
Time bar (total: 4.8s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 1.2s | 8 256× | 0 | valid |
ival-cosu: 315.0ms (36.4% of total)ival-pow2: 252.0ms (29.1% of total)ival-sinu: 194.0ms (22.4% of total)ival-mult!: 85.0ms (9.8% of total)ival-add!: 18.0ms (2.1% of total)adjust: 2.0ms (0.2% of total)Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 173 | 213 |
| 2 | 782 | 213 |
| 3 | 5459 | 213 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 79.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(abs a)
(abs b)
(abs angle)
Compiled 40 to 30 computations (25% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 264 | 1276 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 6.0ms | angle | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 3.0ms | angle | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 3.0ms | angle | @ | -inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 83 |
| 0 | 25 | 83 |
| 1 | 99 | 83 |
| 0 | 685 | 83 |
| 1 | 2157 | 83 |
| 1× | saturated |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(neg.f64 (-.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a a) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))) |
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))) |
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) |
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)))) |
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) |
(*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) |
(fabs.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) |
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
a |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) |
(*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) |
(fabs.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) |
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
b |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
Compiled 2 181 to 668 computations (69.4% saved)
21 alts after pruning (21 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 110 | 21 | 131 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 111 | 21 | 132 |
| Status | Accuracy | Program |
|---|---|---|
| 77.6% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) | |
| 77.8% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) | |
| 79.6% | (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) | |
| 67.7% | (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) | |
| ▶ | 79.6% | (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
| 79.6% | (fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) | |
| ▶ | 79.6% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| ▶ | 79.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
| 79.2% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 79.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 43.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) | |
| ▶ | 54.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
| 33.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
Compiled 1 026 to 804 computations (21.6% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 279 | 1384 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
a |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
angle |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
b |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 a a) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (cos (* angle (* 1/180 (PI))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (pow a 2) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* a (cos (* angle (* 1/180 (PI))))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* a (cos (* angle (* 1/180 (PI))))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* a (cos (* angle (* 1/180 (PI))))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64)) |
#s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* angle (* 1/180 (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx angle angle) |
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) |
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) |
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx (cos (* angle (* 1/180 (PI)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (* angle (* 1/180 (PI)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (pow (cos (* 1/180 (* angle (PI)))) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 5.0ms | a | @ | -inf | ((+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) a (cos (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) angle (* 1/180 (PI)) 1/180 (PI) 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2) (* (cos (* (* 1/180 angle) (PI))) a) (cos (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (* (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a)) |
| 4.0ms | angle | @ | -inf | ((+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) a (cos (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) angle (* 1/180 (PI)) 1/180 (PI) 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2) (* (cos (* (* 1/180 angle) (PI))) a) (cos (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (* (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a)) |
| 3.0ms | a | @ | inf | ((+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) a (cos (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) angle (* 1/180 (PI)) 1/180 (PI) 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2) (* (cos (* (* 1/180 angle) (PI))) a) (cos (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (* (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a)) |
| 3.0ms | angle | @ | inf | ((+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) a (cos (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) angle (* 1/180 (PI)) 1/180 (PI) 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2) (* (cos (* (* 1/180 angle) (PI))) a) (cos (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (* (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a)) |
| 2.0ms | a | @ | 0 | ((+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) a (cos (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) angle (* 1/180 (PI)) 1/180 (PI) 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow a 2) (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* 1/180 angle) (pow (* (cos (* (* 1/180 angle) (PI))) a) 2) (* (cos (* (* 1/180 angle) (PI))) a) (cos (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow (cos (* 1/180 (* angle (PI)))) 2) (cos (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (* angle (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (* (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2)) (* (cos (* (* 1/180 angle) (PI))) (cos (* (* 1/180 angle) (PI)))) (* a a)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 52 | 355 |
| 0 | 87 | 338 |
| 1 | 388 | 338 |
| 2 | 1875 | 338 |
| 0 | 8384 | 338 |
| 1 | 27612 | 338 |
| 1× | saturated |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
a |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
angle |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
b |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 a a) |
| Outputs |
|---|
(neg.f64 (-.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) |
(neg.f64 (-.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) |
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (neg.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))) |
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (neg.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))) |
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (neg.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (neg.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (neg.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (neg.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (neg.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fabs.f64 a))) (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fabs.f64 a))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fabs.f64 a))) (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fabs.f64 a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fabs.f64 a))) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fabs.f64 a))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fabs.f64 a))) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fabs.f64 a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a))) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a))) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (fabs.f64 a) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 (fabs.f64 a) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 (fabs.f64 a) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 (fabs.f64 a) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (neg.f64 a) (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 (neg.f64 a) (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 (neg.f64 a) (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 (neg.f64 a) (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (neg.f64 a) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 (neg.f64 a) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 (neg.f64 a) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 (neg.f64 a) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 a (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 a (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 a (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 a (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 a (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 a (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 a (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 (*.f64 a (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fabs.f64 a) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (fabs.f64 a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (fabs.