ab-angle->ABCF A

Time bar (total: 6.3s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.3s (20.9%)

Memory
63.9MiB live, 1 573.6MiB allocated; 364ms collecting garbage
Samples
1.1s8 255×0valid
0.0ms1valid
Precisions
Click to see histograms. Total time spent on operations: 800.0ms
ival-sinu: 231.0ms (28.9% of total)
ival-cosu: 207.0ms (25.9% of total)
ival-pow2: 197.0ms (24.6% of total)
ival-mult!: 91.0ms (11.4% of total)
ival-add!: 72.0ms (9% of total)
adjust: 2.0ms (0.3% of total)
Bogosity

preprocess68.0ms (1.1%)

Memory
-16.0MiB live, 29.7MiB allocated; 14ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1173213
2797213
35484213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
78.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 40 to 30 computations (25% saved)

series44.0ms (0.7%)

Memory
22.3MiB live, 77.4MiB allocated; 12ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02631277
Stop Event
iter-limit
Counts
15 → 39
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePointExpression
9.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
5.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
5.0ms
angle
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
a
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))

rewrite249.0ms (4%)

Memory
-15.9MiB live, 264.0MiB allocated; 28ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
19983
236183
3240183
0822783
12070583
Stop Event
saturated
node-limit
iter-limit
Counts
15 → 237
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
(neg.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)))
(neg.f64 (neg.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) (neg.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) (neg.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (neg.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (neg.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (neg.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))) (neg.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a)) (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a)) (fabs.f64 a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b)) (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b)) (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) (fabs.f64 b) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(fma.f64 (fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) (fabs.f64 b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(fma.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(fma.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (fabs.f64 a) (fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(fma.f64 (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(fma.f64 (fabs.f64 b) (fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(fma.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
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a
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(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))
(*.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b))
(*.f64 b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b))
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b)))
(sqrt.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b)))
(fabs.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b)) b))
(fabs.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) b))
(fma.f64 b (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))))
(+.f64 (*.f64 b (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) b))
b
(neg.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) #s(literal -1/2 binary64)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(sin.f64 (+.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #s(literal 2 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64)))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal -1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal -1 binary64)))
(-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (fabs.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #s(literal 2 binary64)))
(cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(cos.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))
(cos.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #s(literal 2 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))

eval38.0ms (0.6%)

Memory
4.1MiB live, 49.1MiB allocated; 6ms collecting garbage
Compiler

Compiled 4 485 to 1 308 computations (70.8% saved)

prune25.0ms (0.4%)

Memory
30.5MiB live, 30.5MiB allocated; 0ms collecting garbage
Pruning

27 alts after pruning (27 fresh and 0 done)

PrunedKeptTotal
New24227269
Fresh000
Picked101
Done000
Total24327270
Accuracy
79.1%
Counts
270 → 27
Alt Table
Click to see full alt table
StatusAccuracyProgram
60.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
65.7%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
74.9%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
65.7%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
77.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
78.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) angle) #s(literal 540 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) #s(literal -360 binary64)))))) #s(literal 2 binary64)))
78.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
78.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
77.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
77.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))
77.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64)))
78.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
78.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
78.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)))
74.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.2%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
60.5%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
67.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
38.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
57.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
57.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
Compiler

Compiled 1 366 to 1 110 computations (18.7% saved)

series86.0ms (1.4%)

Memory
-51.6MiB live, 112.7MiB allocated; 24ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04672689
Stop Event
iter-limit
Counts
51 → 81
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
a
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
b
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
#s(literal 1/90 binary64)
(*.f64 b b)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(literal 1/32400 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 angle #s(literal 2 binary64))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
Outputs
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (pow b 2) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (PI) angle) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (pow angle 2) (pow (PI) 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
#s(approx (pow angle 2) (pow.f64 angle #s(literal 2 binary64)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (* 1/180 (PI)) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* (* (PI) angle) 1/90)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (pow (sin (* 1/180 (* angle (PI)))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
Calls

9 calls:

TimeVariablePointExpression
27.0ms
a
@inf
((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) b (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90))) (cos (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) 1/90 (* b b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow a 2) (* (pow angle 2) (pow (PI) 2)) (pow angle 2) (pow (PI) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)))
8.0ms
a
@0
((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) b (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90))) (cos (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) 1/90 (* b b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow a 2) (* (pow angle 2) (pow (PI) 2)) (pow angle 2) (pow (PI) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)))
7.0ms
angle
@inf
((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) b (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90))) (cos (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) 1/90 (* b b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow a 2) (* (pow angle 2) (pow (PI) 2)) (pow angle 2) (pow (PI) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)))
5.0ms
angle
@-inf
((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) b (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90))) (cos (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) 1/90 (* b b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow a 2) (* (pow angle 2) (pow (PI) 2)) (pow angle 2) (pow (PI) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)))
5.0ms
angle
@0
((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) b (cos (* (* 1/180 (PI)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90))) (cos (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) 1/90 (* b b) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow a 2) (* (pow angle 2) (pow (PI) 2)) (pow angle 2) (pow (PI) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)))

rewrite284.0ms (4.5%)

