
Time bar (total: 7.3s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 1.1s | 8 256× | 0 | valid |
ival-pow2: 267.0ms (30.3% of total)ival-cosu: 252.0ms (28.6% of total)ival-sinu: 249.0ms (28.2% of total)ival-mult!: 93.0ms (10.5% of total)ival-add!: 18.0ms (2% of total)adjust: 2.0ms (0.2% of total)Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 216 |
| 1 | 173 | 213 |
| 2 | 797 | 213 |
| 3 | 5484 | 213 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(abs a)
(abs b)
(abs angle)
Compiled 40 to 30 computations (25% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 263 | 1277 |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx b b) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 13.0ms | b | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 5.0ms | angle | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | a | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | a | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 83 |
| 0 | 25 | 83 |
| 1 | 99 | 83 |
| 0 | 741 | 83 |
| 1× | iter-limit |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
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(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))))) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))))) |
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))) |
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)))) |
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)))) |
(+.f64 (/.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)))) (/.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) |
(fabs.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 1 binary64))) |
a |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) |
(*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) |
(fabs.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64))) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 1 binary64))) |
b |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
Compiled 3 297 to 913 computations (72.3% saved)
33 alts after pruning (33 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 153 | 33 | 186 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 154 | 33 | 187 |
| Status | Accuracy | Program |
|---|---|---|
| 69.3% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) | |
| ▶ | 77.2% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
| 76.9% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) | |
| 75.0% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) | |
| 10.7% | (/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))))))) | |
| 63.6% | (+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) | |
| 76.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 63.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1/2 binary64))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 61.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) | |
| 61.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| ▶ | 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| ▶ | 77.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 71.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 71.3% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.9% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.4% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 35.8% | (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64))) | |
| 18.5% | (*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))))) | |
| ▶ | 27.3% | (*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
| 40.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| ▶ | 56.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
| 56.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
Compiled 1 694 to 1 320 computations (22.1% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 703 | 7631 |
| 1× | iter-limit |
| Inputs |
|---|
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
#s(literal 2 binary64) |
(*.f64 b b) |
b |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
a |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) angle) |
#s(literal 180 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) |
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) |
(+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) |
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) |
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) |
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) |
(*.f64 a a) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) |
| Outputs |
|---|
#s(approx (+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (sin (* (PI) (* 1/180 angle))) a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))))) |
#s(approx (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))) |
#s(approx (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))) |
#s(approx (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* a a) (pow.f64 a #s(literal 2 binary64))) |
#s(approx (+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))))))))) |
#s(approx (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a)))))))))) |
#s(approx (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))))))) |
#s(approx (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a)))))))) |
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))))) |
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a)))))) |
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) a))))) |
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))))))))) |
#s(approx (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))))))))) |
#s(approx (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))))))) |
#s(approx (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))))))) |
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))))) |
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)))))) |
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a))))) |
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64))) |
#s(approx b b) |
#s(approx (* b (cos (* (* (PI) angle) 1/180))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))))) |
#s(approx (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))) |
#s(approx (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))) |
#s(approx (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))))) |
#s(approx (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))) |
#s(approx (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))) |
#s(approx (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))) |
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))))) |
#s(approx (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))) |
#s(approx (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))) |
#s(approx (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))) |
#s(approx (+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) |
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (PI) (* 1/180 angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* (sin (* (PI) (* 1/180 angle))) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* (sin (* (PI) (* 1/180 angle))) a) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* (sin (* (PI) (* 1/180 angle))) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (sin (* (PI) (* 1/180 angle))) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (PI) (* 1/180 angle))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (pow (* b (cos (* (* (PI) angle) 1/180))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (* (PI) angle) 1/180))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (* (PI) angle) 1/180))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (* (PI) angle) 1/180))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (* (PI) angle) 1/180))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (* (PI) angle) 1/180))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (/ 180 angle) (/.f64 #s(literal 180 binary64) angle)) |
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))))))))) |
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))) (-.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))))))))))))) |
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#s(approx (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (+.f64 (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))) (-.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))) (-.f64 (fma.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))) (-.f64 (fma.f64 #s(literal 1/360 binary64) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (fma.f64 #s(literal 1/6 binary64) (pow.f64 (-.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 3 binary64)) (*.f64 (-.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (*.f64 #s(literal 1/360 binary64) (fma.f64 #s(literal -1/30611001600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/238085568000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))))) |
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))) |
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))) |
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))) |
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (fma.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (-.f64 (*.f64 #s(literal 1/360 binary64) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/360 binary64) (fma.f64 #s(literal -1/30611001600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/238085568000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (*.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (log.f64 b))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 b)))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 b)) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 b) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) |
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))))) |
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (fma.f64 #s(literal -1/97200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))) |
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (fma.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (fma.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/97200 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30611001600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/238085568000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) |
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 #s(literal -1/194400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) |
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (+.f64 (log.f64 angle) (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/194400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30611001600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/238085568000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/5248800000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))) |
#s(approx (pow (sin (* (PI) (* 1/180 angle))) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (pow (sin (* (PI) (* 1/180 angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (sin (* (PI) (* 1/180 angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) |
#s(approx (pow (sin (* (PI) (* 1/180 angle))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))))))))))) |
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (cos (* (PI) (* 1/180 angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (* (PI) (* 1/180 angle))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))))) |
#s(approx (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))))) |
#s(approx (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))) |
#s(approx (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (log (* (sin (* (PI) (* 1/180 angle))) a)) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (pow (sin (* (PI) (* 1/180 angle))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 119.0ms | angle | @ | inf | ((+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle 2 (* b b) b (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (pow (* b (cos (* (* (PI) angle) 1/180))) 2)) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (pow (* b (cos (* (* (PI) angle) 1/180))) 2) (* b (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2)) (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) (sin (* (/ 1 (/ 180 angle)) (PI))) (* (/ 1 (/ 180 angle)) (PI)) (/ 1 (/ 180 angle)) 1 (/ 180 angle) 180 (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2) (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) (cos (* (/ 1 (/ 180 angle)) (PI))) (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (log (* (sin (* (PI) (* 1/180 angle))) a)) (* a a) (pow (sin (* (PI) (* 1/180 angle))) 2)) |
