ab-angle->ABCF C

Time bar (total: 4.8s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.4s (30.1%)

Memory
-27.5MiB live, 2 279.5MiB allocated; 413ms collecting garbage
Samples
1.2s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 865.0ms
ival-cosu: 315.0ms (36.4% of total)
ival-pow2: 252.0ms (29.1% of total)
ival-sinu: 194.0ms (22.4% of total)
ival-mult!: 85.0ms (9.8% of total)
ival-add!: 18.0ms (2.1% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

preprocess72.0ms (1.5%)

Memory
5.3MiB live, 52.3MiB allocated; 2ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1173213
2782213
35459213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 40 to 30 computations (25% saved)

series36.0ms (0.7%)

Memory
30.2MiB live, 77.0MiB allocated; 2ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02641276
Stop Event
iter-limit
Counts
15 → 39
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePointExpression
6.0ms
angle
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
a
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
angle
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
angle
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
a
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))

rewrite46.0ms (1%)

Memory
3.9MiB live, 50.9MiB allocated; 2ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
19983
068583
1215783
Stop Event
saturated
iter-limit
node-limit
iter-limit
Counts
15 → 99
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(neg.f64 (-.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a a) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a a))
(*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))
(fabs.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
a
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 b b))
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(fabs.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
b
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))

eval25.0ms (0.5%)

Memory
3.6MiB live, 52.3MiB allocated; 4ms collecting garbage
Compiler

Compiled 2 181 to 668 computations (69.4% saved)

prune19.0ms (0.4%)

Memory
-4.5MiB live, 43.0MiB allocated; 1ms collecting garbage
Pruning

21 alts after pruning (21 fresh and 0 done)

PrunedKeptTotal
New11021131
Fresh000
Picked101
Done000
Total11121132
Accuracy
81.5%
Counts
132 → 21
Alt Table
Click to see full alt table
StatusAccuracyProgram
77.6%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
77.8%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
79.6%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
67.7%
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
79.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.6%
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
75.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
43.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
54.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
33.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
Compiler

Compiled 1 026 to 804 computations (21.6% saved)

series36.0ms (0.8%)

Memory
-5.7MiB live, 88.7MiB allocated; 3ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02791384
Stop Event
iter-limit
Counts
42 → 44
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
a
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
angle
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
b
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 a a)
Outputs
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (* angle (* 1/180 (PI))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* angle (* 1/180 (PI))))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* angle (* 1/180 (PI))))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* angle (* 1/180 (PI))))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))
#s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* angle (* 1/180 (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx angle angle)
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx (cos (* angle (* 1/180 (PI)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* angle (* 1/180 (PI)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
Calls

9 calls:

TimeVariablePointExpression
5.0ms
a
@-inf
((+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) a (cos (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) angle (* 1/180 (PI)) 1/180 (PI) 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2) (* (cos (* (* 1/180 angle) (PI))) a) (cos (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (* (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a))
4.0ms
angle
@-inf
((+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) a (cos (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) angle (* 1/180 (PI)) 1/180 (PI) 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2) (* (cos (* (* 1/180 angle) (PI))) a) (cos (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (* (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a))
3.0ms
a
@inf
((+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) a (cos (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) angle (* 1/180 (PI)) 1/180 (PI) 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2) (* (cos (* (* 1/180 angle) (PI))) a) (cos (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (* (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a))
3.0ms
angle
@inf
((+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) a (cos (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) angle (* 1/180 (PI)) 1/180 (PI) 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2) (* (cos (* (* 1/180 angle) (PI))) a) (cos (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (* (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a))
2.0ms
a
@0
((+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) a (cos (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) angle (* 1/180 (PI)) 1/180 (PI) 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2) (* (cos (* (* 1/180 angle) (PI))) a) (cos (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (* (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a))

rewrite221.0ms (4.6%)