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (fabs.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (fabs.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (fabs.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (fabs.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (fabs.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (fabs.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (fabs.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
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(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
(log.f64 (exp.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
angle |
(*.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1 binary64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (fabs.f64 (*.f64 (PI.f64) #s(literal 1 binary64))) #s(literal 180 binary64)) |
(/.f64 (fabs.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(sqrt.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(fabs.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(fabs.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
#s(literal 1/180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
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(*.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (fabs.f64 b)) |
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(*.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)))) |
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(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
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(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) |
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(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 4 binary64))) |
(fabs.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) |
(fabs.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
b |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
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(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a)))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
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(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
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(fabs.f64 (*.f64 (neg.f64 a) a)) |
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(fabs.f64 (*.f64 a a)) |
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(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) (neg.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (neg.f64 (*.f64 a a))))) |
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(fma.f64 (neg.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (neg.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (neg.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (neg.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
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(fma.f64 (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fabs.f64 a))) (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fabs.f64 a))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fabs.f64 a))) (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fabs.f64 a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 a))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
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(fma.f64 (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fabs.f64 a))) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fabs.f64 a))) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fabs.f64 a))) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fabs.f64 a))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
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(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) (neg.f64 (neg.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
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(/.f64 (neg.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) #s(literal -2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) |
(neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(neg.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(neg.f64 (neg.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(sqrt.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 4 binary64))) |
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (PI.f64))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (PI.f64))))) |
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (PI.f64))) (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (PI.f64))))) |
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) |
(-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) |
(fabs.f64 (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64))) |
(fabs.f64 (-.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))) |
(fabs.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 1/2 binary64))) |
(fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(fabs.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(fabs.f64 (neg.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
(fabs.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
(+.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(+.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(+.f64 #s(literal 1 binary64) (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (PI.f64)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (PI.f64)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
(*.f64 (neg.f64 (neg.f64 (fabs.f64 a))) (neg.f64 (neg.f64 (fabs.f64 a)))) |
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a)))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(neg.f64 (*.f64 a (neg.f64 a))) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(fabs.f64 (*.f64 a (neg.f64 a))) |
(fabs.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (neg.f64 (*.f64 a a))) |
(fabs.f64 (*.f64 a a)) |
Compiled 11 762 to 2 819 computations (76% saved)
43 alts after pruning (42 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 626 | 36 | 662 |
| Fresh | 10 | 6 | 16 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 640 | 43 | 683 |
| Status | Accuracy | Program |
|---|---|---|
| 60.1% | (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) | |
| 60.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) | |
| 77.4% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) | |
| 67.7% | (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) | |
| 79.6% | (fma.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| ▶ | 77.4% | (fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
| 79.6% | (fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) | |
| 73.4% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| ✓ | 79.6% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
| ▶ | 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| ▶ | 60.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 69.8% | (+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 79.1% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 66.9% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 66.9% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.8% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.3% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.0% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.6% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 77.1% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 72.6% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.0% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 43.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) | |
| 33.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ▶ | 54.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| 46.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
Compiled 2 694 to 2 193 computations (18.6% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 833 | 5967 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