| 91.0ms | angle | @ | -inf | ((+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle 2 (* b b) b (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (pow (* b (cos (* (* (PI) angle) 1/180))) 2)) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (pow (* b (cos (* (* (PI) angle) 1/180))) 2) (* b (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2)) (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) (sin (* (/ 1 (/ 180 angle)) (PI))) (* (/ 1 (/ 180 angle)) (PI)) (/ 1 (/ 180 angle)) 1 (/ 180 angle) 180 (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2) (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) (cos (* (/ 1 (/ 180 angle)) (PI))) (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (log (* (sin (* (PI) (* 1/180 angle))) a)) (* a a) (pow (sin (* (PI) (* 1/180 angle))) 2)) |
| 72.0ms | a | @ | 0 | ((+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle 2 (* b b) b (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (pow (* b (cos (* (* (PI) angle) 1/180))) 2)) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (pow (* b (cos (* (* (PI) angle) 1/180))) 2) (* b (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2)) (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) (sin (* (/ 1 (/ 180 angle)) (PI))) (* (/ 1 (/ 180 angle)) (PI)) (/ 1 (/ 180 angle)) 1 (/ 180 angle) 180 (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2) (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) (cos (* (/ 1 (/ 180 angle)) (PI))) (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (log (* (sin (* (PI) (* 1/180 angle))) a)) (* a a) (pow (sin (* (PI) (* 1/180 angle))) 2)) |
| 71.0ms | b | @ | 0 | ((+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle 2 (* b b) b (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (pow (* b (cos (* (* (PI) angle) 1/180))) 2)) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (pow (* b (cos (* (* (PI) angle) 1/180))) 2) (* b (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2)) (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) (sin (* (/ 1 (/ 180 angle)) (PI))) (* (/ 1 (/ 180 angle)) (PI)) (/ 1 (/ 180 angle)) 1 (/ 180 angle) 180 (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2) (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) (cos (* (/ 1 (/ 180 angle)) (PI))) (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (log (* (sin (* (PI) (* 1/180 angle))) a)) (* a a) (pow (sin (* (PI) (* 1/180 angle))) 2)) |
| 35.0ms | b | @ | -inf | ((+ (* (pow (cos (* (PI) (* 1/180 angle))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle 2 (* b b) b (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow b 2) (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (pow (* b (cos (* (* (PI) angle) 1/180))) 2)) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (pow (* b (cos (* (* (PI) angle) 1/180))) 2) (* b (cos (* (* (PI) angle) 1/180))) (cos (* (* (PI) angle) 1/180)) (+ (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2)) (pow (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) 2) (* a (sin (* (/ 1 (/ 180 angle)) (PI)))) (sin (* (/ 1 (/ 180 angle)) (PI))) (* (/ 1 (/ 180 angle)) (PI)) (/ 1 (/ 180 angle)) 1 (/ 180 angle) 180 (pow (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) 2) (* b (cos (* (/ 1 (/ 180 angle)) (PI)))) (cos (* (/ 1 (/ 180 angle)) (PI))) (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2) (log (* (sin (* (PI) (* 1/180 angle))) a)) (* a a) (pow (sin (* (PI) (* 1/180 angle))) 2)) |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 60 | 485 |
| 0 | 103 | 435 |
| 1 | 450 | 434 |
| 0 | 2411 | 434 |
| 1× | iter-limit |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
#s(literal 2 binary64) |
(*.f64 b b) |
b |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
a |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) angle) |
#s(literal 180 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64))) |
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) |
(+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) |
(exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) |
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) |
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) |
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) |
(*.f64 a a) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 (exp.f64 (neg.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b)) b) |
(*.f64 (*.f64 (+.f64 (exp.f64 (neg.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) |
(*.f64 (*.f64 (+.f64 (exp.f64 (neg.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 (*.f64 (+.f64 (exp.f64 (neg.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 b b)) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64))) #s(literal -1 binary64)) a)) a) |
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(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) |
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(PI.f64) |
(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
#s(literal 1/180 binary64) |
angle |
#s(literal 2 binary64) |
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b))) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 b b) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(neg.f64 (*.f64 b (neg.f64 b))) |
(neg.f64 (*.f64 (neg.f64 b) b)) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
b |
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (fabs.f64 a)) (fabs.f64 a)) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 a)) (neg.f64 a)) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a) |
(*.f64 (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (fabs.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (fabs.f64 a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 a))) |
(*.f64 (fabs.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (fabs.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (neg.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (neg.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) |
(*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(pow.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a)) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1/2 binary64))) |
(pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 1 binary64))) |
a |
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(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (neg.f64 a))) |
(*.f64 (fabs.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (fabs.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (neg.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (neg.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
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(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) |
(*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(pow.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a)) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) |
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(*.f64 (pow.f64 a #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 1 binary64))) |
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(pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal -1 binary64) (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
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(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
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(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) b) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
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(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (neg.f64 b)) (neg.f64 b)) |
(*.f64 (*.f64 (fabs.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (fabs.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (neg.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (fabs.f64 b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (fabs.f64 b))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 b))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)))) |
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(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b)) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) |
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 1/2 binary64))) |
(*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 (*.f64 (+.f64 (exp.f64 (neg.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b)) b) |
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(*.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(pow.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a)) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)))) |
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(*.f64 (pow.f64 a #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
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(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 1 binary64))) |
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(pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
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(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
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(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
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(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
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(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
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(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) (neg.f64 angle)) #s(literal -360 binary64)) |
(/.f64 (*.f64 #s(literal 2 binary64) angle) #s(literal 360 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(neg.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
#s(literal 1 binary64) |
(*.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 2 binary64)) #s(literal 2 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -180 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
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(*.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(*.f64 #s(literal 180 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1 binary64))) |
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)) |
(/.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal 1/180 binary64)) |
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(/.f64 #s(literal -180 binary64) (*.f64 (neg.f64 angle) #s(literal 1 binary64))) |
(/.f64 #s(literal -180 binary64) (neg.f64 angle)) |
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(/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle #s(literal 1 binary64))) |
(/.f64 #s(literal 180 binary64) (neg.f64 (neg.f64 angle))) |
(/.f64 #s(literal 180 binary64) angle) |
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 angle #s(literal 1/180 binary64)))) |
(neg.f64 (/.f64 #s(literal -180 binary64) angle)) |
#s(literal 180 binary64) |
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(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) b) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (fabs.f64 b)) (fabs.f64 b)) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (neg.f64 b)) (neg.f64 b)) |
(*.f64 (*.f64 (fabs.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (fabs.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (neg.f64 b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (fabs.f64 b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (fabs.f64 b))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 b))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)))) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b) |
