))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) a (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) b (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) a) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(fma.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) b) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a)))
(fma.f64 (-.f64 b a) a (fma.f64 (-.f64 b a) b (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 a (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(fma.f64 a (-.f64 b a) (fma.f64 (-.f64 b a) b (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 b (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (+.f64 a b) (-.f64 b a))))
(-.f64 (fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a))) b))
(-.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (neg.f64 b) (*.f64 #s(literal 2 binary64) (-.f64 b a))))
(-.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (neg.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64))))
(-.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (neg.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b)))
(-.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (neg.f64 (+.f64 a b)) (-.f64 b a)))
(-.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (-.f64 a b) (+.f64 a b)))
(-.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b)))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 a b) (-.f64 b a))))
(+.f64 (fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) a)) (*.f64 (-.f64 b a) b))
(+.f64 (fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)))
(+.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) #s(literal 1 binary64)))
(+.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) b) #s(literal 2 binary64)))
(+.f64 (*.f64 (-.f64 b a) a) (fma.f64 (-.f64 b a) b (*.f64 (+.f64 a b) (-.f64 b a))))
(+.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a)))
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) b) b)
(*.f64 (*.f64 (+.f64 a b) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(*.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(*.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 a b) #s(literal 1 binary64))) b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))) (*.f64 (-.f64 b a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) a))
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 (-.f64 b a) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (+.f64 a b)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 b b))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))))
(*.f64 (+.f64 a b) (-.f64 b a))
(*.f64 (-.f64 b a) (+.f64 a b))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)) (-.f64 a b))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (-.f64 b a)) (fma.f64 (-.f64 b a) b (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) (-.f64 b a))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b))) (-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) a) (-.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)))))
(/.f64 (fma.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) b) b (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (+.f64 a b) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) (+.f64 a b))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (-.f64 a b) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 a b)))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (+.f64 a b) (-.f64 a b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 a b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (*.f64 (+.f64 a b) (-.f64 a b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 (+.f64 a b) (fma.f64 (-.f64 b a) b (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (+.f64 a b) (-.f64 b a)))
(/.f64 (neg.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (neg.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b)))
(fma.f64 (*.f64 a (-.f64 #s(literal 1 binary64) (/.f64 a b))) b (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a b) (*.f64 b b))) (*.f64 b b) (*.f64 (-.f64 b a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 a b) (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b b) (*.f64 (-.f64 b a) a))
(fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a)))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b))
(fma.f64 b (+.f64 a b) (*.f64 (neg.f64 a) (+.f64 a b)))
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 a b) b))
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (neg.f64 b) (-.f64 b a)))
(-.f64 (*.f64 (-.f64 b a) a) (neg.f64 (*.f64 (-.f64 b a) b)))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a)))
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b)))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 b b)
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))
(/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle))
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (/.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (/.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64))
(*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(*.f64 #s(literal -180 binary64) (/.f64 #s(literal 1 binary64) (neg.f64 angle)))
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))
(pow.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal -1 binary64))
(/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64))
(/.f64 #s(literal -180 binary64) (neg.f64 angle))
(/.f64 #s(literal -1 binary64) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 #s(literal 180 binary64) (neg.f64 (neg.f64 angle)))
(/.f64 #s(literal 180 binary64) angle)
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))
(neg.f64 (/.f64 #s(literal -180 binary64) angle))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))

eval145.0ms (2.2%)

Memory
0.1MiB live, 183.3MiB allocated; 24ms collecting garbage
Compiler

Compiled 48 370 to 5 902 computations (87.8% saved)

prune127.0ms (1.9%)

Memory
28.3MiB live, 174.2MiB allocated; 15ms collecting garbage
Pruning

106 alts after pruning (106 fresh and 0 done)

PrunedKeptTotal
New1 165611 226
Fresh224567
Picked505
Done000
Total1 1921061 298
Accuracy
84.6%
Counts
1 298 → 106
Alt Table
Click to see full alt table
StatusAccuracyProgram
58.8%
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
58.7%
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
23.1%
(*.f64 (/.f64 (fma.f64 (*.f64 b b) b (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
73.3%
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (+.f64 a b))
56.2%
(*.f64 (/.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.2%
(*.f64 (/.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.8%
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.4%
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (/.f64 (*.f64 b b) b) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.5%
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.7%
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.0%
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.0%
(*.f64 (/.f64 (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.4%
(*.f64 (/.f64 (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
23.1%
(*.f64 (-.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
57.6%
(*.f64 (-.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
73.0%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
71.8%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))))
71.5%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))))
70.3%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))))
72.3%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))))
72.4%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
71.9%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))
73.6%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
71.4%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))))
71.4%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
66.6%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))))
68.6%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
57.6%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
73.3%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 a b)))
48.0%
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
49.2%
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
68.6%
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))))
66.6%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
72.1%
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
54.1%
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
20.6%
(*.f64 (*.f64 (fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
13.1%
(*.f64 (*.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
18.3%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
17.9%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
17.6%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
72.2%
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (+.f64 a b)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.5%
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.8%
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
59.4%
(*.f64 (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.3%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
57.6%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
57.0%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
58.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
22.8%
(*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (*.f64 (-.f64 b a) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.7%
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
41.4%
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.6%
(*.f64 (*.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
56.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
55.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
52.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
51.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
52.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
50.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
51.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (log.f64 (*.f64 b b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.6%
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
72.1%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))
66.6%
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))
53.1%
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
53.1%
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
45.6%
(*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
58.8%
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
68.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
55.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
68.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
55.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
55.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
15.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) angle) (fma.f64 a a (*.f64 b b))) (PI.f64))))
52.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a)) (PI.f64))))
68.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) angle)) (PI.f64))))
64.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
68.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
68.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b))))
55.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
55.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
53.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
48.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (/.f64 (*.f64 b b) b)))) (PI.f64))))
39.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64))))
35.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
38.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64))))
16.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)) (fma.f64 a a (*.f64 b b))))))
55.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
48.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
46.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (pow.f64 a #s(literal 2 binary64)))))))
49.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
35.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
38.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
Compiler

