
Time bar (total: 5.3s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 1.6s | 8 256× | 0 | valid |
ival-cosu: 832.0ms (58.3% of total)ival-pow2: 252.0ms (17.7% of total)ival-sinu: 243.0ms (17% of total)ival-mult!: 81.0ms (5.7% of total)ival-add!: 17.0ms (1.2% of total)adjust: 2.0ms (0.1% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 213 |
| 1 | 236 | 213 |
| 2 | 1004 | 213 |
| 3 | 6993 | 213 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(abs a)
(abs b)
(abs angle)
Compiled 40 to 30 computations (25% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 5.0ms | angle | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 3.0ms | angle | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
| 3.0ms | angle | @ | -inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 274 | 1412 |
| 0 | 292 | 1306 |
| 1 | 1791 | 1294 |
| 0 | 8397 | 1244 |
| 1 | 27935 | 1244 |
| 1× | saturated |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
| Outputs |
|---|
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))) |
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) |
(pow.f64 (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) |
(fabs.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))) |
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
a |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cos.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
(pow.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) |
(fabs.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) |
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
b |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) |
#s(approx a a) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 a a))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
#s(approx b b) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) a)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (PI) (/ angle 180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
Compiled 2 121 to 638 computations (69.9% saved)
17 alts after pruning (17 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 119 | 17 | 136 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 120 | 17 | 137 |
| Status | Accuracy | Program |
|---|---|---|
| 57.5% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64))) | |
| ▶ | 77.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
| ▶ | 57.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
| ▶ | 73.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))) |
| 58.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))))) | |
| ▶ | 81.8% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 73.2% | (+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 37.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) | |
| 35.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) | |
| 25.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) | |
| ▶ | 53.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
Compiled 924 to 792 computations (14.3% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
a |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) b) angle) |
(*.f64 (PI.f64) b) |
#s(literal 1/180 binary64) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 b b) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))) |
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(literal 4 binary64) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* (* (* (PI) b) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* (PI) b) #s(hole binary64 (* b (PI)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) #s(hole binary64 (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 1/2)) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* 2 (* (PI) (* 1/180 angle))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) #s(hole binary64 (* 1/1049760000 (* (pow angle 4) (* (pow b 4) (pow (PI) 4)))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) #s(hole binary64 (* (pow angle 4) (+ (* -1/51018336000000 (* (pow angle 2) (* (pow b 4) (pow (PI) 6)))) (* 1/1049760000 (* (pow b 4) (pow (PI) 4))))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow b 4) (pow (PI) 6))) (* (pow angle 2) (* (pow b 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow b 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow b 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 82.0ms | angle | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) 1 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (* b b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (sqrt (pow (* (sin (* (PI) (* 1/180 angle))) b) 4))) (sqrt (pow (* (sin (* (PI) (* 1/180 angle))) b) 4)) (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) (* (sin (* (PI) (* 1/180 angle))) b) (sin (* (PI) (* 1/180 angle))) 4) |
| 5.0ms | a | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) 1 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (* b b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (sqrt (pow (* (sin (* (PI) (* 1/180 angle))) b) 4))) (sqrt (pow (* (sin (* (PI) (* 1/180 angle))) b) 4)) (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) (* (sin (* (PI) (* 1/180 angle))) b) (sin (* (PI) (* 1/180 angle))) 4) |
| 5.0ms | angle | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) 1 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (* b b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (sqrt (pow (* (sin (* (PI) (* 1/180 angle))) b) 4))) (sqrt (pow (* (sin (* (PI) (* 1/180 angle))) b) 4)) (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) (* (sin (* (PI) (* 1/180 angle))) b) (sin (* (PI) (* 1/180 angle))) 4) |
| 5.0ms | b | @ | -inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) 1 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (* b b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (sqrt (pow (* (sin (* (PI) (* 1/180 angle))) b) 4))) (sqrt (pow (* (sin (* (PI) (* 1/180 angle))) b) 4)) (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) (* (sin (* (PI) (* 1/180 angle))) b) (sin (* (PI) (* 1/180 angle))) 4) |
| 5.0ms | b | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) 1 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) (* b b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (sqrt (pow (* (sin (* (PI) (* 1/180 angle))) b) 4))) (sqrt (pow (* (sin (* (PI) (* 1/180 angle))) b) 4)) (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) (* (sin (* (PI) (* 1/180 angle))) b) (sin (* (PI) (* 1/180 angle))) 4) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 478 | 2854 |
| 0 | 531 | 2604 |
| 1 | 3150 | 2586 |
| 0 | 9928 | 2495 |
| 1 | 32713 | 2495 |
| 1× | saturated |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
a |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) b) angle) |
(*.f64 (PI.f64) b) |
#s(literal 1/180 binary64) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 b b) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))) |
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(literal 4 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* (* (* (PI) b) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* (PI) b) #s(hole binary64 (* b (PI)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) #s(hole binary64 (* (pow b 4) (pow (sin (* 1/180 (* angle (PI)))) 4)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 1/2)) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* 2 (* (PI) (* 1/180 angle))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) #s(hole binary64 (* 1/1049760000 (* (pow angle 4) (* (pow b 4) (pow (PI) 4)))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) #s(hole binary64 (* (pow angle 4) (+ (* -1/51018336000000 (* (pow angle 2) (* (pow b 4) (pow (PI) 6)))) (* 1/1049760000 (* (pow b 4) (pow (PI) 4))))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow b 4) (pow (PI) 6))) (* (pow angle 2) (* (pow b 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) #s(hole binary64 (* (pow angle 4) (+ (* 1/1049760000 (* (pow b 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow b 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 4) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow b 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
| Outputs |
|---|
(fma.f64 (fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b)) (fabs.f64 b) (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
(fma.f64 (fabs.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (fabs.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
(fma.f64 (neg.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (neg.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
(fma.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
(-.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (neg.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
(+.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (fabs.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (fabs.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
(*.f64 (neg.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (neg.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) |
(pow.f64 (fabs.f64 (fabs.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) |
(fabs.f64 (neg.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)))) |
(fabs.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) |
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
a |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(literal 2 binary64) |
(*.f64 (fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b)) (fabs.f64 b)) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) |
(pow.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))) |
(fabs.f64 (neg.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))) |
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
b |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(PI.f64) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (fabs.f64 (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(fabs.f64 (neg.f64 (*.f64 a a))) |
(fabs.f64 (*.f64 a a)) |
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(fma.f64 (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
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(fma.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
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(fma.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) |
