ab-angle->ABCF A

Time bar (total: 7.3s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.4s (19.1%)

Memory
60.1MiB live, 1 976.9MiB allocated; 399ms collecting garbage
Samples
1.1s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 882.0ms
ival-pow2: 267.0ms (30.3% of total)
ival-cosu: 252.0ms (28.6% of total)
ival-sinu: 249.0ms (28.2% of total)
ival-mult!: 93.0ms (10.5% of total)
ival-add!: 18.0ms (2% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

preprocess159.0ms (2.2%)

Memory
-81.3MiB live, 62.2MiB allocated; 123ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1173213
2797213
35484213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
76.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 40 to 30 computations (25% saved)

series44.0ms (0.6%)

Memory
32.2MiB live, 86.3MiB allocated; 12ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02631277
Stop Event
iter-limit
Counts
15 → 39
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx b b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Calls

9 calls:

TimeVariablePointExpression
13.0ms
b
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
5.0ms
angle
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
a
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))

rewrite63.0ms (0.9%)

Memory
-5.7MiB live, 82.8MiB allocated; 14ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
19983
074183
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
15 → 154
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(*.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)))))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))))
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))))) (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))))))
(neg.f64 (-.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))))
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(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))))
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(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))
(fabs.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 1 binary64)))
a
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64))
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))
(*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))
(fabs.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 1 binary64)))
b
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))

eval35.0ms (0.5%)

Memory
9.0MiB live, 55.0MiB allocated; 17ms collecting garbage
Compiler

Compiled 3 297 to 913 computations (72.3% saved)

prune37.0ms (0.5%)

Memory
-23.9MiB live, 66.4MiB allocated; 11ms collecting garbage
Pruning

33 alts after pruning (33 fresh and 0 done)

PrunedKeptTotal
New15333186
Fresh000
Picked101
Done000
Total15433187
Accuracy
78.4%
Counts
187 → 33
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.3%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
77.2%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
76.9%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
75.0%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
10.7%
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))))
63.6%
(+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.9%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
76.9%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
63.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1/2 binary64))) #s(literal 2 binary64)))
76.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
77.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
76.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
77.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
76.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
76.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
71.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
71.3%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.9%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
69.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
35.8%
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)))
18.5%
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
27.3%
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
40.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
56.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
56.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
Compiler

Compiled 1 694 to 1 320 computations (22.1% saved)

series508.0ms (6.9%)

Memory
43.8MiB live, 833.5MiB allocated; 197ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
07037631
Stop Event
iter-limit
Counts
50 → 138
Calls
Call 1
Inputs
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(*.f64 b b)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
a
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
#s(literal 1 binary64)
(/.f64 #s(literal 180 binary64) angle)
#s(literal 180 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a))
(+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64))
(exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))))
(-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))
(*.f64 a a)
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))
Outputs
#s(approx (+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* (sin (* (PI) (* 1/180 angle))) a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))))
#s(approx (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))))
#s(approx (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64)))
#s(approx (+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a)))))))))))
#s(approx (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))))))))
#s(approx (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a)))))))))
#s(approx (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))))))
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a)))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a)))))
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))))))))))
#s(approx (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))))))))
#s(approx (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))))))))
#s(approx (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))))))
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))))
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64)))
#s(approx b b)
#s(approx (* b (cos (* (* (PI) angle) 1/180))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))))
#s(approx (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))))
#s(approx (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))))
#s(approx (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))))
#s(approx (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)))))
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))))
#s(approx (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))))
#s(approx (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)))))
#s(approx (+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64))
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (cos (* (PI) (* 1/180 angle))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (PI) (* 1/180 angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (PI) (* 1/180 angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (PI) (* 1/180 angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* (sin (* (PI) (* 1/180 angle))) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* (sin (* (PI) (* 1/180 angle))) a) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* (sin (* (PI) (* 1/180 angle))) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (sin (* (PI) (* 1/180 angle))) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (pow (* b (cos (* (* (PI) angle) 1/180))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (* (PI) angle) 1/180))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (* (PI) angle) 1/180))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (* (PI) angle) 1/180))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (* (PI) angle) 1/180))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (* (PI) angle) 1/180))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (/ 180 angle) (/.f64 #s(literal 180 binary64) angle))
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))))))))))
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))) (-.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))))))))
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))) (-.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))) (-.f64 (fma.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))))) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))) (-.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))))))))
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#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))))
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#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/360 binary64) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/360 binary64) (fma.f64 #s(literal -1/30611001600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/238085568000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (log.f64 b)))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 b))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 b))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 b) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (fma.f64 #s(literal -1/97200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (fma.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (fma.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30611001600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/238085568000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 #s(literal -1/194400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30611001600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/238085568000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))))
#s(approx (pow (sin (* (PI) (* 1/180 angle))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (pow (sin (* (PI) (* 1/180 angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (sin (* (PI) (* 1/180 angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))
#s(approx (pow (sin (* (PI) (* 1/180 angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))))))))
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (cos (* (PI) (* 1/180 angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (PI) (* 1/180 angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))))
#s(approx (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))))
#s(approx (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (pow (sin (* (PI) (* 1/180 angle))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
Calls