Memory
-17.0MiB live, 314.6MiB allocated; 30ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
052355
087338
1388338
21875338
08384338
127612338
Stop Event
saturated
node-limit
iter-limit
Counts
42 → 1 454
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
a
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
angle
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
b
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 a a)
Outputs
(neg.f64 (-.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))
(neg.f64 (-.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)))
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (neg.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a)))))
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(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))
(neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(neg.f64 (neg.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64)))
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (PI.f64))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (PI.f64)))))
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (PI.f64))) (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (PI.f64)))))
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))))
(-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))
(fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)))
(fabs.f64 (-.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)))
(fabs.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 1/2 binary64)))
(fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fabs.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fabs.f64 (neg.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
(fabs.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
(+.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(+.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(+.f64 #s(literal 1 binary64) (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (PI.f64))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (PI.f64))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a))))
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a))))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(neg.f64 (*.f64 a (neg.f64 a)))
(neg.f64 (*.f64 (neg.f64 a) a))
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))
(fabs.f64 (*.f64 a (neg.f64 a)))
(fabs.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (neg.f64 (*.f64 a a)))
(fabs.f64 (*.f64 a a))

eval94.0ms (2%)

Memory
5.3MiB live, 187.8MiB allocated; 31ms collecting garbage
Compiler

Compiled 11 762 to 2 819 computations (76% saved)

prune67.0ms (1.4%)

Memory
15.7MiB live, 115.9MiB allocated; 13ms collecting garbage
Pruning

43 alts after pruning (42 fresh and 1 done)

PrunedKeptTotal
New62636662
Fresh10616
Picked415
Done000
Total64043683
Accuracy
81.9%
Counts
683 → 43
Alt Table
Click to see full alt table
StatusAccuracyProgram
60.1%
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))
60.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
77.4%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
67.7%
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
79.6%
(fma.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
77.4%
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
79.6%
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
73.4%
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
75.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
75.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
60.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
69.8%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
79.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
66.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
66.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
43.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
33.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
54.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
46.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
Compiler

Compiled 2 694 to 2 193 computations (18.6% saved)

series154.0ms (3.2%)

