ab-angle->ABCF C

Time bar (total: 6.8s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample2.9s (41.8%)

Memory
-109.6MiB live, 2 209.4MiB allocated; 2.3s collecting garbage
Samples
2.4s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 834.0ms
ival-sinu: 283.0ms (33.9% of total)
ival-cosu: 236.0ms (28.3% of total)
ival-pow2: 178.0ms (21.3% of total)
ival-mult!: 117.0ms (14% of total)
ival-add!: 19.0ms (2.3% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

preprocess65.0ms (1%)

Memory
5.0MiB live, 51.0MiB allocated; 3ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1173213
2782213
35459213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 40 to 30 computations (25% saved)

series27.0ms (0.4%)

Memory
23.2MiB live, 68.9MiB allocated; 3ms collecting garbage
Counts
15 → 39
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
5.0ms
angle
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
a
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
b
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
angle
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
a
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))

rewrite179.0ms (2.6%)

Memory
-15.6MiB live, 269.4MiB allocated; 28ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02741412
02921306
119091294
092951244
Stop Event
iter-limit
node-limit
iter-limit
Counts
54 → 138
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
Outputs
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))))))
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (fma.f64 (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))))))
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))))
(/.f64 (neg.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))))
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))))
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
(+.f64 (/.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))) (/.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(exp.f64 (fma.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 1 binary64)))
a
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cos.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))
(pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 1 binary64)))
b
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 a a)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))
#s(approx b b)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (PI) (/ angle 180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))

eval16.0ms (0.2%)

Memory
41.0MiB live, 41.0MiB allocated; 0ms collecting garbage
Compiler

Compiled 2 585 to 671 computations (74% saved)

prune22.0ms (0.3%)

Memory
-12.8MiB live, 31.5MiB allocated; 4ms collecting garbage
Pruning

24 alts after pruning (24 fresh and 0 done)

PrunedKeptTotal
New10724131
Fresh000
Picked101
Done000
Total10824132
Accuracy
81.5%
Counts
132 → 24
Alt Table
Click to see full alt table
StatusAccuracyProgram
60.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
14.6%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
7.9%
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))))))
13.2%
(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))))
79.6%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
62.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)))
73.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
75.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
60.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
62.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
63.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
79.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
62.0%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
44.6%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
43.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
33.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
26.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
54.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Compiler

Compiled 1 408 to 1 102 computations (21.7% saved)

series100.0ms (1.5%)

Memory
-26.7MiB live, 164.0MiB allocated; 26ms collecting garbage
Counts
61 → 114
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
a
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle))
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)
(fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b)))
(*.f64 #s(literal 1/180 binary64) b)
(*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))
(*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle))
#s(literal -1/34992000 binary64)
(*.f64 angle angle)
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b)
(*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))
(*.f64 (PI.f64) (PI.f64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))))
#s(literal 1 binary64)
(/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 b b)
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
Outputs
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2))))
#s(approx (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (/ (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow a 2))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 1))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* angle (* b (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))))
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (* b (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (* 1/180 b) #s(hole binary64 (* 1/180 b)))
#s(approx (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b)) #s(hole binary64 (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3))))))
#s(approx (* (* (* (PI) (PI)) (PI)) b) #s(hole binary64 (* b (pow (PI) 3))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (* (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (+ 1 (* (pow b 2) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* (pow a 2) (* (pow b 2) (* (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* (pow b 2) (+ (* (pow a 2) (* (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (* (pow b 2) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (* (pow b 2) (- (+ (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))))
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* -1 (* angle (* b (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))))))
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (* -1 (* b (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3))))))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle)))))))
#s(approx (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))))
#s(approx (fabs (* 1/180 angle)) #s(hole binary64 (fabs (* 1/180 angle))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (* 1/180 (* b (PI)))))
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))
#s(approx (* -1/34992000 (* angle angle)) #s(hole binary64 (* -1/34992000 (pow angle 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))) (pow a 2))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))) (pow a 2))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* 1/3149280000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (- (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* (pow angle 2) (- (* 1/765275040000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))) (+ (* -1/32400 (* (pow (PI) 2) (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2)))))) (* 1/102036672000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))))))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))))))))))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2)))))))))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (- (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* (pow angle 2) (- (* 1/765275040000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))) (+ (* -1/32400 (* (pow (PI) 2) (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2)))))) (* 1/102036672000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))))))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2)))))))))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (- (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* (pow angle 2) (- (+ (* 1/765275040000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))) (* (pow angle 2) (- (* -1/347128758144000000000 (/ (* (pow b 2) (pow (PI) 8)) (pow a 2))) (+ (* -1/32400 (* (pow (PI) 2) (- (* 1/765275040000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))) (+ (* -1/32400 (* (pow (PI) 2) (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2)))))) (* 1/102036672000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))))))) (+ (* -1/24794911296000000000 (/ (* (pow b 2) (pow (PI) 8)) (pow a 2))) (* 1/3149280000 (* (pow (PI) 4) (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))))))))))) (+ (* -1/32400 (* (pow (PI) 2) (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2)))))) (* 1/102036672000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))))))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2)))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 1/2))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* (PI) (* 1/180 angle))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* -1/34992000 (* (pow angle 3) (* b (pow (PI) 3))))))
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* (pow angle 3) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))))
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* (pow a 2) (* (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1/180 (/ (* b (PI)) (pow angle 2))) (* 1/34992000 (* b (pow (PI) 3))))))))
Calls

9 calls:

TimeVariablePointExpression
24.0ms
angle
@0
((+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fabs (* 1/180 angle)) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (* 1/180 b) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b)) (* -1/34992000 (* angle angle)) -1/34992000 (* angle angle) (* (* (* (PI) (PI)) (PI)) b) (* (* (PI) (PI)) (PI)) (* (PI) (PI)) (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* a (cos (/ (* (PI) angle) 180))) (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* b b) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))))
11.0ms
b
@0
((+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fabs (* 1/180 angle)) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (* 1/180 b) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b)) (* -1/34992000 (* angle angle)) -1/34992000 (* angle angle) (* (* (* (PI) (PI)) (PI)) b) (* (* (PI) (PI)) (PI)) (* (PI) (PI)) (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* a (cos (/ (* (PI) angle) 180))) (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* b b) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))))
10.0ms
angle
@inf
((+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fabs (* 1/180 angle)) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (* 1/180 b) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b)) (* -1/34992000 (* angle angle)) -1/34992000 (* angle angle) (* (* (* (PI) (PI)) (PI)) b) (* (* (PI) (PI)) (PI)) (* (PI) (PI)) (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* a (cos (/ (* (PI) angle) 180))) (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* b b) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))))
9.0ms
a
@0
((+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fabs (* 1/180 angle)) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (* 1/180 b) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b)) (* -1/34992000 (* angle angle)) -1/34992000 (* angle angle) (* (* (* (PI) (PI)) (PI)) b) (* (* (PI) (PI)) (PI)) (* (PI) (PI)) (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* a (cos (/ (* (PI) angle) 180))) (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* b b) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))))
9.0ms
angle
@-inf
((+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fabs (* 1/180 angle)) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (* 1/180 b) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b)) (* -1/34992000 (* angle angle)) -1/34992000 (* angle angle) (* (* (* (PI) (PI)) (PI)) b) (* (* (PI) (PI)) (PI)) (* (PI) (PI)) (+ (pow (* a (cos (/ (* (PI) angle) 180))) 2) (pow (* b (sin (/ (* (PI) angle) 180))) 2)) (pow (* a (cos (/ (* (PI) angle) 180))) 2) (* a (cos (/ (* (PI) angle) 180))) (cos (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (pow (* b (sin (/ (* (PI) angle) 180))) 2) (* b (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* b b) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))))

rewrite207.0ms (3%)

