ab-angle->ABCF A

Time bar (total: 4.9s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.5MiB live, 0.5MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.6s (32.7%)

Memory
16.8MiB live, 1 533.8MiB allocated; 266ms collecting garbage
Samples
1.3s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 896.0ms
ival-sinu: 313.0ms (34.9% of total)
ival-pow2: 240.0ms (26.8% of total)
ival-cosu: 186.0ms (20.8% of total)
ival-mult!: 137.0ms (15.3% of total)
ival-add!: 19.0ms (2.1% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

preprocess78.0ms (1.6%)

Memory
-29.4MiB live, 26.9MiB allocated; 22ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
059213
1236213
21019213
37034213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
76.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 40 to 30 computations (25% saved)

series27.0ms (0.5%)

Memory
44.0MiB live, 44.0MiB allocated; 0ms collecting garbage
Counts
15 → 39
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
5.0ms
angle
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
a
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))

rewrite253.0ms (5.2%)

Memory
-4.4MiB live, 270.7MiB allocated; 36ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02731413
02901309
118601297
082031247
1223041247
Stop Event
iter-limit
node-limit
iter-limit
Counts
54 → 152
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (fma.f64 (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))
(pow.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 a) (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)))
(fabs.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))))
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
a
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))
(pow.f64 (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (fabs.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 b) (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 b) (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 b) (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))
(fabs.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
b
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cos.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 a a)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))
#s(approx b b)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) b) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))

eval19.0ms (0.4%)

Memory
-8.3MiB live, 37.3MiB allocated; 4ms collecting garbage
Compiler

Compiled 2 510 to 682 computations (72.8% saved)

prune338.0ms (6.9%)

Memory
-60.9MiB live, 51.1MiB allocated; 617ms collecting garbage
Pruning

26 alts after pruning (26 fresh and 0 done)

PrunedKeptTotal
New11926145
Fresh000
Picked101
Done000
Total12026146
Accuracy
78.1%
Counts
146 → 26
Alt Table
Click to see full alt table
StatusAccuracyProgram
57.6%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
17.5%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
11.1%
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
76.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
76.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
76.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
69.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)))
77.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
68.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))))
47.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))))
76.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
76.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
76.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
70.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
71.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
69.7%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
71.0%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
57.6%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
69.3%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
58.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
38.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
45.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
54.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
54.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Compiler

Compiled 1 496 to 1 216 computations (18.7% saved)

series70.0ms (1.4%)

Memory
-2.4MiB live, 95.7MiB allocated; 16ms collecting garbage
Counts
48 → 112
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle))
#s(literal -1/64800 binary64)
(*.f64 angle angle)
(*.f64 (PI.f64) (PI.f64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))
(fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 a a)
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 (PI.f64) angle)
(/.f64 (PI.f64) #s(literal 2 binary64))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2))))
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2))))
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* -1/64800 (* angle angle)) #s(hole binary64 (* -1/64800 (pow angle 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))))
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2)))))
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2)))))))
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2)))))))))
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 1/2))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* (PI) (* 1/180 angle))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) #s(hole binary64 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) #s(hole binary64 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (/ 1 (pow angle 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
15.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (* -1/64800 (* angle angle)) -1/64800 (* angle angle) (* (PI) (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1/180 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (* (PI) angle) (/ (PI) 2))
11.0ms
b
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (* -1/64800 (* angle angle)) -1/64800 (* angle angle) (* (PI) (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1/180 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (* (PI) angle) (/ (PI) 2))
7.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (* -1/64800 (* angle angle)) -1/64800 (* angle angle) (* (PI) (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1/180 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (* (PI) angle) (/ (PI) 2))
7.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (* -1/64800 (* angle angle)) -1/64800 (* angle angle) (* (PI) (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1/180 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (* (PI) angle) (/ (PI) 2))
7.0ms
angle
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (* -1/64800 (* angle angle)) -1/64800 (* angle angle) (* (PI) (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1/180 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (* (PI) angle) (/ (PI) 2))

rewrite228.0ms (4.7%)