9 calls:

TimeVariablePointExpression
119.0ms
angle
@inf
((+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle 2 (* b b) b (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (pow (* b (cos (* (* (PI) angle) 1/180))) 2)) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (pow (* b (cos (* (* (PI) angle) 1/180))) 2) (* b (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2)) (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) (sin (* (/ 1 (/ 180 angle)) (PI))) (* (/ 1 (/ 180 angle)) (PI)) (/ 1 (/ 180 angle)) 1 (/ 180 angle) 180 (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2) (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) (cos (* (/ 1 (/ 180 angle)) (PI))) (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (log (* (sin (* (PI) (* 1/180 angle))) a)) (* a a) (pow (sin (* (PI) (* 1/180 angle))) 2))
91.0ms
angle
@-inf
((+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle 2 (* b b) b (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (pow (* b (cos (* (* (PI) angle) 1/180))) 2)) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (pow (* b (cos (* (* (PI) angle) 1/180))) 2) (* b (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2)) (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) (sin (* (/ 1 (/ 180 angle)) (PI))) (* (/ 1 (/ 180 angle)) (PI)) (/ 1 (/ 180 angle)) 1 (/ 180 angle) 180 (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2) (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) (cos (* (/ 1 (/ 180 angle)) (PI))) (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (log (* (sin (* (PI) (* 1/180 angle))) a)) (* a a) (pow (sin (* (PI) (* 1/180 angle))) 2))
72.0ms
a
@0
((+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle 2 (* b b) b (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (pow (* b (cos (* (* (PI) angle) 1/180))) 2)) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (pow (* b (cos (* (* (PI) angle) 1/180))) 2) (* b (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2)) (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) (sin (* (/ 1 (/ 180 angle)) (PI))) (* (/ 1 (/ 180 angle)) (PI)) (/ 1 (/ 180 angle)) 1 (/ 180 angle) 180 (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2) (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) (cos (* (/ 1 (/ 180 angle)) (PI))) (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (log (* (sin (* (PI) (* 1/180 angle))) a)) (* a a) (pow (sin (* (PI) (* 1/180 angle))) 2))
71.0ms
b
@0
((+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle 2 (* b b) b (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (pow (* b (cos (* (* (PI) angle) 1/180))) 2)) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (pow (* b (cos (* (* (PI) angle) 1/180))) 2) (* b (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2)) (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) (sin (* (/ 1 (/ 180 angle)) (PI))) (* (/ 1 (/ 180 angle)) (PI)) (/ 1 (/ 180 angle)) 1 (/ 180 angle) 180 (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2) (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) (cos (* (/ 1 (/ 180 angle)) (PI))) (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (log (* (sin (* (PI) (* 1/180 angle))) a)) (* a a) (pow (sin (* (PI) (* 1/180 angle))) 2))
35.0ms
b
@-inf
((+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle 2 (* b b) b (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (pow (* b (cos (* (* (PI) angle) 1/180))) 2)) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (pow (* b (cos (* (* (PI) angle) 1/180))) 2) (* b (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2)) (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) (sin (* (/ 1 (/ 180 angle)) (PI))) (* (/ 1 (/ 180 angle)) (PI)) (/ 1 (/ 180 angle)) 1 (/ 180 angle) 180 (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2) (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) (cos (* (/ 1 (/ 180 angle)) (PI))) (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (log (* (sin (* (PI) (* 1/180 angle))) a)) (* a a) (pow (sin (* (PI) (* 1/180 angle))) 2))

rewrite177.0ms (2.4%)

