ab-angle->ABCF C

Time bar (total: 3.9s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.3s (32%)

Memory
38.7MiB live, 1 333.9MiB allocated; 209ms collecting garbage
Samples
998.0ms8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 735.0ms
ival-cosu: 234.0ms (31.8% of total)
ival-sinu: 224.0ms (30.5% of total)
ival-pow2: 176.0ms (23.9% of total)
ival-mult!: 82.0ms (11.2% of total)
ival-add!: 17.0ms (2.3% of total)
adjust: 2.0ms (0.3% of total)
Bogosity

preprocess64.0ms (1.6%)

Memory
-4.6MiB live, 41.3MiB allocated; 4ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1173213
2782213
35459213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
83.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 42 to 30 computations (28.6% saved)

series35.0ms (0.9%)

Memory
11.1MiB live, 56.3MiB allocated; 4ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02641276
Stop Event
iter-limit
Counts
15 → 39
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePoint
5.0ms
angle
0
3.0ms
a
0
3.0ms
angle
inf
3.0ms
a
inf
3.0ms
angle
-inf

rewrite75.0ms (1.9%)

Memory
-13.2MiB live, 45.4MiB allocated; 26ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
19983
073683
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
15 → 153
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
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(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))
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(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))
(fabs.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 1 binary64)))
a
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(fabs.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 1 binary64)))
b
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))

eval23.0ms (0.6%)

Memory
30.3MiB live, 30.3MiB allocated; 0ms collecting garbage
Compiler

Compiled 6 057 to 908 computations (85% saved)

prune31.0ms (0.8%)

Memory
-6.9MiB live, 39.6MiB allocated; 2ms collecting garbage
Pruning

24 alts after pruning (24 fresh and 0 done)

PrunedKeptTotal
New16124185
Fresh000
Picked101
Done000
Total16224186
Accuracy
84.4%
Counts
186 → 24
Alt Table
Click to see full alt table
StatusAccuracyProgram
70.7%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
83.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
80.9%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
83.4%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
9.8%
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))))
9.0%
(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))))
70.8%
(+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.4%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
83.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
83.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
79.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
70.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
83.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
83.5%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
69.4%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
55.4%
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)))
54.4%
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
8.9%
(*.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))))
60.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
37.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
Compiler

Compiled 1 578 to 968 computations (38.7% saved)

series82.0ms (2.1%)

Memory
-4.3MiB live, 133.3MiB allocated; 21ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05332962
Stop Event
iter-limit
Counts
50 → 80
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
a
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(*.f64 b b)
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(cbrt.f64 (*.f64 (PI.f64) (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(cbrt.f64 (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))
(sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (pow (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (pow (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
#s(approx (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (pow (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (pow (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (pow (sin (* (* 1/180 angle) (PI))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (sin (* (* 1/180 angle) (PI))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (pow (sin (* (* 1/180 angle) (PI))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))))))
#s(approx (+ (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (pow (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (pow (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (pow (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)))))))
#s(approx (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)))))))))
#s(approx (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))))))))))
#s(approx (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))))))
#s(approx (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))))))))
#s(approx (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)))))))))
#s(approx (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))
#s(approx (* (* 1/180 angle) (sqrt (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))
#s(approx (pow (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))))))
#s(approx (pow (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)))))))
#s(approx (pow (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)))))))))))
#s(approx (pow (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 16 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 16 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64))))))))))))
#s(approx (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
#s(approx (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64))))))))))
#s(approx (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)))))))))))
#s(approx (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64))) (*.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
#s(approx (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)))))))))
#s(approx (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64))))))))))
#s(approx (* (* 1/180 angle) (cbrt (* (PI) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (pow (sin (* (* 1/180 angle) (PI))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
#s(approx (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
Calls

9 calls:

TimeVariablePoint
12.0ms
angle
-inf
10.0ms
angle
inf
8.0ms
angle
0
8.0ms
a
inf
8.0ms
a
0

rewrite103.0ms (2.6%)

Memory
5.0MiB live, 135.4MiB allocated; 15ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
060455
0102364
1411364
01852362
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
50 → 902
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
a
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(*.f64 b b)
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(cbrt.f64 (*.f64 (PI.f64) (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(cbrt.f64 (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))
(sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))
Outputs
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) #s(literal 1 binary64)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 b b))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
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(cbrt.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))
(fabs.f64 (*.f64 (PI.f64) (PI.f64)))
(exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 (PI.f64))))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 1/9 binary64))
(pow.f64 (PI.f64) #s(literal 1/3 binary64))
(cbrt.f64 (PI.f64))
(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (fabs.f64 b)) (fabs.f64 b))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 b)) (neg.f64 b))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fabs.f64 b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fabs.f64 b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 b)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(*.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1/2 binary64)))
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 1 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 1 binary64)))

eval74.0ms (1.9%)