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(+.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) |
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(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) |
(pow.f64 (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64))) |
(fabs.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) |
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(cos.f64 (neg.f64 (*.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
(cos.f64 (fabs.f64 (*.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(cos.f64 (*.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) |
(pow.f64 (fabs.f64 (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 4 binary64))) |
(fabs.f64 (neg.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(fabs.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 b (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle b) (PI.f64))) |
(*.f64 (*.f64 angle b) (PI.f64)) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(*.f64 angle (*.f64 b (PI.f64))) |
(*.f64 (PI.f64) (*.f64 b angle)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle b))) |
(*.f64 b (PI.f64)) |
(*.f64 (PI.f64) b) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) b)) |
#s(literal 1/180 binary64) |
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(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
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(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
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(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
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(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) |
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b))) |
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (neg.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b)) (fabs.f64 b)) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) |
(pow.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))) |
(fabs.f64 (neg.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))) |
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (neg.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) (neg.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) |
(*.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 4 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
(pow.f64 (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))) #s(literal 1/2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 4 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 4 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) |
(sqrt.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)))) |
(fabs.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
#s(literal 4 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) |
#s(approx a a) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) |
#s(approx b b) |
#s(approx (* (* (* (PI) b) angle) 1/180) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (* (* (PI) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) |
#s(approx (* (PI) b) (*.f64 b (PI.f64))) |
#s(approx (* b b) (*.f64 b b)) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) a)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) (*.f64 angle angle)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* 2 (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) (*.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (pow.f64 b #s(literal 4 binary64))) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) (pow.f64 angle #s(literal 4 binary64)))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) (*.f64 (fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (pow.f64 b #s(literal 4 binary64))) #s(literal -1/51018336000000 binary64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal 1/9917964518400000000 binary64))) (pow.f64 b #s(literal 4 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) (pow.f64 angle #s(literal 4 binary64)))) |
#s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 b #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 #s(literal -1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/16200 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal 1/9917964518400000000 binary64))) (pow.f64 b #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))) (pow.f64 angle #s(literal 4 binary64)))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
Compiled 6 165 to 1 527 computations (75.2% saved)
32 alts after pruning (31 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 425 | 30 | 455 |
| Fresh | 11 | 1 | 12 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 440 | 32 | 472 |
| Status | Accuracy | Program |
|---|---|---|
| 77.3% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 65.3% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
| 57.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) | |
| 57.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) | |
| 57.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))) (*.f64 b b))) | |
| 57.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| ▶ | 57.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
| 57.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| 57.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal 32400 binary64))))) (*.f64 b b))) | |
| 42.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 70.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (sqrt.f64 #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))))) | |
| ▶ | 82.0% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 77.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| ▶ | 76.2% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64))) |
| 74.0% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)))) | |
| 58.2% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) | |
| 81.8% | (+.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 51.5% | (+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) | |
| 57.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))) | |
| 37.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) | |
| 43.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a))) | |
| 31.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 25.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 25.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) | |
| ✓ | 53.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| ▶ | 49.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
Compiled 1 822 to 1 589 computations (12.8% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
a |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
b |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(*.f64 (*.f64 a a) (*.f64 a a)) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64))) |
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) |
(*.f64 #s(literal 1/180 binary64) b) |
(*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b)) |
(*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) |
#s(literal -1/34992000 binary64) |
(*.f64 angle angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) |
(*.f64 (PI.f64) (PI.f64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) b) angle) |
(*.f64 (PI.f64) b) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 b b) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (sqrt (* (* a a) (* a a))) #s(hole binary64 (pow a 2))) |
#s(approx (* (* a a) (* a a)) #s(hole binary64 (pow a 4))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* angle (* b (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))) |
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (* b (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (* 1/180 b) #s(hole binary64 (* 1/180 b))) |
#s(approx (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b)) #s(hole binary64 (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))))) |
#s(approx (* (* (* (PI) (PI)) (PI)) b) #s(hole binary64 (* b (pow (PI) 3)))) |
#s(approx (* (* (* (PI) b) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* (PI) b) #s(hole binary64 (* b (PI)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* -1 (* angle (* b (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3))))))))) |
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (* -1 (* b (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI)))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (* 1/180 (* b (PI))))) |
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))) |
#s(approx (* -1/34992000 (* angle angle)) #s(hole binary64 (* -1/34992000 (pow angle 2)))) |
#s(approx (* angle angle) #s(hole binary64 (pow angle 2))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI))))))) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* -1/180 (* angle (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))))) (+ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow a 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))) (+ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow a 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/8748000 (* angle (* (pow b 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) (+ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow a 2))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) #s(hole binary64 (+ (* -1/180 (* angle (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* 1/32400 (* angle (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/8748000 (* angle (* (pow b 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* 1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) #s(hole binary64 (* 1/2 (sin (* 1/2 (PI)))))) |
#s(approx (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* -1/34992000 (* (pow angle 3) (* b (pow (PI) 3)))))) |
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* (pow angle 3) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))))) |
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))) |
#s(approx (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) #s(hole binary64 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1/180 (/ (* b (PI)) (pow angle 2))) (* 1/34992000 (* b (pow (PI) 3)))))))) |
#s(approx (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