a |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
b |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
#s(literal 1/90 binary64) |
(*.f64 (PI.f64) angle) |
(*.f64 b b) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal -1/180 binary64) |
(*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) |
(*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) |
(+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) |
(fabs.f64 angle) |
(cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (cos (* angle (* 1/180 (PI))))) (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fma.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))))))) |
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (* (sin (* (* (PI) 1/180) angle)) b) b) (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))) |
#s(approx (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) |
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) |
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* a (cos (* angle (* 1/180 (PI))))) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* a (cos (* angle (* 1/180 (PI))))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* a (cos (* angle (* 1/180 (PI))))) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64)) |
#s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* angle (* 1/180 (PI)))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64)) |
#s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (cos (* 1/90 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* 1/90 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* 1/90 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* 1/90 (* (PI) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fma.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (fma.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (pow.f64 a #s(literal 2 binary64))))) |
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fma.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64))))) |
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fma.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64))))) |
#s(approx (* (* (sin (* (* (PI) 1/180) angle)) b) b) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))) |
#s(approx (* (* (sin (* (* (PI) 1/180) angle)) b) b) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)))))) |
#s(approx (* (* (sin (* (* (PI) 1/180) angle)) b) b) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (* (sin (* (* (PI) 1/180) angle)) b) b) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (fabs (sin (* -1/180 (* (PI) angle)))) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))))) |
#s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))))))) |
#s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))))))))))) |
#s(approx (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (+.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) |
#s(approx (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) |
#s(approx (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) |
#s(approx (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (fma.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) |
#s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) |
#s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 #s(literal -1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))) |
#s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))) |
#s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))))) |
#s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) |
#s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (fma.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) |
#s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (fma.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))) |
#s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (fma.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))))) |
#s(approx (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) |
#s(approx (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))) |
#s(approx (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))) |
#s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) |
#s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) |
#s(approx (* (fabs angle) 1/180) (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle))) |
#s(approx (fabs angle) (fabs.f64 angle)) |
#s(approx (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) |
#s(approx (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))) |
#s(approx (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))))))) |
#s(approx (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) |
#s(approx (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (sin (* angle (* 1/180 (PI)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* angle (* 1/180 (PI)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (* 1/90 (* (PI) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (* -1/180 (* (PI) angle))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle)))))) |
#s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle))))) |
#s(approx (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
#s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)))))) |
#s(approx (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 34.0ms | angle | @ | -inf | ((+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) 1/180 angle (PI) (* (PI) 1/2) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) (cos (* angle (* 1/180 (PI)))) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (* b b) (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (* (* (sin (* (* (PI) 1/180) angle)) b) b) (* (sin (* (* (PI) 1/180) angle)) b) (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (fabs (sin (* -1/180 (* (PI) angle)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a) (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (fabs angle) 1/180) (fabs angle) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (* (fabs angle) 1/180) (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180) |
| 18.0ms | angle | @ | inf | ((+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) 1/180 angle (PI) (* (PI) 1/2) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) (cos (* angle (* 1/180 (PI)))) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (* b b) (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (* (* (sin (* (* (PI) 1/180) angle)) b) b) (* (sin (* (* (PI) 1/180) angle)) b) (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (fabs (sin (* -1/180 (* (PI) angle)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a) (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (fabs angle) 1/180) (fabs angle) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (* (fabs angle) 1/180) (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180) |
| 15.0ms | a | @ | inf | ((+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) 1/180 angle (PI) (* (PI) 1/2) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) (cos (* angle (* 1/180 (PI)))) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (* b b) (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (* (* (sin (* (* (PI) 1/180) angle)) b) b) (* (sin (* (* (PI) 1/180) angle)) b) (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (fabs (sin (* -1/180 (* (PI) angle)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a) (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (fabs angle) 1/180) (fabs angle) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (* (fabs angle) 1/180) (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180) |
| 11.0ms | angle | @ | 0 | ((+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) 1/180 angle (PI) (* (PI) 1/2) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) (cos (* angle (* 1/180 (PI)))) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (* b b) (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (* (* (sin (* (* (PI) 1/180) angle)) b) b) (* (sin (* (* (PI) 1/180) angle)) b) (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (fabs (sin (* -1/180 (* (PI) angle)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a) (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (fabs angle) 1/180) (fabs angle) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (* (fabs angle) 1/180) (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180) |
| 9.0ms | b | @ | inf | ((+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) 1/180 angle (PI) (* (PI) 1/2) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* a (cos (* angle (* 1/180 (PI))))) (cos (* angle (* 1/180 (PI)))) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (* b b) (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (* (* (sin (* (* (PI) 1/180) angle)) b) b) (* (sin (* (* (PI) 1/180) angle)) b) (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (fabs (sin (* -1/180 (* (PI) angle)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a) (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2)) (pow a 2) (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (fabs angle) 1/180) (fabs angle) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (* (* (fabs angle) 1/180) (PI)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 76 | 643 |