Memory
0.7MiB live, 236.8MiB allocated; 15ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
08335967
Stop Event
iter-limit
Counts
66 → 149
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
a
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(*.f64 (PI.f64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
b
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) angle)
(*.f64 b b)
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
(fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)
(*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a)
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
(+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))
(fabs.f64 angle)
(cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
Outputs
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (cos (* angle (* 1/180 (PI))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fma.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64)))))))
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64)))
#s(approx (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (sin (* (* (PI) 1/180) angle)) b) b) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* a (cos (* angle (* 1/180 (PI))))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* a (cos (* angle (* 1/180 (PI))))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* a (cos (* angle (* 1/180 (PI))))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))
#s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))
#s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (cos (* 1/90 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* 1/90 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* 1/90 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* 1/90 (* (PI) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fma.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (fma.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))))
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fma.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64)))))
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fma.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))))
#s(approx (* (* (sin (* (* (PI) 1/180) angle)) b) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))
#s(approx (* (* (sin (* (* (PI) 1/180) angle)) b) b) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))
#s(approx (* (* (sin (* (* (PI) 1/180) angle)) b) b) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (* (sin (* (* (PI) 1/180) angle)) b) b) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (fabs (sin (* -1/180 (* (PI) angle)))) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))
#s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))))))
#s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))))))))))
#s(approx (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (+.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))
#s(approx (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))
#s(approx (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))
#s(approx (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))
#s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))
#s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 #s(literal -1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))
#s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))
#s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))))
#s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))
#s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (fma.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))
#s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (fma.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))
#s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (fma.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))
#s(approx (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))
#s(approx (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))
#s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))
#s(approx (* (fabs angle) 1/180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)))
#s(approx (fabs angle) (fabs.f64 angle))
#s(approx (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))
#s(approx (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))
#s(approx (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))
#s(approx (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (sin (* angle (* 1/180 (PI)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* angle (* 1/180 (PI)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* 1/90 (* (PI) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* -1/180 (* (PI) angle))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))
#s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)))))
#s(approx (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle))))))
#s(approx (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePointExpression
34.0ms
angle
@-inf
((+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) 1/180 angle (PI) (* (PI) 1/2) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) (cos (* angle (* 1/180 (PI)))) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (* b b) (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (* (* (sin (* (* (PI) 1/180) angle)) b) b) (* (sin (* (* (PI) 1/180) angle)) b) (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (fabs (sin (* -1/180 (* (PI) angle)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a) (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (fabs angle) 1/180) (fabs angle) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (* (fabs angle) 1/180) (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180)
18.0ms
angle
@inf
((+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) 1/180 angle (PI) (* (PI) 1/2) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) (cos (* angle (* 1/180 (PI)))) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (* b b) (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (* (* (sin (* (* (PI) 1/180) angle)) b) b) (* (sin (* (* (PI) 1/180) angle)) b) (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (fabs (sin (* -1/180 (* (PI) angle)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a) (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (fabs angle) 1/180) (fabs angle) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (* (fabs angle) 1/180) (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180)
15.0ms
a
@inf
((+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) 1/180 angle (PI) (* (PI) 1/2) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) (cos (* angle (* 1/180 (PI)))) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (* b b) (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (* (* (sin (* (* (PI) 1/180) angle)) b) b) (* (sin (* (* (PI) 1/180) angle)) b) (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (fabs (sin (* -1/180 (* (PI) angle)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a) (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (fabs angle) 1/180) (fabs angle) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (* (fabs angle) 1/180) (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180)
11.0ms
angle
@0
((+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) 1/180 angle (PI) (* (PI) 1/2) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) (cos (* angle (* 1/180 (PI)))) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (* b b) (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (* (* (sin (* (* (PI) 1/180) angle)) b) b) (* (sin (* (* (PI) 1/180) angle)) b) (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (fabs (sin (* -1/180 (* (PI) angle)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a) (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (fabs angle) 1/180) (fabs angle) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (* (fabs angle) 1/180) (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180)
9.0ms
b
@inf
((+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) 1/180 angle (PI) (* (PI) 1/2) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) (cos (* angle (* 1/180 (PI)))) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (* b b) (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (* (* (sin (* (* (PI) 1/180) angle)) b) b) (* (sin (* (* (PI) 1/180) angle)) b) (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (fabs (sin (* -1/180 (* (PI) angle)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a) (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (fabs angle) 1/180) (fabs angle) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (* (fabs angle) 1/180) (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180)

rewrite294.0ms (6.1%)

Memory
18.0MiB live, 296.1MiB allocated; 87ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
076643
0134596
1590553
24562553
08324547
127559547
Stop Event
saturated
node-limit
iter-limit
Counts
66 → 911
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
a
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(*.f64 (PI.f64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
b
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) angle)
(*.f64 b b)
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
(fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)
(*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a)
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))
(pow.f64 a #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
(+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))
(fabs.f64 angle)
(cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
Outputs
(neg.f64 (-.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))))
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
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(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))))) #s(literal 2 binary64)))))
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(*.f64 (PI.f64) (-.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (*.f64 angle #s(literal 1/180 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) #s(literal 180 binary64)) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
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(fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (PI.f64)))
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(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (PI.f64)))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))
(fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
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(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
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(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (fabs.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
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(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))
(fma.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (PI.f64) (neg.f64 (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))))
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))
(fma.f64 (PI.f64) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (PI.f64)))
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
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(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (PI.f64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
(+.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (PI.f64)))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (fabs.f64 angle)) #s(literal 1/180 binary64))
(*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (fabs.f64 angle))
(*.f64 (PI.f64) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b))
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
(*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))
(fabs.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
#s(literal 180 binary64)

eval156.0ms (3.2%)