#s(approx (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/90 (PI))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 62.0ms | b | @ | -inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) 1 2 (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (* b (sin (* (* angle (PI)) 1/180))) b (sin (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) angle (PI) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (* 1/180 b) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b)) (* -1/34992000 (* angle angle)) -1/34992000 (* angle angle) (* (* (* (PI) (PI)) (PI)) b) (* (* (PI) (PI)) (PI)) (* (PI) (PI)) (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)) (* 1/180 (PI)) (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))) (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) (* 2 (PI)) (* 1/180 angle) (* b b)) |
| 18.0ms | a | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) 1 2 (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (* b (sin (* (* angle (PI)) 1/180))) b (sin (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) angle (PI) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (* 1/180 b) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b)) (* -1/34992000 (* angle angle)) -1/34992000 (* angle angle) (* (* (* (PI) (PI)) (PI)) b) (* (* (PI) (PI)) (PI)) (* (PI) (PI)) (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)) (* 1/180 (PI)) (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))) (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) (* 2 (PI)) (* 1/180 angle) (* b b)) |
| 12.0ms | b | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) 1 2 (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (* b (sin (* (* angle (PI)) 1/180))) b (sin (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) angle (PI) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (* 1/180 b) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b)) (* -1/34992000 (* angle angle)) -1/34992000 (* angle angle) (* (* (* (PI) (PI)) (PI)) b) (* (* (PI) (PI)) (PI)) (* (PI) (PI)) (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)) (* 1/180 (PI)) (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))) (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) (* 2 (PI)) (* 1/180 angle) (* b b)) |
| 8.0ms | angle | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) 1 2 (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (* b (sin (* (* angle (PI)) 1/180))) b (sin (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) angle (PI) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (* 1/180 b) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b)) (* -1/34992000 (* angle angle)) -1/34992000 (* angle angle) (* (* (* (PI) (PI)) (PI)) b) (* (* (PI) (PI)) (PI)) (* (PI) (PI)) (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)) (* 1/180 (PI)) (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))) (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) (* 2 (PI)) (* 1/180 angle) (* b b)) |
| 7.0ms | angle | @ | -inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) 1 2 (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (* b (sin (* (* angle (PI)) 1/180))) b (sin (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) angle (PI) 1/180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt (* (* a a) (* a a))) (* (* a a) (* a a)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (* 1/180 b) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b)) (* -1/34992000 (* angle angle)) -1/34992000 (* angle angle) (* (* (* (PI) (PI)) (PI)) b) (* (* (PI) (PI)) (PI)) (* (PI) (PI)) (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)) (* 1/180 (PI)) (/ (PI) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))) (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) (* 2 (PI)) (* 1/180 angle) (* b b)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 664 | 4862 |
| 0 | 748 | 4393 |
| 1 | 4373 | 3803 |
| 0 | 8758 | 3672 |
| 1 | 24280 | 3672 |
| 1× | saturated |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
a |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
b |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
(sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a))) |
(*.f64 (*.f64 a a) (*.f64 a a)) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64))) |
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) |
(*.f64 #s(literal 1/180 binary64) b) |
(*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b)) |
(*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) |
#s(literal -1/34992000 binary64) |
(*.f64 angle angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) |
(*.f64 (PI.f64) (PI.f64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) b) angle) |
(*.f64 (PI.f64) b) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 b b) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (sqrt (* (* a a) (* a a))) #s(hole binary64 (pow a 2))) |
#s(approx (* (* a a) (* a a)) #s(hole binary64 (pow a 4))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* angle (* b (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))) |
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (* b (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (* 1/180 b) #s(hole binary64 (* 1/180 b))) |
#s(approx (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b)) #s(hole binary64 (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))))) |
#s(approx (* (* (* (PI) (PI)) (PI)) b) #s(hole binary64 (* b (pow (PI) 3)))) |
#s(approx (* (* (* (PI) b) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* (PI) b) #s(hole binary64 (* b (PI)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* -1 (* angle (* b (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3))))))))) |
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (* -1 (* b (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI)))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (* 1/180 (* b (PI))))) |
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))) |
#s(approx (* -1/34992000 (* angle angle)) #s(hole binary64 (* -1/34992000 (pow angle 2)))) |
#s(approx (* angle angle) #s(hole binary64 (pow angle 2))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI))))))) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* -1/180 (* angle (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))))) (+ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow a 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))) (+ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow a 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/8748000 (* angle (* (pow b 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) (+ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow a 2))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) #s(hole binary64 (+ (* -1/180 (* angle (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* 1/32400 (* angle (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/8748000 (* angle (* (pow b 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* 1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) #s(hole binary64 (* 1/2 (sin (* 1/2 (PI)))))) |
#s(approx (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* -1/34992000 (* (pow angle 3) (* b (pow (PI) 3)))))) |
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* (pow angle 3) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))))) |
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/180 (/ (* b (PI)) (pow angle 2))))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))) |
#s(approx (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) #s(hole binary64 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) #s(hole binary64 (* -1 (* (pow angle 3) (+ (* -1/180 (/ (* b (PI)) (pow angle 2))) (* 1/34992000 (* b (pow (PI) 3)))))))) |
#s(approx (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
#s(approx (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/90 (PI))))))) |
| Outputs |
|---|
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a))) |
(fma.f64 (fabs.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (fabs.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a))) |
(fma.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (neg.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a))) |
(fma.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
(-.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (neg.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a))) |
(+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (fabs.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (fabs.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a))) |
(*.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (neg.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a))) |
(*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) |
(pow.f64 (neg.f64 (fabs.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a))) |
(*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) |
(*.f64 a #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64))) |
a |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(literal 2 binary64) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) |
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
b |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
angle |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (*.f64 a a)) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1/2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)) |
(fabs.f64 (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 a a) a) a) |
(*.f64 (neg.f64 (*.f64 a a)) (neg.f64 (*.f64 a a))) |
(*.f64 (*.f64 a a) (*.f64 a a)) |
(*.f64 a (*.f64 (*.f64 a a) a)) |
(pow.f64 (*.f64 (neg.f64 a) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) a) a) (*.f64 (*.f64 (*.f64 a a) a) a)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 a a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 4 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 4 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 4 binary64)) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (neg.f64 (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 a a) a) a) #s(literal 1/2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(sqrt.f64 (*.f64 (*.f64 (*.f64 a a) a) a)) |
(fabs.f64 (*.f64 a a)) |
(fma.f64 (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle))) (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle))) (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a))) |