Memory
18.8MiB live, 240.0MiB allocated; 42ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
06735198
07404579
147624350
081734167
1210194167
Stop Event
iter-limit
node-limit
iter-limit
Counts
160 → 468
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle))
#s(literal -1/64800 binary64)
(*.f64 angle angle)
(*.f64 (PI.f64) (PI.f64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))
(fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 a a)
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 (PI.f64) angle)
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2))))
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2))))
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* -1/64800 (* angle angle)) #s(hole binary64 (* -1/64800 (pow angle 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))))
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2)))))
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2)))))))
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2)))))))))
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2)))))))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 1/2))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* (PI) (* 1/180 angle))) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) #s(hole binary64 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) #s(hole binary64 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (/ 1 (pow angle 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))))))
(fma.f64 (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
(fma.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
(fma.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (neg.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
(+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fabs.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 a) (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 a (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
a
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
(*.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))
(pow.f64 (neg.f64 (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) #s(literal 2 binary64))
(pow.f64 (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 2 binary64))
(fabs.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
(*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)
(*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))
b
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 b b)
(pow.f64 (neg.f64 (fabs.f64 b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 b #s(literal 2 binary64))
(fabs.f64 (*.f64 b b))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) b) #s(literal 2 binary64))))
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(*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (fabs.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(cos.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 3 binary64)) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 8 binary64))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64)))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (PI.f64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))))
#s(approx (* a a) (*.f64 a a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a)))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 b b) (*.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (* b b) (*.f64 b b))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 b b)))
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64) #s(literal 1 binary64)))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* -1/64800 (* angle angle)) (*.f64 (*.f64 #s(literal -1/64800 binary64) angle) angle))
#s(approx (* angle angle) (*.f64 angle angle))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal 1/32400 binary64)))
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 b b)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) (*.f64 angle angle)))
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal -1/347128758144000000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* 2 (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) angle) #s(literal 1/90 binary64) (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/4374000 binary64)) (*.f64 b b)) angle (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b)))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/4374000 binary64)) (*.f64 b b)) angle (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 #s(literal 1 binary64) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1 binary64) b)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) b) angle) #s(literal -1/64800 binary64) (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 1/180 binary64))) angle (*.f64 #s(literal 1 binary64) b)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) b) angle) #s(literal -1/34992000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) b) #s(literal -1/64800 binary64))) angle (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 1/180 binary64))) angle (*.f64 #s(literal 1 binary64) b)))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) #s(literal 1 binary64)))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal -1/64800 binary64) #s(literal 0 binary64)) angle #s(literal 1 binary64)))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal -1/64800 binary64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) #s(literal -1/34992000 binary64))) angle #s(literal 0 binary64)) angle #s(literal 1 binary64)))
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64)))
#s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle)))

eval139.0ms (2.8%)

Memory
-2.2MiB live, 138.0MiB allocated; 54ms collecting garbage
Compiler

Compiled 9 801 to 2 375 computations (75.8% saved)

prune73.0ms (1.5%)

Memory
11.1MiB live, 151.4MiB allocated; 21ms collecting garbage
Pruning

54 alts after pruning (53 fresh and 1 done)

PrunedKeptTotal
New51443557
Fresh111021
Picked415
Done000
Total52954583
Accuracy
78.4%
Counts
583 → 54
Alt Table
Click to see full alt table
StatusAccuracyProgram
50.6%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) b) #s(literal 2 binary64)))
58.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
17.4%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
17.5%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))))
10.7%
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))))))
77.4%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
39.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64))))) #s(literal 2 binary64)))
77.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
68.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))))
47.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))))
76.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
76.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
77.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
77.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
69.9%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
71.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
71.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
71.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
69.5%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
71.1%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
57.6%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
57.6%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
69.3%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
58.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
58.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
58.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
41.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64))))
38.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
45.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)))
45.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))))) (*.f64 b b)))
45.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
45.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
45.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
45.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
40.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (*.f64 b b)))
40.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (*.f64 b b)))
45.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) (*.f64 b b)))
45.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
45.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 b b)))
42.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))) (*.f64 b b)))
45.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 b b)) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 b b))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
54.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
40.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (-.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b)))
55.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
54.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)))
26.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b)))
54.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
26.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b))))
19.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))))
7.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))))
Compiler

Compiled 4 170 to 3 259 computations (21.8% saved)

series98.0ms (2%)