Memory
-6.2MiB live, 323.8MiB allocated; 54ms collecting garbage
Compiler

Compiled 19 267 to 5 836 computations (69.7% saved)

prune114.0ms (2.4%)

Memory
-20.7MiB live, 281.5MiB allocated; 66ms collecting garbage
Pruning

62 alts after pruning (60 fresh and 2 done)

PrunedKeptTotal
New94239981
Fresh162137
Picked415
Done011
Total962621 024
Accuracy
82.3%
Counts
1 024 → 62
Alt Table
Click to see full alt table
StatusAccuracyProgram
60.1%
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))
60.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
63.9%
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
77.4%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
77.4%
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
77.4%
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
77.3%
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64)) a) a))
77.5%
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) a) a))
77.4%
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) a) a))
75.3%
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
49.0%
(fma.f64 (fabs.f64 #s(approx (* (* (sin (* (* (PI) 1/180) angle)) b) b) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
79.6%
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
73.4%
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
75.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
60.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
60.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
75.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
60.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
52.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))))
75.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
60.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
60.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
60.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
60.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 b b)))
44.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
63.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
60.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
69.8%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
66.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
71.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
71.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
71.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 #s(approx (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (fabs.f64 angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
33.9%
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
54.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
46.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
26.6%
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
38.1%
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 3 972 to 3 404 computations (14.3% saved)

series101.0ms (2.1%)

Memory
6.3MiB live, 192.3MiB allocated; 28ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07594655
Stop Event
iter-limit
Counts
70 → 128
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
a
(sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(cbrt.f64 (*.f64 (PI.f64) (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(cbrt.f64 (PI.f64))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
b
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 a a))
(*.f64 a a)
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b)
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
#s(literal -1/2 binary64)
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/90 binary64)
(*.f64 (PI.f64) angle)
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))
(pow.f64 a #s(literal 2 binary64))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (PI.f64) #s(literal 1/2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/90 binary64)
Outputs
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (sqrt (* (* a a) (* a a))) (pow.f64 a #s(literal 2 binary64)))
#s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64)))
#s(approx (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) a) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (* (pow a 2) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))))))
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
#s(approx (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))))
#s(approx (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))
#s(approx (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* (* angle 1/180) (cbrt (* (PI) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64)))))
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64))))))
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))
#s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64))
#s(approx (cos (* -1/90 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* -1/90 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* -1/90 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* -1/90 (* (PI) angle)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) a) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (cos (* -1/180 (* (PI) angle))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* -1/180 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* -1/180 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* -1/180 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* -1/180 (* (PI) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))))
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))))
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))))
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 angle (-.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64)))))))))))
#s(approx (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (cos.f64 (PI.f64)))
#s(approx (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))))))
#s(approx (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))))
#s(approx (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))) (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))))
#s(approx (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (PI.f64))
#s(approx (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2) (*.f64 #s(literal 1/2 binary64) (fabs.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) (fabs.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) #s(literal 2 binary64))
#s(approx (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64))))))))))
#s(approx (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64)) (*.f64 #s(literal -1/382637520000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))))
#s(approx (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))
#s(approx (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64))))))))
#s(approx (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)))))))))
#s(approx (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (* 1/90 (* (PI) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (sin (* angle (* 1/180 (PI)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (* -1/90 (* (PI) angle))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* -1/180 (* (PI) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle))))
#s(approx (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* 1/90 (* (PI) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (PI.f64))))))
#s(approx (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePointExpression
12.0ms
angle
@0
((+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (* (* angle 1/180) (cbrt (* (PI) (PI)))) (* angle 1/180) angle 1/180 (cbrt (* (PI) (PI))) (* (PI) (PI)) (PI) (cbrt (PI)) (* 1/2 (PI)) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) -1/2 (cos (* -1/90 (* (PI) angle))) (* -1/90 (* (PI) angle)) -1/90 (* (PI) angle) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (* (cos (* -1/180 (* (PI) angle))) a) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) (* (PI) 1/2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2)) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2) (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90)
12.0ms
angle
@-inf
((+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (* (* angle 1/180) (cbrt (* (PI) (PI)))) (* angle 1/180) angle 1/180 (cbrt (* (PI) (PI))) (* (PI) (PI)) (PI) (cbrt (PI)) (* 1/2 (PI)) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) -1/2 (cos (* -1/90 (* (PI) angle))) (* -1/90 (* (PI) angle)) -1/90 (* (PI) angle) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (* (cos (* -1/180 (* (PI) angle))) a) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) (* (PI) 1/2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2)) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2) (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90)
9.0ms
a
@-inf
((+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (* (* angle 1/180) (cbrt (* (PI) (PI)))) (* angle 1/180) angle 1/180 (cbrt (* (PI) (PI))) (* (PI) (PI)) (PI) (cbrt (PI)) (* 1/2 (PI)) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) -1/2 (cos (* -1/90 (* (PI) angle))) (* -1/90 (* (PI) angle)) -1/90 (* (PI) angle) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (* (cos (* -1/180 (* (PI) angle))) a) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) (* (PI) 1/2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2)) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2) (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90)
9.0ms
angle
@inf
((+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (* (* angle 1/180) (cbrt (* (PI) (PI)))) (* angle 1/180) angle 1/180 (cbrt (* (PI) (PI))) (* (PI) (PI)) (PI) (cbrt (PI)) (* 1/2 (PI)) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) -1/2 (cos (* -1/90 (* (PI) angle))) (* -1/90 (* (PI) angle)) -1/90 (* (PI) angle) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (* (cos (* -1/180 (* (PI) angle))) a) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) (* (PI) 1/2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2)) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2) (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90)
8.0ms
a
@0
((+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (* (* angle 1/180) (cbrt (* (PI) (PI)))) (* angle 1/180) angle 1/180 (cbrt (* (PI) (PI))) (* (PI) (PI)) (PI) (cbrt (PI)) (* 1/2 (PI)) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) -1/2 (cos (* -1/90 (* (PI) angle))) (* -1/90 (* (PI) angle)) -1/90 (* (PI) angle) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (* (cos (* -1/180 (* (PI) angle))) a) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) (* (PI) 1/2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2)) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2) (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90)