| 0 | 134 | 596 |
| 1 | 590 | 553 |
| 2 | 4562 | 553 |
| 0 | 8324 | 547 |
| 1 | 27559 | 547 |
| 1× | saturated |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
a |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
b |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
#s(literal 1/90 binary64) |
(*.f64 (PI.f64) angle) |
(*.f64 b b) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal -1/180 binary64) |
(*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) |
(*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) |
(+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) |
(fabs.f64 angle) |
(cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
| Outputs |
|---|
(neg.f64 (-.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a) (neg.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
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a |
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(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) |
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angle |
(PI.f64) |
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(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b)) |
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(fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
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(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b)) |
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(fma.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b)) |
(-.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) |
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(*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) |
(fabs.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) |
(fma.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(+.f64 (*.f64 a (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) |
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) |
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
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(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (neg.f64 b)) (neg.f64 b)) |
(*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (fabs.f64 b)) (fabs.f64 b)) |
(*.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b) |
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 b (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b)) |
(neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) b) b)) |
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) (*.f64 b b))) |
(*.f64 (+.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) |
(neg.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal -1/2 binary64))) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal 1/2 binary64) (neg.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (neg.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64))) |
(-.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) #s(literal 1/2 binary64)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) |
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(/.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
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(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
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(cos.f64 (neg.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))) |
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
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(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
#s(literal 1/90 binary64) |
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(*.f64 (PI.f64) angle) |
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(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
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(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fabs.f64 a)) (fabs.f64 a) (fabs.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b)))) |
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(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (fabs.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b)))) |
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(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))) (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))) (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
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(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)) (PI.f64))) #s(literal 2 binary64))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)) (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle) (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)) (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle) (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) (PI.f64))) #s(literal 2 binary64))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)) (PI.f64))) #s(literal 2 binary64))) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)) (PI.f64))) #s(literal 2 binary64))))) |
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(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))))) #s(literal 2 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (+.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))) #s(literal 2 binary64))))) |
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(fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) (fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) |
(-.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle))))))) |
(-.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))))) |
(-.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))) (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))))) |
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(fma.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
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(fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle)))) #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 (fabs.f64 angle) angle))) #s(literal 1/2 binary64) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (-.f64 angle (fabs.f64 angle)))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
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(fma.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) |
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (PI.f64))) |
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)))) |
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (PI.f64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) |
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)) |
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) |
(+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (PI.f64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (PI.f64) (fabs.f64 angle)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (fabs.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (fabs.f64 angle)) |
(*.f64 (PI.f64) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) b)) |
(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
(*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) |
(fabs.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
#s(literal 180 binary64) |
Compiled 19 267 to 5 836 computations (69.7% saved)
62 alts after pruning (60 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 942 | 39 | 981 |
| Fresh | 16 | 21 | 37 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 1 | 1 |
| Total | 962 | 62 | 1 024 |
| Status | Accuracy | Program |
|---|---|---|
| 60.1% | (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) | |
| 60.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) | |
| ▶ | 63.9% | (fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
| 77.4% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) | |
| 77.4% | (fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) | |
| 77.4% | (fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) | |
| 77.3% | (fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64)) a) a)) | |
| 77.5% | (fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) a) a)) | |
| 77.4% | (fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) a) a)) | |
| 75.3% | (fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) | |
| 49.0% | (fma.f64 (fabs.f64 #s(approx (* (* (sin (* (* (PI) 1/180) angle)) b) b) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) | |
| 79.6% | (fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) | |
| 73.4% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| ✓ | 79.6% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