Memory
33.6MiB live, 363.1MiB allocated; 37ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
061436
0101411
1371403
21269395
36326395
08029395
122388395
Stop Event
saturated
node-limit
iter-limit
Counts
51 → 1 488
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
a
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
b
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
#s(literal 1/90 binary64)
(*.f64 b b)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(literal 1/32400 binary64)
(*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))
(pow.f64 a #s(literal 2 binary64))
(*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))
(pow.f64 angle #s(literal 2 binary64))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
Outputs
(neg.f64 (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) a) a)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (neg.f64 (fabs.f64 b))) (neg.f64 (fabs.f64 b)) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (neg.f64 (fabs.f64 b))) (neg.f64 (fabs.f64 b)) (-.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) a) a)))
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(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1 binary64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(log.f64 (exp.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (fabs.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle)))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle))
(*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(log.f64 (exp.f64 (*.f64 angle (PI.f64))))

eval187.0ms (3%)

Memory
-5.4MiB live, 225.0MiB allocated; 34ms collecting garbage
Compiler

Compiled 18 658 to 5 032 computations (73% saved)

prune212.0ms (3.4%)

Memory
-29.3MiB live, 138.2MiB allocated; 176ms collecting garbage
Pruning

55 alts after pruning (55 fresh and 0 done)

PrunedKeptTotal
New1 048521 100
Fresh19322
Picked505
Done000
Total1 072551 127
Accuracy
79.9%
Counts
1 127 → 55
Alt Table
Click to see full alt table
StatusAccuracyProgram
75.3%
(fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a)))
60.4%
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
57.7%
(fma.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
58.1%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
55.8%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
59.1%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
63.6%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
58.6%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
59.2%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (-.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.6%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.5%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.8%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
65.6%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
66.1%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) a) a))
66.1%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/90 binary64) angle #s(literal 1/2 binary64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/90 binary64) angle #s(literal 1/2 binary64)))))) a) a))
65.7%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 32400 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 32400 binary64))))) a) a))
65.6%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a))
65.6%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)))))) a) a))
66.2%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) a) a))
65.7%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a)) a))
73.0%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) a) a))
59.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) a) a))
59.0%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (PI.f64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (PI.f64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) a) a))
58.8%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) a) a))
65.6%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) a) a))
66.1%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a))
66.1%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
66.0%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)) angle)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)) angle)))))) a) a))
65.7%
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a))
62.9%
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) angle))))
59.8%
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)))
59.8%
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)))
44.0%
(fma.f64 #s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
46.7%
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
77.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
78.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
78.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
77.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
77.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)))
78.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)))
68.0%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
68.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (PI.f64)) (PI.f64))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
68.1%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) angle)) angle) (PI.f64)) (PI.f64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 angle (PI.f64)) (PI.f64))) angle) (*.f64 #s(literal 1/32400 binary64) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle a) (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
67.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
71.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle a) a) angle) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle a)) (*.f64 angle a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
57.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
57.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
49.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))))
57.7%
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 3 122 to 2 524 computations (19.2% saved)

series103.0ms (1.6%)

Memory
34.9MiB live, 175.2MiB allocated; 15ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
09216706
Stop Event
iter-limit
Counts
53 → 169
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
a
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))
(*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))
(fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64)))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))
#s(literal 1 binary64)
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))
#s(literal -1/180 binary64)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
#s(literal 1/90 binary64)
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))
(+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
(cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 angle (PI.f64))
(fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
Outputs
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))))))
#s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))
#s(approx b b)
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) (fma.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (* (PI) (+ (* angle 1/180) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (* (PI) (+ (* angle 1/180) 1/2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (* angle 1/180) 1/2) #s(literal 1/2 binary64))
#s(approx (+ (* angle 1/180) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (* 1/180 (PI)) angle))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 angle (-.f64 (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))) (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64)))))))))))
#s(approx (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))) (cos.f64 (PI.f64)))
#s(approx (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))))))
#s(approx (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))))
#s(approx (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))))
#s(approx (* 2 (* (PI) (+ (* -1/180 angle) 1/2))) (PI.f64))
#s(approx (* 2 (* (PI) (+ (* -1/180 angle) 1/2))) (+.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (* -1/180 angle) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))
#s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* (PI) angle) 1/90)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* (PI) angle) 1/90) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))))))
#s(approx (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))
#s(approx (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))))
#s(approx (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))
#s(approx (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))
#s(approx (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))
#s(approx (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* -1/180 (* angle (PI))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (+.f64 (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (+.f64 (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))
#s(approx (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (+.f64 (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))
#s(approx (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (*.f64 #s(literal -1 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))
#s(approx (* (PI) (+ (* angle 1/180) 1/2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (+ (* angle 1/180) 1/2) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (* angle 1/180) 1/2) (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle)))))
#s(approx (cos (* (* 1/180 (PI)) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))))
#s(approx (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))
#s(approx (* 2 (* (PI) (+ (* -1/180 angle) 1/2))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* 2 (* (PI) (+ (* -1/180 angle) 1/2))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1/180 binary64) angle))
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 angle (-.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64))))
#s(approx (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* 1/2 (cos (* (* (PI) angle) 1/90))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* (* (PI) angle) 1/90)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle))))
#s(approx (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64)))))
#s(approx (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))))
#s(approx (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))
#s(approx (* (PI) (+ (* angle 1/180) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))
#s(approx (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))
#s(approx (* 2 (* (PI) (+ (* -1/180 angle) 1/2))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
#s(approx (* (PI) (+ (* -1/180 angle) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (+ (* -1/180 angle) 1/2) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle))))))
#s(approx (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle)))))
Calls