rewrite252.0ms (5.2%)

Memory
23.0MiB live, 295.4MiB allocated; 40ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
080690
0140653
1614553
25148553
08130546
127398546
Stop Event
saturated
node-limit
iter-limit
Counts
70 → 1 192
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
a
(sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(cbrt.f64 (*.f64 (PI.f64) (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(cbrt.f64 (PI.f64))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
b
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))
(*.f64 (*.f64 a a) (*.f64 a a))
(*.f64 a a)
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b)
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
#s(literal -1/2 binary64)
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/90 binary64)
(*.f64 (PI.f64) angle)
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))
(pow.f64 a #s(literal 2 binary64))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (PI.f64) #s(literal 1/2 binary64))
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
(/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))
(fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/90 binary64)
Outputs
(neg.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a)))
(neg.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a))))
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(*.f64 #s(literal -1/90 binary64) (neg.f64 (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 2 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(fma.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(fma.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(fma.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 1 binary64)))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(fma.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(fma.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(+.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
#s(literal 1/90 binary64)

eval223.0ms (4.6%)

Memory
41.0MiB live, 338.4MiB allocated; 163ms collecting garbage
Compiler

Compiled 15 704 to 5 529 computations (64.8% saved)

prune213.0ms (4.4%)

Memory
10.3MiB live, 277.7MiB allocated; 83ms collecting garbage
Pruning

83 alts after pruning (81 fresh and 2 done)