Compiled 6 832 to 4 808 computations (29.6% saved)

series287.0ms (4.3%)

Memory
-38.5MiB live, 165.0MiB allocated; 156ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0136911063
Stop Event
iter-limit
Counts
55 → 243
Calls
Call 1
Inputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(-.f64 b a)
b
a
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(+.f64 a b)
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(PI.f64)
(*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
#s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))
(*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b)))
(*.f64 #s(approx (- b a) b) (+.f64 a b))
#s(approx (- b a) b)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
Outputs
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (- b a) b)
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a)))
#s(approx a a)
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ a b) (+.f64 a b))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))
#s(approx (* angle (* (- b a) (+ a b))) (fma.f64 a (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* angle (* (- b a) (+ a b))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a angle) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))))
#s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (- b a) (+ a b)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (- b a) (+ a b)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (exp (* (log a) 2)))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* angle (* (PI) (- (pow b 2) (exp (* (log a) 2))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (PI) (- (pow b 2) (exp (* (log a) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))
#s(approx (* (PI) (- (pow b 2) (exp (* (log a) 2)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))
#s(approx (exp (* (log a) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (log a) 2) (*.f64 #s(literal 2 binary64) (log.f64 a)))
#s(approx (log a) (log.f64 a))
#s(approx (* (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (fma.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (fma.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
#s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))))
#s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a))
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a)))))
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle)))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (+.f64 (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (exp (* (log a) 2)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* angle (* (PI) (- (pow b 2) (exp (* (log a) 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (PI) (- (pow b 2) (exp (* (log a) 2)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))
#s(approx (* (PI) (- (pow b 2) (exp (* (log a) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64))))
#s(approx (* (log a) 2) (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))
#s(approx (log a) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))
#s(approx (* (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) a))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))))))))
#s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))))
#s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) a)))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a))))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a)))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) a) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64))))
#s(approx (* (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) a))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a)))))
#s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) a))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (- b a) (-.f64 b a))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* angle (* (- b a) (+ a b))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 angle (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* angle (* (- b a) (+ a b))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 b (fma.f64 angle b (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (- b a) (+ a b)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))
#s(approx (* (- b a) (+ a b)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a))))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b)))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b)))))
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b)))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b))))))
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (exp (* (log a) 2)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* angle (* (PI) (- (pow b 2) (exp (* (log a) 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 angle (PI.f64)))))
#s(approx (* (PI) (- (pow b 2) (exp (* (log a) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (- (pow b 2) (exp (* (log a) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (* (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 b (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) b))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))))
#s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) b)))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64)))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))))))
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64)))))
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64)))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) b)) b)))))
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b)))))
#s(approx (* (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) b)) b)))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) b))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))))))
#s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) b))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)))))))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))))))))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))))))
#s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))
#s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))))
#s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 #s(literal -1/4407984230400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))))
#s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (* angle 1/180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* angle 1/180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* angle 1/180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* angle 1/180) (PI)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (* (sin (* (* angle 1/180) (PI))) 2) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))
#s(approx (* (sin (* (* angle 1/180) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (* (sin (* (* angle 1/180) (PI))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))))))
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* angle (* (PI) (- (pow b 2) (exp (* (log a) 2))))) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (+.f64 a b) (-.f64 b a)))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (+.f64 a (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 a b)))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (+.f64 a (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 a b)))))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (+.f64 a (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 a b))))))))))
#s(approx (* -1/180 (* (PI) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))))))
#s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (+.f64 a b)))))
#s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (+.f64 a b)))))))))
#s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)) (+.f64 a b)) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)) (+.f64 a b)))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (+.f64 a b))))))))))
#s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (+.f64 a b)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64)) (+.f64 a b)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64)) (+.f64 a b)) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64)) (+.f64 a b)) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64)) (+.f64 a b))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)) (+.f64 a b)) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)) (+.f64 a b)))))))))))))
#s(approx (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))
#s(approx (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)))))))))
#s(approx (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64))))))))))
#s(approx (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64)) (fma.f64 #s(literal -1/1469328076800000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64)) (fma.f64 #s(literal -1/4407984230400000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64)) (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)) (fma.f64 #s(literal 1/4534963200000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)))))))))))))
#s(approx (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))))))
#s(approx (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))))))))
#s(approx (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)))))))))
#s(approx (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))
#s(approx (* (* 1/180 angle) (sqrt (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))
#s(approx (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64))) (*.f64 #s(literal 1/90 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
#s(approx (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)))))))))
#s(approx (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64))))))))))
#s(approx (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64))) (*.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
#s(approx (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)))))))))
#s(approx (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64))))))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))))
#s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (* (* angle 1/180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (sin (* (* angle 1/180) (PI))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))
#s(approx (cos (* -1/180 (* (PI) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (+.f64 a b)))))
#s(approx (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))))
#s(approx (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
#s(approx (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
Calls