| ▶ | 79.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 75.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 60.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 60.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| 60.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 52.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| 60.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 60.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 60.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 60.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 44.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 63.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b))) | |
| 60.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 69.8% | (+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 66.9% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.0% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.6% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.6% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.1% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.8% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.3% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 #s(approx (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (fabs.f64 angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 77.9% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.0% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 79.3% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 79.6% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.1% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 33.9% | #s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ✓ | 54.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| ▶ | 46.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
| 26.6% | #s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 38.1% | #s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
Compiled 3 972 to 3 404 computations (14.3% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 759 | 4655 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
a |
(sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(cbrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(cbrt.f64 (PI.f64)) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
#s(literal 1/2 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
b |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(*.f64 (*.f64 a a) (*.f64 a a)) |
(*.f64 a a) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
#s(literal -1/2 binary64) |
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) |
#s(literal -1/90 binary64) |
(*.f64 (PI.f64) angle) |
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal -1/180 binary64) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) |
(fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
#s(literal 1/90 binary64) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) (*.f64 a (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (sqrt (* (* a a) (* a a))) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (* (* a a) (* a a)) (pow.f64 a #s(literal 4 binary64))) |
#s(approx (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (cos (* -1/180 (* (PI) angle))) a) (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (* (pow a 2) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fabs.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))))))) |
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (fma.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 angle (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (fma.f64 #s(literal -1/5832000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) |
#s(approx (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))))) |
#s(approx (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))))) |
#s(approx (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (* (* angle 1/180) (cbrt (* (PI) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) |
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)))))) |
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))) |
#s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64)) |
#s(approx (cos (* -1/90 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* -1/90 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* -1/90 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/382637520000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* -1/90 (* (PI) angle)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 a #s(literal 2 binary64)))) |
#s(approx (* (cos (* -1/180 (* (PI) angle))) a) (+.f64 a (*.f64 #s(literal -1/64800 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (cos (* -1/180 (* (PI) angle))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (cos (* -1/180 (* (PI) angle))) a) (+.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* -1/180 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* -1/180 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* -1/180 (* (PI) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* -1/180 (* (PI) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))) |
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))))) |
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (fma.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))))) |
#s(approx (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 angle (-.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))) |
#s(approx (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))) |
#s(approx (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))) |
#s(approx (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))))))) |
#s(approx (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))))))))) |
#s(approx (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (cos.f64 (PI.f64))) |
#s(approx (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) |
#s(approx (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64)))))))) |
#s(approx (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))) (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64)))))))) |
#s(approx (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (PI.f64)) |
#s(approx (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2) (*.f64 #s(literal 1/2 binary64) (fabs.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) (fabs.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) #s(literal 2 binary64)) |
#s(approx (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)))))))))) |
#s(approx (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (fma.f64 #s(literal -1/16200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/1574640000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64)) (*.f64 #s(literal -1/382637520000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) |
#s(approx (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))) |
#s(approx (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)))))))) |
#s(approx (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64))))))))) |
#s(approx (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (* 1/90 (* (PI) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (sin (* angle (* 1/180 (PI)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (cos (* -1/90 (* (PI) angle))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* -1/180 (* (PI) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle)))) |
#s(approx (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (* 1/90 (* (PI) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
#s(approx (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (PI.f64)))))) |
#s(approx (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 12.0ms | angle | @ | 0 | ((+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (* (* angle 1/180) (cbrt (* (PI) (PI)))) (* angle 1/180) angle 1/180 (cbrt (* (PI) (PI))) (* (PI) (PI)) (PI) (cbrt (PI)) (* 1/2 (PI)) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) -1/2 (cos (* -1/90 (* (PI) angle))) (* -1/90 (* (PI) angle)) -1/90 (* (PI) angle) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (* (cos (* -1/180 (* (PI) angle))) a) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) (* (PI) 1/2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2)) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2) (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90) |
| 12.0ms | angle | @ | -inf | ((+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (* (* angle 1/180) (cbrt (* (PI) (PI)))) (* angle 1/180) angle 1/180 (cbrt (* (PI) (PI))) (* (PI) (PI)) (PI) (cbrt (PI)) (* 1/2 (PI)) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) -1/2 (cos (* -1/90 (* (PI) angle))) (* -1/90 (* (PI) angle)) -1/90 (* (PI) angle) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (* (cos (* -1/180 (* (PI) angle))) a) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) (* (PI) 1/2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2)) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2) (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90) |