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(*.f64 b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b)) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) |
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 1/2 binary64))) |
(*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(cos.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
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(+.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64))) (+.f64 (exp.f64 (neg.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64))) (*.f64 (sinh.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64))) (+.f64 (exp.f64 (neg.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 1 binary64)))) |
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(+.f64 (cosh.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64))) (-.f64 (sinh.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64))) #s(literal -1 binary64))) |
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(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) |
(*.f64 (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) (*.f64 a a)) (/.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (/.f64 b (*.f64 a a))) |
(*.f64 (/.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 b (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a a)) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a a))) |
(*.f64 (/.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))) |
(*.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a)) (/.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (/.f64 (*.f64 b b) (*.f64 a a))) |
(*.f64 (/.f64 (*.f64 b b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) (/.f64 b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a))) |
(*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a))) |
(*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b) (exp.f64 (*.f64 #s(literal -2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a))) |
(*.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (/.f64 (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a))) |
(pow.f64 (exp.f64 (-.f64 #s(literal 1 binary64) (*.f64 (/.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b))) #s(literal 1 binary64)))) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a)) |
(/.f64 (/.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(/.f64 (/.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 a a)) |
(/.f64 (/.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
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(pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 1 binary64)) |
(pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(fabs.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))) |
Compiled 19 751 to 4 548 computations (77% saved)
63 alts after pruning (62 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 784 | 44 | 828 |
| Fresh | 10 | 18 | 28 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 798 | 63 | 861 |
| Status | Accuracy | Program |
|---|---|---|
| 77.2% | (fma.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 69.3% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) | |
| 77.2% | (fma.f64 (pow.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64))) | |
| 77.1% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64)))) a) #s(literal 2 binary64))) | |
| ▶ | 77.2% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
| 77.2% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 77.2% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64))) | |
| 77.1% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64))))) a) #s(literal 2 binary64))) | |
| 64.0% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1/2 binary64))) a) #s(literal 2 binary64))) | |
| 63.3% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) | |
| 60.4% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a))) | |
| 75.7% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 76.4% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) a) #s(literal 2 binary64))) | |
| 77.1% | (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64))) | |
| 70.7% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| ▶ | 68.8% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
| 71.2% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 70.6% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 77.1% | (fma.f64 (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 77.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 60.3% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) | |
| 63.4% | (fma.f64 (+.f64 (cosh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 77.2% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 64.5% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) | |
| 75.2% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) | |
| 71.2% | (fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) | |
| 63.4% | (fma.f64 (exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 77.0% | (fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 77.1% | (fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) | |
| 11.8% | (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a))) | |
| 10.7% | (/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b)) b) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b)) b))))) | |
| 76.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) | |
| ▶ | 76.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 61.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| ✓ | 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 62.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| ▶ | 62.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
| 62.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)))) | |
| 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 71.3% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.9% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.4% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 18.5% | (*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))))) | |
| 20.8% | (*.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64))) #s(literal -1 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a)) | |
| 13.3% | (*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) | |
| 27.4% | (*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) #s(approx (pow (sin (* (PI) (* 1/180 angle))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 33.3% | (*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 #s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| 27.5% | (*.f64 (*.f64 (+.f64 (exp.f64 #s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| 27.5% | (*.f64 (*.f64 (+.f64 (exp.f64 #s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| 40.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| 56.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ▶ | 56.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 41.4% | #s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))))))))) |
Compiled 3 424 to 2 825 computations (17.5% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 625 | 4389 |
| 1× | iter-limit |
| Inputs |
|---|
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
#s(literal 2 binary64) |
(*.f64 b b) |
b |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
a |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(log.f64 b) |
(*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal -1/180 binary64) |
(*.f64 angle (PI.f64)) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
| Outputs |
|---|
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (+.f64 (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64))) |
#s(approx b b) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (log b) (log.f64 b)) |
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (+.f64 (exp.f64 (fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2))) (exp.f64 (fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (log b) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))))) |
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) |
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* 1/180 (PI)) angle)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* 1/180 (PI)) angle) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx angle angle) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* 1/180 angle) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/388800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/360 binary64) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (* (PI) angle) (*.f64 angle (PI.f64))) |
#s(approx (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/388800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/360 binary64) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b))) |
#s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 2 binary64) (log.f64 b)))) |
#s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) |
#s(approx (* (log (cos (* -1/180 (* angle (PI))))) 2) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (log (cos (* -1/180 (* angle (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/12 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (log (cos (* -1/180 (* angle (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (* (log (cos (* -1/180 (* angle (PI))))) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/20160 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -7/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal -7/220399211520000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal -7/275499014400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal 1/1101996057600000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 7/18366600960000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))) (*.f64 #s(literal 1/360 binary64) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) |
#s(approx (log (cos (* -1/180 (* angle (PI))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (log (cos (* -1/180 (* angle (PI))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (log (cos (* -1/180 (* angle (PI))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (log (cos (* -1/180 (* angle (PI))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/40320 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -7/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal -7/220399211520000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal -7/275499014400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (fma.f64 #s(literal 1/1101996057600000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal 7/18366600960000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))))))) (*.f64 #s(literal 1/720 binary64) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))))) |
#s(approx (* -1/180 (* angle (PI))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64))))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64)) (*.f64 #s(literal -1/720 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 6 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))))) |
#s(approx (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))))) |
#s(approx (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64)) (*.f64 #s(literal -1/720 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 6 binary64))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64))))))))))) |
#s(approx (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) #s(literal 2 binary64)) |
#s(approx (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64))))))) |
#s(approx (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64)))))))))) |
#s(approx (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (+.f64 #s(literal 2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (fma.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64)) (*.f64 #s(literal -1/720 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 6 binary64))))))))))))) |
#s(approx (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))) |
#s(approx (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64)))))))) |
#s(approx (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal 1/24 binary64) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 4 binary64))))))))) |