Memory
41.7MiB live, 258.5MiB allocated; 29ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
06616105
07475089
147874999
083884827
Stop Event
iter-limit
node-limit
iter-limit
Counts
175 → 715
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
a
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle))
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)
(fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b)))
(*.f64 #s(literal 1/180 binary64) b)
(*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))
(*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle))
#s(literal -1/34992000 binary64)
(*.f64 angle angle)
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b)
(*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))
(*.f64 (PI.f64) (PI.f64))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))))
#s(literal 1 binary64)
(/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 b b)
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2))))
#s(approx (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (/ (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow a 2))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 1))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* angle (* b (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))))
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (* b (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (* 1/180 b) #s(hole binary64 (* 1/180 b)))
#s(approx (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b)) #s(hole binary64 (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3))))))
#s(approx (* (* (* (PI) (PI)) (PI)) b) #s(hole binary64 (* b (pow (PI) 3))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (* (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (+ 1 (* (pow b 2) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* (pow a 2) (* (pow b 2) (* (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* (pow b 2) (+ (* (pow a 2) (* (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (* (pow b 2) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (* (pow b 2) (- (+ (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))))
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* -1 (* angle (* b (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))))))
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (* -1 (* b (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3))))))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle)))))))
#s(approx (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))))
#s(approx (fabs (* 1/180 angle)) #s(hole binary64 (fabs (* 1/180 angle))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (* 1/180 (* b (PI)))))
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))
#s(approx (* -1/34992000 (* angle angle)) #s(hole binary64 (* -1/34992000 (pow angle 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))) (pow a 2))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))) (pow a 2))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* 1/3149280000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (- (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* (pow angle 2) (- (* 1/765275040000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))) (+ (* -1/32400 (* (pow (PI) 2) (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2)))))) (* 1/102036672000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))))))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))))))))))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2)))))))))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (- (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* (pow angle 2) (- (* 1/765275040000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))) (+ (* -1/32400 (* (pow (PI) 2) (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2)))))) (* 1/102036672000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))))))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2)))))))))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (- (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* (pow angle 2) (- (+ (* 1/765275040000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))) (* (pow angle 2) (- (* -1/347128758144000000000 (/ (* (pow b 2) (pow (PI) 8)) (pow a 2))) (+ (* -1/32400 (* (pow (PI) 2) (- (* 1/765275040000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))) (+ (* -1/32400 (* (pow (PI) 2) (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2)))))) (* 1/102036672000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))))))) (+ (* -1/24794911296000000000 (/ (* (pow b 2) (pow (PI) 8)) (pow a 2))) (* 1/3149280000 (* (pow (PI) 4) (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))))))))))) (+ (* -1/32400 (* (pow (PI) 2) (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2)))))) (* 1/102036672000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))))))) (* -1/1049760000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2)))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 1/2))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* (PI) (* 1/180 angle))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* -1/34992000 (* (pow angle 3) (* b (pow (PI) 3))))))
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* (pow angle 3) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))))
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) #s(hole binary64 (* (pow a 2) (* (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1/180 (/ (* b (PI)) (pow angle 2))) (* 1/34992000 (* b (pow (PI) 3))))))))
Outputs
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) #s(literal 1 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a))
(*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(*.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) #s(literal 1 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)))
(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
(-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (neg.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(+.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))))
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))
(fabs.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(exp.f64 (fma.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 1 binary64)))
a
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64))
(fma.f64 (sin.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
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(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
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(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/4 binary64) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
(-.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(fabs.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))
#s(approx a a)
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)))
#s(approx (* a a) (*.f64 a a))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (+.f64 (/.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 1 binary64)))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(literal 1 binary64))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) #s(literal 1 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))
#s(approx b b)
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (*.f64 (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) b) angle))
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) b))
#s(approx (* 1/180 b) (*.f64 b #s(literal 1/180 binary64)))
#s(approx (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) b)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle)))
#s(approx (* (* (* (PI) (PI)) (PI)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (fma.f64 (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 b b) #s(literal 1 binary64)))
#s(approx (* b b) (*.f64 b b))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (*.f64 (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (*.f64 (-.f64 (+.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (/.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 b b)))
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (neg.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) b) angle)))
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
#s(approx (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (fabs (* 1/180 angle)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)))
#s(approx (* 1/180 angle) (*.f64 angle #s(literal 1/180 binary64)))
#s(approx angle angle)
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) b)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) #s(literal 1 binary64))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) b)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle))
(exp.f64 (*.f64 (log.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) b)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle))) #s(literal 1 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)))
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (fma.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) b)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))))
#s(approx (* -1/34992000 (* angle angle)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))
#s(approx (* angle angle) (*.f64 angle angle))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 a a)))
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#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (fma.f64 (fma.f64 (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal 1/1574640000 binary64)) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (fma.f64 (fma.f64 (-.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal -1/3149280000 binary64) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 a a))) #s(literal 1/765275040000000 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal 1/1574640000 binary64))))) (*.f64 angle angle))) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal -1/1049760000 binary64))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (*.f64 (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a))) #s(literal 1/32400 binary64)))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (fma.f64 (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal 1/1574640000 binary64)) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (fma.f64 (-.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal -1/3149280000 binary64) (*.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 a a))) #s(literal 1/765275040000000 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal 1/1574640000 binary64))))) (*.f64 angle angle))) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal -1/1049760000 binary64))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (fma.f64 (-.f64 (fma.f64 (-.f64 (fma.f64 (-.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 b b)) (*.f64 a a)) #s(literal -1/347128758144000000000 binary64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 a a))) #s(literal 1/765275040000000 binary64)) (fma.f64 #s(literal 1/102036672000000 binary64) (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal 1/1574640000 binary64))))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal 1/1574640000 binary64)) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 b b)) (*.f64 a a)) #s(literal -1/24794911296000000000 binary64))))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 a a))) #s(literal 1/765275040000000 binary64))) (fma.f64 #s(literal 1/102036672000000 binary64) (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal 1/1574640000 binary64))))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal -1/1049760000 binary64))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) (*.f64 angle angle)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* 2 (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/765275040000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/34992000 binary64)))
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) angle)))
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) #s(literal 1 binary64))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (neg.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) b)) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) angle))))

eval104.0ms (1.5%)

Memory
35.0MiB live, 162.1MiB allocated; 50ms collecting garbage
Compiler

Compiled 12 193 to 3 100 computations (74.6% saved)

prune74.0ms (1.1%)

Memory
-31.0MiB live, 157.1MiB allocated; 19ms collecting garbage
Pruning

54 alts after pruning (52 fresh and 2 done)

PrunedKeptTotal
New48440524
Fresh71219
Picked325
Done000
Total49454548
Accuracy
81.8%
Counts
548 → 54
Alt Table
Click to see full alt table
StatusAccuracyProgram
60.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
15.0%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)))
22.7%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) b)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) b)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) #s(literal 2 binary64))))
14.6%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
7.9%
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))))))
13.2%
(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
64.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
42.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
63.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
59.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 #s(literal 1/8 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (pow.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
73.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
62.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)))
75.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
62.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
63.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
79.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
62.0%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
44.0%
(+.f64 #s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
44.5%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
44.5%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
44.6%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
44.6%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 a a)))
39.8%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a)))
39.9%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (*.f64 a a)))
40.7%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (*.f64 a a)))
44.6%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (*.f64 a a)))
44.6%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
43.1%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
44.5%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
44.6%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
44.6%
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) #s(literal 1 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
10.8%
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
53.2%
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
43.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
52.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
26.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
54.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
52.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
60.1%
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
28.7%
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a) (*.f64 a a)))
63.3%
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
33.1%
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
26.6%
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
44.5%
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 a a)))
44.5%
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) #s(literal 1 binary64))))
27.2%
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
10.5%
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))) (*.f64 a a)))
Compiler

Compiled 4 431 to 3 060 computations (30.9% saved)

series261.0ms (3.8%)

Memory
5.8MiB live, 478.5MiB allocated; 76ms collecting garbage
Counts
61 → 141
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
a
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
b
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
#s(literal 1/32400 binary64)
(*.f64 angle angle)
(*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))
(*.f64 (PI.f64) b)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a))))
#s(literal 1 binary64)
(/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(*.f64 b b)
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 a a)
Outputs
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2))))
#s(approx (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (* (log a) 2)) #s(hole binary64 (pow a 2)))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (log a) #s(hole binary64 (log a)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (+ (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(hole binary64 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(hole binary64 (/ (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow a 2)) (pow a 2))))
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log a) 2) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (log a) #s(hole binary64 (* -1 (log (/ 1 a)))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (* (pow a 2) (+ 1/2 (+ (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow a 2)))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(hole binary64 1))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(hole binary64 (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (* (* (PI) b) (* (PI) b)) #s(hole binary64 (* (pow b 2) (pow (PI) 2))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (* (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(hole binary64 (+ 1 (* (pow b 2) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))))))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (* (pow a 2) (* (pow b 2) (* (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (* (pow b 2) (+ (* (pow a 2) (* (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow b 2))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(hole binary64 (* (pow b 2) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(hole binary64 (* (pow b 2) (- (+ (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle)))))))
#s(approx (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))))
#s(approx (fabs (* 1/180 angle)) #s(hole binary64 (fabs (* 1/180 angle))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (* (PI) 1/180) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) 1/180) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) 1/180) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) 1/180) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))))
#s(approx (* 1/32400 (* angle angle)) #s(hole binary64 (* 1/32400 (pow angle 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log angle) (log (* 1/180 (* b (PI)))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (* (pow a 2) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (+ (* (pow a 2) (* angle (+ (* 1/180 (* (PI) (* (cos (* 1/2 (PI))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2))))))))) (* (pow a 2) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (+ (* angle (+ (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))) (+ (* 1/180 (* (PI) (* (cos (* 1/2 (PI))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))))))) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (- (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (+ (* -1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))) (* 1/180 (/ (* (PI) (* (cos (* 1/2 (PI))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2))))))) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))))))) (* (pow a 2) (+ (* 1/180 (* (PI) (* (cos (* 1/2 (PI))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))))))))) (* (pow a 2) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (+ (* angle (+ (* angle (+ (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))))))) (+ (* -1/8748000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))) (+ (* 1/180 (* (PI) (* (cos (* 1/2 (PI))) (- (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (+ (* -1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))) (* 1/180 (/ (* (PI) (* (cos (* 1/2 (PI))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2))))))) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))))) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (- (* 1/8748000 (/ (* (pow b 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (+ (* -1/32400 (/ (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2))))))) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))) (+ (* -1/8748000 (/ (* (pow b 2) (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))) (* 1/180 (/ (* (PI) (* (cos (* 1/2 (PI))) (- (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (+ (* -1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))) (* 1/180 (/ (* (PI) (* (cos (* 1/2 (PI))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2))))))) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))) (+ (* 1/180 (* (PI) (* (cos (* 1/2 (PI))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))))))) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (- (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (+ (* -1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))) (* 1/180 (/ (* (PI) (* (cos (* 1/2 (PI))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2))))))) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))))))) (* (pow a 2) (+ (* 1/180 (* (PI) (* (cos (* 1/2 (PI))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))))))))) (* (pow a 2) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(hole binary64 (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))
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Calls