| 9.0ms | a | @ | -inf | ((+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (* (* angle 1/180) (cbrt (* (PI) (PI)))) (* angle 1/180) angle 1/180 (cbrt (* (PI) (PI))) (* (PI) (PI)) (PI) (cbrt (PI)) (* 1/2 (PI)) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) -1/2 (cos (* -1/90 (* (PI) angle))) (* -1/90 (* (PI) angle)) -1/90 (* (PI) angle) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (* (cos (* -1/180 (* (PI) angle))) a) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) (* (PI) 1/2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2)) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2) (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90) |
| 9.0ms | angle | @ | inf | ((+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (* (* angle 1/180) (cbrt (* (PI) (PI)))) (* angle 1/180) angle 1/180 (cbrt (* (PI) (PI))) (* (PI) (PI)) (PI) (cbrt (PI)) (* 1/2 (PI)) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) -1/2 (cos (* -1/90 (* (PI) angle))) (* -1/90 (* (PI) angle)) -1/90 (* (PI) angle) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (* (cos (* -1/180 (* (PI) angle))) a) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) (* (PI) 1/2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2)) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2) (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90) |
| 8.0ms | a | @ | 0 | ((+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI)))) (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))) (* (* angle 1/180) (cbrt (* (PI) (PI)))) (* angle 1/180) angle 1/180 (cbrt (* (PI) (PI))) (* (PI) (PI)) (PI) (cbrt (PI)) (* 1/2 (PI)) 1/2 2 (pow (* b (sin (* angle (* 1/180 (PI))))) 2) (* b (sin (* angle (* 1/180 (PI))))) b (sin (* angle (* 1/180 (PI)))) (* angle (* 1/180 (PI))) (* 1/180 (PI)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (* (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) b) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2)) (* (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) b) (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) -1/2 (cos (* -1/90 (* (PI) angle))) (* -1/90 (* (PI) angle)) -1/90 (* (PI) angle) (pow (* (cos (* -1/180 (* (PI) angle))) a) 2) (* (cos (* -1/180 (* (PI) angle))) a) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))))) (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2))) (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)) (* 1/180 angle) (* (PI) 1/2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (pow a 2) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2)) (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2) (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle)))) (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 80 | 690 |
| 0 | 140 | 653 |
| 1 | 614 | 553 |
| 2 | 5148 | 553 |
| 0 | 8130 | 546 |
| 1 | 27398 | 546 |
| 1× | saturated |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
a |
(sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(cbrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(cbrt.f64 (PI.f64)) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
#s(literal 1/2 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
b |
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(*.f64 (*.f64 a a) (*.f64 a a)) |
(*.f64 a a) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
#s(literal -1/2 binary64) |
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) |
#s(literal -1/90 binary64) |
(*.f64 (PI.f64) angle) |
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal -1/180 binary64) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) |
(fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
#s(literal 1/90 binary64) |
| Outputs |
|---|
(neg.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a))) |
(neg.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (fabs.f64 a)) (fabs.f64 a) (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (fabs.f64 a)) (fabs.f64 a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 a)) (neg.f64 a) (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 a)) (neg.f64 a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)))) |
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fabs.f64 a)) (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fabs.f64 a)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (neg.f64 a)) (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (neg.f64 a)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)))) |
(fma.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)))) |
(fma.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)))) |
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a)))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a)))) |
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a |
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(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) |
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal -1/2 binary64) (PI.f64))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(+.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(+.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) |
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(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64))) |
(/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
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(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
angle |
#s(literal 1/180 binary64) |
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(*.f64 (fabs.f64 (cbrt.f64 (PI.f64))) (fabs.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (neg.f64 (PI.f64))) (cbrt.f64 (neg.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3 binary64)) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
(cbrt.f64 (*.f64 (PI.f64) (PI.f64))) |
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(pow.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 2/3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (PI.f64) #s(literal 2 binary64)) |
(neg.f64 (*.f64 (PI.f64) (neg.f64 (PI.f64)))) |
(neg.f64 (*.f64 (neg.f64 (PI.f64)) (PI.f64))) |
(cbrt.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) |
(fabs.f64 (*.f64 (PI.f64) (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (PI.f64))) |
(PI.f64) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 1/9 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/3 binary64)) |
(cbrt.f64 (PI.f64)) |
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(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 2 binary64)) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64)) |
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(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/2 binary64))) |
#s(literal 1/2 binary64) |
#s(literal 2 binary64) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
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(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))) |
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(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
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(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) |
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
b |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) |
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(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1/2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)) |
(fabs.f64 (*.f64 (neg.f64 a) a)) |
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(*.f64 (*.f64 (*.f64 a a) (fabs.f64 a)) (fabs.f64 a)) |
(*.f64 (*.f64 (*.f64 a a) (neg.f64 a)) (neg.f64 a)) |
(*.f64 (*.f64 (fabs.f64 a) (neg.f64 a)) (*.f64 (fabs.f64 a) (neg.f64 a))) |
(*.f64 (*.f64 (fabs.f64 a) a) (*.f64 (fabs.f64 a) a)) |
(*.f64 (*.f64 (neg.f64 a) (fabs.f64 a)) (*.f64 (neg.f64 a) (fabs.f64 a))) |
(*.f64 (*.f64 a (fabs.f64 a)) (*.f64 a (fabs.f64 a))) |
(*.f64 (*.f64 (*.f64 a a) a) a) |
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (*.f64 a a))) |
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(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (*.f64 a a))) |
(*.f64 (*.f64 a a) (*.f64 a a)) |
(*.f64 a (*.f64 (*.f64 a a) a)) |
(pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 4 binary64)) |
(neg.f64 (*.f64 (*.f64 a a) (*.f64 (neg.f64 a) a))) |
(neg.f64 (*.f64 (*.f64 (neg.f64 a) a) (*.f64 a a))) |
(sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a))) |
(fabs.f64 (*.f64 (*.f64 (*.f64 a a) a) a)) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1/2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)) |
(fabs.f64 (*.f64 (neg.f64 a) a)) |
(fabs.f64 (*.f64 a a)) |
(neg.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a))) |