9 calls:

TimeVariablePoint
119.0ms
angle
0
28.0ms
angle
-inf
18.0ms
a
0
13.0ms
a
inf
12.0ms
a
-inf

rewrite97.0ms (1.5%)

Memory
2.6MiB live, 96.3MiB allocated; 14ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
071554
0115502
1337502
02121502
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
55 → 766
Calls
Call 1
Inputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(-.f64 b a)
b
a
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(+.f64 a b)
(*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(PI.f64)
(*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
#s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))
#s(literal 1/90 binary64)
(*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))
(*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b)))
(*.f64 #s(approx (- b a) b) (+.f64 a b))
#s(approx (- b a) b)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
Outputs
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (+.f64 a b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (+.f64 a b))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(neg.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 a b)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (neg.f64 a)))
(fma.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) b) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (neg.f64 a)))
(+.f64 (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(*.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 a a (*.f64 b (-.f64 b a))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (neg.f64 a) b)) b)
(*.f64 (/.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (+.f64 (/.f64 b a) #s(literal 1 binary64))) (/.f64 (*.f64 b b) a))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (/.f64 (*.f64 b b) (+.f64 a b)))
(*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b)))
(*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 a b)))
(/.f64 (/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(/.f64 (fma.f64 (*.f64 b b) b (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a)))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (neg.f64 (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (neg.f64 (+.f64 a b)))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)))
(/.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (+.f64 a b)))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))))
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b))
(neg.f64 (-.f64 a b))
(-.f64 (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 a (+.f64 a b) (*.f64 b b))) (/.f64 (*.f64 (*.f64 a a) a) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(-.f64 (/.f64 (*.f64 b b) (+.f64 a b)) (/.f64 (*.f64 a a) (+.f64 a b)))
(-.f64 b (neg.f64 (neg.f64 a)))
(-.f64 b a)
(+.f64 (/.f64 (*.f64 b b) (+.f64 a b)) (/.f64 (*.f64 (neg.f64 a) a) (+.f64 a b)))
(+.f64 (neg.f64 a) b)
(+.f64 b (neg.f64 a))
b
a
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(*.f64 (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) (*.f64 a (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 a b)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 a b))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(/.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 a a (*.f64 b (-.f64 b a))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (-.f64 a b))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fma.f64 a a (*.f64 b (-.f64 b a))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) b))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) a))
(fma.f64 a (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(fma.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 a (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) a) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) b))
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) b) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) a))
(+.f64 (*.f64 a (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(+.f64 (*.f64 b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 a (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 b) a)) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 a b)) b)
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a)
(*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b)))
(*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b (-.f64 b a)))))
(*.f64 a (+.f64 (/.f64 b a) #s(literal 1 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 a a) a) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) (fma.f64 a a (fma.f64 b b (*.f64 a (neg.f64 b)))))
(/.f64 (neg.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (neg.f64 (fma.f64 a a (*.f64 b (-.f64 b a)))))
(/.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 a b))
(/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 a b))))
(/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a a (*.f64 b (-.f64 b a))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b (-.f64 b a))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))))
(/.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a))
(neg.f64 (-.f64 (neg.f64 b) a))
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b)))
(-.f64 a (neg.f64 b))
(-.f64 b (neg.f64 a))
(+.f64 (/.f64 (*.f64 (*.f64 a a) a) (fma.f64 a a (*.f64 b (-.f64 b a)))) (/.f64 (*.f64 (*.f64 b b) b) (fma.f64 a a (*.f64 b (-.f64 b a)))))
(+.f64 a (neg.f64 (neg.f64 b)))
(+.f64 a b)
(+.f64 b a)
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
angle
#s(literal 1/180 binary64)
(PI.f64)
(*.f64 #s(literal 2 binary64) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
#s(literal 2 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b))))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (PI.f64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) #s(literal 1/90 binary64))
(*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)))
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)))
(*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) #s(literal 1/90 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b))))
#s(literal 1/90 binary64)
(*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b))
(*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))
(*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b))))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)))
(*.f64 angle (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b))))
(*.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b))
(*.f64 (*.f64 #s(approx (- b a) b) angle) (+.f64 a b))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) angle)
(*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) angle))
(*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 #s(approx (- b a) b) angle))
(/.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 a a (*.f64 b (-.f64 b a))))
(fma.f64 (*.f64 #s(approx (- b a) b) angle) a (*.f64 (*.f64 #s(approx (- b a) b) angle) b))
(fma.f64 (*.f64 #s(approx (- b a) b) angle) b (*.f64 (*.f64 #s(approx (- b a) b) angle) a))
(fma.f64 (*.f64 #s(approx (- b a) b) a) angle (*.f64 (*.f64 #s(approx (- b a) b) b) angle))
(fma.f64 angle (*.f64 #s(approx (- b a) b) a) (*.f64 angle (*.f64 #s(approx (- b a) b) b)))
(fma.f64 a (*.f64 #s(approx (- b a) b) angle) (*.f64 b (*.f64 #s(approx (- b a) b) angle)))
(fma.f64 b (*.f64 #s(approx (- b a) b) angle) (*.f64 a (*.f64 #s(approx (- b a) b) angle)))
(+.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) a) (*.f64 (*.f64 #s(approx (- b a) b) angle) b))
(+.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) b) (*.f64 (*.f64 #s(approx (- b a) b) angle) a))
(+.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) a)) (*.f64 angle (*.f64 #s(approx (- b a) b) b)))
(+.f64 (*.f64 a (*.f64 #s(approx (- b a) b) angle)) (*.f64 b (*.f64 #s(approx (- b a) b) angle)))
(+.f64 (*.f64 b (*.f64 #s(approx (- b a) b) angle)) (*.f64 a (*.f64 #s(approx (- b a) b) angle)))
(+.f64 (*.f64 (*.f64 #s(approx (- b a) b) a) angle) (*.f64 (*.f64 #s(approx (- b a) b) b) angle))
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(approx (- b a) b) b) (*.f64 #s(approx (- b a) b) a))) (*.f64 #s(approx (- b a) b) a))
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) (*.f64 #s(approx (- b a) b) a))
(*.f64 #s(approx (- b a) b) (+.f64 a b))
(*.f64 (+.f64 a b) #s(approx (- b a) b))
(/.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 #s(approx (- b a) b) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 a a (*.f64 b (-.f64 b a))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(approx (- b a) b)) (-.f64 a b))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) #s(approx (- b a) b)) (fma.f64 a a (*.f64 b (-.f64 b a))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(approx (- b a) b) a) (*.f64 #s(approx (- b a) b) a)) (*.f64 (*.f64 #s(approx (- b a) b) b) (*.f64 #s(approx (- b a) b) b))) (-.f64 (*.f64 #s(approx (- b a) b) a) (*.f64 #s(approx (- b a) b) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (- b a) b) a) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(approx (- b a) b) b) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(approx (- b a) b) a) (*.f64 #s(approx (- b a) b) a) (-.f64 (*.f64 (*.f64 #s(approx (- b a) b) b) (*.f64 #s(approx (- b a) b) b)) (*.f64 (*.f64 #s(approx (- b a) b) a) (*.f64 #s(approx (- b a) b) b)))))
(fma.f64 #s(approx (- b a) b) a (*.f64 #s(approx (- b a) b) b))
(fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))
(fma.f64 a #s(approx (- b a) b) (*.f64 #s(approx (- b a) b) b))
(fma.f64 b #s(approx (- b a) b) (*.f64 #s(approx (- b a) b) a))
(-.f64 (*.f64 #s(approx (- b a) b) a) (*.f64 (neg.f64 #s(approx (- b a) b)) b))
(-.f64 (*.f64 #s(approx (- b a) b) a) (*.f64 (neg.f64 b) #s(approx (- b a) b)))
(-.f64 (*.f64 #s(approx (- b a) b) a) (neg.f64 (*.f64 #s(approx (- b a) b) b)))
(+.f64 (*.f64 #s(approx (- b a) b) b) (*.f64 #s(approx (- b a) b) a))
(+.f64 (*.f64 #s(approx (- b a) b) a) (*.f64 #s(approx (- b a) b) b))
#s(approx (- b a) b)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (PI.f64))) angle)
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/90 binary64))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 angle (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (PI.f64)) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b))
(*.f64 (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (PI.f64)) angle)
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (PI.f64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) angle))
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (PI.f64)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 a b))))
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))
(fma.f64 (*.f64 b b) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b))))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (PI.f64))
(*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))
(/.f64 (*.f64 (PI.f64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (PI.f64) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (PI.f64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (PI.f64)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (PI.f64)))
(neg.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b))))
(fma.f64 (*.f64 b b) (PI.f64) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 b b) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a)))
(+.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) b) b)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (+.f64 a b)))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 b b))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))))
(*.f64 (+.f64 a b) (-.f64 b a))
(*.f64 (-.f64 b a) (+.f64 a b))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (-.f64 b a) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 a a (*.f64 b (-.f64 b a))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) (+.f64 a b))
(/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b) (pow.f64 (*.f64 (neg.f64 a) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) b) b (-.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)))))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (+.f64 a b) (-.f64 a b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 a b)))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a a (*.f64 b (-.f64 b a)))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (*.f64 (+.f64 a b) (-.f64 a b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (*.f64 (+.f64 a b) (fma.f64 a a (*.f64 b (-.f64 b a)))))
(/.f64 (neg.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))) (neg.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)))))
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b)))
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b)))
(fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a b) (*.f64 b b))) (*.f64 b b) (*.f64 a (-.f64 b a)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a)))
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))) (/.f64 (*.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a)) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b))))))
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a)))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a)))
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b))
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a)))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 b b)
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (-.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (-.f64 (*.f64 (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 a)) (cosh.f64 (log.f64 a))) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))
(-.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (neg.f64 (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
(fabs.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 a))
(fma.f64 #s(literal 1 binary64) (log.f64 a) (*.f64 #s(literal 1 binary64) (log.f64 a)))
(fma.f64 (log.f64 a) #s(literal 1 binary64) (*.f64 (log.f64 a) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (log.f64 a)) (*.f64 #s(literal 1 binary64) (log.f64 a)))
(+.f64 (*.f64 (log.f64 a) #s(literal 1 binary64)) (*.f64 (log.f64 a) #s(literal 1 binary64)))
(+.f64 (log.f64 a) (log.f64 a))
(log.f64 (*.f64 a a))
(log.f64 a)
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 a b))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (+.f64 a b) #s(literal 2 binary64))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (+.f64 a b))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 a b)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (neg.f64 a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (neg.f64 a)))
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 a a (*.f64 b (-.f64 b a))))
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) (+.f64 a b))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))))
(neg.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (-.f64 a b)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) a (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) a))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) b (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (neg.f64 a)))
(fma.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(fma.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(fma.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) b))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) a))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (neg.f64 a)))
(+.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(+.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))))
(+.f64 (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))
(*.f64 (+.f64 a b) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 a a (*.f64 b (-.f64 b a))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 a b))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fma.f64 a a (*.f64 b (-.f64 b a))))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(fma.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(fma.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (neg.f64 b) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(*.f64 (neg.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)) (sqrt.f64 (PI.f64)))
(*.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)
(*.f64 (neg.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (neg.f64 (sqrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (PI.f64)) (neg.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 (PI.f64) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)))
(*.f64 angle (neg.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal -1/180 binary64)
(*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(fma.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 #s(literal 1 binary64) (/.f64 a b))) b)
(*.f64 (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 a b))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (*.f64 (+.f64 a b) #s(literal 2 binary64))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))))
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b))
(/.f64 (*.f64 (-.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 a a) a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (+.f64 a b))
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (-.f64 a b)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (neg.f64 a)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) (neg.f64 a)))
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a)
(*.f64 (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 2 binary64) (+.f64 a b)))
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (+.f64 a b))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (+.f64 a b)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b))) (fma.f64 a a (*.f64 b (-.f64 b a))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 a b))
(/.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (fma.f64 a a (*.f64 b (-.f64 b a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))))
(+.f64 (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64))
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (sqrt.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (sqrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 1/6 binary64))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))
(sqrt.f64 (PI.f64))
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64))))
(fabs.f64 (sqrt.f64 (PI.f64)))
(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(/.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(/.f64 (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 3 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 3 binary64))) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(fma.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))

