
Time bar (total: 7.9s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 14 computations (44% saved)
| 1.3s | 8 256× | 0 | valid |
ival-sinu: 227.0ms (28.1% of total)ival-cosu: 226.0ms (28% of total)ival-pow2: 204.0ms (25.3% of total)ival-mult!: 128.0ms (15.8% of total)ival-sub!: 21.0ms (2.6% of total)adjust: 2.0ms (0.2% of total)Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 238 |
| 1 | 208 | 230 |
| 2 | 1123 | 140 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 50.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(abs a)
(abs b)
(negabs angle)
Compiled 44 to 32 computations (27.3% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 251 | 1572 |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (- (pow b 2) (pow a 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx a a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx b b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 10.0ms | angle | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 2.0ms | angle | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 2.0ms | angle | @ | -inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 87 |
| 0 | 27 | 87 |
| 1 | 102 | 87 |
| 0 | 715 | 87 |
| 1 | 2264 | 87 |
| 1× | saturated |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(literal 2 binary64))) |
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(neg.f64 (fma.f64 (+.f64 a b) (-.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(-.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 (neg.f64 a) a)) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(literal 2 binary64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 b b) |
(pow.f64 b #s(literal 2 binary64)) |
(fabs.f64 (*.f64 b b)) |
b |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 a #s(literal 2 binary64)) |
(fabs.f64 (*.f64 a a)) |
a |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
angle |
#s(literal 180 binary64) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
Compiled 1 933 to 689 computations (64.4% saved)
28 alts after pruning (28 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 110 | 28 | 138 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 111 | 28 | 139 |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 54.9% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ▶ | 53.7% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 54.5% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 54.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 51.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 50.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
| 49.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) | |
| 48.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 52.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) | |
| 52.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 50.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 50.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) | |
| 52.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 47.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) | |
| 50.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 50.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 51.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) | |
| 48.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 50.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.5% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 54.5% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) | |
| 34.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 36.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 31.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| ▶ | 49.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
| 30.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
Compiled 1 506 to 1 260 computations (16.3% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 738 | 5254 |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
b |
a |
(-.f64 b a) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(literal 1/90 binary64) |
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| Outputs |
|---|
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (* (+ b a) (- b a)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ b a) b) |
#s(approx (+ b a) (+.f64 a b)) |
#s(approx a a) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (- (pow b 2) (pow a 2)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (+ b a) (- b a)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))) |
#s(approx (+ b a) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 1 binary64)))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64)))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) |
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (* (+ b a) (- b a)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (- (pow b 2) (pow a 2)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b))))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b)))))) |
#s(approx (+ b a) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (*.f64 angle (PI.f64))))) |
#s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (- (pow b 2) (pow a 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (+ b a) (- b a)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) |
#s(approx (+ b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (* angle (* (PI) (- (pow b 2) (pow a 2)))) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 27.0ms | b | @ | 0 | ((* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (* (+ b a) (- b a)) (+ b a) b a (- b a) (* 2 (sin (* (* 1/180 angle) (PI)))) 2 (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (cos (/ (* angle (PI)) 180))) |
| 10.0ms | angle | @ | -inf | ((* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (* (+ b a) (- b a)) (+ b a) b a (- b a) (* 2 (sin (* (* 1/180 angle) (PI)))) 2 (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (cos (/ (* angle (PI)) 180))) |
| 6.0ms | angle | @ | 0 | ((* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (* (+ b a) (- b a)) (+ b a) b a (- b a) (* 2 (sin (* (* 1/180 angle) (PI)))) 2 (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (cos (/ (* angle (PI)) 180))) |
| 6.0ms | a | @ | 0 | ((* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (* (+ b a) (- b a)) (+ b a) b a (- b a) (* 2 (sin (* (* 1/180 angle) (PI)))) 2 (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (cos (/ (* angle (PI)) 180))) |
| 5.0ms | angle | @ | inf | ((* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (* (+ b a) (- b a)) (+ b a) b a (- b a) (* 2 (sin (* (* 1/180 angle) (PI)))) 2 (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))) (* (PI) (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (cos (/ (* angle (PI)) 180))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180))) (* 2 (- (pow b 2) (pow a 2))) (sin (/ (* angle (PI)) 180)) (/ (* angle (PI)) 180) (cos (/ (* angle (PI)) 180))) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 55 | 399 |
| 0 | 89 | 399 |
| 1 | 254 | 399 |
| 2 | 1307 | 371 |
| 0 | 8126 | 371 |
| 1 | 30400 | 371 |
| 1× | saturated |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
b |
a |
(-.f64 b a) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) |
#s(literal 1/90 binary64) |
(*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) |
(*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a))) |
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b))) |
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a))) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a))) |
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a))) |
(fma.f64 b (+.f64 a b) (*.f64 (neg.f64 a) (+.f64 a b))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a))) |
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a))) |
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a))) |
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b))) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(neg.f64 (-.f64 (neg.f64 a) b)) |
(-.f64 a (neg.f64 b)) |
(-.f64 b (neg.f64 a)) |
(+.f64 a b) |
(+.f64 b (neg.f64 (neg.f64 a))) |
(+.f64 b a) |
b |
a |
(neg.f64 (-.f64 a b)) |
(-.f64 b (neg.f64 (neg.f64 a))) |
(-.f64 b a) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) #s(literal 2 binary64))) (cos.f64 (/.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(fma.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(literal 2 binary64) |
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) (neg.f64 (neg.f64 angle))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) (neg.f64 angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) angle) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
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(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle))))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
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(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
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(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
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(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
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(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -360 binary64)) |
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(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal -360 binary64)) |
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(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64)) |
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(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -360 binary64)) |
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(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
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(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
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(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
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(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal -360 binary64)) |
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(/.f64 (*.f64 #s(literal -2 binary64) (neg.f64 angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) angle) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
#s(literal 180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle) |
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(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) #s(literal 1/90 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) (*.f64 #s(literal 1/90 binary64) angle))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) angle) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) angle)) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) |
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(fma.f64 (*.f64 (PI.f64) angle) (*.f64 b b) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 b b) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (PI.f64) angle))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) angle)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (PI.f64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) |
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (PI.f64))) |
(neg.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(fma.f64 (*.f64 b b) (PI.f64) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64))) |
(fma.f64 (PI.f64) (*.f64 b b) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (neg.f64 a) a) (PI.f64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b))) |
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a))) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a))) |
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a))) |
(fma.f64 b (+.f64 a b) (*.f64 (neg.f64 a) (+.f64 a b))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a))) |
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a))) |
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a))) |
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b))) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b))) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 b b) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) |
(fabs.f64 (neg.f64 (*.f64 b b))) |
(fabs.f64 (*.f64 b b)) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)) |
(fabs.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (*.f64 a a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a))) |
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b))) |
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(literal 2 binary64))) |
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(neg.f64 (fma.f64 (+.f64 a b) (-.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(-.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b))) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (+.f64 a b)) (-.f64 b a))) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b))) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(+.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 (neg.f64 a) a)) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b)) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b)) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b)) |
(fma.f64 b (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b)) |
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(-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) (*.f64 (neg.f64 (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
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(fma.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b))) |
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) #s(literal 2 binary64))) |
(neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(neg.f64 (fma.f64 (+.f64 a b) (-.f64 a b) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 #s(literal 2 binary64) b) b (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 b b (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(-.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 a b) (+.f64 a b))) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (+.f64 a b)) (-.f64 b a))) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (+.f64 a b) (-.f64 a b))) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(+.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 (neg.f64 a) a)) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(+.f64 (*.f64 b b) (fma.f64 (neg.f64 a) a (*.f64 (-.f64 b a) (+.f64 a b)))) |
(neg.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 #s(literal 1/2 binary64) (/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle))))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
Compiled 7 883 to 2 664 computations (66.2% saved)
58 alts after pruning (58 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 569 | 50 | 619 |
| Fresh | 15 | 8 | 23 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 589 | 58 | 647 |
| Status | Accuracy | Program |
|---|---|---|
| 64.2% | (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| 64.2% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| ▶ | 52.2% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
| ▶ | 65.2% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 53.2% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.5% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.8% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.1% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.0% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 54.2% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 53.9% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 55.0% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 56.2% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle)))) | |
| 51.8% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) | |
| 53.3% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 51.8% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.1% | (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 54.4% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
| 54.6% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 54.4% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 37.5% | (*.f64 (*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.7% | (*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) | |
| 49.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) | |
| 48.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 52.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) | |
| 52.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 52.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 50.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 52.2% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| ▶ | 54.5% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
| 54.5% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) | |
| 64.2% | (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a))) | |
| 42.7% | (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64)))) | |
| 43.2% | (*.f64 #s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 37.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 33.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) #s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.7% | #s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) | |
| 30.8% | #s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| 52.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) | |
| 52.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 52.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) | |
| 52.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 52.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) angle))) | |
| 63.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)))) | |
| ▶ | 52.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
| 52.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))))) | |
| 52.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) | |
| 30.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))))) | |
| 35.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
Compiled 3 088 to 2 724 computations (11.8% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1195 | 9187 |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(-.f64 b a) |
b |
a |
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+.f64 a b) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)) |
(*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(fabs.f64 angle) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
| Outputs |
|---|
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (- b a) b) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx a a) |
#s(approx (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* angle (* (- b a) (+ a b))) (fma.f64 a (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* angle (* (- b a) (+ a b))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a angle) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (- b a) (+ a b)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- b a) (+ a b)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 a (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))) |
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (+.f64 (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) a) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64)))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* angle (* (- b a) (+ a b))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 angle (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* angle (* (- b a) (+ a b))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 b (fma.f64 angle b (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (- b a) (+ a b)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (* (- b a) (+ a b)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 b (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64))))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) b)) b))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))) |
#s(approx (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) 2) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx angle angle) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (sin (* 2 (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (sin (* 2 (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* 2 (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/12244400640000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/12597120000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (fabs angle) (fabs.f64 angle)) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))) |
#s(approx (* (sin (* (* (PI) angle) 1/180)) 2) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (sin (* (* (PI) angle) 1/180)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (sin (* 2 (* (* (PI) angle) 1/180))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 13.0ms | angle | @ | 0 | ((* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (- b a) b a (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) 1/90 (* (* angle (* (- b a) (+ a b))) (PI)) (* angle (* (- b a) (+ a b))) (* (- b a) (+ a b)) (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (sin (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (* 1/180 angle) (PI)))) (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (* 1/180 angle) (PI))) (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2))) (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)) (* 1/180 (PI)) (fabs angle) (* (PI) 1/2) 1/2) |
| 11.0ms | a | @ | 0 | ((* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (- b a) b a (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) 1/90 (* (* angle (* (- b a) (+ a b))) (PI)) (* angle (* (- b a) (+ a b))) (* (- b a) (+ a b)) (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (sin (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (* 1/180 angle) (PI)))) (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (* 1/180 angle) (PI))) (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2))) (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)) (* 1/180 (PI)) (fabs angle) (* (PI) 1/2) 1/2) |
| 7.0ms | angle | @ | -inf | ((* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (- b a) b a (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) 1/90 (* (* angle (* (- b a) (+ a b))) (PI)) (* angle (* (- b a) (+ a b))) (* (- b a) (+ a b)) (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (sin (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (* 1/180 angle) (PI)))) (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (* 1/180 angle) (PI))) (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2))) (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)) (* 1/180 (PI)) (fabs angle) (* (PI) 1/2) 1/2) |
| 7.0ms | angle | @ | inf | ((* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (- b a) b a (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) 1/90 (* (* angle (* (- b a) (+ a b))) (PI)) (* angle (* (- b a) (+ a b))) (* (- b a) (+ a b)) (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (sin (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (* 1/180 angle) (PI)))) (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (* 1/180 angle) (PI))) (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2))) (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)) (* 1/180 (PI)) (fabs angle) (* (PI) 1/2) 1/2) |
| 5.0ms | b | @ | -inf | ((* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (- b a) b a (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (PI) angle 1/180 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) 1/90 (* (* angle (* (- b a) (+ a b))) (PI)) (* angle (* (- b a) (+ a b))) (* (- b a) (+ a b)) (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (sin (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (* 1/180 angle) (PI)))) (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (* 1/180 angle) (PI))) (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2))) (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)) (* 1/180 (PI)) (fabs angle) (* (PI) 1/2) 1/2) |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 57 | 364 |
| 0 | 95 | 363 |
| 1 | 335 | 314 |
| 2 | 2050 | 314 |
| 0 | 8443 | 314 |
| 1 | 29804 | 314 |
| 1× | saturated |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(-.f64 b a) |
b |
a |
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+.f64 a b) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)) |
(*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(fabs.f64 angle) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
| Outputs |
|---|
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b))) |
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))) |
(neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(fma.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) b))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (+.f64 a b)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64))) |
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)))) |
(neg.f64 (*.f64 (-.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)))) |
(neg.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (-.f64 a b))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (neg.f64 a))) |
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(fma.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (neg.f64 a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (neg.f64 a))) |
(+.f64 (*.f64 b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(neg.f64 (-.f64 a b)) |
(-.f64 b (neg.f64 (neg.f64 a))) |
(-.f64 b a) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
b |
a |
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal 2 binary64) (+.f64 a b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (+.f64 a b)) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b))) |
(*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) a)) |
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(PI.f64) |
angle |
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#s(literal 2 binary64) |
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(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
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(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) angle) |
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(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal -360 binary64)) |
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(/.f64 (*.f64 #s(literal -2 binary64) (neg.f64 angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) angle) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64)) |
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
#s(literal 180 binary64) |
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(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) #s(literal 1/90 binary64))) |
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b))) #s(literal 1/90 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a))))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
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(*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (PI.f64)) |
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(*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 angle (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))) |
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(log.f64 (pow.f64 (exp.f64 (*.f64 angle (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64)))) angle)) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (-.f64 b a))) (+.f64 a b)))) |
(*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) angle) |
(*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 (+.f64 a b) (*.f64 angle (-.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) angle)) |
(neg.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) angle)) |
(neg.f64 (*.f64 angle (*.f64 (+.f64 a b) (-.f64 a b)))) |
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(fma.f64 (*.f64 angle (-.f64 b a)) b (*.f64 (*.f64 angle (-.f64 b a)) a)) |
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(fma.f64 (*.f64 b b) angle (*.f64 (*.f64 (neg.f64 a) a) angle)) |