PrunedKeptTotal
New90736943
Fresh104555
Picked505
Done022
Total922831 005
Accuracy
82.3%
Counts
1 005 → 83
Alt Table
Click to see full alt table
StatusAccuracyProgram
63.9%
(fma.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) b (*.f64 #s(literal 1/2 binary64) b)) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
63.9%
(fma.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
63.9%
(fma.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
60.1%
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))
60.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
63.9%
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
63.9%
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
63.8%
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
63.8%
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
63.8%
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
63.8%
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
63.8%
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) a) #s(literal 2 binary64)))
63.9%
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) a) #s(literal 2 binary64)))
63.8%
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (neg.f64 (cbrt.f64 (PI.f64))))) a) #s(literal 2 binary64)))
63.9%
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
52.8%
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) #s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
77.4%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
68.7%
(fma.f64 (*.f64 #s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
77.4%
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
77.4%
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
77.3%
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64)) a) a))
77.5%
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) a) a))
77.4%
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) a) a))
75.3%
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
49.0%
(fma.f64 (fabs.f64 #s(approx (* (* (sin (* (* (PI) 1/180) angle)) b) b) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
79.6%
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
73.4%
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
75.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
75.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
75.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
60.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
75.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
60.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
60.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
60.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
60.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 b b)))
44.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
63.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
78.9%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
69.8%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
66.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
71.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
71.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 #s(approx (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (fabs.f64 angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
77.0%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
72.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2) (*.f64 #s(literal 1/2 binary64) (fabs.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
33.9%
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
54.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
46.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
46.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
42.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
26.6%
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
38.1%
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 4 782 to 3 306 computations (30.9% saved)

regimes256.0ms (5.3%)

Memory
16.4MiB live, 519.2MiB allocated; 113ms collecting garbage
Counts
133 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) #s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 #s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) b (*.f64 #s(literal 1/2 binary64) b)) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
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(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
Calls

6 calls:

63.0ms
(/.f64 angle #s(literal 180 binary64))
47.0ms
angle
40.0ms
a
36.0ms
b
31.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
79.8%1(/.f64 angle #s(literal 180 binary64))
79.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%1a
79.8%1b
79.8%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes155.0ms (3.2%)

Memory
-11.5MiB live, 347.1MiB allocated; 49ms collecting garbage
Counts
83 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) #s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 #s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) b (*.f64 #s(literal 1/2 binary64) b)) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (neg.f64 (cbrt.f64 (PI.f64))))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
Calls

6 calls:

33.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
28.0ms
(/.f64 angle #s(literal 180 binary64))
25.0ms
angle
21.0ms
a
21.0ms
b
Results
AccuracySegmentsBranch
79.7%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%1(/.f64 angle #s(literal 180 binary64))
79.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.7%1b
79.7%1angle
79.7%1a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes96.0ms (2%)

Memory
37.3MiB live, 174.9MiB allocated; 31ms collecting garbage
Counts
54 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) #s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 #s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) b (*.f64 #s(literal 1/2 binary64) b)) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
Calls

6 calls:

25.0ms
b
15.0ms
angle
13.0ms
(/.f64 angle #s(literal 180 binary64))
12.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
12.0ms
a
Results
AccuracySegmentsBranch
79.7%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%1b
79.7%1(/.f64 angle #s(literal 180 binary64))
79.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.7%1angle
79.7%1a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes75.0ms (1.5%)

Memory
17.1MiB live, 149.5MiB allocated; 14ms collecting garbage
Counts
45 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) #s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 #s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) b (*.f64 #s(literal 1/2 binary64) b)) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
Calls

6 calls:

14.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
angle
13.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
10.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
10.0ms
b
Results
AccuracySegmentsBranch
79.6%1b
79.6%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%1a
79.6%1(/.f64 angle #s(literal 180 binary64))
79.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.6%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes101.0ms (2.1%)

Memory
1.3MiB live, 142.6MiB allocated; 53ms collecting garbage
Counts
44 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) #s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))
(fma.f64 (*.f64 #s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b)))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) a) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) b (*.f64 #s(literal 1/2 binary64) b)) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
Calls