eval114.0ms (1.7%)

Memory
18.3MiB live, 149.2MiB allocated; 23ms collecting garbage
Compiler

Compiled 41 417 to 4 464 computations (89.2% saved)

prune139.0ms (2.1%)

Memory
4.9MiB live, 150.7MiB allocated; 20ms collecting garbage
Pruning

130 alts after pruning (127 fresh and 3 done)

PrunedKeptTotal
New89743940
Fresh1784101
Picked235
Done000
Total9161301 046
Accuracy
84.7%
Counts
1 046 → 130
Alt Table
Click to see full alt table
StatusAccuracyProgram
58.8%
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
58.7%
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
23.1%
(*.f64 (/.f64 (fma.f64 (*.f64 b b) b (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
73.3%
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (+.f64 a b))
56.2%
(*.f64 (/.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.2%
(*.f64 (/.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.8%
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.4%
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (/.f64 (*.f64 b b) b) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.5%
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.7%
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.0%
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.0%
(*.f64 (/.f64 (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.4%
(*.f64 (/.f64 (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
23.0%
(*.f64 (-.f64 b a) (*.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a a (*.f64 b (-.f64 b a)))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
23.0%
(*.f64 (-.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b (-.f64 b a))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
72.9%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
73.0%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
71.8%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))))
72.5%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
71.5%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))))
71.4%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
70.3%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))))
74.3%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
72.3%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))))
73.9%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))))
72.4%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
71.2%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) #s(literal 2 binary64)))))
71.9%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))
71.9%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))))
73.6%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
71.3%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
71.4%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
71.8%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
68.4%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
66.6%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))))
68.6%
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
22.7%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b (-.f64 b a))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
72.1%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
57.6%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
58.0%
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
68.4%
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (+.f64 a b))))))
48.0%
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
49.2%
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
68.6%
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))))
66.6%
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
54.1%
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
20.6%
(*.f64 (*.f64 (fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
13.1%
(*.f64 (*.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
27.4%
(*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (+.f64 (/.f64 b a) #s(literal 1 binary64))) (/.f64 (*.f64 b b) a)) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
17.9%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
17.6%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
72.2%
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (+.f64 a b)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.7%
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (+.f64 a b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
58.8%
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
42.1%
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
41.5%
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
59.4%
(*.f64 (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.3%
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
57.6%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
58.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
22.8%
(*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (*.f64 (-.f64 b a) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.8%
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
72.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
72.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (+.f64 a b))
41.4%
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
56.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
55.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
52.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
53.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
52.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
51.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
52.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
50.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
51.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (log.f64 (*.f64 b b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.6%
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
66.6%
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))
53.1%
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
53.1%
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
45.6%
(*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
57.0%
(*.f64 #s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
56.8%
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
58.8%
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
41.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
68.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
55.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
41.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) #s(literal 1/90 binary64)))
68.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
43.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
41.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (PI.f64)))
55.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
36.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64)))))
36.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) #s(literal 1/90 binary64))))
15.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) angle) (fma.f64 a a (*.f64 b b))) (PI.f64))))
52.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a)) (PI.f64))))
68.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) angle)) (PI.f64))))
37.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
68.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
43.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
68.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b))))
43.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))))
35.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))))
36.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)))
41.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
55.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
35.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64))))
37.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(approx (- b a) b)) (-.f64 a b))) (PI.f64))))
48.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (/.f64 (*.f64 b b) b)))) (PI.f64))))
39.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64))))
35.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
38.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64))))
16.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)) (fma.f64 a a (*.f64 b b))))))
55.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
48.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 a a))))))))
48.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
46.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (pow.f64 a #s(literal 2 binary64)))))))
49.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
35.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
38.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
Compiler

Compiled 4 468 to 3 061 computations (31.5% saved)

regimes2.0s (30.5%)

Memory
5.6MiB live, 2 724.1MiB allocated; 478ms collecting garbage
Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
1 → 1
4 → 1
8 → 1
11 → 1
12 → 3
18 → 1
20 → 1
36 → 1
51 → 2
54 → 2
55 → 1
74 → 2
81 → 3
82 → 2
103 → 2
122 → 2
205 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
Call 2
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
Call 3
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (PI.f64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))))
Call 4
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
Call 5
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
Call 6
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b))))