Memory
-7.0MiB live, 279.1MiB allocated; 24ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
060485
0103435
1450434
02411434
Stop Event
iter-limit
iter-limit
node-limit
iter-limit
Counts
50 → 1 257
Calls
Call 1
Inputs
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(*.f64 b b)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
a
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
#s(literal 1 binary64)
(/.f64 #s(literal 180 binary64) angle)
#s(literal 180 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a))
(+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64))
(exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))))
(-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))
(*.f64 a a)
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))
Outputs
(*.f64 (*.f64 (+.f64 (exp.f64 (neg.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b)) b)
(*.f64 (*.f64 (+.f64 (exp.f64 (neg.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))
(*.f64 (*.f64 (+.f64 (exp.f64 (neg.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
(*.f64 (*.f64 (+.f64 (exp.f64 (neg.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 b b))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64))) #s(literal -1 binary64)) a)) a)
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64))) #s(literal -1 binary64))) (*.f64 a a))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64))) #s(literal -1 binary64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64))) #s(literal -1 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
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angle
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b
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a
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(+.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))))
(+.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 1 binary64)))
(+.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)))
(log.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(/.f64 (-.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (log.f64 b) (log.f64 b))) (-.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (log.f64 b)))
(/.f64 (+.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (log.f64 b) #s(literal 3 binary64))) (fma.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (*.f64 (log.f64 b) (log.f64 b)) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (log.f64 b)))))
(-.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (neg.f64 (log.f64 b)))
(+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (log.f64 b))
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 1/2 binary64)))
(*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 1 binary64)))
(*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(fma.f64 (+.f64 #s(literal 1 binary64) (/.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 a)))
(fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(fma.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 1 binary64) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(fma.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 2 binary64) (log.f64 a)))
(fma.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(+.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 1 binary64)))
(+.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 a)))
(+.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(log.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(/.f64 (-.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (log.f64 a) (log.f64 a))) (-.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (log.f64 a)))
(/.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (-.f64 (*.f64 (log.f64 a) (log.f64 a)) (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (log.f64 a)))))
(-.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 (log.f64 a)))
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (log.f64 a))
(log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(neg.f64 (*.f64 a (neg.f64 a)))
(neg.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (fabs.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(pow.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 1 binary64))
(pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))
(fabs.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))))

eval140.0ms (1.9%)

Memory
17.6MiB live, 282.5MiB allocated; 81ms collecting garbage
Compiler

Compiled 19 751 to 4 548 computations (77% saved)

prune151.0ms (2.1%)

Memory
-10.3MiB live, 189.8MiB allocated; 49ms collecting garbage
Pruning

63 alts after pruning (62 fresh and 1 done)

PrunedKeptTotal
New78444828
Fresh101828
Picked415
Done000
Total79863861
Accuracy
78.6%
Counts
861 → 63
Alt Table
Click to see full alt table
StatusAccuracyProgram
77.2%
(fma.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
69.3%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
77.2%
(fma.f64 (pow.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64)))
77.1%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))) a) #s(literal 2 binary64)))
77.2%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
77.2%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
77.2%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64)))
77.1%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64))))) a) #s(literal 2 binary64)))
64.0%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1/2 binary64))) a) #s(literal 2 binary64)))
63.3%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
60.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))
75.7%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
76.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) a) #s(literal 2 binary64)))
77.1%
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64)))
70.7%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
68.8%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
71.2%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
70.6%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
77.1%
(fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
77.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
60.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
63.4%
(fma.f64 (+.f64 (cosh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
77.2%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
64.5%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
75.2%
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
71.2%
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
63.4%
(fma.f64 (exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
77.0%
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
77.1%
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
11.8%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a)))
10.7%
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b)) b) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b)) b)))))
76.9%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
76.9%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
77.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
76.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)))
76.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
62.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))))
77.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
62.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
62.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))))
76.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
71.3%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.9%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
69.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
18.5%
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
20.8%
(*.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64))) #s(literal -1 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a))
13.3%
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
27.4%
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) #s(approx (pow (sin (* (PI) (* 1/180 angle))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
33.3%
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 #s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
27.5%
(*.f64 (*.f64 (+.f64 (exp.f64 #s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
27.5%
(*.f64 (*.f64 (+.f64 (exp.f64 #s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
40.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
56.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
56.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
41.4%
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))))))))))
Compiler

Compiled 3 424 to 2 825 computations (17.5% saved)

series218.0ms (3%)