Memory
36.7MiB live, 132.7MiB allocated; 16ms collecting garbage
Compiler

Compiled 19 607 to 2 425 computations (87.6% saved)

prune62.0ms (1.6%)

Memory
-25.1MiB live, 114.7MiB allocated; 18ms collecting garbage
Pruning

50 alts after pruning (50 fresh and 0 done)

PrunedKeptTotal
New46842510
Fresh11819
Picked505
Done000
Total48450534
Accuracy
84.7%
Counts
534 → 50
Alt Table
Click to see full alt table
StatusAccuracyProgram
70.7%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) a) #s(literal 2 binary64)))
70.5%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
63.0%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
63.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
71.9%
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
72.1%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
81.0%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
71.9%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
75.1%
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
64.9%
(fma.f64 #s(approx (pow (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
6.4%
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 b b)))))))
12.2%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
9.1%
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 3 binary64)) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))))
11.3%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)))))
63.2%
(-.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 b b))))
70.8%
(+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.4%
(+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
65.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)))))))
83.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
83.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) #s(literal 2 binary64)))
79.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
83.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
83.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.5%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
83.5%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))
83.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)))) #s(literal 2 binary64)))
83.6%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
79.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
79.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
70.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
83.5%
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
69.4%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.1%
(+.f64 #s(approx (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
55.4%
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)))
9.0%
(*.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 3 binary64)) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)))))
46.0%
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) #s(literal 1 binary64)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))
37.5%
#s(approx (+ (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (pow (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
59.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
37.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
60.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
59.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
Compiler

Compiled 3 868 to 2 358 computations (39% saved)

series129.0ms (3.3%)

Memory
13.7MiB live, 201.6MiB allocated; 70ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
09048181
Stop Event
iter-limit
Counts
55 → 138
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
a
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
b
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
#s(literal 180 binary64)
(*.f64 (PI.f64) angle)
(+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64))) #s(literal 2 binary64))
(*.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64)))
(pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)
#s(literal 1/2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 4 binary64)
(pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a)
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64))))
#s(approx (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64)))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64))))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64))))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
#s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (cos (* (PI) (/ angle 180))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 4 binary64))))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (sqrt.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 4 binary64)))))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (*.f64 a (sqrt.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a))))
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))
#s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (*.f64 #s(literal -1 binary64) (*.f64 a (sqrt.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal -1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal -1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))))))))
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))))))))
#s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx angle angle)
#s(approx (/ 180 (* (PI) angle)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64))))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/12597120000 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4199040000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64))))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/12597120000 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4199040000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (fma.f64 #s(literal -1/12244400640000000 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))))) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64))))
#s(approx (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64))))) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64))))
#s(approx (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4199040000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64))))
#s(approx (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4199040000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal -1/12244400640000000 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64))))))))))) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64))))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64))))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64))))
#s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (sqrt.f64 a))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (+.f64 (sqrt.f64 a) (*.f64 #s(literal -1/129600 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (sqrt.f64 a)))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (+.f64 (sqrt.f64 a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/129600 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (sqrt.f64 a)) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/16796160000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))))) (sqrt.f64 a)))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (+.f64 (sqrt.f64 a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/129600 binary64) (/.f64 (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (sqrt.f64 a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal -1/129600 binary64) (/.f64 (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/16796160000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64))))))) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))))) (sqrt.f64 a)) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/16796160000 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64))))) (sqrt.f64 a)))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1 binary64) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal -1 binary64) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal -1/51018336000000 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1 binary64) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1 binary64) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 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(fma.f64 #s(literal -1 binary64) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (-.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal -1 binary64) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64))))
#s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (-.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 4 binary64))))
#s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 4 binary64))))
#s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/51018336000000 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 4 binary64))))
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 #s(literal -1/51018336000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/1049760000 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/51018336000000 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))))
#s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/51018336000000 binary64) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/1574640000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 4) (pow.f64 a #s(literal 4 binary64)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 4) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 4 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 4) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 4 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 4) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 4 binary64))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI))))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* 2 (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (* (cos (* (PI) (/ angle 180))) a) a) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (cos (* (PI) (/ angle 180))) a) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (cos (* (PI) (/ angle 180))) a) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (* (PI) 1/180) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (/.f64 (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePoint
12.0ms
angle
-inf
11.0ms
angle
0
10.0ms
a
inf
9.0ms
angle
inf
9.0ms
b
-inf

rewrite57.0ms (1.4%)