(fma.f64 angle (*.f64 (-.f64 b a) a) (*.f64 angle (*.f64 (-.f64 b a) b))) |
(fma.f64 angle (*.f64 b b) (*.f64 angle (*.f64 (neg.f64 a) a))) |
(fma.f64 a (*.f64 angle (-.f64 b a)) (*.f64 b (*.f64 angle (-.f64 b a)))) |
(fma.f64 b (*.f64 angle (-.f64 b a)) (*.f64 a (*.f64 angle (-.f64 b a)))) |
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(+.f64 (*.f64 (*.f64 angle (-.f64 b a)) b) (*.f64 (*.f64 angle (-.f64 b a)) a)) |
(+.f64 (*.f64 angle (*.f64 (-.f64 b a) a)) (*.f64 angle (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 angle (*.f64 b b)) (*.f64 angle (*.f64 (neg.f64 a) a))) |
(+.f64 (*.f64 a (*.f64 angle (-.f64 b a))) (*.f64 b (*.f64 angle (-.f64 b a)))) |
(+.f64 (*.f64 b (*.f64 angle (-.f64 b a))) (*.f64 a (*.f64 angle (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) angle) (*.f64 (*.f64 (-.f64 b a) b) angle)) |
(+.f64 (*.f64 (*.f64 b b) angle) (*.f64 (*.f64 (neg.f64 a) a) angle)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(neg.f64 (*.f64 (-.f64 a b) (+.f64 a b))) |
(neg.f64 (*.f64 (+.f64 a b) (-.f64 a b))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 (+.f64 a b) b (*.f64 (+.f64 a b) (neg.f64 a))) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 a (-.f64 b a) (*.f64 (-.f64 b a) b)) |
(fma.f64 b (+.f64 a b) (*.f64 (neg.f64 a) (+.f64 a b))) |
(fma.f64 b (-.f64 b a) (*.f64 (-.f64 b a) a)) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 a b) b)) |
(-.f64 (*.f64 (-.f64 b a) a) (*.f64 (neg.f64 b) (-.f64 b a))) |
(-.f64 (*.f64 (-.f64 b a) a) (neg.f64 (*.f64 (-.f64 b a) b))) |
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (neg.f64 a) a))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 (+.f64 a b) b) (*.f64 (+.f64 a b) (neg.f64 a))) |
(+.f64 (*.f64 b (+.f64 a b)) (*.f64 (neg.f64 a) (+.f64 a b))) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 (neg.f64 a) a) (*.f64 b b)) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
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(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b))) |
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(neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 a b)))) |
(fma.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) b))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (neg.f64 a) a))) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
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(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) |
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(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) |
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (fabs.f64 angle))) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(+.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(fabs.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(pow.f64 (*.f64 angle angle) #s(literal 1/2 binary64)) |
(sqrt.f64 (*.f64 angle angle)) |
(fabs.f64 (neg.f64 (neg.f64 (neg.f64 angle)))) |
(fabs.f64 (neg.f64 (fabs.f64 angle))) |
(fabs.f64 (neg.f64 (neg.f64 angle))) |
(fabs.f64 (neg.f64 angle)) |
(fabs.f64 (fabs.f64 angle)) |
(fabs.f64 angle) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
(/.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 2 binary64)) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(sqrt.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) |
(fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(log.f64 (sqrt.f64 (exp.f64 (PI.f64)))) |
#s(literal 1/2 binary64) |
Compiled 14 863 to 4 383 computations (70.5% saved)
79 alts after pruning (79 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 015 | 58 | 1 073 |
| Fresh | 32 | 21 | 53 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 052 | 79 | 1 131 |
| Status | Accuracy | Program |
|---|---|---|
| 64.2% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 68.0% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 34.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 34.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (fma.f64 (PI.f64) (neg.f64 angle) (*.f64 angle (PI.f64))) #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 52.1% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 54.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (fma.f64 (PI.f64) (neg.f64 angle) (*.f64 angle (PI.f64))) #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 53.2% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (fma.f64 (PI.f64) (neg.f64 angle) (*.f64 angle (PI.f64))) #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 25.6% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 8 binary64)) #s(literal 8 binary64))) | |
| 54.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) #s(literal 8 binary64)) #s(literal 8 binary64))) | |
| 54.5% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (fma.f64 (PI.f64) (neg.f64 angle) (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 8 binary64)) #s(literal 8 binary64))) | |
| 25.6% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (*.f64 #s(literal 8 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 8 binary64))) | |
| 53.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 53.6% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 32400 binary64)))) | |
| 54.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 8 binary64)) #s(literal 720 binary64)))) | |
| 54.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 180 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 52.2% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 54.5% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64))))) | |
| ▶ | 50.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) |
| 51.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) | |
| 54.7% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) | |
| 50.1% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) | |
| 65.2% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.9% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 65.6% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 65.9% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 66.1% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.9% | (*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 39.1% | (*.f64 (*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.0% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 54.2% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 55.0% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 56.2% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle)))) | |
| 52.8% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 52.8% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 54.4% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| ▶ | 33.9% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
| 36.8% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| ▶ | 68.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
| 37.7% | (*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 49.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) | |
| 52.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) | |
| 52.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 52.2% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 56.1% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) | |
| 64.2% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) | |
| 38.1% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 33.0% | (*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 36.4% | (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 43.3% | (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.3% | (*.f64 #s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 30.8% | #s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) | |
| 30.8% | #s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| 35.9% | #s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) | |
| 33.8% | #s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) | |
| 63.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) | |
| 63.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64))) | |
| 52.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) | |
| 52.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 52.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) | |
| 52.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))) | |
| 52.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) a) angle (*.f64 (*.f64 (-.f64 b a) b) angle)) (PI.f64)))) | |
| 52.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle))) | |
| 63.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)))) | |
| 52.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64)))) | |
| 51.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) | |
| 53.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) | |
| 63.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64))))) | |
| 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64)))) | |
| ▶ | 36.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
| 35.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64)))) | |
| ▶ | 30.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))))) |
| 35.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) | |
| 35.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
Compiled 4 234 to 3 724 computations (12% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1350 | 10122 |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(+.f64 a b) |
a |
b |
#s(literal 2 binary64) |
(*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(-.f64 b a) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal -1/180 binary64) |
(*.f64 angle (PI.f64)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)) |
(*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) |
(*.f64 #s(approx (- b a) b) (+.f64 a b)) |
#s(approx (- b a) b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))) |
(*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))) |
(exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) |
(*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (PI.f64) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
#s(literal 2/3 binary64) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(cbrt.f64 (PI.f64)) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) |
(+.f64 b a) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
(*.f64 #s(literal -1 binary64) a) |
#s(literal -1 binary64) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(fabs.f64 angle) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
| Outputs |
|---|
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (fma.f64 #s(literal 2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ a b) b) |
#s(approx (+ a b) (+.f64 a b)) |
#s(approx a a) |
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (fma.f64 #s(literal -1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (- b a) (+.f64 b (*.f64 #s(literal -1 binary64) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (fma.f64 #s(literal 1/90 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 angle (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* angle (* (- b a) (+ a b))) (fma.f64 a (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* angle (* (- b a) (+ a b))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a angle) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 angle (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (* (- b a) (+ a b)) (fma.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b)) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (- b a) (+ a b)) (fma.f64 a (+.f64 b (fma.f64 #s(literal -1 binary64) a (*.f64 #s(literal -1 binary64) b))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (log (exp (* (* (PI) (- b a)) (+ a b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) |
#s(approx (log (exp (* (* (PI) (- b a)) (+ a b)))) (fma.f64 a (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (log (exp (* (* (PI) (- b a)) (+ a b)))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (PI.f64)) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (exp (* (* (PI) (- b a)) (+ a b))) (exp.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (exp (* (* (PI) (- b a)) (+ a b))) (+.f64 (exp.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (*.f64 (PI.f64) (*.f64 (exp.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
#s(approx (exp (* (* (PI) (- b a)) (+ a b))) (+.f64 (exp.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 a (*.f64 (exp.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) #s(literal 2 binary64)))))) (*.f64 (PI.f64) (*.f64 (exp.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (exp (* (* (PI) (- b a)) (+ a b))) (+.f64 (exp.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (*.f64 a (fma.f64 a (fma.f64 a (*.f64 (exp.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 1/6 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) #s(literal 3 binary64)))))) (*.f64 (exp.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) #s(literal 2 binary64))))))) (*.f64 (PI.f64) (*.f64 (exp.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (* (PI) (- b a)) (*.f64 b (PI.f64))) |
#s(approx (* (PI) (- b a)) (fma.f64 #s(literal -1 binary64) (*.f64 a (PI.f64)) (*.f64 b (PI.f64)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (fma.f64 a (fma.f64 #s(literal -1 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 #s(literal 2 binary64) (*.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) b))) (*.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 #s(literal 2 binary64) (pow.f64 b #s(literal 2 binary64)) (*.f64 a (fma.f64 #s(literal -2 binary64) a (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))))) |
#s(approx (* -1 a) (*.f64 #s(literal -1 binary64) a)) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (*.f64 #s(literal 2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (*.f64 a (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 a (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a)))) |
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 a (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) a)))) |