Call 7
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
Call 8
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
Outputs
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))))
Call 9
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(approx (- b a) b)) (-.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (/.f64 (*.f64 b b) b)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) angle) (fma.f64 a a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)) (fma.f64 a a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 a a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
Outputs
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(approx (- b a) b)) (-.f64 a b))) (PI.f64))))
Call 10
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(approx (- b a) b)) (-.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (/.f64 (*.f64 b b) b)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) angle) (fma.f64 a a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)) (fma.f64 a a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 a a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 #s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))))
(*.f64 #s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
Call 11
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(approx (- b a) b)) (-.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (/.f64 (*.f64 b b) b)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) angle) (fma.f64 a a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)) (fma.f64 a a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 a a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 #s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
Call 12
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(approx (- b a) b)) (-.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (/.f64 (*.f64 b b) b)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) angle) (fma.f64 a a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)) (fma.f64 a a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 a a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 #s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))))
Call 13
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(approx (- b a) b)) (-.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (/.f64 (*.f64 b b) b)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) angle) (fma.f64 a a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)) (fma.f64 a a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 a a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 #s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
Outputs
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
Call 14
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(approx (- b a) b)) (-.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (/.f64 (*.f64 b b) b)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) angle) (fma.f64 a a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)) (fma.f64 a a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 a a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 #s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (+.f64 a b))
Outputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (+.f64 a b))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
Call 15
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(approx (- b a) b)) (-.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (/.f64 (*.f64 b b) b)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) angle) (fma.f64 a a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)) (fma.f64 a a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 a a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 #s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (+.f64 a b))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 a b)))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (+.f64 a b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
Outputs
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 a b)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
Call 16
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(approx (- b a) b)) (-.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (/.f64 (*.f64 b b) b)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) angle) (fma.f64 a a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)) (fma.f64 a a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 a a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 #s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (+.f64 a b))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 a b)))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (+.f64 a b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (+.f64 a b)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))))
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
Outputs
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (+.f64 a b))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
Call 17
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) #s(literal 1/90 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) #s(approx (- b a) b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) a) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(approx (- b a) b)) (-.f64 a b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (/.f64 (*.f64 b b) b)))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (*.f64 b b) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (+.f64 a b))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 a b) (-.f64 b a))) angle) (fma.f64 a a (*.f64 b b))) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)) (fma.f64 a a (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 a a))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))))))
(*.f64 #s(approx (* (- b a) (* (cos (* -1/180 (* (PI) angle))) (+ a b))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* angle 1/180) (PI))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (*.f64 #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(approx (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (cos (* -1/180 (* (PI) angle))) (+ a b)) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (-.f64 b a))) (+.f64 a b))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (+.f64 a b)))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* angle 1/180) (PI))) (* (sin (* (* angle 1/180) (PI))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)) (+.f64 a b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (+.f64 a b)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)))))
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (sin.f64 (*.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) b) b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) a) #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 a b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (/.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (/.f64 (*.f64 b b) b) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))) #s(literal -1 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b)) (*.f64 (-.f64 b a) (/.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 #s(approx (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (/.f64 #s(literal 1 binary64) (-.f64 a b))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (-.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (-.f64 b a) b (*.f64 a a)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (log.f64 (*.f64 b b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (/.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal 1 binary64))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
#s(approx (* (- b a) (* (+ a b) (* (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (* (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) 2)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (/.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (fma.f64 a a (*.f64 b (-.f64 b a)))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (/.f64 (fma.f64 (*.f64 b b) b (pow.f64 (neg.f64 a) #s(literal 3 binary64))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 b (neg.f64 a))))) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)))))
(*.f64 (/.f64 (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b (-.f64 b a))))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (+.f64 (/.f64 b a) #s(literal 1 binary64))) (/.f64 (*.f64 b b) a)) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b (-.f64 b a))) (fma.f64 (*.f64 a a) a (*.f64 (*.f64 b b) b)))) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 (*.f64 (/.f64 (fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 a (/.f64 a (*.f64 b b)))) (*.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 a b))) (fma.f64 (*.f64 (*.f64 a a) a) (*.f64 (*.f64 a a) a) (*.f64 (*.f64 (*.f64 b b) b) (*.f64 (*.f64 b b) b)))) (fma.f64 (*.f64 (*.f64 a a) a) a (*.f64 (*.f64 b b) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(*.f64 (*.f64 (/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 a a))))) (*.f64 (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))) (fma.f64 (*.f64 (*.f64 b b) b) b (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))))
Outputs
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 #s(literal 1/2 binary64) (-.f64 b a))) (+.f64 a b))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
Calls