Memory
36.8MiB live, 355.6MiB allocated; 60ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
06254389
Stop Event
iter-limit
Counts
52 → 101
Calls
Call 1
Inputs
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
angle
#s(literal 2 binary64)
(*.f64 b b)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
a
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(log.f64 b)
(*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal -1/180 binary64)
(*.f64 angle (PI.f64))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
Outputs
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (+.f64 (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64)))
#s(approx b b)
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (log b) (log.f64 b))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (+.f64 (exp.f64 (fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2))) (exp.f64 (fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (log b) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* 1/180 (PI)) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx angle angle)
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/388800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/360 binary64) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (* (PI) angle) (*.f64 angle (PI.f64)))
#s(approx (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/388800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/360 binary64) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b)))
#s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 b))))
#s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (* (log (cos (* -1/180 (* angle (PI))))) 2) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (* (log (cos (* -1/180 (* angle (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (log (cos (* -1/180 (* angle (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (* (log (cos (* -1/180 (* angle (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/20160 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -7/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal -7/220399211520000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal -7/275499014400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal 1/1101996057600000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 7/18366600960000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))) (*.f64 #s(literal 1/360 binary64) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))))
#s(approx (log (cos (* -1/180 (* angle (PI))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (log (cos (* -1/180 (* angle (PI))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (log (cos (* -1/180 (* angle (PI))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (log (cos (* -1/180 (* angle (PI))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/40320 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -7/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal -7/220399211520000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal -7/275499014400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal 1/1101996057600000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 7/18366600960000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))) (*.f64 #s(literal 1/720 binary64) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))))
#s(approx (* -1/180 (* angle (PI))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64)) (*.f64 #s(literal -1/720 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))))
#s(approx (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))))))
#s(approx (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64)) (*.f64 #s(literal -1/720 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 6 binary64))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64)))))))))))
#s(approx (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) #s(literal 2 binary64))
#s(approx (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))))
#s(approx (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64))))))))))
#s(approx (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64)) (*.f64 #s(literal -1/720 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 6 binary64)))))))))))))
#s(approx (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))
#s(approx (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64))))))))
#s(approx (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)))))))))
#s(approx (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))
#s(approx (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64))))))))
#s(approx (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64)))))))))
#s(approx (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))
#s(approx (cos (* (* 1/180 (PI)) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (* (log (cos (* -1/180 (* angle (PI))))) 2) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (log (cos (* -1/180 (* angle (PI))))) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (* -1/180 (* angle (PI)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePointExpression
37.0ms
angle
@inf
((+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (pow (cos (* (* 1/180 (PI)) angle)) 2) (cos (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2))) (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (log b) (* (log (cos (* -1/180 (* angle (PI))))) 2) (log (cos (* -1/180 (* angle (PI))))) (cos (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (* angle (PI)) (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))) (* (* angle 1/180) (PI)) (* angle 1/180))
31.0ms
b
@0
((+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (pow (cos (* (* 1/180 (PI)) angle)) 2) (cos (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2))) (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (log b) (* (log (cos (* -1/180 (* angle (PI))))) 2) (log (cos (* -1/180 (* angle (PI))))) (cos (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (* angle (PI)) (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))) (* (* angle 1/180) (PI)) (* angle 1/180))
30.0ms
angle
@-inf
((+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (pow (cos (* (* 1/180 (PI)) angle)) 2) (cos (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2))) (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (log b) (* (log (cos (* -1/180 (* angle (PI))))) 2) (log (cos (* -1/180 (* angle (PI))))) (cos (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (* angle (PI)) (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))) (* (* angle 1/180) (PI)) (* angle 1/180))
21.0ms
a
@-inf
((+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (pow (cos (* (* 1/180 (PI)) angle)) 2) (cos (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2))) (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (log b) (* (log (cos (* -1/180 (* angle (PI))))) 2) (log (cos (* -1/180 (* angle (PI))))) (cos (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (* angle (PI)) (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))) (* (* angle 1/180) (PI)) (* angle 1/180))
20.0ms
b
@inf
((+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (pow (cos (* (* 1/180 (PI)) angle)) 2) (cos (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2))) (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (log b) (* (log (cos (* -1/180 (* angle (PI))))) 2) (log (cos (* -1/180 (* angle (PI))))) (cos (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (* angle (PI)) (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))) (* (* angle 1/180) (PI)) (* angle 1/180))

rewrite329.0ms (4.5%)

Memory
9.4MiB live, 341.8MiB allocated; 83ms collecting garbage
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
062447
0109400
1506354
24417352
09050352
Stop Event
iter-limit
node-limit
iter-limit
Counts
52 → 2 063
Calls
Call 1
Inputs
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(PI.f64)
angle
#s(literal 2 binary64)
(*.f64 b b)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
a
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))
(fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(log.f64 b)
(*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))
(log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal -1/180 binary64)
(*.f64 angle (PI.f64))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))
(+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
Outputs
(*.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (/.f64 b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) #s(literal 1 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (/.f64 b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) #s(literal 1 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a a))
(*.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (/.f64 b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) #s(literal 1 binary64)) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b)) b)
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b))
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) #s(literal 1 binary64)) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) #s(literal 1 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))
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a
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(/.f64 angle #s(literal 180 binary64))
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eval332.0ms (4.5%)

Memory
10.8MiB live, 328.3MiB allocated; 66ms collecting garbage
Compiler

Compiled 20 284 to 5 117 computations (74.8% saved)

prune188.0ms (2.6%)

Memory
-28.8MiB live, 293.2MiB allocated; 132ms collecting garbage
Pruning

88 alts after pruning (85 fresh and 3 done)