#s(approx (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))) |
#s(approx (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64)))))))) |
#s(approx (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/2 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal 1/24 binary64) (pow.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) #s(literal 4 binary64))))))))) |
#s(approx (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))) (*.f64 angle (-.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))))) |
#s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (cos (* (* 1/180 (PI)) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (* (log (cos (* -1/180 (* angle (PI))))) 2) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (log (cos (* -1/180 (* angle (PI))))) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (* -1/180 (* angle (PI)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
#s(approx (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 37.0ms | angle | @ | inf | ((+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (pow (cos (* (* 1/180 (PI)) angle)) 2) (cos (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2))) (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (log b) (* (log (cos (* -1/180 (* angle (PI))))) 2) (log (cos (* -1/180 (* angle (PI))))) (cos (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (* angle (PI)) (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))) (* (* angle 1/180) (PI)) (* angle 1/180)) |
| 31.0ms | b | @ | 0 | ((+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (pow (cos (* (* 1/180 (PI)) angle)) 2) (cos (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2))) (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (log b) (* (log (cos (* -1/180 (* angle (PI))))) 2) (log (cos (* -1/180 (* angle (PI))))) (cos (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (* angle (PI)) (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))) (* (* angle 1/180) (PI)) (* angle 1/180)) |
| 30.0ms | angle | @ | -inf | ((+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (pow (cos (* (* 1/180 (PI)) angle)) 2) (cos (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2))) (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (log b) (* (log (cos (* -1/180 (* angle (PI))))) 2) (log (cos (* -1/180 (* angle (PI))))) (cos (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (* angle (PI)) (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))) (* (* angle 1/180) (PI)) (* angle 1/180)) |
| 21.0ms | a | @ | -inf | ((+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (pow (cos (* (* 1/180 (PI)) angle)) 2) (cos (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2))) (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (log b) (* (log (cos (* -1/180 (* angle (PI))))) 2) (log (cos (* -1/180 (* angle (PI))))) (cos (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (* angle (PI)) (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))) (* (* angle 1/180) (PI)) (* angle 1/180)) |
| 20.0ms | b | @ | inf | ((+ (* (pow (cos (* (* 1/180 (PI)) angle)) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (pow (cos (* (* 1/180 (PI)) angle)) 2) (cos (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle 2 (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (* a (sin (* (* (PI) angle) 1/180))) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2))) (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (log b) (* (log (cos (* -1/180 (* angle (PI))))) 2) (log (cos (* -1/180 (* angle (PI))))) (cos (* -1/180 (* angle (PI)))) (* -1/180 (* angle (PI))) -1/180 (* angle (PI)) (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI))))) (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))) (* (* angle 1/180) (PI)) (* angle 1/180)) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 62 | 447 |
| 0 | 109 | 400 |
| 1 | 506 | 354 |
| 2 | 4417 | 352 |
| 0 | 9050 | 352 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
#s(literal 2 binary64) |
(*.f64 b b) |
b |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
a |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) |
(fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(log.f64 b) |
(*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal -1/180 binary64) |
(*.f64 angle (PI.f64)) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
(-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (/.f64 b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) #s(literal 1 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (/.f64 b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) #s(literal 1 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 a a)) |
(*.f64 (*.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (/.f64 b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) #s(literal 1 binary64)) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b)) b) |
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)) |
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) #s(literal 1 binary64)) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) #s(literal 1 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(*.f64 (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (/.f64 b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) #s(literal 1 binary64)) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))) |
(*.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))))) |
(*.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))))) |
(*.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) #s(literal 4 binary64))))) |
(*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (/.f64 b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) #s(literal 1 binary64))) |
(/.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)) b) b)) #s(literal 2 binary64)) |
(/.f64 (fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)) b) b)) #s(literal 2 binary64)) |
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))))))) |
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))))))) |
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angle |
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b |
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a |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
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(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 1 binary64))) |
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(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
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(cos.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
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(+.f64 (cosh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 1 binary64))) (sinh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 1 binary64)))) |
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(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
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(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) |
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(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) |
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(*.f64 #s(literal 1/180 binary64) angle) |
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(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
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(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
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#s(literal 180 binary64) |
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(*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) #s(literal 1 binary64)) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
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(+.f64 (/.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)))) (/.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (-.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) #s(literal 4 binary64))))) |
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(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
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(*.f64 (pow.f64 (neg.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 a a) #s(literal 1 binary64)) (pow.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #s(literal 1 binary64))) |
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(*.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
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#s(literal -1/180 binary64) |
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(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 (pow.f64 b #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
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(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b b) #s(literal 1 binary64)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (neg.f64 (*.f64 a a))))) |
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(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(neg.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) |
(log.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle)))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(/.f64 (*.f64 angle #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) angle)) |
Compiled 20 284 to 5 117 computations (74.8% saved)
88 alts after pruning (85 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 129 | 52 | 1 181 |
| Fresh | 24 | 33 | 57 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 1 | 1 |
| Total | 1 156 | 88 | 1 244 |
| Status | Accuracy | Program |
|---|---|---|
| 77.2% | (fma.f64 (pow.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 69.3% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) | |
| 77.2% | (fma.f64 (pow.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64))) | |
| 77.0% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64))) | |
| 75.7% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 71.6% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 60.6% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a))) | |
| 75.7% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 76.4% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64))) | |
| 77.2% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) | |
| 77.2% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64))) | |
| 64.0% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1/2 binary64))) a) #s(literal 2 binary64))) | |
| 63.3% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) | |
| 75.7% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 76.4% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) a) #s(literal 2 binary64))) | |
| 77.1% | (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64))) | |
| 68.6% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 68.7% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 70.8% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 69.3% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 68.8% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 71.1% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 68.7% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 70.2% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 70.3% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 69.7% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 70.2% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 69.4% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 69.9% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 69.4% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (+.f64 angle angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 69.6% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 71.3% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| ▶ | 74.3% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
| 70.1% | (fma.f64 (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 56.3% | (fma.f64 (/.f64 (+.f64 #s(approx (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 60.4% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) | |