(fma.f64 (fabs.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (fabs.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle))) (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle))) (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a))) |
(fma.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (neg.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) #s(literal 2 binary64))) |
(fma.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a))) |
(fma.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) #s(literal 2 binary64))) |
(-.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (neg.f64 (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a))) |
(+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) #s(literal 2 binary64))) |
(*.f64 (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle))) (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)))) |
(*.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle))) (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)))) |
(*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle))) |
(pow.f64 (neg.f64 (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle))) #s(literal 2 binary64)) |
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) #s(literal 2 binary64)) |
(fabs.f64 (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) #s(literal 2 binary64))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) |
(*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle) |
(*.f64 angle (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle)) angle (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(fma.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle)) (*.f64 angle (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)))) |
(+.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) (*.f64 angle (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle)) angle) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) |
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/34992000 binary64) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) b (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) |
(fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 b (PI.f64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) |
(-.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))))) |
(-.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle)))) |
(-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 b (PI.f64)))) |
(-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle)) (neg.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)))) |
(+.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle)) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) b) |
(*.f64 b #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/34992000 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) b) |
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(*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) |
(*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) |
(*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) |
(*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) |
#s(literal -1/34992000 binary64) |
(*.f64 (fabs.f64 angle) (fabs.f64 angle)) |
(*.f64 (neg.f64 angle) (neg.f64 angle)) |
(*.f64 angle angle) |
(pow.f64 (neg.f64 (fabs.f64 angle)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 angle)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 angle) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 angle) #s(literal 2 binary64)) |
(pow.f64 angle #s(literal 2 binary64)) |
(fabs.f64 (*.f64 angle angle)) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) |
(*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 3 binary64)) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) |
(pow.f64 (PI.f64) #s(literal 3 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (PI.f64))) |
(*.f64 (PI.f64) (PI.f64)) |
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(pow.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64)) |
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(neg.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) |
(fabs.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)))) |
(+.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
#s(literal 1/2 binary64) |
(*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle))) |
(sin.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal -1 binary64))) |
(-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle))) |
(cos.f64 (fabs.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle))) |
(cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(-.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle) (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 2 binary64)) |
(+.f64 (PI.f64) (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 2 binary64))) |
(log.f64 (*.f64 (exp.f64 (PI.f64)) (exp.f64 (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 b b) |
(pow.f64 (neg.f64 (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(fabs.f64 (*.f64 b b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) |
#s(approx a a) |
#s(approx (sqrt (* (* a a) (* a a))) (*.f64 a a)) |
#s(approx (* (* a a) (* a a)) (*.f64 (*.f64 (*.f64 a a) a) a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) |
#s(approx b b) |
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (*.f64 (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) b) angle)) |
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) b)) |
#s(approx (* 1/180 b) (*.f64 #s(literal 1/180 binary64) b)) |
#s(approx (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) |
#s(approx (* (* (* (PI) (PI)) (PI)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64)))) |
#s(approx (* (* (* (PI) b) angle) 1/180) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (* (* (PI) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) |
#s(approx (* (PI) b) (*.f64 b (PI.f64))) |
#s(approx (* b b) (*.f64 b b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (*.f64 (-.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (neg.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) b) angle))) |
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) a)) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) a)) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle))) angle)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) angle)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) angle)) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx angle angle) |
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (fma.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b (PI.f64))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle)))) |
#s(approx (* -1/34992000 (* angle angle)) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) angle)) |
#s(approx (* angle angle) (*.f64 angle angle)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (*.f64 (*.f64 a a) #s(literal 1 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) angle) (*.f64 (*.f64 a a) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/4374000 binary64)) angle (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64))))) angle)) angle (*.f64 (*.f64 a a) #s(literal 1 binary64)))) |
#s(approx (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64)))) |
#s(approx (pow (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/4374000 binary64)) angle (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)))) angle)) angle (*.f64 (*.f64 a a) #s(literal 1 binary64)))) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) (*.f64 #s(literal 1 binary64) a)) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) angle) a) #s(literal 1/180 binary64) (*.f64 #s(literal 1 binary64) a))) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) a) #s(literal -1/64800 binary64))) angle (*.f64 #s(literal 1 binary64) a))) |
#s(approx (* a (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) #s(literal 0 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) a) #s(literal -1/64800 binary64))) angle)) angle (*.f64 #s(literal 1 binary64) a))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) #s(literal 1 binary64))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal -1/64800 binary64) #s(literal 0 binary64)) angle #s(literal 1 binary64))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal -1/64800 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) angle #s(literal 0 binary64)) angle #s(literal 1 binary64))) |
#s(approx (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 #s(literal 0 binary64) (*.f64 b b) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) angle) #s(literal -1/180 binary64) (fma.f64 #s(literal 0 binary64) (*.f64 b b) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/180 binary64))) angle (fma.f64 #s(literal 0 binary64) (*.f64 b b) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 angle (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal 1/8748000 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/180 binary64))) (fma.f64 #s(literal 0 binary64) (*.f64 b b) (*.f64 a a)))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (*.f64 #s(literal 0 binary64) (*.f64 b b))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) angle) #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) (*.f64 b b)))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 b b)))) angle (*.f64 #s(literal 0 binary64) (*.f64 b b)))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal 1/8748000 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/180 binary64))) angle (*.f64 #s(literal 0 binary64) (*.f64 b b)))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (-.f64 (fma.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal -1/180 binary64) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (-.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal 1/32400 binary64) #s(literal 0 binary64)) angle #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (-.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/8748000 binary64) angle) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) angle #s(literal 0 binary64)) angle #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) |
#s(approx (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) #s(literal 1/2 binary64))) |
#s(approx (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle #s(literal 1/2 binary64))) |
#s(approx (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/8748000 binary64) angle) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) angle #s(literal 0 binary64)) angle #s(literal 1/2 binary64))) |