9 calls:

TimeVariablePointExpression
11.0ms
angle
@0
((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) b (sin (* (PI) (+ (* angle 1/180) 1/2))) (* (PI) (+ (* angle 1/180) 1/2)) (+ (* angle 1/180) 1/2) 1/2 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) 1 (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2))))) (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))) (* 2 (* (PI) (+ (* -1/180 angle) 1/2))) (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* -1/180 angle) 1/2) -1/180 (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* 1/2 (cos (* (* (PI) angle) 1/90))) (cos (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) 1/90 (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (* angle (PI)) (fabs (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (* angle (* (PI) 1/180)) (* (PI) 1/180))
10.0ms
b
@0
((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) b (sin (* (PI) (+ (* angle 1/180) 1/2))) (* (PI) (+ (* angle 1/180) 1/2)) (+ (* angle 1/180) 1/2) 1/2 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) 1 (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2))))) (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))) (* 2 (* (PI) (+ (* -1/180 angle) 1/2))) (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* -1/180 angle) 1/2) -1/180 (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* 1/2 (cos (* (* (PI) angle) 1/90))) (cos (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) 1/90 (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (* angle (PI)) (fabs (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (* angle (* (PI) 1/180)) (* (PI) 1/180))
7.0ms
angle
@-inf
((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) b (sin (* (PI) (+ (* angle 1/180) 1/2))) (* (PI) (+ (* angle 1/180) 1/2)) (+ (* angle 1/180) 1/2) 1/2 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) 1 (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2))))) (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))) (* 2 (* (PI) (+ (* -1/180 angle) 1/2))) (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* -1/180 angle) 1/2) -1/180 (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* 1/2 (cos (* (* (PI) angle) 1/90))) (cos (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) 1/90 (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (* angle (PI)) (fabs (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (* angle (* (PI) 1/180)) (* (PI) 1/180))
7.0ms
angle
@inf
((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) b (sin (* (PI) (+ (* angle 1/180) 1/2))) (* (PI) (+ (* angle 1/180) 1/2)) (+ (* angle 1/180) 1/2) 1/2 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) 1 (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2))))) (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))) (* 2 (* (PI) (+ (* -1/180 angle) 1/2))) (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* -1/180 angle) 1/2) -1/180 (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* 1/2 (cos (* (* (PI) angle) 1/90))) (cos (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) 1/90 (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (* angle (PI)) (fabs (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (* angle (* (PI) 1/180)) (* (PI) 1/180))
7.0ms
a
@0
((+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) a (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) b (sin (* (PI) (+ (* angle 1/180) 1/2))) (* (PI) (+ (* angle 1/180) 1/2)) (+ (* angle 1/180) 1/2) 1/2 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) 1 (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2))))) (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))) (* 2 (* (PI) (+ (* -1/180 angle) 1/2))) (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* -1/180 angle) 1/2) -1/180 (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a) (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* 1/2 (cos (* (* (PI) angle) 1/90))) (cos (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (* (PI) angle) 1/90 (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (* angle (PI)) (fabs (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (* angle (* (PI) 1/180)) (* (PI) 1/180))

rewrite296.0ms (4.7%)

Memory
-8.2MiB live, 361.8MiB allocated; 47ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
067492
0115462
1551427
22610427
08162417
122787417
Stop Event
saturated
node-limit
iter-limit
Counts
53 → 1 605
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
a
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))
(*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))
(fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64)))
#s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))
#s(literal 1 binary64)
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))
#s(literal -1/180 binary64)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
#s(literal 1/90 binary64)
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))
(+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
(cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 angle (PI.f64))
(fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
Outputs
(neg.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fabs.f64 b))) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fabs.f64 b))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 b))) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 b))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))
(fma.f64 (fabs.f64 (*.f64 (fabs.f64 b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (fabs.f64 (*.f64 (fabs.f64 b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))
(fma.f64 (fabs.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (fabs.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) b))))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) b))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fabs.f64 b))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fabs.f64 b))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 b))) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 b))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))
(fma.f64 (neg.f64 (*.f64 (fabs.f64 b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (neg.f64 (*.f64 (fabs.f64 b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))
(fma.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) b))))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) b))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) b))))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) b))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) b))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) b))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) b))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) b) b))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (fabs.f64 b)) (fabs.f64 b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))))
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(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))
(fma.f64 #s(literal 1/180 binary64) (neg.f64 (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))
(-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))
(-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(+.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) (PI.f64))
(*.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -1/180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 angle (PI.f64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) angle))))
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64)))
(log.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))))
(log.f64 (exp.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64))
(/.f64 (PI.f64) #s(literal 180 binary64))
(log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))

eval279.0ms (4.4%)

Memory
30.6MiB live, 452.3MiB allocated; 80ms collecting garbage
Compiler

Compiled 32 941 to 8 479 computations (74.3% saved)

prune168.0ms (2.7%)