| ▶ | 77.2% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
| ▶ | 77.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
| 77.2% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 64.5% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) | |
| 75.3% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) | |
| 71.2% | (fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) | |
| 63.5% | (fma.f64 (exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 77.0% | (fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 77.0% | (fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 77.1% | (fma.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) | |
| 11.3% | (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) | |
| 8.2% | (/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))))))) | |
| 71.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) | |
| ✓ | 76.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 61.8% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 (fma.f64 (/.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (log.f64 b)) #s(literal 1 binary64) #s(literal 1 binary64))) (*.f64 (log.f64 b) #s(literal 2 binary64)))) | |
| ▶ | 61.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)))) |
| 77.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64))))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)) b) b)))) | |
| 61.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 77.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 61.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| ✓ | 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (-.f64 (log.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (log.f64 #s(literal 2 binary64)))))) | |
| 60.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))))) | |
| 0.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 (neg.f64 b)) (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))))) | |
| 75.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (log.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64))) (log.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)))))) | |
| 75.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))) | |
| 75.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b))))) | |
| 71.3% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 62.9% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.4% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 18.5% | (*.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))))) | |
| 20.8% | (*.f64 (-.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) #s(literal 2 binary64))) #s(literal -1 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a)) | |
| 43.4% | (*.f64 (*.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (/.f64 (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) #s(literal 1 binary64)) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) | |
| 27.4% | (*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) #s(approx (pow (sin (* (PI) (* 1/180 angle))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 27.5% | (*.f64 (*.f64 (+.f64 (exp.f64 #s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| 27.5% | (*.f64 (*.f64 (+.f64 (exp.f64 #s(approx (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2)) (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) | |
| 40.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| 54.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) | |
| 54.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) | |
| 56.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ✓ | 56.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| ▶ | 54.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
| 44.3% | #s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) | |
| 51.1% | #s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) | |
| 41.4% | #s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))))))))) |
Compiled 4 940 to 4 162 computations (15.7% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 849 | 6515 |
| 1× | iter-limit |
| Inputs |
|---|
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
#s(literal 2 binary64) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal -1/180 binary64) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
(*.f64 b b) |
b |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
a |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(*.f64 (log.f64 b) #s(literal 2 binary64)) |
(log.f64 b) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b))) |
(exp.f64 #s(literal 2 binary64)) |
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
| Outputs |
|---|
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (pow.f64 a #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* b b) (pow.f64 b #s(literal 2 binary64))) |
#s(approx b b) |
#s(approx (* (log b) 2) (*.f64 #s(literal 2 binary64) (log.f64 b))) |
#s(approx (log b) (log.f64 b)) |
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (log (* (cos (* (* angle (PI)) -1/180)) b)) (+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (* (cos (* (* angle (PI)) -1/180)) b) (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (* (log b) 2) (*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)))) |
#s(approx (log b) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 (+.f64 #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))))) |
#s(approx (log (* (cos (* (* angle (PI)) -1/180)) b)) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal 1 binary64) b))))) |
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (pow.f64 b #s(literal 2 binary64)))))) |
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (exp.f64 (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))))) |
#s(approx (log (* (cos (* (* angle (PI)) -1/180)) b)) (+.f64 (log.f64 (*.f64 #s(literal -1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 angle (-.f64 (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))) |
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)))) |
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))) |
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64)))))))) |
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))) (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))))))))) |
#s(approx (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (cos.f64 (PI.f64))) |
#s(approx (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) |
#s(approx (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64)))))))) |
#s(approx (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64)))))))) |
#s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (PI.f64)) |
#s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (+.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx angle angle) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/396718580736000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 #s(literal -1/2777030065152000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))) (*.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64))))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/816293376000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal -1/12244400640000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (fma.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 angle (-.f64 (*.f64 angle (-.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64)))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))) |
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64))))) |
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))))))) |
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (PI.f64)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))) (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))))))))) |
#s(approx (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (PI.f64))))))) |
#s(approx (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 angle (-.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64)))))))) |
#s(approx (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (+.f64 (cos.f64 (PI.f64)) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/16200 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (PI.f64))) (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (PI.f64))))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (sin.f64 (PI.f64)))))))) |
#s(approx (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (+.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 a #s(literal 2 binary64)) (fma.f64 #s(literal 1/2040733440000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/1224440064000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/388800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/360 binary64) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/388800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/360 binary64) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/12 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) (pow.f64 b #s(literal 2 binary64)))) |
#s(approx (log (* (cos (* (* angle (PI)) -1/180)) b)) (+.f64 (log.f64 b) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (log (* (cos (* (* angle (PI)) -1/180)) b)) (+.f64 (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/24 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (log (* (cos (* (* angle (PI)) -1/180)) b)) (+.f64 (log.f64 b) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1133740800000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/2267481600000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 #s(literal 1/24 binary64) (fma.f64 #s(literal -1/349920000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))))) |
#s(approx (* (cos (* (* angle (PI)) -1/180)) b) (+.f64 b (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))))))) |
#s(approx (* (cos (* (* angle (PI)) -1/180)) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (cos (* (* angle (PI)) -1/180)) b) (+.f64 b (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 b (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 b (pow.f64 (PI.f64) #s(literal 4 binary64)))))))))) |
#s(approx (cos (* (* angle (PI)) -1/180)) #s(literal 1 binary64)) |
#s(approx (cos (* (* angle (PI)) -1/180)) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(approx (cos (* (* angle (PI)) -1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
#s(approx (cos (* (* angle (PI)) -1/180)) (+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))))) |
#s(approx (* (* angle (PI)) -1/180) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) |
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))) |
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) (*.f64 angle (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))))))))) |
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))))))))))) |
#s(approx (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))) |
#s(approx (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) |
#s(approx (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 #s(literal 1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))))))) |
#s(approx (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))))))))) |
#s(approx (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))) |
#s(approx (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))))))) |
#s(approx (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))))))) |
#s(approx (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))) (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))))))) |
#s(approx (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (+.f64 (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))) |
#s(approx (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (+.f64 (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))))) |
#s(approx (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (+.f64 (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) (sin.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))))) |
#s(approx (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(approx (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (fabs (* angle 1/180)) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) |