9 calls:

TimeVariablePointExpression
49.0ms
b
@-inf
((+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fabs (* 1/180 angle)) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (* b (sin (* (* (PI) 1/180) angle))) b (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) (* 1/32400 (* angle angle)) 1/32400 (* angle angle) (* (* (PI) b) (* (PI) b)) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (exp (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2)) (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) (log (* (sin (* (PI) (* 1/180 angle))) b)) (* (sin (* (PI) (* 1/180 angle))) b) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))))) (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))) (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (* (PI) (* angle 1/180)) (* angle 1/180) (* 1/2 (PI)) (* b b) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)) (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))
38.0ms
a
@-inf
((+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fabs (* 1/180 angle)) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (* b (sin (* (* (PI) 1/180) angle))) b (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) (* 1/32400 (* angle angle)) 1/32400 (* angle angle) (* (* (PI) b) (* (PI) b)) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (exp (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2)) (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) (log (* (sin (* (PI) (* 1/180 angle))) b)) (* (sin (* (PI) (* 1/180 angle))) b) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))))) (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))) (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (* (PI) (* angle 1/180)) (* angle 1/180) (* 1/2 (PI)) (* b b) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)) (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))
37.0ms
a
@0
((+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fabs (* 1/180 angle)) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (* b (sin (* (* (PI) 1/180) angle))) b (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) (* 1/32400 (* angle angle)) 1/32400 (* angle angle) (* (* (PI) b) (* (PI) b)) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (exp (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2)) (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) (log (* (sin (* (PI) (* 1/180 angle))) b)) (* (sin (* (PI) (* 1/180 angle))) b) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))))) (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))) (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (* (PI) (* angle 1/180)) (* angle 1/180) (* 1/2 (PI)) (* b b) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)) (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))
28.0ms
angle
@-inf
((+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fabs (* 1/180 angle)) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (* b (sin (* (* (PI) 1/180) angle))) b (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) (* 1/32400 (* angle angle)) 1/32400 (* angle angle) (* (* (PI) b) (* (PI) b)) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (exp (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2)) (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) (log (* (sin (* (PI) (* 1/180 angle))) b)) (* (sin (* (PI) (* 1/180 angle))) b) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))))) (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))) (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (* (PI) (* angle 1/180)) (* angle 1/180) (* 1/2 (PI)) (* b b) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)) (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))
25.0ms
angle
@inf
((+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fabs (* 1/180 angle)) (* 1/180 angle) 1/180 angle (PI) (/ (PI) 2) 2 (pow (* b (sin (* (* (PI) 1/180) angle))) 2) (* b (sin (* (* (PI) 1/180) angle))) b (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (* (PI) 1/180) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) (* 1/32400 (* angle angle)) 1/32400 (* angle angle) (* (* (PI) b) (* (PI) b)) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (exp (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (exp (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2)) (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) (log (* (sin (* (PI) (* 1/180 angle))) b)) (* (sin (* (PI) (* 1/180 angle))) b) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))))) (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))) (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (* (PI) (* angle 1/180)) (* angle 1/180) (* 1/2 (PI)) (* b b) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)) (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))

rewrite229.0ms (3.3%)

Memory
32.5MiB live, 318.2MiB allocated; 22ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
084810372
09418870
162606464
091566240
Stop Event
iter-limit
node-limit
iter-limit
Counts
202 → 588
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
a
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
b
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
#s(literal 1/32400 binary64)
(*.f64 angle angle)
(*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))
(*.f64 (PI.f64) b)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a))))
#s(literal 1 binary64)
(/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(*.f64 b b)
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 a a)
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2))))
#s(approx (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (* (log a) 2)) #s(hole binary64 (pow a 2)))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (log a) #s(hole binary64 (log a)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (+ (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(hole binary64 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(hole binary64 (/ (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow a 2)) (pow a 2))))
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log a) 2) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (log a) #s(hole binary64 (* -1 (log (/ 1 a)))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (* (pow a 2) (+ 1/2 (+ (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow a 2)))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(hole binary64 1))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(hole binary64 (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (* (* (PI) b) (* (PI) b)) #s(hole binary64 (* (pow b 2) (pow (PI) 2))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (* (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(hole binary64 (+ 1 (* (pow b 2) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))))))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (* (pow a 2) (* (pow b 2) (* (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (* (pow b 2) (+ (* (pow a 2) (* (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow b 2))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(hole binary64 (* (pow b 2) (- (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(hole binary64 (* (pow b 2) (- (+ (* 1/2 (/ 1 (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (* (PI) 1/180) angle))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle)))))))
#s(approx (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))))
#s(approx (fabs (* 1/180 angle)) #s(hole binary64 (fabs (* 1/180 angle))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (* (PI) 1/180) angle))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (* (PI) 1/180) angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) 1/180) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) 1/180) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) 1/180) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))))
#s(approx (* 1/32400 (* angle angle)) #s(hole binary64 (* 1/32400 (pow angle 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (+ (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log angle) (log (* 1/180 (* b (PI)))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (* (pow a 2) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (+ (* (pow a 2) (* angle (+ (* 1/180 (* (PI) (* (cos (* 1/2 (PI))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2))))))))) (* (pow a 2) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (+ (* angle (+ (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))) (+ (* 1/180 (* (PI) (* (cos (* 1/2 (PI))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))))))) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (- (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (+ (* -1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))) (* 1/180 (/ (* (PI) (* (cos (* 1/2 (PI))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2))))))) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))))))) (* (pow a 2) (+ (* 1/180 (* (PI) (* (cos (* 1/2 (PI))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))))))))) (* (pow a 2) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a))) #s(hole binary64 (+ (* angle (+ (* angle (+ (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))))))) (+ (* -1/8748000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))) (+ (* 1/180 (* (PI) (* (cos (* 1/2 (PI))) (- (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (+ (* -1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))) (* 1/180 (/ (* (PI) (* (cos (* 1/2 (PI))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2))))))) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))))) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (- (* 1/8748000 (/ (* (pow b 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (+ (* -1/32400 (/ (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2))))))) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))) (+ (* -1/8748000 (/ (* (pow b 2) (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))) (* 1/180 (/ (* (PI) (* (cos (* 1/2 (PI))) (- (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (+ (* -1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))) (* 1/180 (/ (* (PI) (* (cos (* 1/2 (PI))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2))))))) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))) (+ (* 1/180 (* (PI) (* (cos (* 1/2 (PI))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))))))) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (- (* 1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (+ (* -1/32400 (/ (* (pow b 2) (* (pow (PI) 2) (* (sin (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))) (* 1/180 (/ (* (PI) (* (cos (* 1/2 (PI))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2))))))) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))))))) (* (pow a 2) (+ (* 1/180 (* (PI) (* (cos (* 1/2 (PI))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (- (* -1/180 (/ (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* 1/180 (/ (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) 2)))))))))) (* (pow a 2) (* (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(hole binary64 (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))))
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#s(approx (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) #s(hole binary64 (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))))
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#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI))))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (* (* (PI) 1/180) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (log (* b (sin (* 1/180 (* angle (PI)))))))))
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#s(approx (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))) #s(hole binary64 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 1/2 (/ (PI) angle))))))
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#s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/90 (PI)))))))
Outputs
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)) #s(literal 3 binary64)) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)))))
(fma.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)))
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)) (*.f64 (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)) (neg.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)) #s(literal 2 binary64))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))))
a
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle))))))
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(cos.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))))
(cos.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))
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(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))
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(/.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 2 binary64) (PI.f64)) #s(literal 2 binary64))
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(fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))
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(*.f64 #s(literal 1/180 binary64) (fabs.f64 angle))
(sqrt.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 angle #s(literal 1/180 binary64))))
(fabs.f64 (neg.f64 (*.f64 angle #s(literal 1/180 binary64))))
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(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
#s(literal 1/180 binary64)
angle
(PI.f64)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
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#s(literal 1 binary64)
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#s(literal 1/2 binary64)
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(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 b b)
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 1 binary64)))
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (-.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (-.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))
(-.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64)))))
(-.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (exp.f64 (log.f64 a)) #s(literal 1 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 (exp.f64 (log.f64 a))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)))
#s(approx (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)))
#s(approx (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)))
#s(approx (exp (* (log a) 2)) (*.f64 a a))
#s(approx (* (log a) 2) (*.f64 (log.f64 a) #s(literal 2 binary64)))
#s(approx (log a) (log.f64 a))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (/.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (log a) 2) (*.f64 (neg.f64 (log.f64 a)) #s(literal -2 binary64)))
#s(approx (log a) (neg.f64 (neg.f64 (log.f64 a))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(literal 1 binary64))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) #s(literal 1 binary64)))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b))
#s(approx b b)
#s(approx (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle)))
#s(approx (* (* (PI) b) (* (PI) b)) (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b))
#s(approx (* (PI) b) (*.f64 (PI.f64) b))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (fma.f64 (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 b b) #s(literal 1 binary64)))
#s(approx (* b b) (*.f64 b b))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) (*.f64 (+.f64 (neg.f64 (neg.f64 (log.f64 b))) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) (+.f64 (neg.f64 (neg.f64 (log.f64 b))) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (*.f64 (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 b b)))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) (*.f64 (-.f64 (+.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (/.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 b b)))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) (*.f64 (+.f64 (log.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (neg.f64 (neg.f64 (log.f64 (neg.f64 b))))) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (neg.f64 (neg.f64 (log.f64 (neg.f64 b))))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))))
#s(approx (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))))
#s(approx (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (fabs (* 1/180 angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)))
#s(approx (* 1/180 angle) (*.f64 angle #s(literal 1/180 binary64)))
#s(approx angle angle)
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
#s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) (*.f64 angle angle)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) (*.f64 angle angle)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* 1/32400 (* angle angle)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle))
#s(approx (* angle angle) (*.f64 angle angle))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/7873200000 binary64)) (*.f64 angle angle)) #s(literal 1/12 binary64) (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/30611001600000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/39680928000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/7873200000 binary64)) #s(literal 1/12 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) angle)))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal -1/194400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) angle)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/7873200000 binary64)) (*.f64 angle angle)) #s(literal 1/24 binary64) (*.f64 #s(literal -1/194400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) angle)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/30611001600000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/39680928000000 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/7873200000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/194400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 0 binary64) #s(literal 1 binary64)) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 0 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 0 binary64)))) #s(literal 1 binary64) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 0 binary64) #s(literal 1 binary64)) #s(literal 0 binary64)) #s(literal 1/180 binary64))) angle (*.f64 (fma.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 0 binary64) #s(literal 1 binary64)) #s(literal 1 binary64)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 0 binary64) #s(literal 1 binary64)) #s(literal 1 binary64)) (fma.f64 (-.f64 (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal 1/32400 binary64)) (fma.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 0 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 0 binary64)))) #s(literal 0 binary64)) #s(literal 1 binary64)) #s(literal 1/180 binary64) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal -1/32400 binary64)))) #s(literal 1 binary64) (*.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 0 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 0 binary64)))) #s(literal 0 binary64)) #s(literal 1/180 binary64)))) angle (fma.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 0 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 0 binary64)))) #s(literal 1 binary64) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 0 binary64) #s(literal 1 binary64)) #s(literal 0 binary64)) #s(literal 1/180 binary64))))) angle (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 0 binary64) #s(literal 1 binary64)) #s(literal 1 binary64)) (*.f64 a a))))
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#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 a a) #s(literal 1 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) angle) (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 1/180 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/8748000 binary64))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 1/180 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(literal 1 binary64))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (+.f64 (fma.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (+.f64 #s(literal 1 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle)))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (+.f64 #s(literal 1 binary64) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) #s(literal -1/8748000 binary64))) angle #s(literal 0 binary64)) angle)))
#s(approx (sin (* (* (PI) 1/180) angle)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) b)) 2) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) b)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) #s(literal 1 binary64))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
#s(approx (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
#s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
#s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (neg.f64 (*.f64 (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle)))