Memory
-31.2MiB live, 205.3MiB allocated; 22ms collecting garbage
Pruning

76 alts after pruning (75 fresh and 1 done)

PrunedKeptTotal
New1 744441 788
Fresh193150
Picked415
Done000
Total1 767761 843
Accuracy
80.0%
Counts
1 843 → 76
Alt Table
Click to see full alt table
StatusAccuracyProgram
60.4%
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
65.7%
(fma.f64 (/.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))))) #s(literal 1/2 binary64) (fma.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
63.0%
(fma.f64 (/.f64 (+.f64 (/.f64 (-.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (-.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (/.f64 (+.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (/.f64 (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (fma.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
58.1%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
55.8%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
59.7%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
63.1%
(fma.f64 (/.f64 (+.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (+.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))))) (+.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
57.9%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
58.3%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
59.2%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
63.7%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
64.5%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(approx (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
55.0%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
57.7%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
59.4%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
63.6%
(fma.f64 (/.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
62.5%
(fma.f64 (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
61.5%
(fma.f64 (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
57.7%
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (-.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (-.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (-.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (cos.f64 (-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))) (+.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (cos.f64 (-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.5%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (cos.f64 (-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal -1/2 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
59.8%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64)) b) b) #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))))
65.7%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
65.5%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
37.5%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (* (PI) (+ (* -1/180 angle) 1/2))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a))
65.6%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
66.1%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) a) a))
66.1%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/90 binary64) angle #s(literal 1/2 binary64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/90 binary64) angle #s(literal 1/2 binary64)))))) a) a))
65.7%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 32400 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 32400 binary64))))) a) a))
65.6%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a))
66.2%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) a) a))
65.7%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a)) a))
59.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) a) a))
59.0%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (PI.f64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (PI.f64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) a) a))
58.8%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) a) a))
65.6%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) a) a))
66.1%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a))
66.1%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
66.0%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)) angle)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)) angle)))))) a) a))
62.9%
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) angle))))
59.8%
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)))
59.8%
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)))
46.7%
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
56.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
78.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
77.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
77.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
72.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64)) (*.f64 b b))))
77.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64)) b) #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) b))
77.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)))
77.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
78.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)))
56.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
74.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
73.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
73.5%
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
68.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (PI.f64)) (PI.f64))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 angle (PI.f64)) (PI.f64))) angle) (*.f64 #s(literal 1/32400 binary64) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
71.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle a) a) angle) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle a)) (*.f64 angle a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
57.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
57.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
49.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))))
57.6%
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
49.5%
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
57.6%
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))))
57.7%
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 5 096 to 4 053 computations (20.5% saved)

series664.0ms (10.6%)