Memory
7.8MiB live, 99.4MiB allocated; 9ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
065604
0109523
0484523
Stop Event
iter-limit
iter-limit
iter-limit
unsound
iter-limit
Counts
55 → 263
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
a
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
b
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
#s(literal 180 binary64)
(*.f64 (PI.f64) angle)
(+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64))) #s(literal 2 binary64))
(*.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64)))
(pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)
#s(literal 1/2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 4 binary64)
(pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a)
Outputs
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64))))))
(fma.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(fma.f64 (*.f64 a a) (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(fma.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 1 binary64)))
(*.f64 (*.f64 a a) (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))))
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a))
(pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 2 binary64)))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
a
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(literal 2 binary64)
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
b
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 a #s(literal 2 binary64))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64))))))
(fma.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(fma.f64 (*.f64 a a) (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(fma.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) angle)
(/.f64 #s(literal -180 binary64) (neg.f64 (*.f64 (PI.f64) angle)))
(/.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))
#s(literal 180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
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(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal -1 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
#s(literal 4 binary64)
(*.f64 (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))
(*.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 4 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))))
(neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b (*.f64 (neg.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b (neg.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (neg.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (neg.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(fma.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) (*.f64 (neg.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(fma.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) (neg.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (neg.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (neg.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))
(*.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b)
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(/.f64 (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))))))
(neg.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64)))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64)))))
(+.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(cos.f64 (neg.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))))
(cos.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))))
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 1 binary64)))
(*.f64 (*.f64 a a) (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))))
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a))
(pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a)
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 a a))
(*.f64 a (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))

eval60.0ms (1.5%)

Memory
-27.0MiB live, 70.3MiB allocated; 14ms collecting garbage
Compiler

Compiled 20 505 to 1 767 computations (91.4% saved)

prune84.0ms (2.1%)

Memory
14.6MiB live, 106.8MiB allocated; 7ms collecting garbage
Pruning

63 alts after pruning (62 fresh and 1 done)

PrunedKeptTotal
New28723310
Fresh63945
Picked415
Done000
Total29763360
Accuracy
84.8%
Counts
360 → 63
Alt Table
Click to see full alt table
StatusAccuracyProgram
70.7%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) a) #s(literal 2 binary64)))
70.5%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
63.0%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
63.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
71.9%
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
72.1%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
81.0%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
71.9%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
83.6%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
75.1%
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
64.9%
(fma.f64 #s(approx (pow (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
6.4%
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 b b)))))))
12.3%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
11.7%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) a) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
12.2%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
2.2%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) #s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
11.7%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
10.8%
(/.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 4 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
9.1%
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 3 binary64)) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))))
4.5%
(/.f64 #s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
10.3%
(/.f64 #s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
10.1%
(/.f64 #s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
12.3%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)))))
63.2%
(-.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 b b))))
83.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
65.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)))))))
83.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
83.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) #s(literal 2 binary64)))
79.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
83.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
83.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.5%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))
83.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)))) #s(literal 2 binary64)))
79.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
79.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
69.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))))
72.4%
(+.f64 (pow.f64 #s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.5%
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.5%
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
69.4%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.5%
(+.f64 #s(approx (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.1%
(+.f64 #s(approx (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
55.4%
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)))
11.7%
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))
9.0%
(*.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 3 binary64)) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)))))
46.0%
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) #s(literal 1 binary64)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))
63.1%
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
24.8%
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
60.4%
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))
11.4%
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 4 binary64))))
37.5%
#s(approx (+ (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (pow (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
37.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
59.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
60.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
59.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
Compiler

Compiled 5 671 to 3 413 computations (39.8% saved)

series305.0ms (7.8%)