#s(approx (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/90 binary64) #s(literal 1 binary64))) |
#s(approx (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))) (fma.f64 (fma.f64 #s(literal -1/16200 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal 0 binary64)) angle #s(literal 1 binary64))) |
#s(approx (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) (*.f64 (*.f64 #s(literal -1/4374000 binary64) angle) (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) angle #s(literal 0 binary64)) angle #s(literal 1 binary64))) |
#s(approx (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/34992000 binary64))) |
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) angle))) |
#s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
#s(approx (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) |
#s(approx (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
#s(approx (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)) |
#s(approx (* (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) angle) (neg.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (/.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 b (PI.f64))) (*.f64 angle angle))) (*.f64 (*.f64 angle angle) angle)))) |
#s(approx (+ (* (* 1/180 (PI)) angle) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))) |
#s(approx (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle))) |
Compiled 7 828 to 2 076 computations (73.5% saved)
39 alts after pruning (37 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 445 | 18 | 463 |
| Fresh | 7 | 19 | 26 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 1 | 1 |
| Total | 456 | 39 | 495 |
| Status | Accuracy | Program |
|---|---|---|
| 77.3% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 77.3% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 65.3% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) | |
| ▶ | 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
| 57.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) | |
| ▶ | 57.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) | |
| 57.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))))) (*.f64 b b))) | |
| 57.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))) (*.f64 b b))) | |
| 57.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))) | |
| 57.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| 57.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| 55.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 57.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal 32400 binary64))))) (*.f64 b b))) | |
| ▶ | 42.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) |
| 70.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (sqrt.f64 #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))))) | |
| 48.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 b b)))) angle (*.f64 #s(literal 0 binary64) (*.f64 b b))))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64))) | |
| 74.0% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)))) | |
| 58.2% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) | |
| ▶ | 82.0% | (+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 81.8% | (+.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 51.5% | (+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) | |
| 57.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))) | |
| ▶ | 37.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
| 25.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 25.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) | |
| ✓ | 53.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| ✓ | 49.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
| 41.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64)))) | |
| 57.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)))) | |
| 31.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (*.f64 (-.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 25.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
Compiled 2 447 to 2 098 computations (14.3% saved)
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) |
(*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
a |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
b |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
(fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 angle angle) |
(fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) |
#s(literal 1/32400 binary64) |
(*.f64 b b) |
(*.f64 (PI.f64) (PI.f64)) |
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) |
#s(literal -1/32400 binary64) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b)) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) |
#s(literal 0 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
#s(literal 1/2 binary64) |
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) b) angle) |
(*.f64 (PI.f64) b) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
| Outputs |
|---|
#s(approx (+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))) |
#s(approx (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
#s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (* (* -1/32400 (* a a)) (* (PI) (PI))) #s(hole binary64 (* -1/32400 (* (pow a 2) (pow (PI) 2))))) |
#s(approx (* -1/32400 (* a a)) #s(hole binary64 (* -1/32400 (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)))) |
#s(approx (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle)))))))) |
#s(approx (+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))))) |
#s(approx (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))) |
#s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))))) |
#s(approx (* 1/32400 (* b b)) #s(hole binary64 (* 1/32400 (pow b 2)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (* (* (* (PI) b) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* (PI) b) #s(hole binary64 (* b (PI)))) |
#s(approx (+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI)))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (* angle angle) #s(hole binary64 (pow angle 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* -1/180 (* angle (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))))) (+ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow a 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))) (+ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow a 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/8748000 (* angle (* (pow b 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) (+ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow a 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) #s(hole binary64 (+ (* -1/180 (* angle (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* 1/32400 (* angle (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/8748000 (* angle (* (pow b 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* 1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))))) |
#s(approx (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))))) |
#s(approx (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle)))))) |
#s(approx (fabs (* 1/180 angle)) #s(hole binary64 (fabs (* 1/180 angle)))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 1/2)) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* 2 (* (PI) (* 1/180 angle))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))) |
#s(approx (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 46.0ms | angle | @ | inf | ((+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) 1 a (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (* b (sin (* (* angle (PI)) 1/180))) b (sin (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) angle (PI) 1/180 2 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (* 1/32400 (* b b)) 1/32400 (* b b) (* (PI) (PI)) (* (* -1/32400 (* a a)) (* (PI) (PI))) (* -1/32400 (* a a)) -1/32400 (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) 0 (+ (pow (* a (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))))) (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI)))) (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))) (* 1/2 (PI)) 1/2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fabs (* 1/180 angle)) (* 1/180 angle) (/ (PI) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle))) |
| 13.0ms | b | @ | -inf | ((+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) 1 a (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (* b (sin (* (* angle (PI)) 1/180))) b (sin (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) angle (PI) 1/180 2 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (* 1/32400 (* b b)) 1/32400 (* b b) (* (PI) (PI)) (* (* -1/32400 (* a a)) (* (PI) (PI))) (* -1/32400 (* a a)) -1/32400 (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) 0 (+ (pow (* a (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))))) (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI)))) (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))) (* 1/2 (PI)) 1/2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fabs (* 1/180 angle)) (* 1/180 angle) (/ (PI) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle))) |
| 11.0ms | a | @ | 0 | ((+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) 1 a (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (* b (sin (* (* angle (PI)) 1/180))) b (sin (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) angle (PI) 1/180 2 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (* 1/32400 (* b b)) 1/32400 (* b b) (* (PI) (PI)) (* (* -1/32400 (* a a)) (* (PI) (PI))) (* -1/32400 (* a a)) -1/32400 (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) 0 (+ (pow (* a (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))))) (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI)))) (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))) (* 1/2 (PI)) 1/2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fabs (* 1/180 angle)) (* 1/180 angle) (/ (PI) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle))) |