Memory
-121.5MiB live, 209.6MiB allocated; 1.1s collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
09297467
Stop Event
iter-limit
Counts
70 → 172
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)))
a
(sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(pow.f64 (PI.f64) #s(literal 2/3 binary64))
(PI.f64)
#s(literal 2/3 binary64)
(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))
(cbrt.f64 (PI.f64))
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)))
b
(cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))))
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))
(*.f64 (*.f64 b b) (*.f64 b b))
(*.f64 b b)
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))
(*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))
(fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a) a))
(*.f64 #s(literal 1/2 binary64) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a) a)
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a)
(*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))
#s(literal -1/90 binary64)
#s(literal -1/2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))
(+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
(cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal -1/180 binary64)
(cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(literal 1/90 binary64)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
Outputs
#s(approx (+ (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))))
#s(approx (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* 1/2 a) (*.f64 #s(literal 1/2 binary64) a))
#s(approx (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) (*.f64 #s(literal -1/2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (sqrt (* (* b b) (* b b))) (pow.f64 b #s(literal 2 binary64)))
#s(approx (* (* b b) (* b b)) (pow.f64 b #s(literal 4 binary64)))
#s(approx (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle))))))
#s(approx (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)))))
#s(approx (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))))
#s(approx (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) #s(literal 1 binary64))
#s(approx (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) (fma.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (* (PI) (+ (* angle 1/180) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (* (PI) (+ (* angle 1/180) 1/2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (* angle 1/180) 1/2) #s(literal 1/2 binary64))
#s(approx (+ (* angle 1/180) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))))
#s(approx (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)))))
#s(approx (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64))))))
#s(approx (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))))
#s(approx (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a) (*.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a) (fma.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a) (fma.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a) (fma.f64 #s(literal -1/2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) (*.f64 #s(literal -1/2 binary64) a))
#s(approx (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) (fma.f64 #s(literal -1/2 binary64) a (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) (fma.f64 #s(literal -1/2 binary64) a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))))))))
#s(approx (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) (fma.f64 #s(literal -1/2 binary64) a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (* (cos (* -1/90 (* angle (PI)))) -1/2) #s(literal -1/2 binary64))
#s(approx (* (cos (* -1/90 (* angle (PI)))) -1/2) (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64)))
#s(approx (* (cos (* -1/90 (* angle (PI)))) -1/2) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 1/2 binary64)))
#s(approx (* (cos (* -1/90 (* angle (PI)))) -1/2) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))) #s(literal 1/2 binary64)))
#s(approx (cos (* -1/90 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* -1/90 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* -1/90 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* -1/90 (* angle (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (fma.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (fma.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (fma.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))))))
#s(approx (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))))
#s(approx (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))
#s(approx (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))
#s(approx (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))))
#s(approx (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* -1/180 (* angle (PI))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (+.f64 (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (+.f64 (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))
#s(approx (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (+.f64 (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))))
#s(approx (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (*.f64 #s(literal -1 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a) (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/8748000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) (fma.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) (fma.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) (fma.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal 1/8748000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 angle (-.f64 (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))))) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))))) (fma.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))))
#s(approx (* (PI) (+ (* angle 1/180) 1/2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (+ (* angle 1/180) 1/2) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (* angle 1/180) 1/2) (*.f64 angle (+.f64 #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal 1 binary64) angle)))))
#s(approx (* (cos (* -1/90 (* angle (PI)))) -1/2) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* -1/90 (* angle (PI)))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos.f64 (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle))))
#s(approx (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64)))))
#s(approx (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))) #s(literal 2 binary64))))
#s(approx (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle))))))
#s(approx (sin (* (PI) (+ (* angle 1/180) 1/2))) (sin.f64 (*.f64 (PI.f64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))
#s(approx (* (PI) (+ (* angle 1/180) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle)))))
#s(approx (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePointExpression
503.0ms
angle
@inf
((+ (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2)) (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle) (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) (pow (PI) 2/3) (PI) 2/3 (* (cbrt (PI)) 1/180) (cbrt (PI)) 1/180 angle 2 (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (* b b) (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) (sin (* (* 1/180 (PI)) angle)) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) (sin (* (PI) (+ (* angle 1/180) 1/2))) (* (PI) (+ (* angle 1/180) 1/2)) (+ (* angle 1/180) 1/2) 1/2 (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (* 1/2 a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a) (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) (* (cos (* -1/90 (* angle (PI)))) -1/2) (cos (* -1/90 (* angle (PI)))) (* -1/90 (* angle (PI))) -1/90 -1/2 (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a)) (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (fabs (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (* angle (* (PI) 1/180)) (* (PI) 1/180) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))))) (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))) (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))) 1/90 (* 1/2 (PI)))
68.0ms
b
@inf
((+ (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2)) (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle) (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) (pow (PI) 2/3) (PI) 2/3 (* (cbrt (PI)) 1/180) (cbrt (PI)) 1/180 angle 2 (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (* b b) (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) (sin (* (* 1/180 (PI)) angle)) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) (sin (* (PI) (+ (* angle 1/180) 1/2))) (* (PI) (+ (* angle 1/180) 1/2)) (+ (* angle 1/180) 1/2) 1/2 (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (* 1/2 a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a) (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) (* (cos (* -1/90 (* angle (PI)))) -1/2) (cos (* -1/90 (* angle (PI)))) (* -1/90 (* angle (PI))) -1/90 -1/2 (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a)) (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (fabs (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (* angle (* (PI) 1/180)) (* (PI) 1/180) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))))) (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))) (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))) 1/90 (* 1/2 (PI)))
12.0ms
angle
@-inf
((+ (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2)) (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle) (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) (pow (PI) 2/3) (PI) 2/3 (* (cbrt (PI)) 1/180) (cbrt (PI)) 1/180 angle 2 (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (* b b) (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) (sin (* (* 1/180 (PI)) angle)) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) (sin (* (PI) (+ (* angle 1/180) 1/2))) (* (PI) (+ (* angle 1/180) 1/2)) (+ (* angle 1/180) 1/2) 1/2 (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (* 1/2 a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a) (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) (* (cos (* -1/90 (* angle (PI)))) -1/2) (cos (* -1/90 (* angle (PI)))) (* -1/90 (* angle (PI))) -1/90 -1/2 (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a)) (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (fabs (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (* angle (* (PI) 1/180)) (* (PI) 1/180) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))))) (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))) (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))) 1/90 (* 1/2 (PI)))
8.0ms
a
@0
((+ (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2)) (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle) (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) (pow (PI) 2/3) (PI) 2/3 (* (cbrt (PI)) 1/180) (cbrt (PI)) 1/180 angle 2 (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (* b b) (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) (sin (* (* 1/180 (PI)) angle)) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) (sin (* (PI) (+ (* angle 1/180) 1/2))) (* (PI) (+ (* angle 1/180) 1/2)) (+ (* angle 1/180) 1/2) 1/2 (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (* 1/2 a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a) (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) (* (cos (* -1/90 (* angle (PI)))) -1/2) (cos (* -1/90 (* angle (PI)))) (* -1/90 (* angle (PI))) -1/90 -1/2 (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a)) (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (fabs (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (* angle (* (PI) 1/180)) (* (PI) 1/180) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))))) (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))) (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))) 1/90 (* 1/2 (PI)))
7.0ms
angle
@0
((+ (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2)) (pow (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (* a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) a (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle) (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) (pow (PI) 2/3) (PI) 2/3 (* (cbrt (PI)) 1/180) (cbrt (PI)) 1/180 angle 2 (pow (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) 2) (* b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle))) b (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (* b b) (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (* a (sin (* (* 1/180 (PI)) angle))) (sin (* (* 1/180 (PI)) angle)) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2) (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) (sin (* (PI) (+ (* angle 1/180) 1/2))) (* (PI) (+ (* angle 1/180) 1/2)) (+ (* angle 1/180) 1/2) 1/2 (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (* 1/2 a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a) (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) (* (cos (* -1/90 (* angle (PI)))) -1/2) (cos (* -1/90 (* angle (PI)))) (* -1/90 (* angle (PI))) -1/90 -1/2 (pow (* b (cos (* (* 1/180 (PI)) angle))) 2) (* b (cos (* (* 1/180 (PI)) angle))) (cos (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a)) (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (fabs (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (* angle (* (PI) 1/180)) (* (PI) 1/180) (* (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) a) (* (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) a) (- 1/2 (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))))) (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))))) (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI)))) (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))) 1/90 (* 1/2 (PI)))