Memory
43.2MiB live, 405.4MiB allocated; 65ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0121910253
Stop Event
iter-limit
Counts
60 → 187
Calls
Call 1
Inputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a)
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
a
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
angle
b
#s(literal 2 binary64)
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))
(pow.f64 (sqrt.f64 a) #s(literal 4 binary64))
(sqrt.f64 a)
#s(literal 4 binary64)
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))))
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))
(sqrt.f64 (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(neg.f64 (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (PI.f64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(/.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 4 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(-.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 4 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 4 binary64)))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 4 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))
(pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))) (pow (* (sin (* (* 1/180 (PI)) angle)) b) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))) (pow (* (sin (* (* 1/180 (PI)) angle)) b) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (* (cos (* (PI) (/ angle 180))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64))))
#s(approx (pow (sqrt a) 4) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))
#s(approx (sqrt a) (sqrt.f64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) (*.f64 a (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (/ (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (/ (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (/ (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64))))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (/ (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64))))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
#s(approx (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))) (pow (* (sin (* (* 1/180 (PI)) angle)) b) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 4 binary64))))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (sqrt.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 4 binary64)))))
#s(approx (pow (sqrt a) 4) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) a)) #s(literal 4 binary64))))
#s(approx (sqrt a) (*.f64 a (sqrt.f64 (/.f64 #s(literal 1 binary64) a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (/ (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (/ (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))
#s(approx (/ (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))))
#s(approx (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 a #s(literal 4 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (sqrt a) (*.f64 #s(literal -1 binary64) (*.f64 a (sqrt.f64 (/.f64 #s(literal 1 binary64) a)))))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64)))
#s(approx (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (/ (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (/ (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal -1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (/ (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))) (*.f64 #s(literal -1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4) (*.f64 #s(literal 4 binary64) (+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (log (* (sin (* (* 1/180 (PI)) angle)) b)) (+.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
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#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))))
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#s(approx (/ (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))))))))
#s(approx (/ (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64))))))) (*.f64 (pow.f64 b #s(literal 6 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) (/.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 3 binary64)))))))))
#s(approx (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))
#s(approx (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4) (*.f64 #s(literal 4 binary64) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))))
#s(approx (log (* (sin (* (* 1/180 (PI)) angle)) b)) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
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#s(approx (log (* (sin (* (* 1/180 (PI)) angle)) b)) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)))))
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))) (pow (* (sin (* (* 1/180 (PI)) angle)) b) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))) (pow (* (sin (* (* 1/180 (PI)) angle)) b) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))) (pow (* (sin (* (* 1/180 (PI)) angle)) b) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))) (pow (* (sin (* (* 1/180 (PI)) angle)) b) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (cos (* (PI) (/ angle 180))) a) a) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (cos (* (PI) (/ angle 180))) a) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (cos (* (PI) (/ angle 180))) a) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (cos (* (PI) (/ angle 180))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) b) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) b) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) b) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) b) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx angle angle)
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64))))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/12597120000 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))) (*.f64 #s(literal 1/4199040000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64))))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/12597120000 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4199040000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (fma.f64 #s(literal -1/12244400640000000 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))))) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))))))
#s(approx (pow (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)))))))
#s(approx (pow (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)))))))))))
#s(approx (pow (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 8 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 16 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 16 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 12 binary64))))))))))))
#s(approx (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
#s(approx (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
#s(approx (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64))))))))))
#s(approx (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)))))))))))
#s(approx (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))
#s(approx (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64))) (*.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
#s(approx (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64)))))))))
#s(approx (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 14 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 10 binary64))))))))))
#s(approx (* (sqrt (PI)) angle) (*.f64 angle (sqrt.f64 (PI.f64))))
#s(approx (+ (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal 1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) (fma.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (/ (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1 binary64) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
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#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 4) (pow.f64 a #s(literal 4 binary64)))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 4) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 4 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 4) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 4 binary64))))
#s(approx (pow (* (cos (* (PI) (/ angle 180))) a) 4) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/408146688000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/6122200320000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 #s(literal 1/6298560000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 4 binary64))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI))))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* 2 (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
#s(approx (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (/ (- (exp (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4)) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (/.f64 (-.f64 (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (-.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
#s(approx (* (log (* (sin (* (* 1/180 (PI)) angle)) b)) 4) (*.f64 #s(literal 4 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (log (* (sin (* (* 1/180 (PI)) angle)) b)) (log.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* 2 (* (* 1/180 angle) (PI)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePoint
96.0ms
b
-inf
54.0ms
b
0
32.0ms
angle
-inf
31.0ms
angle
inf
17.0ms
b
inf

rewrite836.0ms (21.4%)