6 calls:

43.0ms
angle
13.0ms
(/.f64 angle #s(literal 180 binary64))
12.0ms
b
10.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
10.0ms
a
Results
AccuracySegmentsBranch
79.5%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%1b
79.5%1a
79.5%1(/.f64 angle #s(literal 180 binary64))
79.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.5%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes26.0ms (0.5%)

Memory
-40.3MiB live, 54.8MiB allocated; 8ms collecting garbage
Counts
12 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) #s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
Calls

6 calls:

5.0ms
angle
3.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
3.0ms
(/.f64 angle #s(literal 180 binary64))
3.0ms
b
3.0ms
a
Results
AccuracySegmentsBranch
61.6%2b
57.3%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
60.9%2a
58.0%2(/.f64 angle #s(literal 180 binary64))
58.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
58.0%2angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes6.0ms (0.1%)

Memory
16.3MiB live, 16.3MiB allocated; 0ms collecting garbage
Counts
9 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) #s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))
Calls

2 calls:

3.0ms
b
3.0ms
a
Results
AccuracySegmentsBranch
56.5%2a
59.6%2b
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes11.0ms (0.2%)

Memory
28.9MiB live, 28.9MiB allocated; 0ms collecting garbage
Counts
6 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)))))
Calls

5 calls:

2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
b
2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
angle
2.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
57.3%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
54.0%1(/.f64 angle #s(literal 180 binary64))
54.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
54.0%1angle
56.1%2b
Compiler

Compiled 30 to 33 computations (-10% saved)

regimes5.0ms (0.1%)

Memory
-33.5MiB live, 12.5MiB allocated; 1ms collecting garbage
Counts
5 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))))
Calls

2 calls:

3.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
2.0ms
a
Results
AccuracySegmentsBranch
54.0%1a
56.2%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 21 to 18 computations (14.3% saved)

regimes5.0ms (0.1%)

Memory
17.5MiB live, 17.5MiB allocated; 0ms collecting garbage
Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

5 calls:

1.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
angle
1.0ms
b
Results
AccuracySegmentsBranch
54.0%1(/.f64 angle #s(literal 180 binary64))
54.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
54.0%1angle
54.0%1b
54.0%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 30 to 33 computations (-10% saved)

bsearch16.0ms (0.3%)

Memory
-13.2MiB live, 32.8MiB allocated; 2ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
15.0ms
6.40741764597354e+107
5.443339720916588e+108
Samples
11.0ms96×0valid
Compiler

Compiled 312 to 280 computations (10.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 8.0ms
ival-cosu: 2.0ms (25.9% of total)
ival-sinu: 2.0ms (25.9% of total)
ival-pow2: 2.0ms (25.9% of total)
ival-mult!: 1.0ms (13% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch22.0ms (0.4%)

Memory
4.9MiB live, 47.9MiB allocated; 6ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
20.0ms
3.4687398562459216e+158
7.66260317093201e+159
Samples
16.0ms112×0valid
Compiler

Compiled 402 to 380 computations (5.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-cosu: 3.0ms (32.5% of total)
ival-sinu: 3.0ms (32.5% of total)
ival-pow2: 2.0ms (21.7% of total)
ival-mult!: 1.0ms (10.8% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch0.0ms (0%)

Memory
1.1MiB live, 1.1MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
8.283838652844367e+301
+inf
Compiler

Compiled 23 to 21 computations (8.7% saved)

bsearch0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
8.283838652844367e+301
+inf
Compiler

Compiled 23 to 21 computations (8.7% saved)

derivations237.0ms (4.9%)

Memory
3.4MiB live, 327.6MiB allocated; 44ms collecting garbage
Stop Event
fuel
Compiler

Compiled 172 to 120 computations (30.2% saved)

preprocess232.0ms (4.8%)

Memory
-42.5MiB live, 325.4MiB allocated; 106ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 2 316 to 1 851 computations (20.1% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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