rewrite332.0ms (5.3%)

Memory
15.7MiB live, 463.9MiB allocated; 78ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
084678
0147691
1649541
22793536
08100525
123365525
Stop Event
saturated
node-limit
iter-limit
Counts
70 → 2 142
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)))
a
(sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))
(pow.f64 (PI.f64) #s(literal 2/3 binary64))
(PI.f64)
#s(literal 2/3 binary64)
(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))
(cbrt.f64 (PI.f64))
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)))
b
(cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))))
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))
(*.f64 (*.f64 b b) (*.f64 b b))
(*.f64 b b)
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))
(*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))
(fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a) a))
(*.f64 #s(literal 1/2 binary64) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a) a)
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a)
(*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64))
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))
#s(literal -1/90 binary64)
#s(literal -1/2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))
(+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
(cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal -1/180 binary64)
(cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(literal 1/90 binary64)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
Outputs
(neg.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a))))
(fma.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))))) (fabs.f64 b)) #s(literal 2 binary64)) (/.f64 (fabs.f64 b) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
(fma.f64 (/.f64 (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))))) (neg.f64 b)) #s(literal 2 binary64)) (/.f64 (neg.f64 b) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(fma.f64 (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (fabs.f64 b)) (fabs.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (neg.f64 b)) (neg.f64 b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(fma.f64 (/.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))))) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a) (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) (/.f64 b #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)))
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(log.f64 (exp.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
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#s(literal 1/90 binary64)
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(log.f64 (sqrt.f64 (exp.f64 (PI.f64))))

eval552.0ms (8.8%)

Memory
58.5MiB live, 535.9MiB allocated; 355ms collecting garbage
Compiler

Compiled 40 931 to 9 740 computations (76.2% saved)

prune230.0ms (3.7%)

Memory
36.5MiB live, 270.5MiB allocated; 62ms collecting garbage
Pruning

94 alts after pruning (93 fresh and 1 done)

PrunedKeptTotal
New1 791311 822
Fresh86270
Picked505
Done011
Total1 804941 898
Accuracy
80.1%
Counts
1 898 → 94
Alt Table
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StatusAccuracyProgram
60.4%
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
65.7%
(fma.f64 (/.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))))) #s(literal 1/2 binary64) (fma.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
49.9%
(fma.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
63.0%
(fma.f64 (/.f64 (+.f64 (/.f64 (-.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (-.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
63.3%
(fma.f64 (/.f64 (+.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
65.7%
(fma.f64 (/.f64 (+.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (/.f64 (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (fma.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
64.6%
(fma.f64 (/.f64 (+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (fma.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
58.1%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
55.8%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (sin.f64 (fma.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
59.7%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
63.1%
(fma.f64 (/.f64 (+.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
60.9%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
65.7%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (+.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))))) (+.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
57.9%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
58.3%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
59.2%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
55.6%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (sin (+ (* (* angle (PI)) 1/90) (* 1/2 (PI))))) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
64.5%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 #s(approx (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
55.0%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI)))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
57.7%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
56.6%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
59.4%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
62.5%
(fma.f64 (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
61.6%
(fma.f64 (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
61.5%
(fma.f64 (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI))))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
57.7%
(fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (-.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (fma.f64 #s(literal 1/180 binary64) (-.f64 (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (-.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (cos.f64 (-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))) (+.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64)))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (cos.f64 (-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.5%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (+.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (cos.f64 (-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) #s(literal 1 binary64))) #s(literal 2 binary64)))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (-.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal -1/2 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
59.8%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64)) b) b) #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))))
65.5%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
65.7%
(fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a))
65.6%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
66.1%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) a) a))
66.1%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/90 binary64) angle #s(literal 1/2 binary64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/90 binary64) angle #s(literal 1/2 binary64)))))) a) a))
65.6%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a))
66.2%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) a) a))
65.7%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) angle))) #s(literal 1/90 binary64))))) a) a))
65.7%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a)) a))
59.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) a) a))
59.0%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (PI.f64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (PI.f64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) a) a))
58.8%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) a) a))
65.6%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) (cos.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) a) a))
66.1%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
66.0%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)) angle)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/90 binary64)) angle)))))) a) a))
65.8%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
62.9%
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) angle))))
72.8%
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b (*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a))
71.1%
(fma.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) a) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
59.8%
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)))
51.8%
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a) a)))
59.8%
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)))
57.8%
(fma.f64 #s(approx (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
48.7%
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/2 binary64)) a) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
46.6%
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/2 binary64)) a) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
40.2%
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 #s(approx (* (cos (* -1/90 (* angle (PI)))) -1/2) #s(literal -1/2 binary64)) a) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
56.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
77.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
72.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
77.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
77.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
72.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) #s(literal 1/2 binary64)) (*.f64 b b))))
77.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64)) b) #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) b))
77.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)))
77.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
56.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
74.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
73.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
74.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
73.9%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (+.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64)))
73.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
73.5%
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
60.7%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
73.0%
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
71.5%
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) a) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
63.4%
(+.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
68.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (PI.f64)) (PI.f64))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 angle (PI.f64)) (PI.f64))) angle) (*.f64 #s(literal 1/32400 binary64) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
71.7%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle a) a) angle) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.2%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle a)) (*.f64 angle a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
57.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
57.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
49.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64))))
49.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
43.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64)))))
57.6%
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
19.3%
#s(approx (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)))))
49.5%
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
57.6%
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))))
57.7%
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 5 983 to 3 673 computations (38.6% saved)