eval80.0ms (1.2%)

Memory
16.0MiB live, 161.4MiB allocated; 31ms collecting garbage
Compiler

Compiled 12 387 to 2 657 computations (78.6% saved)

prune82.0ms (1.2%)

Memory
-10.8MiB live, 182.6MiB allocated; 15ms collecting garbage
Pruning

65 alts after pruning (63 fresh and 2 done)

PrunedKeptTotal
New48529514
Fresh133447
Picked505
Done022
Total50365568
Accuracy
81.9%
Counts
568 → 65
Alt Table
Click to see full alt table
StatusAccuracyProgram
60.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
63.4%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle))))
15.0%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)))
22.7%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) b)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) b)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) #s(literal 2 binary64))))
14.6%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
13.2%
(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
63.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (/.f64 angle #s(literal 180 binary64))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
78.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
64.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
42.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
59.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 #s(literal 1/8 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
73.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
62.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)))
75.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
55.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (/.f64 (-.f64 (*.f64 (log.f64 b) (log.f64 b)) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (log.f64 (/.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))))
62.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (log.f64 b) (log.f64 b) (-.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64))))
63.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) b)) #s(literal 2 binary64))))
64.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))))
63.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
79.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
62.8%
(+.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
47.6%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)) #s(literal 2 binary64))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
42.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
44.0%
(+.f64 #s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
43.6%
(*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
48.2%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
44.5%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
44.3%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(literal 1 binary64)) (*.f64 a a)))) (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(literal 1 binary64)) (*.f64 a a)))
21.7%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 1/180 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64)))))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 1/180 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64)))))
44.5%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
44.6%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
44.5%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))) (*.f64 a a)))
30.5%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))
39.8%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a)))
39.9%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (*.f64 a a)))
40.7%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (-.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (*.f64 a a)))
44.6%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (*.f64 a a)))
44.6%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
43.1%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
44.5%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
44.6%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
36.8%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 b b)))) angle (*.f64 #s(literal 0 binary64) (*.f64 b b)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
53.2%
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
53.2%
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
26.6%
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
27.2%
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
60.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
43.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
52.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
26.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
44.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 a a)))
44.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) #s(literal 1 binary64))))
10.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))) (*.f64 a a)))
54.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
52.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
28.7%
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a) (*.f64 a a)))
63.3%
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
Compiler

Compiled 5 145 to 3 694 computations (28.2% saved)

series532.0ms (7.8%)