| 11.0ms | b | @ | 0 | ((+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) 1 a (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (* b (sin (* (* angle (PI)) 1/180))) b (sin (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) angle (PI) 1/180 2 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (* 1/32400 (* b b)) 1/32400 (* b b) (* (PI) (PI)) (* (* -1/32400 (* a a)) (* (PI) (PI))) (* -1/32400 (* a a)) -1/32400 (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) 0 (+ (pow (* a (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))))) (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI)))) (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))) (* 1/2 (PI)) 1/2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fabs (* 1/180 angle)) (* 1/180 angle) (/ (PI) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle))) |
| 9.0ms | angle | @ | -inf | ((+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) 1 a (pow (* b (sin (* (* angle (PI)) 1/180))) 2) (* b (sin (* (* angle (PI)) 1/180))) b (sin (* (* angle (PI)) 1/180)) (* (* angle (PI)) 1/180) (* angle (PI)) angle (PI) 1/180 2 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (* 1/32400 (* b b)) 1/32400 (* b b) (* (PI) (PI)) (* (* -1/32400 (* a a)) (* (PI) (PI))) (* -1/32400 (* a a)) -1/32400 (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) 0 (+ (pow (* a (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))))) (sin (+ (* (* angle (PI)) 1/180) (* 1/2 (PI)))) (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))) (* 1/2 (PI)) 1/2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fabs (* 1/180 angle)) (* 1/180 angle) (/ (PI) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 763 | 6176 |
| 0 | 857 | 5156 |
| 1 | 5314 | 4762 |
| 0 | 8438 | 4582 |
| 1 | 22917 | 4582 |
| 1× | saturated |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) |
(*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
a |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
b |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
(fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 angle angle) |
(fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) |
#s(literal 1/32400 binary64) |
(*.f64 b b) |
(*.f64 (PI.f64) (PI.f64)) |
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) |
#s(literal -1/32400 binary64) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b)) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) |
#s(literal 0 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
#s(literal 1/2 binary64) |
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) b) angle) |
(*.f64 (PI.f64) b) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))) |
#s(approx (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
#s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (* (* -1/32400 (* a a)) (* (PI) (PI))) #s(hole binary64 (* -1/32400 (* (pow a 2) (pow (PI) 2))))) |
#s(approx (* -1/32400 (* a a)) #s(hole binary64 (* -1/32400 (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)))) |
#s(approx (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) #s(hole binary64 (* a (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle)))))))) |
#s(approx (+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))))) |
#s(approx (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))) |
#s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))))) |
#s(approx (* 1/32400 (* b b)) #s(hole binary64 (* 1/32400 (pow b 2)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (* (* (* (PI) b) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (* b (PI)))))) |
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI))))) |
#s(approx (* (PI) b) #s(hole binary64 (* b (PI)))) |
#s(approx (+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))))) |
#s(approx (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) (pow (* b (sin (* (* angle (PI)) 1/180))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) #s(hole binary64 (* a (sin (* 1/2 (PI)))))) |
#s(approx (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (* (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) a) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* b (sin (* (* angle (PI)) 1/180))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))))) |
#s(approx (* b (sin (* (* angle (PI)) 1/180))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* angle (PI)) #s(hole binary64 (* angle (PI)))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)))) |
#s(approx (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) |
#s(approx (* angle angle) #s(hole binary64 (pow angle 2))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow a 2)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* -1/180 (* angle (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))))) (+ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow a 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))) (+ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow a 2))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/8748000 (* angle (* (pow b 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) (+ (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow a 2))))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) #s(hole binary64 (+ (* -1/180 (* angle (* (pow b 2) (* (PI) (cos (* 1/2 (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* 1/32400 (* angle (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))))) |
#s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* -1/180 (* (pow b 2) (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* 1/8748000 (* angle (* (pow b 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))))) (* 1/32400 (* (pow b 2) (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* 1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2))))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))) 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))))) |
#s(approx (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle))))))) |
#s(approx (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) #s(hole binary64 (+ (* 1/2 (PI)) (* (PI) (fabs (* 1/180 angle)))))) |
#s(approx (fabs (* 1/180 angle)) #s(hole binary64 (fabs (* 1/180 angle)))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 1/2)) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* 2 (* (PI) (* 1/180 angle))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (sin (* (* angle (PI)) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow a 2) (pow angle 2))))))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))) |
#s(approx (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
| Outputs |
|---|
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))) |
(fma.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
(fma.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
(fma.f64 (fabs.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (fabs.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
(fma.f64 (neg.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (neg.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))) |
(fma.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
(fma.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 a (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
(-.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (neg.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b) (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))) |
(+.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a) |
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a a)) |
(*.f64 (fabs.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (fabs.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))) |
(*.f64 (neg.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (neg.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))) |
(*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) |
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 a (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))) |
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
a |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (fabs.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (fabs.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (fabs.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) |
(*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
b |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
angle |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 a a))) |
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(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)) |
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(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (neg.f64 (*.f64 a a))) |
(-.f64 (*.f64 a a) (*.f64 (neg.f64 (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(-.f64 (*.f64 a a) (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(+.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 angle angle)) |
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
(fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (*.f64 angle angle))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 angle angle))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 angle angle))) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (*.f64 angle angle))) |
(*.f64 (fabs.f64 angle) (fabs.f64 angle)) |
(*.f64 (neg.f64 angle) (neg.f64 angle)) |
(*.f64 angle angle) |
(pow.f64 (fabs.f64 angle) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 angle) #s(literal 2 binary64)) |
(pow.f64 angle #s(literal 2 binary64)) |
(fabs.f64 (*.f64 angle angle)) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) |
(fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b))) |
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) |
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b))) |
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) |
(fma.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b))) |
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) |
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) |
(-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) |
(-.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (neg.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)))) |
(-.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (*.f64 (neg.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (PI.f64) (PI.f64)))) |
(-.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b))) |
(+.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) b) b) |
(*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) |