regimes349.0ms (5.6%)

Memory
-59.7MiB live, 522.4MiB allocated; 111ms collecting garbage
Counts
155 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64)))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64)) b) b) #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64)) b) #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) b))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 #s(approx (* (cos (* -1/90 (* angle (PI)))) -1/2) #s(literal -1/2 binary64)) a) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b (*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a))
(fma.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) a) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle a)) (*.f64 angle a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle a) a) angle) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle a) (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 angle (PI.f64)) (PI.f64))) angle) (*.f64 #s(literal 1/32400 binary64) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) angle)) angle) (PI.f64)) (PI.f64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (PI.f64)) (PI.f64))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) a) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (+.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 #s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a))
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(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (-.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a)) a))
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(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/90 binary64) angle #s(literal 1/2 binary64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/90 binary64) angle #s(literal 1/2 binary64)))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) a) a))
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)))
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a) a)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) a) a))
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 (*.f64 (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/2 binary64)) a) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
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(fma.f64 (/.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))))) #s(literal 1/2 binary64) (fma.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (/.f64 (+.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (fabs.f64 (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (+.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64))))))) (+.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 angle (PI.f64))) (fabs.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (/.f64 (+.f64 (/.f64 (-.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (-.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 angle (PI.f64)) (fabs.f64 (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 angle (PI.f64) (fabs.f64 (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (cos.f64 (-.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
Calls

6 calls:

73.0ms
angle
70.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
44.0ms
b
42.0ms
(/.f64 angle #s(literal 180 binary64))
39.0ms
a
Results
AccuracySegmentsBranch
78.2%1(/.f64 angle #s(literal 180 binary64))
78.2%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.2%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.2%1a
78.2%1b
78.2%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes135.0ms (2.2%)

Memory
4.3MiB live, 337.8MiB allocated; 40ms collecting garbage
Counts
75 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64)))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64)) b) b) #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64)) b) #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) b))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 #s(approx (* (cos (* -1/90 (* angle (PI)))) -1/2) #s(literal -1/2 binary64)) a) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b (*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a))
(fma.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) a) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle a)) (*.f64 angle a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle a) a) angle) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle a) (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 angle (PI.f64)) (PI.f64))) angle) (*.f64 #s(literal 1/32400 binary64) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) angle)) angle) (PI.f64)) (PI.f64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (PI.f64)) (PI.f64))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) a) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (+.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 #s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (* (PI) (+ (* -1/180 angle) 1/2))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (-.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a)) a))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/90 binary64) angle #s(literal 1/2 binary64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/90 binary64) angle #s(literal 1/2 binary64)))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) a) a))
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)))
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a) a)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) a) a))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* (pow (PI) 2/3) (* (cbrt (PI)) 1/180)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (fabs.f64 (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 angle (PI.f64))) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b)))
Calls

6 calls:

25.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
24.0ms
(/.f64 angle #s(literal 180 binary64))
21.0ms
angle
21.0ms
b
21.0ms
a
Results
AccuracySegmentsBranch
77.7%1a
77.7%1b
77.7%1(/.f64 angle #s(literal 180 binary64))
77.7%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.7%1angle
77.7%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes192.0ms (3.1%)