#s(approx (- b a) (*.f64 a (-.f64 (/.f64 b a) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (fma.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (+.f64 (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (+.f64 (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1 binary64) (/.f64 b a) (+.f64 (/.f64 b a) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 1 binary64)))) |
#s(approx (log (exp (* (* (PI) (- b a)) (+ a b)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) |
#s(approx (log (exp (* (* (PI) (- b a)) (+ a b)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (log (exp (* (* (PI) (- b a)) (+ a b)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (+.f64 (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (exp (* (* (PI) (- b a)) (+ a b))) (exp.f64 (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* (PI) (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a (PI.f64)))) |
#s(approx (* (PI) (- b a)) (*.f64 a (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 b (PI.f64)) a)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 a (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 a (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 b a)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) a)))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 b a)))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))) a) (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 angle (pow.f64 b #s(literal 2 binary64))) a) (*.f64 angle (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 1 binary64)))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (+.f64 b (fma.f64 #s(literal -1 binary64) b (*.f64 #s(literal -1 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a)))) a)) #s(literal 1 binary64)))) |
#s(approx (log (exp (* (* (PI) (- b a)) (+ a b)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (log (exp (* (* (PI) (- b a)) (+ a b)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) a) (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (exp (* (* (PI) (- b a)) (+ a b))) (exp.f64 (*.f64 (PI.f64) (*.f64 (+.f64 b (*.f64 #s(literal -1 binary64) a)) (-.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (PI) (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 a (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 b (PI.f64)) a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b)))))) a))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))) a))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b (*.f64 #s(literal -1 binary64) b))))) a))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -2 binary64) (/.f64 (+.f64 b (*.f64 #s(literal -1 binary64) b)) a)) #s(literal 2 binary64)))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 b #s(literal 2 binary64)) a) (*.f64 #s(literal 2 binary64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (- b a) (-.f64 b a)) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 b (PI.f64))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 angle (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (*.f64 b (fma.f64 angle (*.f64 b (PI.f64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* angle (* (- b a) (+ a b))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 angle (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* angle (* (- b a) (+ a b))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (*.f64 b (fma.f64 angle b (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (- b a) (+ a b)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a))))) |
#s(approx (* (- b a) (+ a b)) (fma.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (+.f64 a (+.f64 b (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (log (exp (* (* (PI) (- b a)) (+ a b)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (log (exp (* (* (PI) (- b a)) (+ a b)))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (*.f64 b (fma.f64 b (PI.f64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (exp (* (* (PI) (- b a)) (+ a b))) (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (exp (* (* (PI) (- b a)) (+ a b))) (+.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) (*.f64 b (*.f64 (PI.f64) (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (exp (* (* (PI) (- b a)) (+ a b))) (+.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) (*.f64 b (fma.f64 b (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) (+.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64)))))) (*.f64 (PI.f64) (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (exp (* (* (PI) (- b a)) (+ a b))) (+.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) (*.f64 b (fma.f64 b (fma.f64 b (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) (fma.f64 #s(literal 1/6 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) #s(literal 3 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 a (*.f64 #s(literal -1 binary64) a))))) (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) (+.f64 (PI.f64) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) #s(literal 2 binary64))))))) (*.f64 (PI.f64) (*.f64 (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (fma.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 b (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (fma.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (fma.f64 #s(literal 2 binary64) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 b (+.f64 a (*.f64 #s(literal -1 binary64) a)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (fma.f64 #s(literal -2 binary64) (pow.f64 a #s(literal 2 binary64)) (*.f64 b (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal 2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (*.f64 b (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 b (+.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))) |
#s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b)))) |
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 b (+.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (- b a) (*.f64 b (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 angle (PI.f64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (/.f64 a b))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1 binary64) (/.f64 a b) (fma.f64 #s(literal -1 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 a b)))))) |
#s(approx (log (exp (* (* (PI) (- b a)) (+ a b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (log (exp (* (* (PI) (- b a)) (+ a b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (PI) (- b a)) (*.f64 b (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (PI.f64)) b))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 b #s(literal 2 binary64))) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) b)))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 b #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (/.f64 (+.f64 a (*.f64 #s(literal -1 binary64) a)) b)))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b)))))) |
#s(approx (+ a b) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 a b)) #s(literal 1 binary64))))) |
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) b))))) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) (*.f64 b (-.f64 (/.f64 a b) #s(literal 1 binary64))))) |
#s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b))) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64))) b)) b) (*.f64 angle (PI.f64))))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 angle (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 angle (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) angle) b)) b))))) |
#s(approx (* (- b a) (+ a b)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (/.f64 (pow.f64 a #s(literal 2 binary64)) b)) b))))) |
#s(approx (log (exp (* (* (PI) (- b a)) (+ a b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (PI.f64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64)) b)) b))))) |
#s(approx (exp (* (* (PI) (- b a)) (+ a b))) (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a (*.f64 #s(literal -1 binary64) b)) (-.f64 a (*.f64 #s(literal -1 binary64) b))))))) |
#s(approx (* (PI) (- b a)) (*.f64 #s(literal -1 binary64) (*.f64 b (fma.f64 #s(literal -1 binary64) (PI.f64) (/.f64 (*.f64 a (PI.f64)) b))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) b)) b))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) b))) b) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 2 binary64) (*.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (+.f64 a (*.f64 #s(literal -1 binary64) a)) (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 a #s(literal 2 binary64)) b))) b))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b))))))))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (+.f64 a b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (+.f64 a b)))))))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (-.f64 (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 b a))))) a)) |
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (-.f64 (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (-.f64 b a))))))) a)) |
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (-.f64 (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (-.f64 b a))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (-.f64 b a)))))))) a)) |
#s(approx (cos (* -1/180 (* angle (PI)))) #s(literal 1 binary64)) |
#s(approx (cos (* -1/180 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* -1/180 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* -1/180 (* angle (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* -1/180 (* angle (PI))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/11664000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/1469328076800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal -1/4407984230400000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 #s(literal 1/4534963200000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (*.f64 #s(literal 1/2267481600000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))))))))))) |
#s(approx (* (* angle (* (- b a) (+ a b))) (PI)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
#s(approx (* angle (* (- b a) (+ a b))) (*.f64 angle (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) |
#s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (cbrt (PI)) (* 1/180 angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (PI.f64))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))))))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))))))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (fabs angle) (fabs.f64 angle)) |
#s(approx (* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)))) |
#s(approx (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b))) |
#s(approx (sin (* (* 1/180 angle) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a))) |
#s(approx (cos (* -1/180 (* angle (PI)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
#s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
#s(approx (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 23.0ms | angle | @ | 0 | ((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b 2 (* (- b a) (cos (* -1/180 (* angle (PI))))) (- b a) (cos (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) 1/90 (* (* angle (* (- b a) (+ a b))) (PI)) (* angle (* (- b a) (+ a b))) (* (- b a) (+ a b)) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (log (exp (* (* (PI) (- b a)) (+ a b)))))) (* angle (log (exp (* (* (PI) (- b a)) (+ a b))))) (log (exp (* (* (PI) (- b a)) (+ a b)))) (exp (* (* (PI) (- b a)) (+ a b))) (* (* (PI) (- b a)) (+ a b)) (* (PI) (- b a)) (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))) (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))) (pow (PI) 2/3) 2/3 (* (cbrt (PI)) (* 1/180 angle)) (cbrt (PI)) (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (- b a) (* -1 a) -1 (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2))) (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)) (* 1/180 (PI)) (fabs angle) (* (PI) 1/2) 1/2) |
| 9.0ms | angle | @ | -inf | ((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b 2 (* (- b a) (cos (* -1/180 (* angle (PI))))) (- b a) (cos (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) 1/90 (* (* angle (* (- b a) (+ a b))) (PI)) (* angle (* (- b a) (+ a b))) (* (- b a) (+ a b)) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (log (exp (* (* (PI) (- b a)) (+ a b)))))) (* angle (log (exp (* (* (PI) (- b a)) (+ a b))))) (log (exp (* (* (PI) (- b a)) (+ a b)))) (exp (* (* (PI) (- b a)) (+ a b))) (* (* (PI) (- b a)) (+ a b)) (* (PI) (- b a)) (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))) (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))) (pow (PI) 2/3) 2/3 (* (cbrt (PI)) (* 1/180 angle)) (cbrt (PI)) (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (- b a) (* -1 a) -1 (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2))) (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)) (* 1/180 (PI)) (fabs angle) (* (PI) 1/2) 1/2) |
| 7.0ms | angle | @ | inf | ((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b 2 (* (- b a) (cos (* -1/180 (* angle (PI))))) (- b a) (cos (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) 1/90 (* (* angle (* (- b a) (+ a b))) (PI)) (* angle (* (- b a) (+ a b))) (* (- b a) (+ a b)) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (log (exp (* (* (PI) (- b a)) (+ a b)))))) (* angle (log (exp (* (* (PI) (- b a)) (+ a b))))) (log (exp (* (* (PI) (- b a)) (+ a b)))) (exp (* (* (PI) (- b a)) (+ a b))) (* (* (PI) (- b a)) (+ a b)) (* (PI) (- b a)) (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))) (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))) (pow (PI) 2/3) 2/3 (* (cbrt (PI)) (* 1/180 angle)) (cbrt (PI)) (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (- b a) (* -1 a) -1 (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2))) (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)) (* 1/180 (PI)) (fabs angle) (* (PI) 1/2) 1/2) |