(neg.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a (neg.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)))) |
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(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 (cbrt.f64 (PI.f64)) (neg.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 (PI.f64) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(literal -1/90 binary64) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (fabs.f64 a)) (fabs.f64 a)) |
(*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 a)) (neg.f64 a)) |
(*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a) |
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fabs.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fabs.f64 a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (neg.f64 a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (neg.f64 a))) |
(*.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a))) |
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a))) |
(*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a))) |
(*.f64 a (*.f64 a (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64)) |
(neg.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) (*.f64 a a))) |
(neg.f64 (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)))) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 a a) (*.f64 (*.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64)) (*.f64 a a))) |
(fabs.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a)) |
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64)))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64)) (*.f64 a a))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a)) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) |
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a)) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(cos.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) |
(*.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
(*.f64 (neg.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) |
(*.f64 (neg.f64 angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (PI.f64))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(*.f64 (cbrt.f64 (PI.f64)) (neg.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (neg.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (PI.f64) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle))) |
(*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
(neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
#s(literal -1/180 binary64) |
(neg.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a))) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a))) |
(fma.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a))) |
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(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
#s(literal 1/90 binary64) |
Compiled 15 704 to 5 529 computations (64.8% saved)
83 alts after pruning (81 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 907 | 36 | 943 |
| Fresh | 10 | 45 | 55 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 2 | 2 |
| Total | 922 | 83 | 1 005 |
| Status | Accuracy | Program |
|---|---|---|
| 63.9% | (fma.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) b (*.f64 #s(literal 1/2 binary64) b)) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) | |
| 63.9% | (fma.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) | |
| 63.9% | (fma.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) | |
| 60.1% | (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) | |
| 60.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) | |
| 63.9% | (fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) | |
| 63.9% | (fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) | |
| 63.8% | (fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) | |
| 63.8% | (fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) | |
| 63.8% | (fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) | |
| 63.8% | (fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) | |
| 63.8% | (fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) a) #s(literal 2 binary64))) | |
| 63.9% | (fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 63.8% | (fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (neg.f64 (cbrt.f64 (PI.f64))))) a) #s(literal 2 binary64))) | |
| 63.9% | (fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) | |
| 52.8% | (fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) #s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) | |
| 77.4% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) | |
| 68.7% | (fma.f64 (*.f64 #s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) | |
| 77.4% | (fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) | |
| 77.4% | (fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) | |
| 77.3% | (fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64)) a) a)) | |
| 77.5% | (fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) a) a)) | |
| 77.4% | (fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) a) a)) | |
| 75.3% | (fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) | |
| 49.0% | (fma.f64 (fabs.f64 #s(approx (* (* (sin (* (* (PI) 1/180) angle)) b) b) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) | |
| 79.6% | (fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) | |
| 73.4% | (+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| ✓ | 79.6% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 75.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| 60.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 75.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) | |
| 60.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 60.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 60.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 60.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 44.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 63.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b))) | |
| 78.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) | |
| 79.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 69.8% | (+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 66.9% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.0% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.6% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.1% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.8% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.3% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.0% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 #s(approx (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (fabs.f64 angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 77.9% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.0% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.7% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.6% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.1% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.3% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2) (*.f64 #s(literal 1/2 binary64) (fabs.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 33.9% | #s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ✓ | 54.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| 46.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) | |
| 46.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) | |
| 42.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a))))) | |
| 26.6% | #s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) | |
| 38.1% | #s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
Compiled 4 782 to 3 306 computations (30.9% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a))))) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) #s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 #s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(fma.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) b (*.f64 #s(literal 1/2 binary64) b)) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (neg.f64 (cbrt.f64 (PI.f64))))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
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(fma.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (/ (fabs (+ (cos (+ (* -1/180 (* (PI) angle)) (* (* (PI) 1/180) angle))) (cos (* 1/90 (* (PI) angle))))) 2) (*.f64 #s(literal 1/2 binary64) (fabs.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) a) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 #s(approx (* (* (sin (* (* (PI) 1/180) angle)) b) b) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (PI.f64))))))) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (fabs.f64 angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (neg.f64 (fabs.f64 angle)) (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 #s(approx (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 angle)) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (sin.f64 (-.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64)) a) a)) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (PI.f64))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (/.f64 (fabs.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