131 calls:

70.0ms
a
67.0ms
(pow.f64 a #s(literal 2 binary64))
66.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.0ms
(/.f64 angle #s(literal 180 binary64))
51.0ms
a
Results
AccuracySegmentsBranch
35.8%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
35.8%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
35.8%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.8%1b
35.8%1(pow.f64 b #s(literal 2 binary64))
35.8%1(pow.f64 a #s(literal 2 binary64))
35.8%1(/.f64 angle #s(literal 180 binary64))
35.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
35.8%1a
35.8%1angle
41.9%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
41.9%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
41.9%1b
41.9%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
41.9%1(pow.f64 b #s(literal 2 binary64))
41.9%1(/.f64 angle #s(literal 180 binary64))
41.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
41.9%1angle
41.9%1(pow.f64 a #s(literal 2 binary64))
41.9%1a
43.4%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
43.4%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
43.4%1b
43.4%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
43.4%1(pow.f64 b #s(literal 2 binary64))
43.4%1(/.f64 angle #s(literal 180 binary64))
43.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
43.4%1angle
43.4%1(pow.f64 a #s(literal 2 binary64))
43.4%1a
43.4%1(/.f64 angle #s(literal 180 binary64))
43.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
43.4%1angle
43.4%1a
43.4%1(pow.f64 a #s(literal 2 binary64))
43.4%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
43.4%1(pow.f64 b #s(literal 2 binary64))
43.4%1b
43.4%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
43.4%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
57.3%2(pow.f64 a #s(literal 2 binary64))
57.3%2a
58.8%2(pow.f64 b #s(literal 2 binary64))
55.1%1(/.f64 angle #s(literal 180 binary64))
55.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
58.8%2b
55.1%1angle
61.0%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
61.0%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
59.9%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.6%1(pow.f64 a #s(literal 2 binary64))
68.6%1a
68.6%1(pow.f64 b #s(literal 2 binary64))
68.6%1(/.f64 angle #s(literal 180 binary64))
68.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.6%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.6%1b
68.6%1angle
68.6%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.6%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.6%1a
68.6%1(pow.f64 a #s(literal 2 binary64))
68.6%1(pow.f64 b #s(literal 2 binary64))
68.6%1(/.f64 angle #s(literal 180 binary64))
68.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.6%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.6%1b
68.6%1angle
68.6%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.6%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.6%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.6%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.6%1a
68.6%1(/.f64 angle #s(literal 180 binary64))
68.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.6%1angle
70.5%2(/.f64 angle #s(literal 180 binary64))
70.5%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.5%2angle
72.5%2(/.f64 angle #s(literal 180 binary64))
72.5%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
72.5%2angle
68.6%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.6%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.6%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.6%1(pow.f64 a #s(literal 2 binary64))
70.3%2a
68.6%1b
68.6%1(pow.f64 b #s(literal 2 binary64))
71.8%1(pow.f64 b #s(literal 2 binary64))
71.8%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
73.4%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.8%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
71.8%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
71.8%1(pow.f64 b #s(literal 2 binary64))
71.8%1b
71.8%1(pow.f64 a #s(literal 2 binary64))
71.8%1(/.f64 angle #s(literal 180 binary64))
71.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
71.8%1angle
71.8%1a
73.4%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
75.5%3(/.f64 angle #s(literal 180 binary64))
75.5%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
75.5%3angle
74.1%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
72.1%1(pow.f64 b #s(literal 2 binary64))
72.1%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
72.1%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
74.0%2a
72.1%1b
73.9%2(pow.f64 a #s(literal 2 binary64))
75.4%2(/.f64 angle #s(literal 180 binary64))
75.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
75.4%2angle
77.1%2(/.f64 angle #s(literal 180 binary64))
77.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
77.1%2angle
77.1%2(/.f64 angle #s(literal 180 binary64))
77.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
77.1%2angle
77.2%2(/.f64 angle #s(literal 180 binary64))
77.2%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
74.3%1(pow.f64 a #s(literal 2 binary64))
74.3%1(pow.f64 b #s(literal 2 binary64))
74.3%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
74.3%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
74.3%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
74.3%1a
74.3%1b
77.2%2angle
Compiler