| 7.0ms | a | @ | 0 | ((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b 2 (* (- b a) (cos (* -1/180 (* angle (PI))))) (- b a) (cos (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) 1/90 (* (* angle (* (- b a) (+ a b))) (PI)) (* angle (* (- b a) (+ a b))) (* (- b a) (+ a b)) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (log (exp (* (* (PI) (- b a)) (+ a b)))))) (* angle (log (exp (* (* (PI) (- b a)) (+ a b))))) (log (exp (* (* (PI) (- b a)) (+ a b)))) (exp (* (* (PI) (- b a)) (+ a b))) (* (* (PI) (- b a)) (+ a b)) (* (PI) (- b a)) (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))) (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))) (pow (PI) 2/3) 2/3 (* (cbrt (PI)) (* 1/180 angle)) (cbrt (PI)) (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (- b a) (* -1 a) -1 (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2))) (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)) (* 1/180 (PI)) (fabs angle) (* (PI) 1/2) 1/2) |
| 6.0ms | b | @ | 0 | ((* (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (- b a) (cos (* -1/180 (* angle (PI)))))) (* (* (sin (* (* 1/180 angle) (PI))) (+ a b)) 2) (* (sin (* (* 1/180 angle) (PI))) (+ a b)) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) 1/180 angle (PI) (+ a b) a b 2 (* (- b a) (cos (* -1/180 (* angle (PI))))) (- b a) (cos (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (* angle (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) 1/90 (* (* angle (* (- b a) (+ a b))) (PI)) (* angle (* (- b a) (+ a b))) (* (- b a) (+ a b)) (- b a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* 1/90 (* angle (log (exp (* (* (PI) (- b a)) (+ a b)))))) (* angle (log (exp (* (* (PI) (- b a)) (+ a b))))) (log (exp (* (* (PI) (- b a)) (+ a b)))) (exp (* (* (PI) (- b a)) (+ a b))) (* (* (PI) (- b a)) (+ a b)) (* (PI) (- b a)) (* (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))))) (* (- b a) (+ a b)) (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle)))) (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))) (pow (PI) 2/3) 2/3 (* (cbrt (PI)) (* 1/180 angle)) (cbrt (PI)) (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (- b a) (* -1 a) -1 (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2))) (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)) (* 1/180 (PI)) (fabs angle) (* (PI) 1/2) 1/2) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 72 | 498 |
| 0 | 119 | 475 |
| 1 | 387 | 443 |
| 2 | 2579 | 435 |
| 0 | 8922 | 435 |
| 1 | 27790 | 435 |
| 1× | saturated |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(+.f64 a b) |
a |
b |
#s(literal 2 binary64) |
(*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(-.f64 b a) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal -1/180 binary64) |
(*.f64 angle (PI.f64)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)) |
(*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) |
(*.f64 #s(approx (- b a) b) (+.f64 a b)) |
#s(approx (- b a) b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))) |
(*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))) |
(exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) |
(*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (PI.f64) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
#s(literal 2/3 binary64) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(cbrt.f64 (PI.f64)) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) |
(+.f64 b a) |
#s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) |
(*.f64 #s(literal -1 binary64) a) |
#s(literal -1 binary64) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(fabs.f64 angle) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (-.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (+.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) #s(literal 1 binary64))) |
(fma.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a))) |
(+.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) #s(literal 1 binary64))) |
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(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) |
(*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
(fma.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
(fma.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) b)) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
(neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle #s(literal 1/180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) (PI.f64)) |
(*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
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(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)))) |
(log.f64 (pow.f64 (exp.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal -1/180 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
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(/.f64 (*.f64 #s(literal -2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) (neg.f64 (neg.f64 angle))) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) (neg.f64 angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) angle) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1 binary64))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 angle))) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (*.f64 angle #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(neg.f64 (-.f64 (neg.f64 a) b)) |
(neg.f64 (-.f64 (neg.f64 b) a)) |
(-.f64 b (neg.f64 a)) |
(-.f64 a (neg.f64 b)) |
(+.f64 b (*.f64 #s(literal 1 binary64) a)) |
(+.f64 b (*.f64 (neg.f64 a) #s(literal -1 binary64))) |
(+.f64 b (neg.f64 (neg.f64 a))) |
(+.f64 b a) |
(+.f64 a (neg.f64 (neg.f64 b))) |
(+.f64 a b) |
a |
b |
#s(literal 2 binary64) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) |
(*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(neg.f64 (*.f64 (-.f64 a b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 a b))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 a))) |
(fma.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 a))) |
(+.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(neg.f64 (-.f64 a b)) |
(fma.f64 #s(literal -1 binary64) a b) |
(fma.f64 a #s(literal -1 binary64) b) |
(-.f64 b (*.f64 #s(literal 1 binary64) a)) |
(-.f64 b (*.f64 (neg.f64 a) #s(literal -1 binary64))) |
(-.f64 b (neg.f64 (neg.f64 a))) |
(-.f64 b a) |
(+.f64 (neg.f64 a) b) |
(+.f64 b (neg.f64 a)) |
(neg.f64 (sin.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
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(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
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(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (fabs.f64 angle))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
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(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
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(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) |
(*.f64 (neg.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64)) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (neg.f64 (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (PI.f64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (neg.f64 (*.f64 angle #s(literal 1/180 binary64))))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (neg.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) |
(log.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
#s(literal -1/180 binary64) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(log.f64 (exp.f64 (*.f64 (PI.f64) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a))) |
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a))) |
(*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a))) #s(literal 1/90 binary64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b))))) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) |
(*.f64 (*.f64 #s(approx (- b a) b) angle) (*.f64 (+.f64 b a) (PI.f64))) |
(*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)))) |
(*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (PI.f64)) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 b a)) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))) |
(*.f64 (PI.f64) (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b))) |
(*.f64 angle (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(approx (- b a) b) (+.f64 b a)))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64)))) angle)) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)))) |
(*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) |
(*.f64 (*.f64 #s(approx (- b a) b) angle) (+.f64 b a)) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 b a)) angle) |
(*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) angle)) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) b) angle)) |
(*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 b a))) |
(fma.f64 (*.f64 #s(approx (- b a) b) angle) b (*.f64 (*.f64 #s(approx (- b a) b) angle) a)) |
(fma.f64 (*.f64 #s(approx (- b a) b) angle) a (*.f64 (*.f64 #s(approx (- b a) b) angle) b)) |
(fma.f64 (*.f64 #s(approx (- b a) b) a) angle (*.f64 (*.f64 #s(approx (- b a) b) b) angle)) |
(fma.f64 b (*.f64 #s(approx (- b a) b) angle) (*.f64 a (*.f64 #s(approx (- b a) b) angle))) |
(fma.f64 a (*.f64 #s(approx (- b a) b) angle) (*.f64 b (*.f64 #s(approx (- b a) b) angle))) |
(fma.f64 angle (*.f64 #s(approx (- b a) b) a) (*.f64 angle (*.f64 #s(approx (- b a) b) b))) |
(+.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) b) (*.f64 (*.f64 #s(approx (- b a) b) angle) a)) |
(+.f64 (*.f64 (*.f64 #s(approx (- b a) b) angle) a) (*.f64 (*.f64 #s(approx (- b a) b) angle) b)) |
(+.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) a)) (*.f64 angle (*.f64 #s(approx (- b a) b) b))) |
(+.f64 (*.f64 b (*.f64 #s(approx (- b a) b) angle)) (*.f64 a (*.f64 #s(approx (- b a) b) angle))) |
(+.f64 (*.f64 a (*.f64 #s(approx (- b a) b) angle)) (*.f64 b (*.f64 #s(approx (- b a) b) angle))) |
(+.f64 (*.f64 (*.f64 #s(approx (- b a) b) a) angle) (*.f64 (*.f64 #s(approx (- b a) b) b) angle)) |
(*.f64 #s(approx (- b a) b) (+.f64 b a)) |
(*.f64 (+.f64 b a) #s(approx (- b a) b)) |
(fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a)) |
(fma.f64 #s(approx (- b a) b) a (*.f64 #s(approx (- b a) b) b)) |
(fma.f64 b #s(approx (- b a) b) (*.f64 #s(approx (- b a) b) a)) |
(fma.f64 a #s(approx (- b a) b) (*.f64 #s(approx (- b a) b) b)) |
(-.f64 (*.f64 #s(approx (- b a) b) a) (*.f64 (neg.f64 #s(approx (- b a) b)) b)) |
(-.f64 (*.f64 #s(approx (- b a) b) a) (*.f64 (neg.f64 b) #s(approx (- b a) b))) |
(-.f64 (*.f64 #s(approx (- b a) b) a) (neg.f64 (*.f64 #s(approx (- b a) b) b))) |
(+.f64 (*.f64 #s(approx (- b a) b) b) (*.f64 #s(approx (- b a) b) a)) |
(+.f64 (*.f64 #s(approx (- b a) b) a) (*.f64 #s(approx (- b a) b) b)) |
#s(approx (- b a) b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (PI.f64))) (+.f64 b a)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (+.f64 b a)) (*.f64 (-.f64 b a) (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))) (+.f64 b a)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))) (+.f64 b a))) |
(*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)) #s(literal 1/90 binary64))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (-.f64 b a) a) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (-.f64 b a) b) (PI.f64)))) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (-.f64 b a) a) (PI.f64))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (-.f64 b a) b) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (-.f64 b a) (PI.f64))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (+.f64 b a)))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))))) |
(*.f64 (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))) (+.f64 b a)) |
(*.f64 (*.f64 angle (+.f64 b a)) (*.f64 (-.f64 b a) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)) angle) |
(*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) angle)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle)) |
(*.f64 (PI.f64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) angle)) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) a) (PI.f64)) angle (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (PI.f64)) angle)) |
(fma.f64 angle (*.f64 (*.f64 (-.f64 b a) a) (PI.f64)) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) b) (PI.f64)))) |
(+.f64 (*.f64 angle (*.f64 (*.f64 (-.f64 b a) a) (PI.f64))) (*.f64 angle (*.f64 (*.f64 (-.f64 b a) b) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) a) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 (-.f64 b a) b) (PI.f64)) angle)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (-.f64 b a) (PI.f64))) (*.f64 angle (+.f64 b a)))) |
(log.f64 (exp.f64 (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (PI.f64))) (+.f64 b a)))) |
(*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (PI.f64)) (-.f64 b a)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(*.f64 (*.f64 (-.f64 b a) (PI.f64)) (+.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (PI.f64)) |
(*.f64 (-.f64 b a) (*.f64 (PI.f64) (+.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 (-.f64 b a) (+.f64 b a))) |
(fma.f64 (*.f64 a (PI.f64)) (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) b) (PI.f64))) |
(fma.f64 (*.f64 b (PI.f64)) (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) a) (PI.f64))) |
(fma.f64 (*.f64 (-.f64 b a) a) (PI.f64) (*.f64 (*.f64 (-.f64 b a) b) (PI.f64))) |
(fma.f64 (*.f64 (-.f64 b a) b) (PI.f64) (*.f64 (*.f64 (-.f64 b a) a) (PI.f64))) |
(fma.f64 (*.f64 (-.f64 b a) (PI.f64)) b (*.f64 (*.f64 (-.f64 b a) a) (PI.f64))) |
(fma.f64 (*.f64 (-.f64 b a) (PI.f64)) a (*.f64 (*.f64 (-.f64 b a) b) (PI.f64))) |
(fma.f64 (-.f64 b a) (*.f64 (PI.f64) a) (*.f64 (*.f64 (-.f64 b a) b) (PI.f64))) |
(fma.f64 (-.f64 b a) (*.f64 (PI.f64) b) (*.f64 (*.f64 (-.f64 b a) a) (PI.f64))) |
(fma.f64 b (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) a) (PI.f64))) |
(fma.f64 a (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) b) (PI.f64))) |
(fma.f64 (PI.f64) (*.f64 (-.f64 b a) a) (*.f64 (*.f64 (-.f64 b a) b) (PI.f64))) |