#s(approx (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) |
#s(approx (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 angle (-.f64 (*.f64 angle (fma.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (sin.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))))) |
#s(approx (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (+.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle)))) |
#s(approx (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) |
#s(approx (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
#s(approx (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle)))) |
#s(approx (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) |
#s(approx (log (* (cos (* (* angle (PI)) -1/180)) b)) (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (cos (* (* angle (PI)) -1/180)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
#s(approx (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (+.f64 (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
#s(approx (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))) |
#s(approx (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))) angle)))) |
#s(approx (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
#s(approx (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (*.f64 angle (-.f64 (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
#s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))) |
#s(approx (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
#s(approx (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (PI.f64)))))) |
#s(approx (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
#s(approx (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (*.f64 #s(literal -1 binary64) (*.f64 angle (fma.f64 #s(literal -1 binary64) (/.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
#s(approx (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (*.f64 #s(literal -1 binary64) (*.f64 angle (-.f64 (*.f64 #s(literal -1 binary64) (/.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) angle)) (*.f64 #s(literal -1/180 binary64) (PI.f64)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 140.0ms | b | @ | -inf | ((+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (* angle (PI)) angle (PI) -1/180 (* (PI) 1/2) (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)) (* angle 1/180) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)) (* (cos (* (* angle (PI)) -1/180)) b) (cos (* (* angle (PI)) -1/180)) (* (* angle (PI)) -1/180) (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (fabs (* angle 1/180)) (* angle (* (PI) 1/180)) (* (PI) 1/180) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (fabs (* (* angle (PI)) -1/180))) |
| 36.0ms | b | @ | 0 | ((+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (* angle (PI)) angle (PI) -1/180 (* (PI) 1/2) (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)) (* angle 1/180) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)) (* (cos (* (* angle (PI)) -1/180)) b) (cos (* (* angle (PI)) -1/180)) (* (* angle (PI)) -1/180) (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (fabs (* angle 1/180)) (* angle (* (PI) 1/180)) (* (PI) 1/180) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (fabs (* (* angle (PI)) -1/180))) |
| 35.0ms | angle | @ | inf | ((+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (* angle (PI)) angle (PI) -1/180 (* (PI) 1/2) (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)) (* angle 1/180) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)) (* (cos (* (* angle (PI)) -1/180)) b) (cos (* (* angle (PI)) -1/180)) (* (* angle (PI)) -1/180) (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (fabs (* angle 1/180)) (* angle (* (PI) 1/180)) (* (PI) 1/180) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (fabs (* (* angle (PI)) -1/180))) |
| 32.0ms | angle | @ | -inf | ((+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (* angle (PI)) angle (PI) -1/180 (* (PI) 1/2) (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)) (* angle 1/180) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)) (* (cos (* (* angle (PI)) -1/180)) b) (cos (* (* angle (PI)) -1/180)) (* (* angle (PI)) -1/180) (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (fabs (* angle 1/180)) (* angle (* (PI) 1/180)) (* (PI) 1/180) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (fabs (* (* angle (PI)) -1/180))) |
| 28.0ms | b | @ | inf | ((+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))) (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)) (* angle (PI)) angle (PI) -1/180 (* (PI) 1/2) (* b b) b (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 a (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))))) (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))) (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2))) (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)) (* angle 1/180) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (* (sin (* (PI) (* 1/180 angle))) a) (sin (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b))) (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)) (* (cos (* (* angle (PI)) -1/180)) b) (cos (* (* angle (PI)) -1/180)) (* (* angle (PI)) -1/180) (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (fabs (* angle 1/180)) (* angle (* (PI) 1/180)) (* (PI) 1/180) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180)))) (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (fabs (* (* angle (PI)) -1/180))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 67 | 521 |
| 0 | 120 | 497 |
| 1 | 613 | 426 |
| 2 | 6918 | 426 |
| 0 | 8141 | 416 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
#s(literal 2 binary64) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal -1/180 binary64) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
(*.f64 b b) |
b |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
a |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(*.f64 (log.f64 b) #s(literal 2 binary64)) |
(log.f64 b) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b))) |
(exp.f64 #s(literal 2 binary64)) |
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)) |
(*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 1 binary64)) (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64)))) b) |
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 1 binary64)) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 1 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)) |
(*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b))) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal -1/2 binary64))) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 1 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) |
(*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(*.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))))) |
(*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)))) |
(*.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))))) |
(*.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) #s(literal 3 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b) (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))) #s(literal 1 binary64))) |
(/.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 1 binary64)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) #s(literal 2 binary64)) |
(/.f64 (fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(literal 2 binary64) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (neg.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b) (neg.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))))))) |
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal -1/2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal -1/2 binary64))))))) |
(/.f64 (neg.f64 (+.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) #s(literal 3 binary64))) (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) #s(literal 3 binary64))))) (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))))) |
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(fma.f64 angle (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal 1 binary64) (PI.f64))) |
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(fma.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1 binary64) (PI.f64))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) |
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#s(literal 2 binary64) |
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(fma.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(fma.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) |
(fma.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(-.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) (neg.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))))) (/.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (PI.f64) (PI.f64))) (neg.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))) |
(-.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) |
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(+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1/2 binary64))) |
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(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
angle |
(PI.f64) |
#s(literal -1/180 binary64) |
(*.f64 (*.f64 #s(literal 1/2 binary64) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/2 binary64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 2 binary64)) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (PI.f64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/2 binary64))) |
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(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
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(*.f64 b b) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(pow.f64 b #s(literal 2 binary64)) |
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(/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) |
(neg.f64 (*.f64 b (neg.f64 b))) |
(neg.f64 (*.f64 (neg.f64 b) b)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(-.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) |
(fabs.f64 (neg.f64 (*.f64 b b))) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
b |
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(*.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) |
(*.f64 (fabs.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (fabs.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) |
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(*.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) |
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(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
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(pow.f64 (exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(fabs.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 1 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 1 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 1 binary64)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
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(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)))) |
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(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
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(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(/.f64 (*.f64 #s(literal 1 binary64) (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (PI.f64) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) |
#s(literal 1/180 binary64) |
a |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64))) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) b) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 b b) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(pow.f64 b #s(literal 2 binary64)) |
(/.f64 (+.f64 (pow.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (*.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (*.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))))) |
(/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) |
(neg.f64 (*.f64 b (neg.f64 b))) |