Memory
-40.8MiB live, 258.7MiB allocated; 24ms collecting garbage
Counts
63 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64)))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64)) b) b) #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64)) b) #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) b))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) a) a (*.f64 (*.f64 #s(approx (* (cos (* -1/90 (* angle (PI)))) -1/2) #s(literal -1/2 binary64)) a) a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* 1/180 (PI)) angle))) 2) (pow (* b (sin (* (PI) (+ (* angle 1/180) 1/2)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b (*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a))
(fma.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) a) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle a)) (*.f64 angle a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle a) a) angle) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle a) (*.f64 (*.f64 angle a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 a (*.f64 (*.f64 angle (PI.f64)) (PI.f64))) angle) (*.f64 #s(literal 1/32400 binary64) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) angle)) angle) (PI.f64)) (PI.f64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle (PI.f64)) (PI.f64))) angle)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (PI.f64))) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (+ (* (* 1/2 a) a) (* (* (* (cos (* -1/90 (* angle (PI)))) -1/2) a) a)) (pow (* b (cos (* (* 1/180 (PI)) angle))) 2)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/2 binary64) (pow.f64 a #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) a) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 (+.f64 #s(literal 90 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 #s(approx (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (* (PI) (+ (* -1/180 angle) 1/2))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) b) b))
(fma.f64 (-.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 b b) (*.f64 (fma.f64 a #s(literal 1/2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a)) a))
#s(approx (+ (* (/ (+ (cos (+ (* (* angle (PI)) 1/180) (fabs (* -1/180 (* angle (PI)))))) (cos (- (* angle (* (PI) 1/180)) (fabs (* -1/180 (* angle (PI))))))) 2) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/90 binary64) angle #s(literal 1/2 binary64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/90 binary64) angle #s(literal 1/2 binary64)))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/90 binary64) angle #s(literal 1/2 binary64)))))) a) a))
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)))
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) a) a)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) a))
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) a) a)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64)) b) #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) b))
Calls

6 calls:

74.0ms
a
17.0ms
b
17.0ms
(/.f64 angle #s(literal 180 binary64))
15.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
15.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Results
AccuracySegmentsBranch
77.6%1a
77.6%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.6%1b
77.6%1(/.f64 angle #s(literal 180 binary64))
77.6%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.6%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes79.0ms (1.3%)

Memory
14.4MiB live, 61.9MiB allocated; 2ms collecting garbage
Counts
11 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64)))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64)) b) b) #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (+ (* -1/180 angle) 1/2)))))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) angle)))))))))
Outputs
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (*.f64 (*.f64 #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64)) b) b) #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))))
Calls

6 calls:

61.0ms
a
3.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
3.0ms
angle
3.0ms
(/.f64 angle #s(literal 180 binary64))
3.0ms
b
Results
AccuracySegmentsBranch
73.5%1b
73.5%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.6%2a
77.2%2(/.f64 angle #s(literal 180 binary64))
77.2%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.2%2angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes14.0ms (0.2%)

Memory
-0.9MiB live, 45.3MiB allocated; 2ms collecting garbage
Counts
9 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64)))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
Outputs
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) (* b b)) (* (* (- 1/2 (* 1/2 (cos (* (* (PI) angle) 1/90)))) a) a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
Calls

4 calls:

4.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
3.0ms
(/.f64 angle #s(literal 180 binary64))
3.0ms
angle
3.0ms
a
Results
AccuracySegmentsBranch
75.6%2a
73.5%1(/.f64 angle #s(literal 180 binary64))
73.5%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
73.5%1angle
Compiler

Compiled 10 to 18 computations (-80% saved)

regimes3.0ms (0%)

Memory
11.6MiB live, 11.6MiB allocated; 0ms collecting garbage
Counts
8 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64)))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 (pow.f64 #s(approx (* a (sin (* (* 1/180 (PI)) angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* 1/180 (PI)) angle)) #s(literal 1 binary64))) #s(literal 2 binary64)))
Calls

1 calls:

3.0ms
a
Results
AccuracySegmentsBranch
75.0%2a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes14.0ms (0.2%)

Memory
-2.9MiB live, 44.5MiB allocated; 2ms collecting garbage
Accuracy

Total -9.6b remaining (-34.8%)

Threshold costs -9.6b (-34.8%)

Counts
6 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (pow.f64 b #s(literal 4 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (sqrt.f64 (pow.f64 b #s(literal 8 binary64)))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Calls

6 calls:

3.0ms
angle
2.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
2.0ms
a
Results
AccuracySegmentsBranch
57.1%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
57.1%1b
57.1%1(/.f64 angle #s(literal 180 binary64))
57.1%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
57.1%1angle
57.1%1a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

bsearch28.0ms (0.5%)

Memory
13.1MiB live, 52.5MiB allocated; 11ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
27.0ms
15.723699924229788
72366.0969896342
Samples
21.0ms128×0valid
Compiler

Compiled 480 to 416 computations (13.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-sinu: 3.0ms (33.2% of total)
ival-cosu: 2.0ms (22.1% of total)
ival-pow2: 2.0ms (22.1% of total)
ival-mult!: 1.0ms (11.1% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch33.0ms (0.5%)

Memory
6.6MiB live, 37.6MiB allocated; 18ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
32.0ms
8.21134849897778e-135
1.4493875818312133e-133
Samples
27.0ms112×0valid
Compiler

Compiled 451 to 394 computations (12.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 24.0ms
ival-mult!: 17.0ms (70.3% of total)
ival-sinu: 3.0ms (12.4% of total)
ival-cosu: 2.0ms (8.3% of total)
ival-pow2: 2.0ms (8.3% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
2.4MiB live, 2.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
8.21134849897778e-135
1.4493875818312133e-133
Compiler

Compiled 353 to 310 computations (12.2% saved)

derivations204.0ms (3.2%)

Memory
22.4MiB live, 206.8MiB allocated; 35ms collecting garbage
Stop Event
fuel
Compiler

Compiled 148 to 100 computations (32.4% saved)

preprocess94.0ms (1.5%)

Memory
-33.2MiB live, 199.4MiB allocated; 18ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 1 976 to 1 557 computations (21.2% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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