#s(literal 1/32400 binary64) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 b b) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(fabs.f64 (*.f64 b b)) |
(*.f64 (fabs.f64 (PI.f64)) (fabs.f64 (PI.f64))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (PI.f64))) |
(*.f64 (PI.f64) (PI.f64)) |
(pow.f64 (fabs.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (PI.f64) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (PI.f64) (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal -1/32400 binary64)) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)))) |
(*.f64 (*.f64 #s(literal -1/32400 binary64) a) a) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
(*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) |
#s(literal -1/32400 binary64) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(fabs.f64 (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) a (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) b) b)) |
(fma.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
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(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) b) b)) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) b) b)) |
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(fma.f64 (*.f64 b b) #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) b) b)) |
(fma.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) b) b)) |
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (neg.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64))) (*.f64 b b))) |
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (neg.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) b) b))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) b) b)) |
(+.f64 (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) b) b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
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(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fabs.f64 a)) #s(literal 2 binary64)) |
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(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (fabs.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (fabs.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (fabs.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(pow.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) |
(neg.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) |
(fabs.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)))) |
(+.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal -1 binary64))) |
(-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)))) |
(cos.f64 (fabs.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)))) |
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle))) |
(cos.f64 (fabs.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle))) |
(cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (+.f64 (PI.f64) (PI.f64))) |
(*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) |
#s(approx a a) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))) |
#s(approx (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b))) |
#s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
#s(approx (* (* -1/32400 (* a a)) (* (PI) (PI))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) |
#s(approx (* -1/32400 (* a a)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a))) |
#s(approx (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))) a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (+.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 angle angle)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 a a))) |
#s(approx (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) |
#s(approx (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 angle angle)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) |
#s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64))))))) (*.f64 a a))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b)) |
#s(approx b b) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (fma.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)))) |
#s(approx (* 1/32400 (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)) |
#s(approx (* b b) (*.f64 b b)) |
#s(approx (* (* (* (PI) b) angle) 1/180) (*.f64 (*.f64 b (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
#s(approx (* (* (PI) b) angle) (*.f64 (*.f64 angle b) (PI.f64))) |
#s(approx (* (PI) b) (*.f64 b (PI.f64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 b b))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b))) |
#s(approx (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/32400 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) |
#s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 a a) #s(literal 1 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) angle) (*.f64 (*.f64 a a) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) #s(literal -1/4374000 binary64)) angle (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64))))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) #s(literal -1/4374000 binary64)) angle (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 a #s(literal 1 binary64))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) angle) a) #s(literal 1/180 binary64) (*.f64 a #s(literal 1 binary64)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) a) #s(literal -1/64800 binary64))) angle (*.f64 a #s(literal 1 binary64)))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) angle) a) #s(literal -1/34992000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) a) #s(literal -1/64800 binary64))) angle (*.f64 (*.f64 #s(literal 0 binary64) a) #s(literal 1/180 binary64))) angle (*.f64 a #s(literal 1 binary64)))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal -1/64800 binary64) #s(literal 0 binary64)) angle #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal -1/64800 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) angle) #s(literal -1/34992000 binary64))) angle #s(literal 0 binary64)) angle #s(literal 1 binary64))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b))) (*.f64 angle angle))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b))) (*.f64 angle angle))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (* angle (PI)) (*.f64 angle (PI.f64))) |
#s(approx angle angle) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) |
#s(approx (* angle angle) (*.f64 angle angle)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(literal 0 binary64) (*.f64 b b) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) angle) #s(literal -1/180 binary64) (fma.f64 #s(literal 0 binary64) (*.f64 b b) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) (*.f64 b b)))) angle (fma.f64 #s(literal 0 binary64) (*.f64 b b) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64))) #s(literal 1/8748000 binary64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) (*.f64 b b)))) (fma.f64 #s(literal 0 binary64) (*.f64 b b) (*.f64 a a)))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a)) |
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) a)) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (/ angle 180) (*.f64 angle #s(literal 1/180 binary64))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 #s(literal 0 binary64) (*.f64 b b))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) angle) #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) (*.f64 b b)))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 b b)) (*.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) (*.f64 b b)))) angle (*.f64 #s(literal 0 binary64) (*.f64 b b)))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64))) #s(literal 1/8748000 binary64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) (*.f64 b b)))) angle (*.f64 #s(literal 0 binary64) (*.f64 b b)))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (-.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) angle) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (-.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal 1/32400 binary64) #s(literal 0 binary64)) angle #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (-.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/8748000 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) angle #s(literal 0 binary64)) angle #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) |
#s(approx (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))) (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b))) (*.f64 angle angle)))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))))) (*.f64 a a) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) (*.f64 angle angle)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b))) (*.f64 angle angle)))) |
#s(approx (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64)))) |
#s(approx (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)) (fma.f64 (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle)) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (fabs (* 1/180 angle)) (*.f64 #s(literal 1/180 binary64) (fabs.f64 angle))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) (*.f64 angle angle)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b))) (*.f64 angle angle))) |
#s(approx (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* 2 (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (sin (* (* angle (PI)) 1/180)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (/.f64 (*.f64 a a) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) |
#s(approx (+ (* (* angle (PI)) 1/180) (* 1/2 (PI))) (neg.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))) |
Compiled 7 935 to 2 193 computations (72.4% saved)
37 alts after pruning (33 fresh and 4 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 473 | 16 | 489 |
| Fresh | 15 | 17 | 32 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 2 | 2 |
| Total | 491 | 37 | 528 |
| Status | Accuracy | Program |
|---|---|---|
| 52.6% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) b) b)) | |
| 65.3% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) | |
| 52.6% | (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) b) b)) | |
| 42.5% | (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) | |
| 42.5% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) | |
| 42.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) | |
| 57.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))) | |
| 42.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) | |