Memory
-13.6MiB live, 560.3MiB allocated; 261ms collecting garbage
Counts
66 → 160
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
a
(sin.f64 (fma.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))))
(sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(PI.f64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
(exp.f64 (log.f64 (*.f64 a a)))
(log.f64 (*.f64 a a))
(*.f64 a a)
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)) #s(literal 2 binary64))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (fabs.f64 angle))
(fabs.f64 angle)
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
#s(literal 1/32400 binary64)
(*.f64 angle angle)
(*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))
(*.f64 (PI.f64) b)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a))))
#s(literal 1 binary64)
(/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 b b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
Outputs
#s(approx (+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))) 2))))
#s(approx (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (log (* a a))) #s(hole binary64 (pow a 2)))
#s(approx (log (* a a)) #s(hole binary64 (* 2 (log a))))
#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* (PI) (fabs angle)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* (PI) (fabs angle)))) 2))))
#s(approx (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2) #s(hole binary64 (* 2 (+ (log a) (log (cos (* 1/180 (* (PI) (fabs angle)))))))))
#s(approx (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) #s(hole binary64 (+ (log a) (log (cos (* 1/180 (* (PI) (fabs angle))))))))
#s(approx (* (cos (* (* 1/180 (fabs angle)) (PI))) a) #s(hole binary64 (* a (cos (* 1/180 (* (PI) (fabs angle)))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (/ (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (pow a 2)) (pow a 2))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (log (* a a)) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* (PI) (fabs angle)))) 2)))))
#s(approx (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* (PI) (fabs angle))))) (* -1 (log (/ 1 a)))))))
#s(approx (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) #s(hole binary64 (+ (log (cos (* 1/180 (* (PI) (fabs angle))))) (* -1 (log (/ 1 a))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 1))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))))
#s(approx (log (* a a)) #s(hole binary64 (* -2 (log (/ -1 a)))))
#s(approx (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* (PI) (fabs angle)))))) (* -1 (log (/ -1 a)))))))
#s(approx (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* (PI) (fabs angle)))))) (* -1 (log (/ -1 a))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (* (* (PI) b) (* (PI) b)) #s(hole binary64 (* (pow b 2) (pow (PI) 2))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (- (* 1/2 (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (+ 1 (* (pow b 2) (- (* 1/2 (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* (PI) (fabs angle)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* (pow a 2) (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (- (* 1/2 (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* (pow b 2) (+ (* (pow a 2) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (- (* 1/2 (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (pow b 2))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (* (pow b 2) (- (* 1/2 (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (* (pow b 2) (- (+ (* 1/2 (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))) (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))))))
#s(approx (+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))) 2)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))))
#s(approx (+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))) 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2))))))
#s(approx (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))))
#s(approx (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) #s(hole binary64 (pow (sqrt (* 1/180 angle)) 2)))
#s(approx (sqrt (* angle 1/180)) #s(hole binary64 (sqrt (* 1/180 angle))))
#s(approx (* angle 1/180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* (PI) (fabs angle)))) 2)))))
#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* (PI) (fabs angle)))) 2)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))))
#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* (PI) (fabs angle)))) 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))))))
#s(approx (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2) #s(hole binary64 (* 2 (log (* a (cos (* 1/180 (* (PI) (fabs angle)))))))))
#s(approx (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) #s(hole binary64 (log (* a (cos (* 1/180 (* (PI) (fabs angle))))))))
#s(approx (cos (* (* 1/180 (fabs angle)) (PI))) #s(hole binary64 (cos (* 1/180 (* (PI) (fabs angle))))))
#s(approx (* (* 1/180 (fabs angle)) (PI)) #s(hole binary64 (* 1/180 (* (PI) (fabs angle)))))
#s(approx (* 1/180 (fabs angle)) #s(hole binary64 (* 1/180 (fabs angle))))
#s(approx (fabs angle) #s(hole binary64 (fabs angle)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))))
#s(approx (* 1/32400 (* angle angle)) #s(hole binary64 (* 1/32400 (pow angle 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (PI)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (+ (* 1/180 (* (pow a 2) (* angle (* (PI) (sin (PI)))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (sin (PI))))) (* (pow a 2) (* angle (+ (* 1/32400 (* (pow (PI) 2) (cos (PI)))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (sin (PI))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (/ (* (pow b 2) (* (pow (PI) 3) (sin (PI)))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))) (+ (* -1/8748000 (* (pow (PI) 3) (sin (PI)))) (* 1/5832000 (/ (* (pow b 2) (* (pow (PI) 3) (sin (PI)))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))))))) (* (pow a 2) (+ (* 1/32400 (* (pow (PI) 2) (cos (PI)))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/5832000 (/ (* angle (* (pow b 2) (* (pow (PI) 3) (sin (PI))))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2)))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))) (* angle (- (* angle (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))) (+ (* -1/1049760000 (/ (* (pow b 2) (* (pow (PI) 4) (pow (sin (PI)) 2))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 3)))) (* 1/1049760000 (/ (* (pow b 2) (* (pow (PI) 4) (cos (PI)))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2))))))) (* 1/5832000 (/ (* (pow b 2) (* (pow (PI) 3) (sin (PI)))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2)))))))))))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI)))))))))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* (pow angle 2) (+ (* -1/5832000 (/ (* angle (* (pow b 2) (* (pow (PI) 3) (sin (PI))))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2)))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI)))))))))))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))) (* angle (- (* angle (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))) (+ (* -1/1049760000 (/ (* (pow b 2) (* (pow (PI) 4) (pow (sin (PI)) 2))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 3)))) (* 1/1049760000 (/ (* (pow b 2) (* (pow (PI) 4) (cos (PI)))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2))))))) (* 1/5832000 (/ (* (pow b 2) (* (pow (PI) 3) (sin (PI)))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2))))))))))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))) (* angle (- (* angle (- (+ (* -1 (* angle (+ (* -1/188956800000 (/ (* (pow b 2) (* (pow (PI) 5) (* (cos (PI)) (sin (PI))))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 3)))) (+ (* -1/283435200000 (/ (* (pow b 2) (* (pow (PI) 5) (sin (PI)))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2)))) (* 1/180 (/ (* (PI) (* (sin (PI)) (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))) (+ (* -1/1049760000 (/ (* (pow b 2) (* (pow (PI) 4) (pow (sin (PI)) 2))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 3)))) (* 1/1049760000 (/ (* (pow b 2) (* (pow (PI) 4) (cos (PI)))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2)))))))) (- 1/2 (* 1/2 (cos (PI)))))))))) (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI)))))))) (+ (* -1/1049760000 (/ (* (pow b 2) (* (pow (PI) 4) (pow (sin (PI)) 2))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 3)))) (* 1/1049760000 (/ (* (pow b 2) (* (pow (PI) 4) (cos (PI)))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2))))))) (* 1/5832000 (/ (* (pow b 2) (* (pow (PI) 3) (sin (PI)))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 1/2))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* (PI) (* 1/180 angle))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/32400 (* (pow a 2) (* angle (* (pow (PI) 2) (cos (PI)))))) (* 1/180 (* (pow a 2) (* (PI) (sin (PI))))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (sin (PI))))) (* angle (+ (* -1/8748000 (* (pow a 2) (* angle (* (pow (PI) 3) (sin (PI)))))) (* 1/32400 (* (pow a 2) (* (pow (PI) 2) (cos (PI))))))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (* 1/180 (* angle (* (PI) (sin (PI)))))) (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (cos (PI))))) (* -1/180 (* (PI) (sin (PI))))))) (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* -1/8748000 (* angle (* (pow (PI) 3) (sin (PI))))) (* -1/32400 (* (pow (PI) 2) (cos (PI)))))) (* -1/180 (* (PI) (sin (PI))))))) (* 1/2 (cos (PI))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) #s(hole binary64 (* 1/2 (cos (PI)))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) #s(hole binary64 (+ (* -1/180 (* angle (* (PI) (sin (PI))))) (* 1/2 (cos (PI))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) #s(hole binary64 (+ (* 1/2 (cos (PI))) (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* -1/32400 (* angle (* (pow (PI) 2) (cos (PI))))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) #s(hole binary64 (+ (* 1/2 (cos (PI))) (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (cos (PI)))) (* 1/8748000 (* angle (* (pow (PI) 3) (sin (PI))))))))))))
#s(approx (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (cos (PI))))
#s(approx (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (cos (PI)) (* -1/90 (* angle (* (PI) (sin (PI))))))))
#s(approx (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (cos (PI)) (* angle (- (* -1/16200 (* angle (* (pow (PI) 2) (cos (PI))))) (* 1/90 (* (PI) (sin (PI)))))))))
#s(approx (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (cos (PI)) (* angle (- (* angle (+ (* -1/16200 (* (pow (PI) 2) (cos (PI)))) (* 1/4374000 (* angle (* (pow (PI) 3) (sin (PI))))))) (* 1/90 (* (PI) (sin (PI)))))))))
#s(approx (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (PI)))
#s(approx (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (+ (PI) (* 1/90 (* angle (PI))))))
#s(approx (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)) #s(hole binary64 (* (pow angle 2) (* (PI) (pow (sqrt (/ 1/180 angle)) 2)))))
#s(approx (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/2 (/ (PI) (pow angle 2))) (* (PI) (pow (sqrt (/ 1/180 angle)) 2))))))
#s(approx (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) #s(hole binary64 (* (pow angle 2) (pow (sqrt (/ 1/180 angle)) 2))))
#s(approx (sqrt (* angle 1/180)) #s(hole binary64 (* angle (sqrt (/ 1/180 angle)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* (pow a 2) (* (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) #s(hole binary64 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (/ (PI) angle)))))
#s(approx (sqrt (* angle 1/180)) #s(hole binary64 (* -1 (* angle (sqrt (/ 1/180 angle))))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (* -1 (* angle (+ (* -1 (/ (PI) angle)) (* -1/90 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
137.0ms
angle
@-inf
((+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2))) (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)) (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (sqrt (* angle 1/180)) (* angle 1/180) angle 1/180 (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (* a a))) (log (* a a)) (* a a) (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2) (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) (* (cos (* (* 1/180 (fabs angle)) (PI))) a) (cos (* (* 1/180 (fabs angle)) (PI))) (* (* 1/180 (fabs angle)) (PI)) (* 1/180 (fabs angle)) (fabs angle) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) (* 1/32400 (* angle angle)) 1/32400 (* angle angle) (* (* (PI) b) (* (PI) b)) (* (PI) b) (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (* (PI) 1/180) (* 1/2 (PI)) 1/2 (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (* b b) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))
131.0ms
a
@-inf
((+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2))) (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)) (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (sqrt (* angle 1/180)) (* angle 1/180) angle 1/180 (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (* a a))) (log (* a a)) (* a a) (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2) (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) (* (cos (* (* 1/180 (fabs angle)) (PI))) a) (cos (* (* 1/180 (fabs angle)) (PI))) (* (* 1/180 (fabs angle)) (PI)) (* 1/180 (fabs angle)) (fabs angle) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) (* 1/32400 (* angle angle)) 1/32400 (* angle angle) (* (* (PI) b) (* (PI) b)) (* (PI) b) (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (* (PI) 1/180) (* 1/2 (PI)) 1/2 (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (* b b) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))
63.0ms
angle
@0
((+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2))) (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)) (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (sqrt (* angle 1/180)) (* angle 1/180) angle 1/180 (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (* a a))) (log (* a a)) (* a a) (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2) (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) (* (cos (* (* 1/180 (fabs angle)) (PI))) a) (cos (* (* 1/180 (fabs angle)) (PI))) (* (* 1/180 (fabs angle)) (PI)) (* 1/180 (fabs angle)) (fabs angle) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) (* 1/32400 (* angle angle)) 1/32400 (* angle angle) (* (* (PI) b) (* (PI) b)) (* (PI) b) (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (* (PI) 1/180) (* 1/2 (PI)) 1/2 (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (* b b) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))
57.0ms
b
@0
((+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2))) (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)) (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (sqrt (* angle 1/180)) (* angle 1/180) angle 1/180 (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (* a a))) (log (* a a)) (* a a) (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2) (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) (* (cos (* (* 1/180 (fabs angle)) (PI))) a) (cos (* (* 1/180 (fabs angle)) (PI))) (* (* 1/180 (fabs angle)) (PI)) (* 1/180 (fabs angle)) (fabs angle) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) (* 1/32400 (* angle angle)) 1/32400 (* angle angle) (* (* (PI) b) (* (PI) b)) (* (PI) b) (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (* (PI) 1/180) (* 1/2 (PI)) 1/2 (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (* b b) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))
40.0ms
angle
@inf
((+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2))) (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)) (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (sqrt (* angle 1/180)) (* angle 1/180) angle 1/180 (PI) (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (* a a))) (log (* a a)) (* a a) (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2) (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) (* (cos (* (* 1/180 (fabs angle)) (PI))) a) (cos (* (* 1/180 (fabs angle)) (PI))) (* (* 1/180 (fabs angle)) (PI)) (* 1/180 (fabs angle)) (fabs angle) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) (* 1/32400 (* angle angle)) 1/32400 (* angle angle) (* (* (PI) b) (* (PI) b)) (* (PI) b) (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (* (PI) 1/180) (* 1/2 (PI)) 1/2 (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (* b b) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))

rewrite241.0ms (3.5%)