PrunedKeptTotal
New1 129521 181
Fresh243357
Picked325
Done011
Total1 156881 244
Accuracy
78.9%
Counts
1 244 → 88
Alt Table
Click to see full alt table
StatusAccuracyProgram
77.2%
(fma.f64 (pow.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
69.3%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
77.2%
(fma.f64 (pow.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64)))
77.0%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64)))
75.7%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
71.6%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
60.6%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)))
75.7%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
76.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64)))
77.2%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
77.2%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64)))
64.0%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1/2 binary64))) a) #s(literal 2 binary64)))
63.3%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
75.7%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
76.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) a) #s(literal 2 binary64)))
77.1%
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64)))
68.6%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
68.7%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
70.8%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
69.3%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
68.8%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
71.1%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
68.7%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
70.2%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
70.3%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
69.7%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
70.2%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
69.4%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
69.9%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
69.4%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 angle angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
69.6%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
71.3%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
74.3%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
70.1%
(fma.f64 (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
56.3%
(fma.f64 (/.f64 (+.f64 #s(approx (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
60.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
77.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
77.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
77.2%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
64.5%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
75.3%
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
71.2%
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
63.5%
(fma.f64 (exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
77.0%
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
77.0%
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
77.1%
(fma.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
11.3%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))
8.2%
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b)))))))
71.2%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))))
76.9%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.8%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 (fma.f64 (/.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (log.f64 b)) #s(literal 1 binary64) #s(literal 1 binary64))) (*.f64 (log.f64 b) #s(literal 2 binary64))))
61.9%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b))))
77.1%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)))))
76.6%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)) b) b))))
61.9%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64))))
76.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
77.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
77.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
61.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
76.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
77.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
75.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (-.f64 (log.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (log.f64 #s(literal 2 binary64))))))
60.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))))
0.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 (neg.f64 b)) (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))))
75.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (log.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64))) (log.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b))))))
75.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))))
75.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b)))))
71.3%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.9%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
69.4%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
18.5%
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
20.8%
(*.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64))) #s(literal -1 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a))
43.4%
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) #s(literal 1 binary64)) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
27.4%
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) #s(approx (pow (sin (* (PI) (* 1/180 angle))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
27.5%
(*.f64 (*.f64 (+.f64 (exp.f64 #s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
27.5%
(*.f64 (*.f64 (+.f64 (exp.f64 #s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
40.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
54.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
54.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
56.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
56.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
54.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
44.3%
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
51.1%
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
41.4%
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))))))))))
Compiler

Compiled 4 940 to 4 162 computations (15.7% saved)

series336.0ms (4.6%)

Memory
25.1MiB live, 546.0MiB allocated; 42ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
08496515
Stop Event
iter-limit
Counts
56 → 158
Calls
Call 1
Inputs
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
#s(literal 2 binary64)
(fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal -1/180 binary64)
(*.f64 (PI.f64) #s(literal 1/2 binary64))
(*.f64 b b)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
a
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (log.f64 b) #s(literal 2 binary64))
(log.f64 b)
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)))
(exp.f64 #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b))
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(fabs.f64 (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
Outputs
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))))
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64)))
#s(approx b b)
#s(approx (* (log b) 2) (*.f64 #s(literal 2 binary64) (log.f64 b)))
#s(approx (log b) (log.f64 b))
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (log (* (cos (* (* angle (PI)) -1/180)) b)) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (cos (* (* angle (PI)) -1/180)) b) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (* (log b) 2) (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))
#s(approx (log b) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)))))))
#s(approx (log (* (cos (* (* angle (PI)) -1/180)) b)) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)))))
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))))))
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))))
#s(approx (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)))))))
#s(approx (log (* (cos (* (* angle (PI)) -1/180)) b)) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 angle (-.f64 (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))) (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64)))))))))))
#s(approx (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (cos.f64 (PI.f64)))
#s(approx (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))))))
#s(approx (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))))
#s(approx (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))))
#s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (PI.f64))
#s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (+.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* angle (PI)) (*.f64 angle (PI.f64)))
#s(approx angle angle)
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 angle (-.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64)))))))))))
#s(approx (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))))))
#s(approx (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))))
#s(approx (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))) (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))))
#s(approx (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))))
#s(approx (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/388800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/360 binary64) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/388800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/360 binary64) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64))))
#s(approx (log (* (cos (* (* angle (PI)) -1/180)) b)) (+.f64 (log.f64 b) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (log (* (cos (* (* angle (PI)) -1/180)) b)) (+.f64 (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (log (* (cos (* (* angle (PI)) -1/180)) b)) (+.f64 (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))
#s(approx (* (cos (* (* angle (PI)) -1/180)) b) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64)))))))
#s(approx (* (cos (* (* angle (PI)) -1/180)) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (cos (* (* angle (PI)) -1/180)) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))
#s(approx (cos (* (* angle (PI)) -1/180)) #s(literal 1 binary64))
#s(approx (cos (* (* angle (PI)) -1/180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))
#s(approx (cos (* (* angle (PI)) -1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))
#s(approx (cos (* (* angle (PI)) -1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))
#s(approx (* (* angle (PI)) -1/180) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))))))))))
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))))))))))
#s(approx (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))
#s(approx (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))
#s(approx (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))))))))
#s(approx (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))))))))
#s(approx (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))
#s(approx (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))))))
#s(approx (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))))))
#s(approx (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))))))
#s(approx (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))
#s(approx (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (+.f64 (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))))
#s(approx (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (+.f64 (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))))
#s(approx (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (+.f64 (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))))
#s(approx (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))
#s(approx (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))
#s(approx (fabs (* angle 1/180)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))
#s(approx (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))))
#s(approx (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle))))
#s(approx (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
#s(approx (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))
#s(approx (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle))))
#s(approx (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))))
#s(approx (log (* (cos (* (* angle (PI)) -1/180)) b)) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (* (* angle (PI)) -1/180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
#s(approx (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
#s(approx (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))
#s(approx (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))) angle))))
#s(approx (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (*.f64 angle (-.f64 (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
#s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))
#s(approx (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))
#s(approx (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (PI.f64))))))
#s(approx (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
#s(approx (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64))))))
Calls