Compiled 7 897 to 1 813 computations (77% saved)

bsearch20.0ms (0.3%)

Memory
20.4MiB live, 20.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
17.0ms
4.744977303927145e+137
2.0264251704191255e+138
Samples
13.0ms96×0valid
Compiler

Compiled 362 to 300 computations (17.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 10.0ms
ival-sinu: 4.0ms (38.3% of total)
ival-cosu: 3.0ms (28.7% of total)
ival-pow2: 2.0ms (19.2% of total)
ival-mult!: 1.0ms (9.6% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch22.0ms (0.3%)

Memory
10.6MiB live, 10.6MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
20.0ms
3.4849173153920255e+109
1.6472019623707722e+111
Samples
15.0ms112×0valid
Compiler

Compiled 411 to 333 computations (19% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-sinu: 4.0ms (33.8% of total)
ival-cosu: 4.0ms (33.8% of total)
ival-pow2: 2.0ms (16.9% of total)
ival-mult!: 1.0ms (8.4% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
1.4MiB live, 1.5MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
3.4849173153920255e+109
1.6472019623707722e+111
Compiler

Compiled 411 to 333 computations (19% saved)

bsearch2.0ms (0%)

Memory
1.3MiB live, 1.3MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
3.4849173153920255e+109
1.6472019623707722e+111
Compiler

Compiled 411 to 312 computations (24.1% saved)

bsearch68.0ms (1%)

Memory
-30.5MiB live, 18.4MiB allocated; 8ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
40.0ms
3.4849173153920255e+109
1.6472019623707722e+111
25.0ms
246.82328487340456
7285732401.135485
Samples
23.0ms176×0valid
Compiler

Compiled 1 059 to 841 computations (20.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 18.0ms
ival-sinu: 7.0ms (38.1% of total)
ival-cosu: 6.0ms (32.7% of total)
ival-pow2: 3.0ms (16.3% of total)
ival-mult!: 2.0ms (10.9% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.0MiB live, 1.0MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
8.959274494811165e+258
3.902860773167899e+268
Compiler

Compiled 26 to 22 computations (15.4% saved)

bsearch18.0ms (0.3%)

Memory
18.1MiB live, 18.1MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
17.0ms
2.0999319182797185e+35
1.272710916150183e+36
Samples
13.0ms96×0valid
Compiler

Compiled 410 to 312 computations (23.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 10.0ms
ival-sinu: 4.0ms (39.5% of total)
ival-cosu: 3.0ms (29.7% of total)
ival-pow2: 2.0ms (19.8% of total)
ival-mult!: 1.0ms (9.9% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch10.0ms (0.1%)

Memory
9.9MiB live, 9.9MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
9.0ms
7.72220677224549e+73
9.416075381033881e+73
Samples
6.0ms48×0valid
Compiler

Compiled 266 to 180 computations (32.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 5.0ms
ival-sinu: 2.0ms (38.8% of total)
ival-cosu: 2.0ms (38.8% of total)
ival-pow2: 1.0ms (19.4% of total)
ival-mult!: 1.0ms (19.4% of total)
ival-sub!: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)

bsearch0.0ms (0%)

Memory
0.5MiB live, 0.5MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
+inf
NaN
0.0ms
5.087801376240823e+159
2.7436483019714157e+164
Compiler

Compiled 26 to 18 computations (30.8% saved)

derivations150.0ms (2.3%)

Memory
12.0MiB live, 147.8MiB allocated; 10ms collecting garbage
Stop Event
fuel
Compiler

Compiled 1 010 to 175 computations (82.7% saved)

preprocess477.0ms (7.2%)

Memory
33.7MiB live, 963.9MiB allocated; 154ms collecting garbage
Remove

(negabs angle)

(abs b)

(abs a)

Compiler

Compiled 8 697 to 4 731 computations (45.6% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

Loading profile data...