Memory
18.2MiB live, 338.7MiB allocated; 66ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
09078298
010146292
166586039
091795874
Stop Event
iter-limit
node-limit
iter-limit
Counts
226 → 714
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
a
(sin.f64 (fma.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))))
(sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(PI.f64)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
(exp.f64 (log.f64 (*.f64 a a)))
(log.f64 (*.f64 a a))
(*.f64 a a)
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)) #s(literal 2 binary64))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (fabs.f64 angle))
(fabs.f64 angle)
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
#s(literal 1/32400 binary64)
(*.f64 angle angle)
(*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))
(*.f64 (PI.f64) b)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
(+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a))))
#s(literal 1 binary64)
(/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 b b)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))) 2))))
#s(approx (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (log (* a a))) #s(hole binary64 (pow a 2)))
#s(approx (log (* a a)) #s(hole binary64 (* 2 (log a))))
#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* (PI) (fabs angle)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* (PI) (fabs angle)))) 2))))
#s(approx (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2) #s(hole binary64 (* 2 (+ (log a) (log (cos (* 1/180 (* (PI) (fabs angle)))))))))
#s(approx (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) #s(hole binary64 (+ (log a) (log (cos (* 1/180 (* (PI) (fabs angle))))))))
#s(approx (* (cos (* (* 1/180 (fabs angle)) (PI))) a) #s(hole binary64 (* a (cos (* 1/180 (* (PI) (fabs angle)))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (/ (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (pow a 2)) (pow a 2))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (log (* a a)) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* (PI) (fabs angle)))) 2)))))
#s(approx (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* (PI) (fabs angle))))) (* -1 (log (/ 1 a)))))))
#s(approx (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) #s(hole binary64 (+ (log (cos (* 1/180 (* (PI) (fabs angle))))) (* -1 (log (/ 1 a))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))) (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 1))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))))
#s(approx (log (* a a)) #s(hole binary64 (* -2 (log (/ -1 a)))))
#s(approx (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* (PI) (fabs angle)))))) (* -1 (log (/ -1 a)))))))
#s(approx (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* (PI) (fabs angle)))))) (* -1 (log (/ -1 a))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (* (* (PI) b) (* (PI) b)) #s(hole binary64 (* (pow b 2) (pow (PI) 2))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (- (* 1/2 (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (+ 1 (* (pow b 2) (- (* 1/2 (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* (PI) (fabs angle)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* (pow a 2) (* (pow b 2) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (- (* 1/2 (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* (pow b 2) (+ (* (pow a 2) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) (- (* 1/2 (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))) (pow b 2))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (* (pow b 2) (- (* 1/2 (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (* (pow b 2) (- (+ (* 1/2 (/ 1 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))) (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))))))))
#s(approx (+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))) 2)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))))
#s(approx (+ (pow (* a (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))) 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (sin (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2))))))
#s(approx (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/2 (PI)) (* (PI) (pow (sqrt (* 1/180 angle)) 2)))))
#s(approx (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) #s(hole binary64 (pow (sqrt (* 1/180 angle)) 2)))
#s(approx (sqrt (* angle 1/180)) #s(hole binary64 (sqrt (* 1/180 angle))))
#s(approx (* angle 1/180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (cos (* 1/180 (* (PI) (fabs angle)))) 2)))))
#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* (PI) (fabs angle)))) 2)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))))
#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* (PI) (fabs angle)))) 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))))))
#s(approx (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2) #s(hole binary64 (* 2 (log (* a (cos (* 1/180 (* (PI) (fabs angle)))))))))
#s(approx (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) #s(hole binary64 (log (* a (cos (* 1/180 (* (PI) (fabs angle))))))))
#s(approx (cos (* (* 1/180 (fabs angle)) (PI))) #s(hole binary64 (cos (* 1/180 (* (PI) (fabs angle))))))
#s(approx (* (* 1/180 (fabs angle)) (PI)) #s(hole binary64 (* 1/180 (* (PI) (fabs angle)))))
#s(approx (* 1/180 (fabs angle)) #s(hole binary64 (* 1/180 (fabs angle))))
#s(approx (fabs angle) #s(hole binary64 (fabs angle)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))))
#s(approx (* 1/32400 (* angle angle)) #s(hole binary64 (* 1/32400 (pow angle 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (PI)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (+ (* 1/180 (* (pow a 2) (* angle (* (PI) (sin (PI)))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (sin (PI))))) (* (pow a 2) (* angle (+ (* 1/32400 (* (pow (PI) 2) (cos (PI)))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (sin (PI))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (/ (* (pow b 2) (* (pow (PI) 3) (sin (PI)))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))) (+ (* -1/8748000 (* (pow (PI) 3) (sin (PI)))) (* 1/5832000 (/ (* (pow b 2) (* (pow (PI) 3) (sin (PI)))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))))))) (* (pow a 2) (+ (* 1/32400 (* (pow (PI) 2) (cos (PI)))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (+ 1 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/5832000 (/ (* angle (* (pow b 2) (* (pow (PI) 3) (sin (PI))))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2)))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))))))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))) (* angle (- (* angle (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))) (+ (* -1/1049760000 (/ (* (pow b 2) (* (pow (PI) 4) (pow (sin (PI)) 2))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 3)))) (* 1/1049760000 (/ (* (pow b 2) (* (pow (PI) 4) (cos (PI)))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2))))))) (* 1/5832000 (/ (* (pow b 2) (* (pow (PI) 3) (sin (PI)))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2)))))))))))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI)))))))))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* (pow angle 2) (+ (* -1/5832000 (/ (* angle (* (pow b 2) (* (pow (PI) 3) (sin (PI))))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2)))) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI)))))))))))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))) (* angle (- (* angle (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))) (+ (* -1/1049760000 (/ (* (pow b 2) (* (pow (PI) 4) (pow (sin (PI)) 2))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 3)))) (* 1/1049760000 (/ (* (pow b 2) (* (pow (PI) 4) (cos (PI)))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2))))))) (* 1/5832000 (/ (* (pow b 2) (* (pow (PI) 3) (sin (PI)))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2))))))))))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))) (* angle (- (* angle (- (+ (* -1 (* angle (+ (* -1/188956800000 (/ (* (pow b 2) (* (pow (PI) 5) (* (cos (PI)) (sin (PI))))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 3)))) (+ (* -1/283435200000 (/ (* (pow b 2) (* (pow (PI) 5) (sin (PI)))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2)))) (* 1/180 (/ (* (PI) (* (sin (PI)) (- (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))) (+ (* -1/1049760000 (/ (* (pow b 2) (* (pow (PI) 4) (pow (sin (PI)) 2))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 3)))) (* 1/1049760000 (/ (* (pow b 2) (* (pow (PI) 4) (cos (PI)))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2)))))))) (- 1/2 (* 1/2 (cos (PI)))))))))) (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI)))))))) (+ (* -1/1049760000 (/ (* (pow b 2) (* (pow (PI) 4) (pow (sin (PI)) 2))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 3)))) (* 1/1049760000 (/ (* (pow b 2) (* (pow (PI) 4) (cos (PI)))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2))))))) (* 1/5832000 (/ (* (pow b 2) (* (pow (PI) 3) (sin (PI)))) (* (pow a 2) (pow (- 1/2 (* 1/2 (cos (PI)))) 2))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 1/2))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* (PI) (* 1/180 angle))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/32400 (* (pow a 2) (* angle (* (pow (PI) 2) (cos (PI)))))) (* 1/180 (* (pow a 2) (* (PI) (sin (PI))))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)) #s(hole binary64 (+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (sin (PI))))) (* angle (+ (* -1/8748000 (* (pow a 2) (* angle (* (pow (PI) 3) (sin (PI)))))) (* 1/32400 (* (pow a 2) (* (pow (PI) 2) (cos (PI))))))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (PI))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (* 1/180 (* angle (* (PI) (sin (PI)))))) (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (cos (PI))))) (* -1/180 (* (PI) (sin (PI))))))) (* 1/2 (cos (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* -1/8748000 (* angle (* (pow (PI) 3) (sin (PI))))) (* -1/32400 (* (pow (PI) 2) (cos (PI)))))) (* -1/180 (* (PI) (sin (PI))))))) (* 1/2 (cos (PI))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) #s(hole binary64 (* 1/2 (cos (PI)))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) #s(hole binary64 (+ (* -1/180 (* angle (* (PI) (sin (PI))))) (* 1/2 (cos (PI))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) #s(hole binary64 (+ (* 1/2 (cos (PI))) (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* -1/32400 (* angle (* (pow (PI) 2) (cos (PI))))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) #s(hole binary64 (+ (* 1/2 (cos (PI))) (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (cos (PI)))) (* 1/8748000 (* angle (* (pow (PI) 3) (sin (PI))))))))))))
#s(approx (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (cos (PI))))
#s(approx (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (cos (PI)) (* -1/90 (* angle (* (PI) (sin (PI))))))))
#s(approx (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (cos (PI)) (* angle (- (* -1/16200 (* angle (* (pow (PI) 2) (cos (PI))))) (* 1/90 (* (PI) (sin (PI)))))))))
#s(approx (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (cos (PI)) (* angle (- (* angle (+ (* -1/16200 (* (pow (PI) 2) (cos (PI)))) (* 1/4374000 (* angle (* (pow (PI) 3) (sin (PI))))))) (* 1/90 (* (PI) (sin (PI)))))))))
#s(approx (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (PI)))
#s(approx (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (+ (PI) (* 1/90 (* angle (PI))))))
#s(approx (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)) #s(hole binary64 (* (pow angle 2) (* (PI) (pow (sqrt (/ 1/180 angle)) 2)))))
#s(approx (+ (* (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (PI)) (/ (PI) 2)) #s(hole binary64 (* (pow angle 2) (+ (* 1/2 (/ (PI) (pow angle 2))) (* (PI) (pow (sqrt (/ 1/180 angle)) 2))))))
#s(approx (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) #s(hole binary64 (* (pow angle 2) (pow (sqrt (/ 1/180 angle)) 2))))
#s(approx (sqrt (* angle 1/180)) #s(hole binary64 (* angle (sqrt (/ 1/180 angle)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) #s(hole binary64 (* (pow a 2) (* (+ 1 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))) (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) #s(hole binary64 (* 1/2 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (cos (* 2 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (/ (PI) angle)))))
#s(approx (sqrt (* angle 1/180)) #s(hole binary64 (* -1 (* angle (sqrt (/ 1/180 angle))))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (* -1 (* angle (+ (* -1 (/ (PI) angle)) (* -1/90 (PI)))))))
Outputs
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a)) #s(literal 1 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a))
(*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
(*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a)) #s(literal 1 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))) (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a) (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
(-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))
(-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a) (neg.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)))
(+.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a)
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 1 binary64)))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) #s(literal 2 binary64))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
a
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (sin.f64 (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(cos.f64 (fabs.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(cos.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(/.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 2 binary64) (PI.f64)) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(/.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64) (*.f64 #s(literal 1/8 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (fma.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(/.f64 (fma.f64 #s(literal 1/8 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (pow.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
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angle
#s(literal 1/180 binary64)
(PI.f64)
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#s(literal 2 binary64)
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b
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#s(literal 180 binary64)
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(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))
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(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
(+.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))))
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(*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
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(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)))))
(-.f64 (-.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))
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(cos.f64 (neg.f64 (fabs.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
(cos.f64 (fabs.f64 (neg.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))))
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(cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)))
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(*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)))
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(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 2 binary64)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a))
#s(approx a a)
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#s(approx (exp (log (* a a))) (*.f64 a a))
#s(approx (log (* a a)) (*.f64 (log.f64 a) #s(literal 2 binary64)))
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#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))
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#s(approx (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) a)))
#s(approx (* (cos (* (* 1/180 (fabs angle)) (PI))) a) (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) a))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a))
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#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (sqrt (* angle 1/180)) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle))))
#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
#s(approx (+ (exp (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2)) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) (*.f64 angle angle)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a))))
#s(approx (* (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (* 1/180 (fabs angle)) (PI))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) a)))
#s(approx (cos (* (* 1/180 (fabs angle)) (PI))) (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))))
#s(approx (* (* 1/180 (fabs angle)) (PI)) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))
#s(approx (* 1/180 (fabs angle)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)))
#s(approx (fabs angle) (fabs.f64 angle))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) (*.f64 angle angle)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* 1/32400 (* angle angle)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle))
#s(approx (* angle angle) (*.f64 angle angle))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (*.f64 a a) #s(literal 1 binary64)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) angle) (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (fma.f64 (fma.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/4374000 binary64)) angle (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/4374000 binary64)) angle (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (*.f64 #s(literal 1 binary64) a))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 #s(literal 0 binary64) angle) (*.f64 #s(literal 1 binary64) a)))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (fma.f64 (fma.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) a) #s(literal -1/64800 binary64))) angle (*.f64 #s(literal 1 binary64) a)))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) a) #s(literal -1/64800 binary64))) angle (*.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 1/180 binary64))) angle (*.f64 #s(literal 1 binary64) a)))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(literal 1 binary64))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 0 binary64) #s(literal 1 binary64)))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal -1/64800 binary64) #s(literal 0 binary64)) angle #s(literal 1 binary64)))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) angle #s(literal 0 binary64)) angle #s(literal 1 binary64)))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (*.f64 a a) #s(literal 1 binary64)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) angle) (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) angle) (*.f64 #s(literal 1/32400 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 a a)))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 1/180 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 angle (fma.f64 angle (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal -1/5832000 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal 1/5832000 binary64) (*.f64 #s(literal -1/8748000 binary64) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))))) (*.f64 #s(literal 1/32400 binary64) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 a a)))))) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 1/180 binary64))) (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 angle angle)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal 1/32400 binary64) #s(literal 1 binary64)))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal 1/32400 binary64) (*.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal -1/5832000 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (fma.f64 (fma.f64 (fma.f64 angle (-.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1 binary64))) (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal 1/1049760000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal -1/1049760000 binary64)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal -1/5832000 binary64))) angle (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal 1 binary64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle)) (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal 1/32400 binary64) (*.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal -1/5832000 binary64))) (*.f64 angle angle)))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (fma.f64 (fma.f64 angle (-.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1 binary64))) (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal 1/1049760000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal -1/1049760000 binary64)))) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal -1/5832000 binary64))) angle (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal 1 binary64)))) (*.f64 angle angle)))
#s(approx (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (fma.f64 (fma.f64 (-.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal -1/3149280000 binary64) (neg.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 0 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal -1/188956800000 binary64) (fma.f64 (*.f64 (*.f64 (-.f64 (/.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1 binary64))) (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal 1/1049760000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal -1/1049760000 binary64)))) #s(literal 0 binary64)) #s(literal 1 binary64)) #s(literal 1/180 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 0 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal -1/283435200000 binary64)))) angle))) (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1 binary64)) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal 1/1049760000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal -1/1049760000 binary64)))) angle (*.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) #s(literal -1/5832000 binary64))) angle (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 a a) #s(literal 1 binary64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal 1/32400 binary64)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* 2 (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 1/180 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/8748000 binary64))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 1/180 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) #s(literal 1 binary64))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (-.f64 (fma.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (-.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal 1/32400 binary64) #s(literal 0 binary64)) angle #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (-.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) #s(literal -1/8748000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) #s(literal 1/32400 binary64))) angle #s(literal 0 binary64)) angle #s(literal 1/2 binary64)) #s(literal -1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) #s(literal -1/2 binary64))
#s(approx (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) angle) #s(literal -1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1 binary64) (*.f64 #s(literal 1/8748000 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle))) angle #s(literal 0 binary64)) angle #s(literal -1/2 binary64)))
#s(approx (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(literal -1 binary64))
#s(approx (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (fma.f64 #s(literal -1/90 binary64) (*.f64 #s(literal 0 binary64) angle) #s(literal -1 binary64)))
#s(approx (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1 binary64)) angle) #s(literal -1/16200 binary64) #s(literal 0 binary64)) angle #s(literal -1 binary64)))
#s(approx (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1 binary64) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle))) angle #s(literal 0 binary64)) angle #s(literal -1 binary64)))
#s(approx (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (PI.f64))
#s(approx (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (PI.f64)))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (sqrt.f64 (/.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (/.f64 #s(literal 1/180 binary64) angle)))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (*.f64 (fma.f64 (/.f64 (PI.f64) (*.f64 angle angle)) #s(literal 1/2 binary64) (*.f64 (*.f64 (sqrt.f64 (/.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (/.f64 #s(literal 1/180 binary64) angle))) (PI.f64))) (*.f64 angle angle)))
#s(approx (* (sqrt (* angle 1/180)) (sqrt (* angle 1/180))) (*.f64 (*.f64 (sqrt.f64 (/.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (/.f64 #s(literal 1/180 binary64) angle))) (*.f64 angle angle)))
#s(approx (sqrt (* angle 1/180)) (*.f64 (sqrt.f64 (/.f64 #s(literal 1/180 binary64) angle)) angle))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a)) #s(literal 1 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))))) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))))
#s(approx (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (*.f64 (fma.f64 #s(literal 1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle)) angle))
#s(approx (sqrt (* angle 1/180)) (neg.f64 (*.f64 (sqrt.f64 (/.f64 #s(literal 1/180 binary64) angle)) angle)))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (neg.f64 (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal -1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))
#s(approx (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (neg.f64 (*.f64 (fma.f64 #s(literal -1/90 binary64) (PI.f64) (neg.f64 (/.f64 (PI.f64) angle))) angle)))