(fma.f64 (PI.f64) (*.f64 (-.f64 b a) b) (*.f64 (*.f64 (-.f64 b a) a) (PI.f64))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) a) (PI.f64)) (*.f64 (neg.f64 (*.f64 (-.f64 b a) (PI.f64))) b)) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) a) (PI.f64)) (*.f64 (neg.f64 b) (*.f64 (-.f64 b a) (PI.f64)))) |
(-.f64 (*.f64 (*.f64 (-.f64 b a) a) (PI.f64)) (neg.f64 (*.f64 (*.f64 (-.f64 b a) b) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) a) (PI.f64))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (PI.f64)) (*.f64 (*.f64 (-.f64 b a) b) (PI.f64))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) b) (PI.f64))) (exp.f64 (*.f64 (*.f64 (-.f64 b a) a) (PI.f64)))) |
(*.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) a) (PI.f64))) (exp.f64 (*.f64 (*.f64 (-.f64 b a) b) (PI.f64)))) |
(pow.f64 (exp.f64 (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a)) |
(pow.f64 (exp.f64 (*.f64 (+.f64 b a) (PI.f64))) (-.f64 b a)) |
(pow.f64 (exp.f64 (*.f64 (-.f64 b a) (+.f64 b a))) (PI.f64)) |
(pow.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)) #s(literal 2 binary64))) #s(literal 1/2 binary64)) |
(pow.f64 (exp.f64 (-.f64 b a)) (*.f64 (PI.f64) (+.f64 b a))) |
(pow.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
(pow.f64 (exp.f64 (+.f64 b a)) (*.f64 (-.f64 b a) (PI.f64))) |
(pow.f64 (exp.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a))) |
(pow.f64 (exp.f64 (*.f64 (-.f64 b a) (PI.f64))) (+.f64 b a)) |
(/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (sinh.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (cosh.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))))) #s(literal 4 binary64)) |
(/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cosh.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (sinh.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))))) #s(literal 4 binary64)) |
(/.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) a) (PI.f64))) (exp.f64 (*.f64 (neg.f64 (*.f64 (-.f64 b a) (PI.f64))) b))) |
(/.f64 (exp.f64 (*.f64 (*.f64 (-.f64 b a) a) (PI.f64))) (exp.f64 (*.f64 (neg.f64 b) (*.f64 (-.f64 b a) (PI.f64))))) |
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(sqrt.f64 (exp.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)) #s(literal 2 binary64)))) |
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(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 1/9 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/3 binary64)) |
(cbrt.f64 (PI.f64)) |
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(fabs.f64 (neg.f64 (cbrt.f64 (PI.f64)))) |
(fabs.f64 (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) |
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(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))) |
(fma.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64))) (*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (*.f64 #s(approx (- b a) (neg.f64 a)) #s(literal 2 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) #s(literal 2 binary64)) (+.f64 b a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) |
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) #s(literal 2 binary64)) |
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) #s(literal 2 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)))) |
(fma.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) #s(literal 1 binary64))) |
(fma.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a))) |
(fma.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)) (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a))) |
(+.f64 (*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)))) |
(+.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a))) |
(*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) |
(*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) |
(fma.f64 #s(approx (- b a) (neg.f64 a)) b (*.f64 #s(approx (- b a) (neg.f64 a)) a)) |
(fma.f64 #s(approx (- b a) (neg.f64 a)) a (*.f64 #s(approx (- b a) (neg.f64 a)) b)) |
(fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a #s(approx (- b a) (neg.f64 a)))) |
(fma.f64 a #s(approx (- b a) (neg.f64 a)) (*.f64 b #s(approx (- b a) (neg.f64 a)))) |
(+.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) b) (*.f64 #s(approx (- b a) (neg.f64 a)) a)) |
(+.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) a) (*.f64 #s(approx (- b a) (neg.f64 a)) b)) |
(+.f64 (*.f64 b #s(approx (- b a) (neg.f64 a))) (*.f64 a #s(approx (- b a) (neg.f64 a)))) |
(+.f64 (*.f64 a #s(approx (- b a) (neg.f64 a))) (*.f64 b #s(approx (- b a) (neg.f64 a)))) |
(neg.f64 (-.f64 (neg.f64 a) b)) |
(neg.f64 (-.f64 (neg.f64 b) a)) |
(-.f64 b (neg.f64 a)) |
(-.f64 a (neg.f64 b)) |
(+.f64 b (*.f64 #s(literal 1 binary64) a)) |
(+.f64 b (*.f64 (neg.f64 a) #s(literal -1 binary64))) |
(+.f64 b (neg.f64 (neg.f64 a))) |
(+.f64 b a) |
(+.f64 a (neg.f64 (neg.f64 b))) |
(+.f64 a b) |
#s(approx (- b a) (neg.f64 a)) |
(*.f64 #s(literal -1 binary64) a) |
(*.f64 a #s(literal -1 binary64)) |
(neg.f64 a) |
#s(literal -1 binary64) |
(neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle #s(literal 1/180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) (PI.f64)) |
(*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (neg.f64 (PI.f64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) angle)))) |
(log.f64 (pow.f64 (exp.f64 (neg.f64 (PI.f64))) (*.f64 #s(literal -1/180 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
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(*.f64 #s(literal 1/180 binary64) angle) |
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(/.f64 (*.f64 #s(literal -2 binary64) (neg.f64 angle)) #s(literal 360 binary64)) |
(/.f64 (*.f64 #s(literal -2 binary64) angle) #s(literal -360 binary64)) |
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(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1 binary64) angle)) #s(literal 360 binary64)) |
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(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64)) |
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(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (neg.f64 angle))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
#s(literal 180 binary64) |
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(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))))) |
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(fabs.f64 angle) |
(*.f64 (fabs.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
(/.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 2 binary64)) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(sqrt.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(fabs.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) |
(fabs.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(log.f64 (sqrt.f64 (exp.f64 (PI.f64)))) |
#s(literal 1/2 binary64) |
Compiled 15 207 to 5 009 computations (67.1% saved)
96 alts after pruning (95 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 012 | 49 | 1 061 |
| Fresh | 28 | 46 | 74 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 044 | 96 | 1 140 |
| Status | Accuracy | Program |
|---|---|---|
| 66.4% | (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a))) | |
| 68.0% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 54.5% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) | |
| 34.7% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (fma.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) #s(literal 4 binary64))) | |
| 54.7% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (fma.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))))) #s(literal 4 binary64))) | |
| 53.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (fma.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) #s(literal 4 binary64))) | |
| 53.2% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (fma.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) #s(literal 4 binary64))) | |
| 34.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 34.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (fma.f64 (PI.f64) (neg.f64 angle) (*.f64 angle (PI.f64))) #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 52.1% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 54.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (fma.f64 (PI.f64) (neg.f64 angle) (*.f64 angle (PI.f64))) #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 53.2% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (fma.f64 (PI.f64) (neg.f64 angle) (*.f64 angle (PI.f64))) #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 54.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) #s(literal 8 binary64)) #s(literal 8 binary64))) | |
| 53.2% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 8 binary64)) #s(literal 8 binary64))) | |
| 51.9% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 8 binary64)) #s(literal 8 binary64))) | |
| 54.5% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (fma.f64 (PI.f64) (neg.f64 angle) (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 8 binary64)) #s(literal 8 binary64))) | |
| 25.5% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (*.f64 #s(literal 8 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 8 binary64))) | |
| 25.6% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (*.f64 #s(literal 8 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 8 binary64))) | |
| 52.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))) | |
| 53.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 53.6% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))) | |
| 54.0% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 8 binary64)) #s(literal 720 binary64)))) | |
| 54.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 180 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 52.4% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) | |
| 52.2% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 55.3% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) | |
| 56.2% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) angle)))))) | |
| 54.8% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) | |
| 54.7% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) | |
| 50.1% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) | |
| 52.7% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) | |
| 65.6% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) | |
| 65.9% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 48.1% | (*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) | |
| 49.9% | (*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 39.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 55.0% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 55.0% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 33.9% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 52.8% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 52.8% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 54.4% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 36.8% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) | |
| 64.5% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 64.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle #s(literal 1/180 binary64))) (cbrt.f64 (PI.f64)))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 66.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) | |
| 66.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) | |
| 68.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) | |
| 66.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) | |
| 65.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) #s(approx (cos (* -1/180 (* angle (PI)))) #s(literal 1 binary64)))) | |
| 45.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) #s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) | |
| 45.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) | |
| 49.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) | |
| 52.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) | |
| 52.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 33.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 52.2% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 56.1% | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) | |
| 64.2% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) | |
| 33.0% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 33.0% | (*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) | |
| 36.4% | (*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 43.3% | (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.5% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.3% | (*.f64 #s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) | |
| 42.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) | |
| 42.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) #s(literal 1/90 binary64))) | |
| 43.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) | |
| 63.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) | |
| 42.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) | |
| 52.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) | |
| 52.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) | |
| 52.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) | |
| 36.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) | |
| 52.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) a) angle (*.f64 (*.f64 (-.f64 b a) b) angle)) (PI.f64)))) | |
| 63.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) angle)))) | |
| 52.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle))) | |
| 43.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) | |
| 63.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)))) | |
| 36.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) | |
| 36.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) | |
| 36.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64)))) | |
| 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64)))) | |
| ✓ | 36.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
| 35.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64)))) | |
| 28.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) | |