Memory
-6.7MiB live, 227.6MiB allocated; 19ms collecting garbage
Counts
65 → 188
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
(fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 angle angle)
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))
(*.f64 #s(literal -1/32400 binary64) (*.f64 b b))
#s(literal -1/32400 binary64)
(*.f64 b b)
(*.f64 (PI.f64) (PI.f64))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a a))
#s(literal 1/32400 binary64)
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))
(*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
(*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)
(*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b)
(fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))
#s(literal 1/2 binary64)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 2 binary64) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))
(fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
Outputs
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))))
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* -1/32400 (* (pow b 2) (pow (PI) 2)))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))
#s(approx (* (* 1/32400 (* a a)) (* (PI) (PI))) #s(hole binary64 (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
#s(approx (* 1/32400 (* a a)) #s(hole binary64 (* 1/32400 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (/ (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2)))))))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))))
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (+ (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow a 2))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))))
#s(approx (* -1/32400 (* b b)) #s(hole binary64 (* -1/32400 (pow b 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) b)))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) b)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow b 2))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))) (pow b 2))))
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))))
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow b 2))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* -1 (* b (+ (* -1 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* angle 1/180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (+ (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* 1/32400 (/ (* a (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2)))))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* 1/765275040000000 (/ (* a (* (pow angle 2) (pow (PI) 6))) (pow b 2)))))))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* a (* (pow angle 2) (pow (PI) 8))) (pow b 2))) (* 1/765275040000000 (/ (* a (pow (PI) 6)) (pow b 2)))))))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2)))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2)))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2)))))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2)))))))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 1/2))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* (* 2 (PI)) (* 1/180 angle)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (* (pow b 2) (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2)))))) (* (pow b 2) (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))) (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* angle (+ (* angle (* (pow b 2) (+ (* -1/8748000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/8748000 (/ (* (pow a 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2)))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))))))) (* (pow b 2) (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))) (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (+ (* angle (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (+ (* angle (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2)))))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (+ (* angle (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (+ (* 1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))) (* angle (+ (* -1/8748000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/8748000 (/ (* (pow a 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2))))))))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))))))
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (sin (* 1/2 (PI))))) (pow b 2))))
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (- (+ (* -1/180 (/ (* angle (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))) (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2))))))
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (- (+ (* angle (+ (* -1/180 (/ (* (PI) (cos (* 1/2 (PI)))) (pow b 2))) (* 1/32400 (/ (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))))) (* 1/2 (/ 1 (pow b 2)))) (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2))))))
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (- (+ (* angle (+ (* -1/180 (/ (* (PI) (cos (* 1/2 (PI)))) (pow b 2))) (* angle (+ (* 1/8748000 (/ (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/32400 (/ (* (pow (PI) 2) (sin (* 1/2 (PI)))) (pow b 2))))))) (* 1/2 (/ 1 (pow b 2)))) (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* 1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (* 1/2 (sin (* 1/2 (PI))))))
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) #s(hole binary64 (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI))))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) #s(hole binary64 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/90 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
14.0ms
b
@-inf
((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (* -1/32400 (* b b)) -1/32400 (* b b) (* (PI) (PI)) (* (* 1/32400 (* a a)) (* (PI) (PI))) (* 1/32400 (* a a)) 1/32400 (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (* (* (PI) angle) 1/180) (* (PI) angle) (* 1/2 (PI)) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))))
11.0ms
angle
@inf
((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (* -1/32400 (* b b)) -1/32400 (* b b) (* (PI) (PI)) (* (* 1/32400 (* a a)) (* (PI) (PI))) (* 1/32400 (* a a)) 1/32400 (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (* (* (PI) angle) 1/180) (* (PI) angle) (* 1/2 (PI)) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))))
11.0ms
b
@0
((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (* -1/32400 (* b b)) -1/32400 (* b b) (* (PI) (PI)) (* (* 1/32400 (* a a)) (* (PI) (PI))) (* 1/32400 (* a a)) 1/32400 (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (* (* (PI) angle) 1/180) (* (PI) angle) (* 1/2 (PI)) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))))
9.0ms
angle
@-inf
((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (* -1/32400 (* b b)) -1/32400 (* b b) (* (PI) (PI)) (* (* 1/32400 (* a a)) (* (PI) (PI))) (* 1/32400 (* a a)) 1/32400 (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (* (* (PI) angle) 1/180) (* (PI) angle) (* 1/2 (PI)) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))))
9.0ms
angle
@0
((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (* -1/32400 (* b b)) -1/32400 (* b b) (* (PI) (PI)) (* (* 1/32400 (* a a)) (* (PI) (PI))) (* 1/32400 (* a a)) 1/32400 (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (* (* (PI) angle) 1/180) (* (PI) angle) (* 1/2 (PI)) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))))

rewrite272.0ms (5.5%)