(neg.f64 (*.f64 (neg.f64 b) b)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(-.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) |
(fabs.f64 (neg.f64 (*.f64 b b))) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(*.f64 (log.f64 b) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (log.f64 b)) |
(fma.f64 #s(literal 1 binary64) (log.f64 b) (*.f64 #s(literal 1 binary64) (log.f64 b))) |
(fma.f64 (log.f64 b) #s(literal 1 binary64) (*.f64 (log.f64 b) #s(literal 1 binary64))) |
(+.f64 (*.f64 (log.f64 b) #s(literal 1 binary64)) (*.f64 (log.f64 b) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (log.f64 b)) (*.f64 #s(literal 1 binary64) (log.f64 b))) |
(+.f64 (log.f64 b) (log.f64 b)) |
(log.f64 (*.f64 b b)) |
(log.f64 b) |
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 1 binary64)) (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64)))) b) |
(*.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 1 binary64)) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) |
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(fma.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 1/180 binary64))) |
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))) |
(-.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) |
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))))) |
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (neg.f64 angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(-.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(-.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) |
(+.f64 (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(+.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 (neg.f64 (*.f64 (fabs.f64 angle) (PI.f64))) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (neg.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))) |
(+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (fabs.f64 angle)) |
(*.f64 (sqrt.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sqrt.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (fabs.f64 angle) (fabs.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(*.f64 (fabs.f64 angle) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)))) |
(*.f64 (fabs.f64 angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (fabs.f64 angle) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64))) |
(pow.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/2 binary64)) |
(/.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1 binary64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 180 binary64)) |
(sqrt.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) |
(fabs.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) |
(fabs.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)))) |
Compiled 31 086 to 7 765 computations (75% saved)
113 alts after pruning (111 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 547 | 58 | 1 605 |
| Fresh | 27 | 53 | 80 |
| Picked | 5 | 0 | 5 |
| Done | 1 | 2 | 3 |
| Total | 1 580 | 113 | 1 693 |
| Status | Accuracy | Program |
|---|---|---|
| 69.6% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) | |
| 69.3% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) | |
| 77.2% | (fma.f64 (pow.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64))) | |
| 77.0% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64))) | |
| 75.7% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 71.6% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 60.6% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a))) | |
| 76.4% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64))) | |
| 77.2% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64))) | |
| 64.0% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 1/2 binary64))) a) #s(literal 2 binary64))) | |
| 63.3% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) | |
| 75.7% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 76.4% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) a) #s(literal 2 binary64))) | |
| 75.7% | (fma.f64 (/.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 75.9% | (fma.f64 (/.f64 (fma.f64 (sin.f64 (fabs.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (sin.f64 (fabs.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 76.3% | (fma.f64 (/.f64 (+.f64 (fma.f64 (sin.f64 (fabs.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (sin.f64 (fabs.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 68.7% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 68.4% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 71.0% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 74.8% | (fma.f64 (/.f64 (+.f64 (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 69.3% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 68.8% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 71.1% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 70.2% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 70.3% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 70.2% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 69.9% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (fma.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 69.6% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 76.0% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 75.1% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 75.9% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 75.9% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (-.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 77.3% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 70.6% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (fma.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 71.0% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (fma.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 62.9% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 72.1% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (*.f64 (fabs.f64 angle) #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 75.6% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 66.3% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 #s(approx (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))) (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 74.9% | (fma.f64 (/.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (fma.f64 (fabs.f64 angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 70.1% | (fma.f64 (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI)))) (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 75.0% | (fma.f64 (/.f64 (+.f64 (cos.f64 #s(approx (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180))) (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 77.3% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 77.2% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 77.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 77.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 77.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 77.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) #s(literal 2 binary64))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 60.4% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) | |
| 77.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 77.2% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 75.7% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 75.3% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 77.2% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 77.2% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64))) | |
| 77.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) a) #s(literal 2 binary64))) | |
| 77.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64))) | |
| 76.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64))) | |
| 71.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 61.2% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))) | |
| 75.7% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 62.8% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 77.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 77.1% | (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 77.2% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 64.5% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) | |
| 75.3% | (fma.f64 (*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) | |
| 71.2% | (fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) | |
| 77.2% | (fma.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 63.5% | (fma.f64 (exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 77.0% | (fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) | |
| 77.0% | (fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) | |
| 77.1% | (fma.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) | |
| 11.3% | (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) | |
| 8.2% | (/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))))))) | |
| 52.7% | (/.f64 (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) #s(literal 1 binary64)) (*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) #s(literal 2 binary64)) | |
| 18.5% | (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))))) | |
| 71.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 1/2 binary64)) (*.f64 b b)))) | |
| 69.4% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64))))) | |
| 71.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) | |
| 61.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 #s(literal -2 binary64))) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)))) | |
| 61.4% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b)))) | |
| 62.4% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) b)))) | |
| 62.7% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)))) b)))) | |
| 77.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64))))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)) b) b)))) | |
| 71.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 1/2 binary64)) (*.f64 b b)))) | |
| 61.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)))) | |
| 77.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) | |
| 77.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| ✓ | 76.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 75.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (-.f64 (log.f64 (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (log.f64 #s(literal 2 binary64)))))) | |
| 75.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (log.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64))) (log.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)))))) | |
| 75.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))) | |
| 75.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b))))) | |
| 71.3% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 18.0% | (*.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))))) | |
| 27.4% | (*.f64 (*.f64 (+.f64 (exp.f64 (-.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) #s(literal 1 binary64)) (*.f64 a a)) #s(approx (pow (sin (* (PI) (* 1/180 angle))) 2) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 56.1% | #s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 40.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) | |
| 54.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) | |
| 54.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) | |
| ✓ | 56.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 54.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) | |
| 44.3% | #s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) | |
| 51.1% | #s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) | |
| 47.9% | #s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) | |
| 56.2% | #s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) | |
| 56.2% | #s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) | |
| 41.4% | #s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))))))))) |
Compiled 6 618 to 4 096 computations (38.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) |
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) |