| 25.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 #s(approx (exp (* (* (PI) (- b a)) (+ a b))) (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))))) | |
| 35.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) | |
| 22.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(approx (- b a) b) (+.f64 b a)))))) | |
| 27.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)))))) | |
| 35.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) | |
| 33.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
Compiled 5 081 to 3 214 computations (36.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) a) angle (*.f64 (*.f64 (-.f64 b a) b) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(approx (- b a) b) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 #s(approx (exp (* (* (PI) (- b a)) (+ a b))) (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
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(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a))) |
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(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 8 binary64)) #s(literal 720 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 8 binary64)) #s(literal 720 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) #s(approx (cos (* -1/180 (* angle (PI)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 32400 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 180 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) #s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) #s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (fma.f64 (PI.f64) (neg.f64 angle) (*.f64 angle (PI.f64))) #s(literal -180 binary64)))) #s(literal 8 binary64)) #s(literal 8 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* (* (* (* (+ b a) (- b a)) 2) (sin (* (PI) (/ angle 180)))) (sin (+ (* (* 1/180 (PI)) (fabs angle)) (* (PI) 1/2)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (*.f64 (+.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 8 binary64)) #s(literal 8 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (*.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) #s(literal 8 binary64)) #s(literal 8 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (*.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 8 binary64)) #s(literal 8 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (log.f64 (exp.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 5/3 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (*.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 8 binary64)) #s(literal 8 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (*.f64 #s(literal 8 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 8 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (*.f64 #s(literal 8 binary64) (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) #s(literal 8 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle #s(literal 1/180 binary64))) (cbrt.f64 (PI.f64)))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 a #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (fma.f64 (PI.f64) (neg.f64 angle) (*.f64 angle (PI.f64))) #s(literal -180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64))) (sin.f64 (/.f64 (fma.f64 angle (PI.f64) (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 180 binary64)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (fma.f64 (PI.f64) (neg.f64 angle) (*.f64 angle (PI.f64))) #s(literal -180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (fma.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) #s(literal 4 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 angle (PI.f64)) (*.f64 angle (PI.f64))) #s(literal 180 binary64))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (/.f64 (fma.f64 (PI.f64) (neg.f64 angle) (*.f64 angle (PI.f64))) #s(literal -180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (fma.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) #s(literal 4 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (fma.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))))) #s(literal 4 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (/.f64 (fma.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (+.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) #s(literal 4 binary64))) |
(*.f64 #s(approx (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1 binary64) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b))) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) |
10 calls:
| 99.0ms | angle |
| 88.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 88.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 65.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 62.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 70.5% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 68.1% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 68.1% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 68.1% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 68.1% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 68.1% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 68.1% | 1 | a |
| 68.1% | 1 | b |
| 70.5% | 2 | angle |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) a) angle (*.f64 (*.f64 (-.f64 b a) b) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(approx (- b a) b) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 #s(approx (exp (* (* (PI) (- b a)) (+ a b))) (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a))) |
(*.f64 #s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 8 binary64)) #s(literal 720 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 8 binary64)) #s(literal 720 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) #s(approx (cos (* -1/180 (* angle (PI)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 32400 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 180 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) #s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) #s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b b (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 #s(literal -1 binary64) a))) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (* (- b a) (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fabs.f64 angle))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) |
4 calls:
| 53.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 38.0ms | angle |
| 36.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 35.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 68.1% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 68.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 68.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 68.1% | 1 | angle |
Compiled 31 to 31 computations (0% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) a) angle (*.f64 (*.f64 (-.f64 b a) b) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(approx (- b a) b) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 #s(approx (exp (* (* (PI) (- b a)) (+ a b))) (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a))) |
(*.f64 #s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 8 binary64)) #s(literal 720 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 8 binary64)) #s(literal 720 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) #s(approx (cos (* -1/180 (* angle (PI)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 32400 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 180 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) #s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) #s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
10 calls:
| 41.0ms | a |
| 40.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 39.0ms | b |
| 34.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 32.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 68.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 68.0% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 68.0% | 1 | angle |
| 68.0% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 68.0% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 68.0% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 68.0% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 68.0% | 1 | a |
| 68.0% | 1 | b |
| 68.0% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) a) angle (*.f64 (*.f64 (-.f64 b a) b) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(approx (- b a) b) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 #s(approx (exp (* (* (PI) (- b a)) (+ a b))) (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a))) |
(*.f64 #s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 8 binary64)) #s(literal 720 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 8 binary64)) #s(literal 720 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) #s(approx (cos (* -1/180 (* angle (PI)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (* (PI) angle) 1/180))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) (*.f64 a (+.f64 #s(literal 1 binary64) (/.f64 b a))))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (* 2 (sin (* (* 1/180 angle) (PI)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (- b a) (+ a b)) (sin (* 2 (* (* (PI) angle) 1/180)))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) #s(literal 32400 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (+.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #s(literal 180 binary64)) #s(literal 180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) #s(approx (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(approx (+ a b) b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) #s(approx (* (- b a) (cos (* -1/180 (* angle (PI))))) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (* (+ a b) (* (sin (* (* (PI) angle) 1/180)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(approx (+ b a) b) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) #s(approx (+ a b) (*.f64 b (+.f64 #s(literal 1 binary64) (/.f64 a b))))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
10 calls:
| 49.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 47.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 47.0ms | angle |
| 42.0ms | a |
| 33.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 68.5% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 69.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 69.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.4% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 66.4% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.4% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 66.4% | 1 | a |
| 69.1% | 2 | angle |
| 66.4% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 70.0% | 3 | b |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) a) angle (*.f64 (*.f64 (-.f64 b a) b) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(approx (- b a) b) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 #s(approx (exp (* (* (PI) (- b a)) (+ a b))) (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a))) |
(*.f64 #s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 8 binary64)) #s(literal 720 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 8 binary64)) #s(literal 720 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) #s(approx (cos (* -1/180 (* angle (PI)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
| Outputs |
|---|
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (+.f64 a b)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) #s(approx (cos (* -1/180 (* angle (PI)))) #s(literal 1 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)))) |
5 calls:
| 37.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 30.0ms | b |
| 16.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 16.0ms | angle |
| 14.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.6% | 3 | b |
| 66.4% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 66.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 66.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.4% | 1 | angle |
Compiled 32 to 34 computations (-6.3% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) a) angle (*.f64 (*.f64 (-.f64 b a) b) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(approx (- b a) b) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 #s(approx (exp (* (* (PI) (- b a)) (+ a b))) (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a))) |
(*.f64 #s(approx (* (cos (* (* 1/180 angle) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 8 binary64)) #s(literal 720 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 8 binary64)) #s(literal 720 binary64)))) |
| Outputs |
|---|
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64)))) (+.f64 b a))) |
4 calls:
| 27.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 15.0ms | b |
| 15.0ms | a |
| 14.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.4% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 66.4% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 66.4% | 1 | a |
| 66.4% | 1 | b |
Compiled 8 to 16 computations (-100% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) a) angle (*.f64 (*.f64 (-.f64 b a) b) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(approx (- b a) b) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 #s(approx (exp (* (* (PI) (- b a)) (+ a b))) (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64))))) |
10 calls:
| 32.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 28.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 14.0ms | b |
| 14.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 13.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.2% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 69.2% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 69.2% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.2% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.2% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 69.2% | 3 | angle |
| 65.8% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 66.5% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 65.8% | 2 | a |