Memory
-286.9MiB live, 89.7MiB allocated; 1.3s collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
072626
0122572
0504572
Stop Event
iter-limit
iter-limit
iter-limit
unsound
iter-limit
Counts
60 → 227
Calls
Call 1
Inputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a)
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
a
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
angle
b
#s(literal 2 binary64)
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))
(pow.f64 (sqrt.f64 a) #s(literal 4 binary64))
(sqrt.f64 a)
#s(literal 4 binary64)
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))))
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))
(sqrt.f64 (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(neg.f64 (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (PI.f64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(/.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 4 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(-.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 4 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 4 binary64)))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 4 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))
(pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))))))
(fma.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 1 binary64)) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(fma.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(fma.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(fma.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (neg.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a)
(*.f64 a (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 a a))
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
a
(*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))
(*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
angle
b
#s(literal 2 binary64)
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 2 binary64)))
(pow.f64 (sqrt.f64 a) #s(literal 4 binary64))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 a)) #s(literal 4 binary64)))
(pow.f64 a #s(literal 1/2 binary64))
(sqrt.f64 a)
(fabs.f64 (sqrt.f64 a))
#s(literal 4 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))) (-.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 4 binary64)) (-.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))))))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(fma.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
(-.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(*.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)))
(*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a))
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b))
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(*.f64 #s(literal 4 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
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(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 4 binary64))
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(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 4 binary64))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))))
(neg.f64 (-.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b (*.f64 (neg.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b (neg.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (neg.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (neg.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))
(fma.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) (*.f64 (neg.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(fma.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) (neg.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))
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(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (neg.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (neg.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))
(*.f64 b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b)
(*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(/.f64 (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))))))
(neg.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64)))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)))))
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(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
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(cos.f64 (fabs.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))))
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)))
(*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a))
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) #s(literal 2 binary64)))

eval57.0ms (1.5%)

Memory
12.7MiB live, 100.9MiB allocated; 12ms collecting garbage
Compiler

Compiled 27 291 to 2 387 computations (91.3% saved)

prune67.0ms (1.7%)

Memory
11.2MiB live, 106.8MiB allocated; 21ms collecting garbage
Pruning

71 alts after pruning (68 fresh and 3 done)

PrunedKeptTotal
New40220422
Fresh94857
Picked325
Done011
Total41471485
Accuracy
84.8%
Counts
485 → 71
Alt Table
Click to see full alt table
StatusAccuracyProgram
70.5%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
63.0%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
63.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
71.9%
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
72.1%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
81.0%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
71.9%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
83.6%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
83.5%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
79.0%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
79.0%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
69.3%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))))
64.9%
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) b) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
75.1%
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
83.5%
(fma.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
76.8%
(fma.f64 (*.f64 #s(approx (* (cos (* (PI) (/ angle 180))) a) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
76.8%
(fma.f64 #s(approx (* (* (cos (* (PI) (/ angle 180))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
6.4%
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 b b)))))))
12.3%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
11.7%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) a) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
12.2%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
2.2%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) #s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
11.7%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
10.7%
(/.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 4 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
9.1%
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 3 binary64)) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))))
4.5%
(/.f64 #s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
10.3%
(/.f64 #s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
10.1%
(/.f64 #s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
12.3%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)))))
63.2%
(-.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 b b))))
83.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
53.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
83.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
83.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) #s(literal 2 binary64)))
79.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
83.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
83.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
83.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)))) #s(literal 2 binary64)))
83.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))))) #s(literal 2 binary64)))
83.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
64.9%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)))))))
72.4%
(+.f64 (pow.f64 #s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.5%
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
68.5%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.3%
(+.f64 #s(approx (pow (* a (sin (+ (* (neg (PI)) (* 1/180 angle)) (* (PI) 1/2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.1%
(+.f64 #s(approx (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
55.4%
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)))
11.7%
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))
9.0%
(*.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 3 binary64)) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)))))
54.6%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
46.0%
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) #s(literal 1 binary64)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))
63.1%
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
24.8%
#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
51.8%
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64)))
60.4%
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))
11.4%
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 4 binary64))))
12.5%
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (pow (sqrt a) 4) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) a)) #s(literal 4 binary64)))))
37.5%
#s(approx (+ (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (pow (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64))))
37.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
59.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
60.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
59.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
Compiler

Compiled 3 238 to 1 955 computations (39.6% saved)

regimes321.0ms (8.2%)

Memory
-9.5MiB live, 501.7MiB allocated; 49ms collecting garbage
Accuracy

Total -1.0b remaining (-1.3%)

Threshold costs -1b (-1.3%)