Memory
3.0MiB live, 344.1MiB allocated; 39ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0104110386
011408919
178648456
080808117
1213038117
Stop Event
iter-limit
node-limit
iter-limit
Counts
253 → 612
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)))
b
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
(fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))
(*.f64 angle angle)
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))
(*.f64 #s(literal -1/32400 binary64) (*.f64 b b))
#s(literal -1/32400 binary64)
(*.f64 b b)
(*.f64 (PI.f64) (PI.f64))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a a))
#s(literal 1/32400 binary64)
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))
(*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
(*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)
(*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b)
(fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))
#s(literal 1/2 binary64)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 2 binary64) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))
(fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))))
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* -1/32400 (* (pow b 2) (pow (PI) 2)))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))
#s(approx (* (* 1/32400 (* a a)) (* (PI) (PI))) #s(hole binary64 (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
#s(approx (* 1/32400 (* a a)) #s(hole binary64 (* 1/32400 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (/ (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2)))))))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))))
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (+ (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow a 2))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))))
#s(approx (* -1/32400 (* b b)) #s(hole binary64 (* -1/32400 (pow b 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) b)))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) b)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow b 2))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))) (pow b 2))))
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))))
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow b 2))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* -1 (* b (+ (* -1 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* angle 1/180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (+ (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* 1/32400 (/ (* a (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2)))))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* 1/765275040000000 (/ (* a (* (pow angle 2) (pow (PI) 6))) (pow b 2)))))))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* a (* (pow angle 2) (pow (PI) 8))) (pow b 2))) (* 1/765275040000000 (/ (* a (pow (PI) 6)) (pow b 2)))))))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2)))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2)))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2)))))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2)))))))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 1/2))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* (* 2 (PI)) (* 1/180 angle)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (* (pow b 2) (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2)))))) (* (pow b 2) (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))) (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))))))))
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* angle (+ (* angle (* (pow b 2) (+ (* -1/8748000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/8748000 (/ (* (pow a 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2)))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))))))) (* (pow b 2) (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))) (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (+ (* angle (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (+ (* angle (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2)))))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (+ (* angle (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (+ (* 1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))) (* angle (+ (* -1/8748000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/8748000 (/ (* (pow a 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2))))))))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))))))
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (sin (* 1/2 (PI))))) (pow b 2))))
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (- (+ (* -1/180 (/ (* angle (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))) (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2))))))
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (- (+ (* angle (+ (* -1/180 (/ (* (PI) (cos (* 1/2 (PI)))) (pow b 2))) (* 1/32400 (/ (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))))) (* 1/2 (/ 1 (pow b 2)))) (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2))))))
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (- (+ (* angle (+ (* -1/180 (/ (* (PI) (cos (* 1/2 (PI)))) (pow b 2))) (* angle (+ (* 1/8748000 (/ (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/32400 (/ (* (pow (PI) 2) (sin (* 1/2 (PI)))) (pow b 2))))))) (* 1/2 (/ 1 (pow b 2)))) (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* 1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (* 1/2 (sin (* 1/2 (PI))))))
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) #s(hole binary64 (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI))))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) #s(hole binary64 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/90 (PI)))))))
Outputs
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))))))
(fma.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
(fma.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
(fma.f64 (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
(fma.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
(fma.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
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(-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/2 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (PI.f64)))
(/.f64 (PI.f64) #s(literal 2 binary64))
(*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) #s(literal 1/4 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
(/.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
(fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))
#s(approx a a)
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 b b)))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 b b))))
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))
#s(approx (* (* 1/32400 (* a a)) (* (PI) (PI))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))
#s(approx (* 1/32400 (* a a)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
#s(approx (* a a) (*.f64 a a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (fma.f64 (*.f64 (*.f64 a a) b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a)))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 a a)))
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 b b) (*.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 a a)))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a)))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b (/.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 b b) (*.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))
#s(approx b b)
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (* -1/32400 (* b b)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))
#s(approx (* b b) (*.f64 b b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b)))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (/.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) b))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (/.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (/.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (+.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b)))
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (neg.f64 (*.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a)) (neg.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) (*.f64 angle angle)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/25194240000 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))
#s(approx (* angle angle) (*.f64 angle angle))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64) (fma.f64 angle (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 b b)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (fma.f64 angle (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 b b)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) b) angle) #s(literal 1/180 binary64))))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 angle (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) b) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) #s(literal -1/64800 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) b) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/64800 binary64))) angle (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) b) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 angle (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) #s(literal -1/34992000 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b) (*.f64 angle angle) b))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b)) (*.f64 angle angle) b))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b)) (*.f64 angle angle) b))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (*.f64 a (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 b b))) #s(literal 1/32400 binary64)))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) a) (*.f64 b b)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) a) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) a) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) a) (*.f64 b b)) #s(literal -1/347128758144000000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal 1/32400 binary64)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 b b))) (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal -1/347128758144000000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle)))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(literal 1/2 binary64))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/1574640000 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* 2 (PI)) (* 1/180 angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))) (*.f64 b b)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))) (*.f64 b b) (*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b))) #s(literal -1/180 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))) (*.f64 b b) (*.f64 (fma.f64 angle (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 b b)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b))) #s(literal -1/180 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))) angle)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))) (*.f64 b b) (*.f64 (fma.f64 (fma.f64 angle (*.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/8748000 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 b b))) angle (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b))) #s(literal -1/180 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))) angle)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b))) #s(literal -1/180 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) angle (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b))) #s(literal -1/180 binary64) (fma.f64 angle (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64)))) angle (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))))) #s(literal 1/2 binary64)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b))) #s(literal -1/180 binary64) (fma.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/8748000 binary64))) angle (*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) angle (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64)))) angle (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))))) #s(literal 1/2 binary64)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (fma.f64 (*.f64 angle (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b))) #s(literal -1/180 binary64) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (fma.f64 angle (fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b)) #s(literal -1/180 binary64) (*.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 b b)) #s(literal 1/32400 binary64))) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 b b))) #s(literal 1/32400 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 b b)) #s(literal 1/8748000 binary64))) angle (*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b)) #s(literal -1/180 binary64))) angle (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 (fma.f64 (fma.f64 (fma.f64 #s(literal 1/8748000 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)))) angle #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/180 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/32400 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (fma.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/90 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/16200 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (fma.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/90 binary64))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+.f64 (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/180 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) #s(literal 1/2 binary64)))
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) angle)))
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (fma.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) angle)))
#s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (/.f64 (*.f64 b b) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (neg.f64 (*.f64 (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle)))