| 66.6% | 2 | b |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) a) angle (*.f64 (*.f64 (-.f64 b a) b) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(approx (- b a) b) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 #s(approx (exp (* (* (PI) (- b a)) (+ a b))) (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 #s(approx (- b a) b) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))))) |
| Outputs |
|---|
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
3 calls:
| 16.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 13.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 13.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 68.5% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 68.5% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 68.5% | 3 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) a) angle (*.f64 (*.f64 (-.f64 b a) b) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(approx (- b a) b) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 #s(approx (exp (* (* (PI) (- b a)) (+ a b))) (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
| Outputs |
|---|
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 b a)) (+.f64 a b)) |
3 calls:
| 45.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 15.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 12.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 68.5% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 68.5% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 68.5% | 3 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (neg.f64 a) a (*.f64 b b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (pow.f64 b #s(literal 2 binary64)))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 (-.f64 b a) a) angle (*.f64 (*.f64 (-.f64 b a) b) angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle #s(approx (* (PI) (- (pow b 2) (pow a 2))) (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle #s(approx (* (- b a) (+ a b)) (*.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 2 binary64))))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) #s(approx (+ a b) b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (log.f64 (exp.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(approx (- b a) b) (+.f64 b a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (log.f64 #s(approx (exp (* (* (PI) (- b a)) (+ a b))) (exp.f64 (*.f64 #s(literal -1 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (PI.f64))))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 b (*.f64 #s(literal -1 binary64) b)))) a)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* 1/90 (* (* angle (* (- b a) (+ a b))) (PI))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (/.f64 (*.f64 angle (*.f64 (PI.f64) (+.f64 a (*.f64 #s(literal -1 binary64) a)))) b)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 b b (*.f64 (neg.f64 a) a))) (PI.f64)))) |
5 calls:
| 31.0ms | b |
| 28.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 14.0ms | angle |
| 12.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 10.0ms | (pow.f64 b #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 63.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 63.7% | 1 | b |
| 66.3% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 66.3% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.3% | 2 | angle |
Compiled 13 to 23 computations (-76.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) (*.f64 #s(literal -1 binary64) a)) (+.f64 a b))) (PI.f64)))) |
8 calls:
| 30.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 20.0ms | angle |
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 7.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 63.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 63.7% | 1 | a |
| 63.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 63.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 63.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 65.6% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 65.6% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 65.6% | 2 | angle |
Compiled 51 to 54 computations (-5.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* (+ b a) (- b a)) (* 2 (sin (* (* 1/180 angle) (PI))))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(approx (sin (* 2 (* (pow (PI) 2/3) (* (cbrt (PI)) (* 1/180 angle))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 a b)) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
5 calls:
| 36.0ms | a |
| 7.0ms | angle |
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 6.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 63.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 63.7% | 1 | a |
| 63.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 63.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 63.7% | 1 | angle |
Compiled 13 to 23 computations (-76.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (-.f64 b a)) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (+.f64 b a) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (-.f64 b a))) (+.f64 a b)) (PI.f64))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (-.f64 b a)) (*.f64 (+.f64 a b) (PI.f64))))) |
10 calls:
| 26.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 15.0ms | b |
| 6.0ms | a |
| 6.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 6.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 63.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 63.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 63.7% | 1 | angle |
| 63.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 63.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 63.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 63.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 63.7% | 1 | b |
| 63.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 63.7% | 1 | a |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 (-.f64 b a) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
10 calls:
| 7.0ms | b |
| 7.0ms | angle |
| 4.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 55.6% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 55.6% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 55.6% | 2 | angle |
| 55.0% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 58.4% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 58.5% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 58.5% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 56.6% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 55.0% | 2 | a |
| 58.4% | 2 | b |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) #s(literal 1/90 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (fma.f64 #s(approx (- b a) b) b (*.f64 #s(approx (- b a) b) a))) (PI.f64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (+.f64 b a)) #s(approx (- b a) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
10 calls:
| 13.0ms | b |
| 3.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 3.0ms | angle |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 43.2% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 43.2% | 1 | a |
| 43.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 43.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 43.2% | 1 | angle |
| 43.2% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 43.2% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 43.2% | 1 | b |
| 43.2% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 43.2% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 #s(approx (- b a) b) angle)) (+.f64 b a)) (PI.f64))) |
10 calls:
| 25.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | b |
| 2.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 42.1% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 42.1% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 42.1% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 42.1% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 42.1% | 1 | b |
| 42.1% | 1 | a |
| 42.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 42.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 42.1% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 42.1% | 1 | angle |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) #s(literal 1/90 binary64)))) |
10 calls:
| 5.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | b |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | angle |
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 36.6% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 36.6% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 36.6% | 1 | b |
| 36.6% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 36.6% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 36.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 36.6% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 36.6% | 1 | a |
| 36.6% | 1 | angle |
| 36.6% | 1 | (pow.f64 a #s(literal 2 binary64)) |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(approx (- b a) b) (+.f64 b a))))) |
10 calls:
| 4.0ms | angle |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | b |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 36.6% | 1 | b |
| 36.6% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 36.6% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 36.6% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 36.6% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 36.6% | 1 | a |
| 36.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 36.6% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 36.6% | 1 | angle |
| 36.6% | 1 | (pow.f64 a #s(literal 2 binary64)) |
Compiled 55 to 62 computations (-12.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 #s(approx (- b a) b) (*.f64 (+.f64 b a) (PI.f64))) angle))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) (+.f64 a b))) (PI.f64)))) |
10 calls:
| 73.0ms | angle |
| 2.0ms | b |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 36.6% | 1 | b |
| 36.6% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 36.6% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 36.6% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 36.6% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 36.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 36.6% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 36.6% | 1 | a |
| 36.6% | 1 | angle |
| 36.6% | 1 | (pow.f64 a #s(literal 2 binary64)) |
Compiled 55 to 62 computations (-12.7% saved)
Total 0.0b remaining (0%)
Threshold costs 0b (0%)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (*.f64 #s(approx (- b a) b) #s(approx (+ a b) b))) (PI.f64)))) |
10 calls:
| 4.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | b |
| 1.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 35.5% | 1 | b |
| 35.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 35.5% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 35.5% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 35.5% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 35.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 35.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 35.5% | 1 | a |
| 35.5% | 1 | angle |
| 35.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
Compiled 55 to 62 computations (-12.7% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 22.0ms | 1.0937181231100506e+105 | 2.2331641564091436e+107 |
| 17.0ms | 112× | 0 | valid |
Compiled 299 to 284 computations (5% saved)
ival-sinu: 7.0ms (47.7% of total)ival-cosu: 4.0ms (27.3% of total)ival-pow2: 2.0ms (13.6% of total)ival-mult!: 2.0ms (13.6% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 14.0ms | 4.926329237515648e+204 | 1.8134176138561626e+205 |
| 11.0ms | 80× | 0 | valid |
Compiled 206 to 208 computations (-1% saved)
ival-sinu: 3.0ms (34.8% of total)ival-cosu: 3.0ms (34.8% of total)ival-pow2: 1.0ms (11.6% of total)ival-mult!: 1.0ms (11.6% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 44.0ms | 7.006184248482522e+201 | 5.478557495403331e+203 |
| 21.0ms | 1.1283009043096714e-111 | 3.615190717878656e-104 |
| 54.0ms | 256× | 0 | valid |
Compiled 682 to 685 computations (-0.4% saved)
ival-sinu: 6.0ms (29.2% of total)ival-cosu: 5.0ms (24.3% of total)ival-pow2: 5.0ms (24.3% of total)ival-mult!: 3.0ms (14.6% of total)ival-sub!: 1.0ms (4.9% of total)adjust: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 17.0ms | 2.5564711718066553e+210 | 3.2596397071856594e+211 |
| 33.0ms | 58876163228094.76 | 46902064828882330.0 |
| 41.0ms | 224× | 0 | valid |
Compiled 598 to 570 computations (4.7% saved)
ival-sinu: 8.0ms (33.7% of total)ival-cosu: 7.0ms (29.5% of total)ival-pow2: 4.0ms (16.9% of total)ival-mult!: 3.0ms (12.6% of total)ival-sub!: 1.0ms (4.2% of total)adjust: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 2.5564711718066553e+210 | 3.2596397071856594e+211 |
| 1.0ms | 58876163228094.76 | 46902064828882330.0 |
Compiled 586 to 564 computations (3.8% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 2.5564711718066553e+210 | 3.2596397071856594e+211 |
| 1.0ms | 58876163228094.76 | 46902064828882330.0 |
Compiled 586 to 564 computations (3.8% saved)
| 1× | binary-search |
| 1× | predicate-same |
| Time | Left | Right |
|---|---|---|
| 11.0ms | 1.330844608020708e-19 | 9.888161051743004e-17 |
| 7.0ms | 96× | 0 | valid |
Compiled 362 to 330 computations (8.8% saved)
ival-pow2: 2.0ms (41.8% of total)ival-sinu: 1.0ms (20.9% of total)ival-cosu: 1.0ms (20.9% of total)ival-mult!: 1.0ms (20.9% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 24.0ms | 4.078678364846552e+59 | 5.36503836614657e+61 |
| 20.0ms | 112× | 0 | valid |
Compiled 439 to 403 computations (8.2% saved)
ival-mult!: 6.0ms (35.4% of total)ival-sinu: 4.0ms (23.6% of total)ival-cosu: 4.0ms (23.6% of total)ival-pow2: 2.0ms (11.8% of total)ival-sub!: 0.0ms (0% of total)adjust: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 7.268670559759075e+59 | 2.543500144737819e+63 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | fuel |
Compiled 261 to 186 computations (28.7% saved)
(negabs angle)
(abs b)
(abs a)
Compiled 5 749 to 4 994 computations (13.1% saved)
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