eval117.0ms (1.7%)

Memory
0.2MiB live, 147.0MiB allocated; 21ms collecting garbage
Compiler

Compiled 12 273 to 3 057 computations (75.1% saved)

prune128.0ms (1.9%)

Memory
-20.0MiB live, 292.5MiB allocated; 37ms collecting garbage
Pruning

79 alts after pruning (76 fresh and 3 done)

PrunedKeptTotal
New50931540
Fresh134558
Picked415
Done022
Total52679605
Accuracy
82.0%
Counts
605 → 79
Alt Table
Click to see full alt table
StatusAccuracyProgram
15.0%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b)))
22.7%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) b)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) b)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) #s(literal 2 binary64))))
14.6%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
13.2%
(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))))
79.6%
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (pow.f64 (sqrt.f64 angle) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/2 binary64))) (*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 1/2 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
75.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64)))
75.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
60.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
63.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
42.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(approx (sqrt (* angle 1/180)) (*.f64 (sqrt.f64 (/.f64 #s(literal 1/180 binary64) angle)) angle)) #s(approx (sqrt (* angle 1/180)) (*.f64 (sqrt.f64 (/.f64 #s(literal 1/180 binary64) angle)) angle))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
63.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (/.f64 angle #s(literal 180 binary64))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
78.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle))) #s(literal 2 binary64)))
64.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
79.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
59.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64) (*.f64 #s(literal 1/8 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (fma.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
39.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (sqrt.f64 (/.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (/.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
73.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
62.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)))
75.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
55.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (/.f64 (-.f64 (*.f64 (log.f64 b) (log.f64 b)) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (log.f64 (/.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64))))
62.2%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (log.f64 b) (log.f64 b) (-.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (log.f64 b) (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64))))
63.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) b)) #s(literal 2 binary64))))
64.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))))
63.3%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
79.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
62.8%
(+.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
48.5%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a)) #s(literal 2 binary64))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
45.6%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
60.5%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.8%
(+.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
61.8%
(+.f64 (exp.f64 (log.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) a)))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
42.6%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
44.0%
(+.f64 #s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
43.6%
(*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a)) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
48.2%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
44.3%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(literal 1 binary64)) (*.f64 a a)))) (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(literal 1 binary64)) (*.f64 a a)))
44.5%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
44.6%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
44.5%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))) (*.f64 a a)))
30.5%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)))
19.2%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) (*.f64 a a)))) (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) (*.f64 a a)))
39.8%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a)))
39.9%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (*.f64 a a)))
39.8%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (*.f64 a a)))) (*.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)) (*.f64 a a)))
44.6%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
44.5%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
43.1%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))))
44.5%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
44.6%
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
53.2%
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
53.2%
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
53.2%
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
26.6%
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
27.2%
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
60.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
43.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
52.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
26.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
44.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 a a)))
44.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) #s(literal 1 binary64))))
10.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))) (*.f64 a a)))
54.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
52.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
46.6%
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
69.1%
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a)))
44.7%
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (-.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))
53.2%
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
28.7%
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a) (*.f64 a a)))
Compiler