eval110.0ms (2.2%)

Memory
-14.4MiB live, 129.6MiB allocated; 13ms collecting garbage
Compiler

Compiled 10 622 to 2 798 computations (73.7% saved)

prune70.0ms (1.4%)

Memory
44.5MiB live, 183.0MiB allocated; 6ms collecting garbage
Pruning

63 alts after pruning (61 fresh and 2 done)

PrunedKeptTotal
New41926445
Fresh133548
Picked415
Done011
Total43663499
Accuracy
78.5%
Counts
499 → 63
Alt Table
Click to see full alt table
StatusAccuracyProgram
50.6%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) b) #s(literal 2 binary64)))
58.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
17.4%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
17.5%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))))
10.7%
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))))))
77.4%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
39.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64))))) #s(literal 2 binary64)))
71.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) b)))
77.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
68.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))))
47.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))))
76.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
76.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))
77.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
77.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
71.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
71.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
71.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
71.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
71.1%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
57.6%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
57.6%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
69.3%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
58.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
58.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
38.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
38.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)))))))
41.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))))
48.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a)) (*.f64 b b))))
33.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a)))
45.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))))) (*.f64 b b)))
46.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) #s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b)))
45.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
45.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
40.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (*.f64 b b)))
45.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
45.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 b b)))
42.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))) (*.f64 b b)))
40.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
54.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
54.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
55.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a)))) b))
40.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (-.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b)))
47.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
55.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
55.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b) b))
55.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) b) b))
49.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) b) b))
52.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) #s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))) b) b))
47.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
54.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
30.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (/.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b))) b) b))
26.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b)))
10.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b))
19.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b))
54.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
29.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
26.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b))))
19.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))))
7.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))))
Compiler