6 calls:
| 63.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 47.0ms | angle |
| 40.0ms | a |
| 36.0ms | b |
| 31.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.8% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.8% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.8% | 1 | a |
| 79.8% | 1 | b |
| 79.8% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a))))) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) #s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 #s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(fma.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) b (*.f64 #s(literal 1/2 binary64) b)) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) angle) #s(literal 1/180 binary64)) (neg.f64 (cbrt.f64 (PI.f64))))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (log.f64 (exp.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
6 calls:
| 33.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 28.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 25.0ms | angle |
| 21.0ms | a |
| 21.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.7% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.7% | 1 | b |
| 79.7% | 1 | angle |
| 79.7% | 1 | a |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a))))) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) #s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 #s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(fma.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) b (*.f64 #s(literal 1/2 binary64) b)) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) #s(approx (/ (+ (cos (+ (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle))) (cos (- (* (* (fabs angle) 1/180) (PI)) (* (* (PI) 1/180) angle)))) 2) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (fabs.f64 angle))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
6 calls:
| 25.0ms | b |
| 15.0ms | angle |
| 13.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 12.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 12.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.7% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.7% | 1 | b |
| 79.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.7% | 1 | angle |
| 79.7% | 1 | a |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a))))) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) #s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 #s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(fma.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) b (*.f64 #s(literal 1/2 binary64) b)) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
6 calls:
| 14.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 14.0ms | angle |
| 13.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 10.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 10.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.6% | 1 | b |
| 79.6% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.6% | 1 | a |
| 79.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.6% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.6% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a))))) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) #s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* angle (* 1/180 (PI))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 b (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* angle (* 1/180 (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (* (fabs (* (* (sin (* (* (PI) 1/180) angle)) b) b)) (fabs (sin (* -1/180 (* (PI) angle))))) (* (* (+ (* 1/2 (cos (* 1/90 (* (PI) angle)))) 1/2) a) a)) (*.f64 (fabs.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fabs.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 #s(approx (+ (* -1/2 (cos (* -1/90 (* (PI) angle)))) 1/2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 b b))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) b)) (fabs.f64 #s(approx (sin (* -1/180 (* (PI) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a)) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) a) a) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(fma.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal -1/2 binary64)) b (*.f64 #s(literal 1/2 binary64) b)) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 a #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* angle (* 1/180 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
6 calls:
| 43.0ms | angle |
| 13.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 12.0ms | b |
| 10.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 10.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.5% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 79.5% | 1 | b |
| 79.5% | 1 | a |
| 79.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 79.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 79.5% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a))))) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) #s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 angle) (PI)) (* (PI) 1/2)))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (+ (* (* (* angle 1/180) (cbrt (* (PI) (PI)))) (cbrt (PI))) (* 1/2 (PI))))) 2) (pow (* b (sin (* angle (* 1/180 (PI))))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
6 calls:
| 5.0ms | angle |
| 3.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 3.0ms | b |
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 61.6% | 2 | b |
| 57.3% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 60.9% | 2 | a |
| 58.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 58.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 58.0% | 2 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a))))) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* 1/90 (* (PI) angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) |
(fma.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) #s(approx (cos (* -1/90 (* (PI) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* angle (* 1/180 (PI))))) 2) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* b b))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))))) |
2 calls:
| 3.0ms | b |
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 56.5% | 2 | a |
| 59.6% | 2 | b |
Compiled 2 to 6 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (sqrt.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a))))) |
5 calls:
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | b |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | angle |
| 2.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 57.3% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 54.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 54.0% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 54.0% | 1 | angle |
| 56.1% | 2 | b |
Compiled 30 to 33 computations (-10% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
2 calls:
| 3.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 54.0% | 1 | a |
| 56.2% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 21 to 18 computations (14.3% saved)
Total 0.0b remaining (0%)
Threshold costs 0b (0%)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
5 calls:
| 1.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | angle |
| 1.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 54.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 54.0% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 54.0% | 1 | angle |
| 54.0% | 1 | b |
| 54.0% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 30 to 33 computations (-10% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 15.0ms | 6.40741764597354e+107 | 5.443339720916588e+108 |
| 11.0ms | 96× | 0 | valid |
Compiled 312 to 280 computations (10.3% saved)
ival-cosu: 2.0ms (25.9% of total)ival-sinu: 2.0ms (25.9% of total)ival-pow2: 2.0ms (25.9% of total)ival-mult!: 1.0ms (13% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 20.0ms | 3.4687398562459216e+158 | 7.66260317093201e+159 |
| 16.0ms | 112× | 0 | valid |
Compiled 402 to 380 computations (5.5% saved)
ival-cosu: 3.0ms (32.5% of total)ival-sinu: 3.0ms (32.5% of total)ival-pow2: 2.0ms (21.7% of total)ival-mult!: 1.0ms (10.8% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 8.283838652844367e+301 | +inf |
Compiled 23 to 21 computations (8.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 8.283838652844367e+301 | +inf |
Compiled 23 to 21 computations (8.7% saved)
| 1× | fuel |
Compiled 172 to 120 computations (30.2% saved)
(abs angle)
(abs b)
(abs a)
Compiled 2 316 to 1 851 computations (20.1% saved)
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