Compiled 6 299 to 3 142 computations (50.1% saved)

regimes203.0ms (3%)

Memory
21.4MiB live, 446.7MiB allocated; 25ms collecting garbage
Counts
125 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
(+.f64 #s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(literal 1 binary64)) (*.f64 a a)))) (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(literal 1 binary64)) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)) #s(literal 2 binary64))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (/.f64 angle #s(literal 180 binary64))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
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(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) b)) #s(literal 2 binary64)))))
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) (*.f64 a a)))) (*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) (*.f64 a a)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(approx (sqrt (* angle 1/180)) (*.f64 (sqrt.f64 (/.f64 #s(literal 1/180 binary64) angle)) angle)) #s(approx (sqrt (* angle 1/180)) (*.f64 (sqrt.f64 (/.f64 #s(literal 1/180 binary64) angle)) angle))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

35.0ms
b
32.0ms
angle
32.0ms
a
32.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
31.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
79.7%1(/.f64 angle #s(literal 180 binary64))
79.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.7%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%1a
79.7%1b
79.7%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes134.0ms (2%)

Memory
5.9MiB live, 194.8MiB allocated; 11ms collecting garbage
Counts
76 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
(+.f64 #s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(literal 1 binary64)) (*.f64 a a)))) (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(literal 1 binary64)) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)) #s(literal 2 binary64))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (/.f64 angle #s(literal 180 binary64))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a)) #s(literal 2 binary64))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (-.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) b)) #s(literal 2 binary64))))
(+.f64 (exp.f64 (log.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) a)))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (sqrt.f64 (/.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (/.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

28.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
24.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
20.0ms
angle
19.0ms
a
18.0ms
b
Results
AccuracySegmentsBranch
79.7%1(/.f64 angle #s(literal 180 binary64))
79.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.7%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%1b
79.7%1angle
79.7%1a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes127.0ms (1.9%)

Memory
-2.1MiB live, 233.9MiB allocated; 25ms collecting garbage
Counts
72 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) b)) #s(literal 2 binary64))))
(+.f64 (exp.f64 (log.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))) a)))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
Calls

6 calls:

26.0ms
b
20.0ms
(/.f64 angle #s(literal 180 binary64))
20.0ms
angle
18.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
18.0ms
a
Results
AccuracySegmentsBranch
79.7%1(/.f64 angle #s(literal 180 binary64))
79.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.7%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%1b
79.7%1angle
79.7%1a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes109.0ms (1.6%)

Memory
-20.1MiB live, 216.3MiB allocated; 16ms collecting garbage
Counts
64 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
(+.f64 #s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(literal 1 binary64)) (*.f64 a a)))) (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(literal 1 binary64)) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)) #s(literal 2 binary64))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (/.f64 angle #s(literal 180 binary64))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a)) #s(literal 2 binary64))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (-.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
Calls

6 calls:

21.0ms
angle
18.0ms
a
17.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
16.0ms
(/.f64 angle #s(literal 180 binary64))
16.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
79.6%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%1b
79.6%1(/.f64 angle #s(literal 180 binary64))
79.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.6%1angle
79.6%1a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes78.0ms (1.1%)

Memory
3.6MiB live, 148.2MiB allocated; 8ms collecting garbage
Counts
47 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
(+.f64 #s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(literal 1 binary64)) (*.f64 a a)))) (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(literal 1 binary64)) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)) #s(literal 2 binary64))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (/.f64 angle #s(literal 180 binary64))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) a)) #s(literal 2 binary64))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

14.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
13.0ms
a
12.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
12.0ms
(/.f64 angle #s(literal 180 binary64))
12.0ms
angle
Results
AccuracySegmentsBranch
79.4%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.4%1b
79.4%1a
79.4%1(/.f64 angle #s(literal 180 binary64))
79.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.4%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes47.0ms (0.7%)

Memory
-20.1MiB live, 76.7MiB allocated; 7ms collecting garbage
Counts
22 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
(+.f64 #s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a) #s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(literal 1 binary64)) (*.f64 a a)))) (*.f64 #s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) #s(literal 1 binary64)) (*.f64 a a)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) b) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a)))
Calls

6 calls:

7.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
6.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
6.0ms
angle
6.0ms
a
6.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
71.9%2b
71.9%2a
73.2%3(/.f64 angle #s(literal 180 binary64))
73.2%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
76.0%3(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
73.2%3angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes35.0ms (0.5%)

Memory
5.6MiB live, 52.2MiB allocated; 2ms collecting garbage
Counts
18 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
(+.f64 #s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) a) a (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
Calls

6 calls:

8.0ms
(/.f64 angle #s(literal 180 binary64))
5.0ms
angle
5.0ms
b
5.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
5.0ms
a
Results
AccuracySegmentsBranch
70.3%3(/.f64 angle #s(literal 180 binary64))
70.3%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.3%3angle
69.2%3a
66.2%2b
73.2%3(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes26.0ms (0.4%)

Memory
39.4MiB live, 39.4MiB allocated; 0ms collecting garbage
Counts
17 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* b b)) (* (+ 1/2 (* 1/2 (sin (+ (* (* (PI) (* angle 1/180)) 2) (* 1/2 (PI)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 a a)))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 a a)))
(+.f64 #s(approx (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)))
Outputs
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

5 calls:

5.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
5.0ms
(/.f64 angle #s(literal 180 binary64))
5.0ms
a
5.0ms
angle
5.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
67.4%2a
67.4%4(/.f64 angle #s(literal 180 binary64))
67.4%4(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.4%4angle
65.4%3(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 30 to 33 computations (-10% saved)

regimes32.0ms (0.5%)

Memory
-1.1MiB live, 45.7MiB allocated; 1ms collecting garbage
Counts
13 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a) (*.f64 a a)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (* (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a)))) (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))))) (* a a))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) a) a))
(*.f64 #s(approx (+ 1 (/ (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (* (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* a a)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

5 calls:

15.0ms
a
4.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
4.0ms
b
4.0ms
angle
4.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
64.0%4(/.f64 angle #s(literal 180 binary64))
64.0%4(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.0%4angle
61.9%3b
64.1%2a
Compiler

Compiled 11 to 21 computations (-90.9% saved)

regimes13.0ms (0.2%)

Memory
-18.8MiB live, 26.2MiB allocated; 4ms collecting garbage
Accuracy

Total -1.1b remaining (-3.8%)

Threshold costs -1.1b (-3.8%)

Counts
4 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

6 calls:

4.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
2.0ms
angle
2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
b
Results
AccuracySegmentsBranch
54.0%1b
54.0%1(/.f64 angle #s(literal 180 binary64))
54.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
54.0%1angle
54.0%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
54.0%1a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

bsearch1.0ms (0%)

Memory
1.7MiB live, 1.7MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
2.933067810055263e+125
5.963229214545048e+139
0.0ms
6.8208603228e-313
3.50844086799e-312
Compiler

Compiled 23 to 21 computations (8.7% saved)

bsearch0.0ms (0%)

Memory
1.6MiB live, 1.6MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.099994371279077e+245
3.364194815373885e+250
0.0ms
6.8208603228e-313
3.50844086799e-312
Compiler

Compiled 23 to 21 computations (8.7% saved)

bsearch30.0ms (0.4%)

Memory
-16.3MiB live, 39.4MiB allocated; 14ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
28.0ms
3.5329004772522986e+151
3.597441934064038e+155
Samples
23.0ms128×0valid
Compiler

Compiled 736 to 560 computations (23.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 11.0ms
ival-sinu: 4.0ms (35.8% of total)
ival-cosu: 3.0ms (26.9% of total)
ival-pow2: 2.0ms (17.9% of total)
ival-mult!: 1.0ms (9% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
2.2MiB live, 2.2MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
3.5329004772522986e+151
3.597441934064038e+155
Compiler

Compiled 472 to 400 computations (15.3% saved)

derivations474.0ms (6.9%)

Memory
45.4MiB live, 503.5MiB allocated; 46ms collecting garbage
Stop Event
fuel
Compiler

Compiled 362 to 183 computations (49.4% saved)

preprocess209.0ms (3.1%)

Memory
13.8MiB live, 293.1MiB allocated; 116ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 4 240 to 2 910 computations (31.4% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

Loading profile data...