Counts
5 → 1
13 → 2
14 → 2
17 → 2
18 → 1
110 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Call 2
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (pow (sqrt a) 4) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) a)) #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
Call 3
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (pow (sqrt a) 4) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) a)) #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
Outputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
Call 4
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (pow (sqrt a) 4) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) a)) #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(-.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) b) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
Outputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
Call 5
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (pow (sqrt a) 4) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) a)) #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(-.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) b) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
Outputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
Call 6
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (pow (sqrt a) 4) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 #s(literal 1 binary64) a)) #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(-.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) b) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 4 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) #s(literal 1 binary64)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (* (sqrt (PI)) 1/180) (* (sqrt (PI)) angle)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)))))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))
(/.f64 #s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
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(fma.f64 #s(approx (pow (sin (* (* 1/180 angle) (PI))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(approx (* (cos (* (PI) (/ angle 180))) a) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))))
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)))))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
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#s(approx (/ (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180)))))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
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(/.f64 #s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
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(/.f64 #s(approx (- (pow (* (sin (* (* 1/180 angle) (PI))) b) 4) (pow (* (cos (* (PI) (/ angle 180))) a) 4)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) #s(approx (- (* (* (- 1/2 (* 1/2 (cos (* 2 (* (* 1/180 angle) (PI)))))) b) b) (* (* (* (cos (* (PI) (/ angle 180))) a) a) (cos (* (PI) (/ angle 180))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(/.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 4 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))
(/.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 4 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b)) (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(+.f64 (pow.f64 #s(approx (* (pow (* (cos (* (PI) (/ angle 180))) a) 1/2) (pow (* (cos (* (PI) (/ angle 180))) a) 1/2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (* (* 1/180 angle) (sqrt (PI))) (sqrt (PI))))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (cbrt.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 3 binary64)) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))))
(*.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 3 binary64)) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (neg.f64 (*.f64 b b)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) b) b) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) a) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)))))
(*.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))))
Outputs
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)))
Calls

31 calls:

34.0ms
b
29.0ms
angle
28.0ms
a
27.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
26.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
60.7%1(/.f64 angle #s(literal 180 binary64))
60.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
60.7%1a
60.7%1angle
60.7%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
60.7%1b
81.2%2b
79.0%1(/.f64 angle #s(literal 180 binary64))
79.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.0%1angle
83.4%2(/.f64 angle #s(literal 180 binary64))
83.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
83.4%2angle
82.1%2b
83.4%2(/.f64 angle #s(literal 180 binary64))
83.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
81.0%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.0%1a
83.4%2angle
83.5%1a
83.5%1b
83.5%1(/.f64 angle #s(literal 180 binary64))
83.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
83.5%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.5%1angle
83.6%1(/.f64 angle #s(literal 180 binary64))
83.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
83.6%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
83.6%1a
83.6%1b
83.6%1angle
Compiler

Compiled 4 736 to 834 computations (82.4% saved)

bsearch16.0ms (0.4%)

Memory
26.7MiB live, 26.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
14.0ms
0.0007170727490439648
0.02627275159757792
Samples
9.0ms112×0valid
Compiler

Compiled 556 to 387 computations (30.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 6.0ms
ival-sinu: 2.0ms (31.4% of total)
ival-pow2: 2.0ms (31.4% of total)
ival-cosu: 1.0ms (15.7% of total)
ival-mult!: 1.0ms (15.7% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch12.0ms (0.3%)

Memory
-54.6MiB live, 3.7MiB allocated; 22ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
11.0ms
0.0007170727490439648
0.02627275159757792
Compiler

Compiled 556 to 387 computations (30.4% saved)

bsearch18.0ms (0.4%)

Memory
22.7MiB live, 22.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
16.0ms
6.048532972676465e-168
1.186881097802708e-165
Samples
11.0ms112×0valid
Compiler

Compiled 472 to 331 computations (29.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-cosu: 3.0ms (34.6% of total)
ival-sinu: 2.0ms (23.1% of total)
ival-pow2: 2.0ms (23.1% of total)
ival-mult!: 1.0ms (11.5% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

derivations72.0ms (1.9%)

Memory
-13.8MiB live, 31.3MiB allocated; 5ms collecting garbage
Stop Event
fuel
Compiler

Compiled 315 to 66 computations (79% saved)

preprocess73.0ms (1.9%)

Memory
16.8MiB live, 106.2MiB allocated; 11ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 2 682 to 1 363 computations (49.2% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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