9 calls:

TimeVariablePointExpression
140.0ms
b
@-inf
((+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (* angle (PI)) angle (PI) -1/180 (* (PI) 1/2) (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)) (* angle 1/180) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)) (* (cos (* (* angle (PI)) -1/180)) b) (cos (* (* angle (PI)) -1/180)) (* (* angle (PI)) -1/180) (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (fabs (* angle 1/180)) (* angle (* (PI) 1/180)) (* (PI) 1/180) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (fabs (* (* angle (PI)) -1/180)))
36.0ms
b
@0
((+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (* angle (PI)) angle (PI) -1/180 (* (PI) 1/2) (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)) (* angle 1/180) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)) (* (cos (* (* angle (PI)) -1/180)) b) (cos (* (* angle (PI)) -1/180)) (* (* angle (PI)) -1/180) (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (fabs (* angle 1/180)) (* angle (* (PI) 1/180)) (* (PI) 1/180) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (fabs (* (* angle (PI)) -1/180)))
35.0ms
angle
@inf
((+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (* angle (PI)) angle (PI) -1/180 (* (PI) 1/2) (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)) (* angle 1/180) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)) (* (cos (* (* angle (PI)) -1/180)) b) (cos (* (* angle (PI)) -1/180)) (* (* angle (PI)) -1/180) (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (fabs (* angle 1/180)) (* angle (* (PI) 1/180)) (* (PI) 1/180) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (fabs (* (* angle (PI)) -1/180)))
32.0ms
angle
@-inf
((+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (* angle (PI)) angle (PI) -1/180 (* (PI) 1/2) (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)) (* angle 1/180) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)) (* (cos (* (* angle (PI)) -1/180)) b) (cos (* (* angle (PI)) -1/180)) (* (* angle (PI)) -1/180) (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (fabs (* angle 1/180)) (* angle (* (PI) 1/180)) (* (PI) 1/180) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (fabs (* (* angle (PI)) -1/180)))
28.0ms
b
@inf
((+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (* angle (PI)) angle (PI) -1/180 (* (PI) 1/2) (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)) (* angle 1/180) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)) (* (cos (* (* angle (PI)) -1/180)) b) (cos (* (* angle (PI)) -1/180)) (* (* angle (PI)) -1/180) (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (fabs (* angle 1/180)) (* angle (* (PI) 1/180)) (* (PI) 1/180) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (fabs (* (* angle (PI)) -1/180)))

rewrite266.0ms (3.6%)

Memory
0.3MiB live, 515.2MiB allocated; 75ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
067521
0120497
1613426
26918426
08141416
Stop Event
iter-limit
node-limit
iter-limit
Counts
56 → 1 975
Calls
Call 1
Inputs
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
#s(literal 2 binary64)
(fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal -1/180 binary64)
(*.f64 (PI.f64) #s(literal 1/2 binary64))
(*.f64 b b)
b
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
a
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (log.f64 b) #s(literal 2 binary64))
(log.f64 b)
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)))
(exp.f64 #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b))
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))
(cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(fabs.f64 (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))
(-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))
Outputs
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 1 binary64)) (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64)))) b)
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 1 binary64)) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 1 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b))) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b))
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal -1/2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 1 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b))
(*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(*.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))))
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b))))
(*.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)))))
(*.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64)))
(/.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 1 binary64)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) #s(literal 2 binary64))
(/.f64 (fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(literal 2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) #s(literal 2 binary64))
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (neg.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b) (neg.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))))))
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal -1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)))))))
(/.f64 (neg.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) #s(literal 3 binary64))))) (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)))))
(/.f64 (neg.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) #s(literal 3 binary64))))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)))
(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) #s(literal 3 binary64)))) (+.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))))
(/.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) #s(literal 3 binary64)))) (-.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))))
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(fma.f64 (sqrt.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))
(fma.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 1/180 binary64)))
(fma.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))
(fma.f64 (neg.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (fabs.f64 angle) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (fabs.f64 angle) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 1/180 binary64)))
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))
(fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 1/180 binary64)))
(fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 angle) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))
(fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))
(fma.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 1/180 binary64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))
(fma.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 1/180 binary64)))
(fma.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))
(fma.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))
(fma.f64 (PI.f64) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 1/180 binary64)))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))
(fma.f64 angle (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 1/180 binary64)))
(fma.f64 angle (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))
(fma.f64 angle (neg.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))
(fma.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 1/180 binary64)))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))
(-.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))))
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (neg.f64 angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))
(+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(+.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 1/180 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))))
(+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))
(*.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (fabs.f64 angle))
(*.f64 (sqrt.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (fabs.f64 angle) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (fabs.f64 angle) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))))
(*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64)))
(*.f64 (PI.f64) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)))
(pow.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/2 binary64))
(/.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64))
(/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 180 binary64))
(sqrt.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))
(fabs.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))
(fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))))