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))))))))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)) b) b)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) #s(literal 2 binary64))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64))) |
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
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(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))) |
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(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (-.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (cos.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (-.f64 #s(literal 0 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (fma.f64 (sin.f64 (fabs.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (sin.f64 (fabs.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (fma.f64 (sin.f64 (fabs.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (sin.f64 (fabs.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (fma.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle))))) #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (fabs.f64 angle) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (neg.f64 (*.f64 b b))))))) |
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b)) b) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a) (*.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b)) b))))) |
(/.f64 (-.f64 (exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) #s(literal 3 binary64))) (pow.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))))))) |
| Outputs |
|---|
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
6 calls:
| 1.1s | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 75.0ms | a |
| 65.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 56.0ms | angle |
| 54.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.3% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.3% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.3% | 1 | a |
| 77.3% | 1 | b |
| 77.3% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) |
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) |
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))))))))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)) b) b)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) #s(literal 2 binary64))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
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(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64))) |
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (-.f64 (*.f64 #s(literal 1/180 binary64) angle) #s(literal 1/2 binary64))) #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (exp.f64 (*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal -1/2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)) #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (log.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 (neg.f64 b)) (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 (+.f64 (log.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64))) (log.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) b)))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) b)))) |
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(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (fabs.f64 (*.f64 angle #s(literal 1/180 binary64))) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 #s(approx (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/2 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) #s(literal 2 binary64)))))) (cos.f64 (-.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 1/2 binary64)) (*.f64 b b)))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (fabs.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)))) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (fabs.f64 angle) (PI.f64))))) #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
| Outputs |
|---|
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
6 calls:
| 86.0ms | angle |
| 42.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 40.0ms | a |
| 38.0ms | b |
| 38.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.2% | 1 | a |
| 77.2% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.2% | 1 | b |
| 77.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.2% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.2% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) |
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) |
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))))))))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)) b) b)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) #s(literal 2 binary64))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) a) #s(literal 2 binary64))) |
#s(approx (+ (* (/ (+ (cos (+ (* (* 1/180 (PI)) angle) (* -1/180 (* angle (PI))))) (cos (- (* (* angle 1/180) (PI)) (* -1/180 (* angle (PI)))))) 2) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (-.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (fma.f64 #s(literal 1 binary64) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
| Outputs |
|---|
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
6 calls:
| 68.0ms | angle |
| 18.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 14.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 13.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 13.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.2% | 1 | a |
| 77.2% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.2% | 1 | b |
| 77.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.2% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.2% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) |
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) |
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))))))))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64)) b) b)))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1/2 binary64))) #s(literal 2 binary64))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 #s(approx (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2))) (*.f64 angle (fma.f64 #s(literal -1/90 binary64) (PI.f64) (/.f64 (PI.f64) angle))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) (pow.f64 b #s(literal 2 binary64)))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
| Outputs |
|---|
(fma.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1 binary64) (PI.f64)))) #s(literal 1/2 binary64))) b (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
6 calls:
| 12.0ms | a |
| 12.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 11.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 9.0ms | angle |
| 9.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.2% | 1 | a |
| 77.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.2% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.2% | 1 | angle |
| 77.2% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.2% | 1 | b |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) |
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) |
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))))))))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
| Outputs |
|---|
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
6 calls:
| 13.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 8.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 7.0ms | b |
| 7.0ms | a |
| 7.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.2% | 1 | a |
| 77.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.2% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.2% | 1 | angle |
| 77.2% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.2% | 1 | b |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) |
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) |
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))))))))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64))))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (-.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1 binary64))))) |
6 calls:
| 24.0ms | a |
| 7.0ms | angle |
| 7.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 7.0ms | b |
| 7.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.1% | 1 | a |
| 77.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.1% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.1% | 1 | b |
| 77.1% | 1 | angle |
| 77.1% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) |
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (* (PI) angle) 1/180))) 2) (exp (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)))) (exp.f64 (fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle 1/180) (PI)) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (PI) (* 1/180 angle))) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (* (- 1/2 (* 1/2 (cos (* 2 (+ (* (* angle (PI)) -1/180) (* (PI) 1/2)))))) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* (sin (* (PI) (* 1/180 angle))) a) 2) (pow (exp 2) (log (* (cos (* (* angle (PI)) -1/180)) b)))) (*.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (exp.f64 #s(approx (+ (* (log b) 2) (* (log (cos (* -1/180 (* angle (PI))))) 2)) (*.f64 #s(literal 2 binary64) (log.f64 b))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 a a) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) b)) |
#s(approx (+ (* (/ (+ (cos (+ (* (fabs (* angle 1/180)) (PI)) (* angle (* (PI) 1/180)))) (cos (- (fabs (* (* angle (PI)) -1/180)) (* angle (* (PI) 1/180))))) 2) (* b b)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2)) (*.f64 #s(literal 1/2 binary64) (*.f64 (pow.f64 b #s(literal 2 binary64)) (+.f64 (cos.f64 (fabs.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)))))))) |
#s(approx (* (* (+ (exp (- (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (* (log (* (sin (* (PI) (* 1/180 angle))) a)) 2))) 1) (* a a)) (pow (sin (* (PI) (* 1/180 angle))) 2)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (pow.f64 a #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2 binary64)) (+.f64 #s(literal 1 binary64) (exp.f64 (-.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) (*.f64 #s(literal 2 binary64) (+.f64 (log.f64 angle) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))))))))))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) a) a (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) b) b)) |
| Outputs |
|---|
(fma.f64 #s(approx (pow (cos (* (* 1/180 (PI)) angle)) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64))) |
6 calls:
| 8.0ms | a |
| 7.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 6.0ms | b |
| 6.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 6.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.0% | 1 | a |
| 77.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.0% | 1 | b |
| 77.0% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) |
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
| Outputs |
|---|
(fma.f64 #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(literal 1 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))) |
6 calls:
| 3.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 3.0ms | angle |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | b |
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.0% | 1 | a |
| 77.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.0% | 1 | b |
| 77.0% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
Total -1.0b remaining (-3.7%)
Threshold costs -1b (-3.7%)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 b #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
6 calls:
| 2.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 2.0ms | b |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 2.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 56.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 56.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 56.0% | 1 | a |
| 56.0% | 1 | angle |
| 56.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 56.0% | 1 | b |
Compiled 31 to 36 computations (-16.1% saved)
| 1× | fuel |
Compiled 137 to 97 computations (29.2% saved)
(abs angle)
(abs b)
(abs a)
Compiled 1 531 to 1 370 computations (10.5% saved)
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