| 57.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))))) (*.f64 b b))) | |
| 57.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))) (*.f64 b b))) | |
| 57.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))) | |
| 57.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| 57.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) | |
| 55.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) | |
| 57.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal 32400 binary64))))) (*.f64 b b))) | |
| ✓ | 42.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) |
| 70.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (sqrt.f64 #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))))) | |
| 48.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 b b)))) angle (*.f64 #s(literal 0 binary64) (*.f64 b b))))) | |
| 42.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) | |
| 39.0% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64))) | |
| 74.0% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)))) | |
| 81.9% | (+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) | |
| ✓ | 82.0% | (+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| 77.3% | (+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 81.8% | (+.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 25.0% | #s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 41.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))) | |
| 58.8% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) #s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)))))) | |
| 25.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) | |
| 25.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) | |
| ✓ | 53.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| ✓ | 49.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
| 31.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) |
Compiled 2 625 to 1 510 computations (42.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) #s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64)))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) b) b)) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (sqrt.f64 #s(approx (pow (* (sin (* (PI) (* 1/180 angle))) b) 4) (*.f64 (pow.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 4 binary64)) #s(literal 1/1049760000 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a)) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) b) b)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 b b)))) angle (*.f64 #s(literal 0 binary64) (*.f64 b b))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 #s(approx (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (*.f64 (-.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) |
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal 32400 binary64))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (fabs.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
6 calls:
| 70.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 39.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 24.0ms | b |
| 22.0ms | angle |
| 20.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 82.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 82.0% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 82.0% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 82.0% | 1 | a |
| 82.0% | 1 | b |
| 82.0% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) #s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64)))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) b) b)) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle)) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
6 calls:
| 10.0ms | angle |
| 10.0ms | a |
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 7.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.4% | 2 | b |
| 78.9% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 77.4% | 1 | a |
| 82.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 82.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 82.0% | 2 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) #s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (+ (* (fabs (* 1/180 angle)) (PI)) (/ (PI) 2)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) (* b b))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64)))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) b) b)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
4 calls:
| 8.0ms | angle |
| 6.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 6.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 6.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.7% | 2 | b |
| 77.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 77.4% | 1 | angle |
Compiled 10 to 18 computations (-80% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) #s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (+ (* (* 1/180 b) (PI)) (* (* -1/34992000 (* angle angle)) (* (* (* (PI) (PI)) (PI)) b))) (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64))) |
1 calls:
| 4.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.6% | 2 | b |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) #s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))) |
(+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) (*.f64 #s(approx (- 1/2 (* 1/2 (sin (+ (* (* 2 (PI)) (* 1/180 angle)) (/ (PI) 2))))) #s(literal 0 binary64)) (*.f64 b b))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a) (*.f64 #s(approx (sin (+ (* (* 1/180 (PI)) angle) (/ (PI) 2))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 b #s(approx (sin (* (* angle (PI)) 1/180)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
1 calls:
| 3.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 79.6% | 2 | b |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) #s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
6 calls:
| 5.0ms | a |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | angle |
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.1% | 2 | a |
| 66.1% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 66.1% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.1% | 3 | angle |
| 64.7% | 3 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 63.5% | 2 | b |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) #s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) #s(approx (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
4 calls:
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | angle |
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.1% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 66.1% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.1% | 3 | angle |
| 63.5% | 2 | a |
Compiled 10 to 18 computations (-80% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* a a) (* (* angle angle) (+ (* (* 1/32400 (* b b)) (* (PI) (PI))) (* (* -1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))) |
6 calls:
| 4.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 1.0ms | angle |
| 1.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 57.1% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 60.8% | 2 | b |
| 58.2% | 2 | a |
| 56.6% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 56.6% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 56.6% | 3 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (*.f64 (*.f64 a a) (*.f64 a a)))) |
3 calls:
| 1.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 1.0ms | b |
| 1.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 57.1% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 53.4% | 1 | a |
| 55.6% | 2 | b |
Compiled 22 to 21 computations (4.5% saved)
Total 0.0b remaining (0%)
Threshold costs 0b (0%)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
5 calls:
| 1.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 1.0ms | angle |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 53.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 53.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 53.4% | 1 | angle |
| 53.4% | 1 | b |
| 53.4% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 30 to 33 computations (-10% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 18.0ms | 4.02522514693821e-7 | 0.0011623375931101498 |
| 11.0ms | 128× | 0 | valid |
Compiled 472 to 400 computations (15.3% saved)
ival-cosu: 2.0ms (26.2% of total)ival-sinu: 2.0ms (26.2% of total)ival-pow2: 2.0ms (26.2% of total)ival-mult!: 1.0ms (13.1% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 23.0ms | 5.426971031710448e+27 | 2.317296743453925e+37 |
| 17.0ms | 144× | 0 | valid |
Compiled 438 to 385 computations (12.1% saved)
ival-cosu: 3.0ms (28.4% of total)ival-sinu: 3.0ms (28.4% of total)ival-pow2: 3.0ms (28.4% of total)ival-mult!: 1.0ms (9.5% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 5.426971031710448e+27 | 2.317296743453925e+37 |
Compiled 591 to 502 computations (15.1% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 3.0ms | 5.426971031710448e+27 | 2.317296743453925e+37 |
Compiled 546 to 430 computations (21.2% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 13.0ms | 8547818838.4968815 | 37889192648.58564 |
| 10.0ms | 96× | 0 | valid |
Compiled 336 to 292 computations (13.1% saved)
ival-cosu: 2.0ms (26.9% of total)ival-sinu: 2.0ms (26.9% of total)ival-pow2: 2.0ms (26.9% of total)ival-mult!: 1.0ms (13.5% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 11.0ms | 5.927011745974981e+156 | 1.1699075741167211e+157 |
| 16.0ms | 2.8316756159393336e-165 | 5.205254656745004e-161 |
| 19.0ms | 192× | 0 | valid |
Compiled 804 to 676 computations (15.9% saved)
ival-pow2: 5.0ms (34.5% of total)ival-cosu: 4.0ms (27.6% of total)ival-sinu: 4.0ms (27.6% of total)ival-mult!: 2.0ms (13.8% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 13.0ms | 3.84453665956938e+142 | 1.7321183540194029e+143 |
| 10.0ms | 96× | 0 | valid |
Compiled 432 to 358 computations (17.1% saved)
ival-cosu: 2.0ms (27.4% of total)ival-sinu: 2.0ms (27.4% of total)ival-pow2: 2.0ms (27.4% of total)ival-mult!: 1.0ms (13.7% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 6.652453119066037e+299 | +inf |
Compiled 23 to 21 computations (8.7% saved)
| 1× | fuel |
Compiled 257 to 150 computations (41.6% saved)
(abs angle)
(abs b)
(abs a)
Compiled 4 055 to 2 813 computations (30.6% saved)
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