eval300.0ms (4.1%)

Memory
18.1MiB live, 573.4MiB allocated; 158ms collecting garbage
Compiler

Compiled 31 086 to 7 765 computations (75% saved)

prune201.0ms (2.7%)

Memory
19.3MiB live, 445.9MiB allocated; 22ms collecting garbage
Pruning

113 alts after pruning (111 fresh and 2 done)

PrunedKeptTotal
New1 547581 605
Fresh275380
Picked505
Done123
Total1 5801131 693
Accuracy
79.2%
Counts
1 693 → 113
Alt Table
Click to see full alt table
StatusAccuracyProgram
69.6%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b))
69.3%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
77.2%
(fma.f64 (pow.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64)))
77.0%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64)))
75.7%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
71.6%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
60.6%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)))
76.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64)))
77.2%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64)))
64.0%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1/2 binary64))) a) #s(literal 2 binary64)))
63.3%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
75.7%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
76.4%
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) a) #s(literal 2 binary64)))
75.7%
(fma.f64 (/.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
75.9%
(fma.f64 (/.f64 (fma.f64 (sin.f64 (fabs.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (sin.f64 (fabs.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
76.3%
(fma.f64 (/.f64 (+.f64 (fma.f64 (sin.f64 (fabs.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (sin.f64 (fabs.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
68.7%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
68.4%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
71.0%
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
74.8%
(fma.f64 (/.f64 (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
69.3%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
68.8%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
71.1%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
70.2%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
70.3%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
70.2%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
69.9%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
69.6%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
76.0%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
75.1%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
75.9%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
75.9%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (-.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
77.3%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
70.6%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
71.0%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
62.9%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
72.1%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
75.6%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
66.3%
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 #s(approx (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
74.9%
(fma.f64 (/.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 (fabs.f64 angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
70.1%
(fma.f64 (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
75.0%
(fma.f64 (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
77.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
77.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
77.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
77.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
77.0%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
77.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) #s(literal 2 binary64))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
60.4%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
77.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
77.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
75.7%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
75.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
77.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)))
77.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
77.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) a) #s(literal 2 binary64)))
77.0%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64)))
76.6%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64)))
71.6%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
61.2%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))))
75.7%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
62.8%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
77.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
77.1%
(fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
77.2%
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
64.5%
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
75.3%
(fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
71.2%
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
77.2%
(fma.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
63.5%
(fma.f64 (exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
77.0%
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
77.0%
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
77.1%
(fma.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
11.3%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))
8.2%
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b)))))))
52.7%
(/.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 1 binary64)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) #s(literal 2 binary64))
18.5%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)))))
71.2%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 1/2 binary64)) (*.f64 b b))))
69.4%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64)))))
71.2%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))))
61.9%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 #s(literal -2 binary64))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b))))
61.4%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b))))
62.4%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b))))
62.7%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) b))))
77.1%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)))))
77.2%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64)))))
76.6%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)) b) b))))
71.2%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 1/2 binary64)) (*.f64 b b))))
61.9%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64))))
77.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)))
77.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
76.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
77.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
75.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (-.f64 (log.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (log.f64 #s(literal 2 binary64))))))
75.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (log.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64))) (log.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b))))))
75.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))))
75.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b)))))
71.3%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
18.0%
(*.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))))
27.4%
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) #s(approx (pow (sin (* (PI) (* 1/180 angle))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
56.1%
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
40.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
54.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
54.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
56.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
54.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
44.3%
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
51.1%
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
47.9%
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))
56.2%
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
56.2%
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
41.4%
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))))))))))
Compiler

Compiled 6 618 to 4 096 computations (38.1% saved)

regimes1.4s (18.8%)

Memory
-237.5MiB live, 818.2MiB allocated; 1.6s collecting garbage
Counts
188 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))))))))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)) b) b))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) #s(literal 2 binary64))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
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(/.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 1 binary64)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) #s(literal 2 binary64))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))
(*.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)))))
(*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (-.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (fma.f64 (sin.f64 (fabs.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (sin.f64 (fabs.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (fma.f64 (sin.f64 (fabs.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (sin.f64 (fabs.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b)))))))
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b)) b) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b)) b)))))
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))))))
Outputs
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
Calls

6 calls:

1.1s
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.0ms
a
65.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
56.0ms
angle
54.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
77.3%1(/.f64 angle #s(literal 180 binary64))
77.3%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.3%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.3%1a
77.3%1b
77.3%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes291.0ms (4%)

Memory
5.9MiB live, 423.1MiB allocated; 112ms collecting garbage
Counts
138 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
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(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(*.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64))) #s(literal -1 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 (fabs.f64 angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 #s(approx (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 1/2 binary64)) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
Outputs
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
Calls

6 calls:

86.0ms
angle
42.0ms
(/.f64 angle #s(literal 180 binary64))
40.0ms
a
38.0ms
b
38.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
77.2%1a
77.2%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.2%1b
77.2%1(/.f64 angle #s(literal 180 binary64))
77.2%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.2%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes144.0ms (2%)

Memory
-33.5MiB live, 157.2MiB allocated; 14ms collecting garbage
Counts
51 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))))))))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)) b) b))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) #s(literal 2 binary64))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64)))
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
Outputs
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
Calls

6 calls:

68.0ms
angle
18.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
13.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
13.0ms
a
Results
AccuracySegmentsBranch
77.2%1a
77.2%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.2%1b
77.2%1(/.f64 angle #s(literal 180 binary64))
77.2%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.2%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes65.0ms (0.9%)

Memory
4.1MiB live, 150.4MiB allocated; 10ms collecting garbage
Counts
37 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))))))))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
(fma.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)) b) b))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) #s(literal 2 binary64))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
Outputs
(fma.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
Calls

6 calls:

12.0ms
a
12.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
11.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
9.0ms
angle
9.0ms
b
Results
AccuracySegmentsBranch
77.2%1a
77.2%1(/.f64 angle #s(literal 180 binary64))
77.2%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.2%1angle
77.2%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.2%1b
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes52.0ms (0.7%)

Memory
4.0MiB live, 111.9MiB allocated; 15ms collecting garbage
Counts
28 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))))))))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)))))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
Outputs
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
Calls

6 calls:

13.0ms
(/.f64 angle #s(literal 180 binary64))
8.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
7.0ms
b
7.0ms
a
7.0ms
angle
Results
AccuracySegmentsBranch
77.2%1a
77.2%1(/.f64 angle #s(literal 180 binary64))
77.2%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.2%1angle
77.2%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.2%1b
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes59.0ms (0.8%)

Memory
-9.5MiB live, 83.9MiB allocated; 3ms collecting garbage
Counts
25 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))))))))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)))))
Outputs
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)))))
Calls

6 calls:

24.0ms
a
7.0ms
angle
7.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
7.0ms
b
7.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
77.1%1a
77.1%1(/.f64 angle #s(literal 180 binary64))
77.1%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.1%1b
77.1%1angle
77.1%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes42.0ms (0.6%)

Memory
-6.9MiB live, 89.0MiB allocated; 6ms collecting garbage
Counts
24 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))))))))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b))
Outputs
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)))
Calls

6 calls:

8.0ms
a
7.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
6.0ms
b
6.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
6.0ms
angle
Results
AccuracySegmentsBranch
77.0%1a
77.0%1(/.f64 angle #s(literal 180 binary64))
77.0%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.0%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.0%1b
77.0%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes15.0ms (0.2%)

Memory
44.5MiB live, 44.5MiB allocated; 0ms collecting garbage
Counts
7 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
Outputs
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))
Calls

6 calls:

3.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
3.0ms
angle
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
b
2.0ms
a
Results
AccuracySegmentsBranch
77.0%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.0%1a
77.0%1(/.f64 angle #s(literal 180 binary64))
77.0%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.0%1b
77.0%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes15.0ms (0.2%)

Memory
-5.1MiB live, 41.4MiB allocated; 2ms collecting garbage
Accuracy

Total -1.0b remaining (-3.7%)

Threshold costs -1b (-3.7%)

Counts
6 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Calls

6 calls:

2.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
2.0ms
b
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
2.0ms
angle
Results
AccuracySegmentsBranch
56.0%1(/.f64 angle #s(literal 180 binary64))
56.0%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
56.0%1a
56.0%1angle
56.0%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
56.0%1b
Compiler

Compiled 31 to 36 computations (-16.1% saved)

derivations272.0ms (3.7%)

Memory
-9.4MiB live, 226.6MiB allocated; 13ms collecting garbage
Stop Event
fuel
Compiler

Compiled 137 to 97 computations (29.2% saved)

preprocess116.0ms (1.6%)

Memory
-15.4MiB live, 318.0MiB allocated; 30ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 1 531 to 1 370 computations (10.5% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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