Compiled 5 106 to 4 003 computations (21.6% saved)

series106.0ms (2.2%)

Memory
-5.1MiB live, 227.7MiB allocated; 39ms collecting garbage
Counts
58 → 158
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))
(*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))
#s(literal 1 binary64)
b
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))
(*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64))
(*.f64 a a)
#s(literal 1/32400 binary64)
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))
(*.f64 (PI.f64) (PI.f64))
(*.f64 angle angle)
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))
#s(literal 1/2 binary64)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 2 binary64) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
(*.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)
(*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b)
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) angle)
(/.f64 #s(literal 1 binary64) (*.f64 b b))
(*.f64 b b)
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b) b))
(*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b) b)
(*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b)
(fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
Outputs
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))))
#s(approx (* (* (* a a) 1/32400) (* (* (PI) (PI)) (* angle angle))) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* a a) 1/32400) #s(hole binary64 (* 1/32400 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (+ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))))
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (* b (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (+ (* b (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (+ (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (/ (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))))
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (+ (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (* (pow a 2) (+ (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* b (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (* b (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) b)))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) b)))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2))))
#s(approx (/ 1 (* b b)) #s(hole binary64 (/ 1 (pow b 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) b)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow b 2))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))))
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (* b (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* -1 (* b (+ (* -1 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (* -1 (* b (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* angle 1/180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (* b (pow (sin (* 1/2 (PI))) 2))))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/90 (* angle (* b (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* b (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/90 (* b (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* b (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* b (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/90 (* b (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* b (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* b (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* b (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (* (PI) (PI)) (* angle angle)) #s(hole binary64 (* (pow angle 2) (pow (PI) 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 1/2))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 1))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* (* 2 (PI)) (* 1/180 angle)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (+ (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))))
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))))
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6)))))))))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (+ (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* 1/32400 (/ (* a (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2)))))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* 1/765275040000000 (/ (* a (* (pow angle 2) (pow (PI) 6))) (pow b 2)))))))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* a (* (pow angle 2) (pow (PI) 8))) (pow b 2))) (* 1/765275040000000 (/ (* a (pow (PI) 6)) (pow b 2)))))))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2)))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2)))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2)))))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2)))))))))))
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
29.0ms
angle
@-inf
((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) 1 b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* (* a a) 1/32400) (* (* (PI) (PI)) (* angle angle))) (* (* a a) 1/32400) (* a a) 1/32400 (* (* (PI) (PI)) (* angle angle)) (* (PI) (PI)) (* angle angle) (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (/ 1 (* b b)) (* b b) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)))
11.0ms
a
@-inf
((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) 1 b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* (* a a) 1/32400) (* (* (PI) (PI)) (* angle angle))) (* (* a a) 1/32400) (* a a) 1/32400 (* (* (PI) (PI)) (* angle angle)) (* (PI) (PI)) (* angle angle) (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (/ 1 (* b b)) (* b b) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)))
10.0ms
angle
@inf
((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) 1 b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* (* a a) 1/32400) (* (* (PI) (PI)) (* angle angle))) (* (* a a) 1/32400) (* a a) 1/32400 (* (* (PI) (PI)) (* angle angle)) (* (PI) (PI)) (* angle angle) (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (/ 1 (* b b)) (* b b) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)))
10.0ms
a
@0
((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) 1 b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* (* a a) 1/32400) (* (* (PI) (PI)) (* angle angle))) (* (* a a) 1/32400) (* a a) 1/32400 (* (* (PI) (PI)) (* angle angle)) (* (PI) (PI)) (* angle angle) (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (/ 1 (* b b)) (* b b) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)))
9.0ms
b
@inf
((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) 1 b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* (* a a) 1/32400) (* (* (PI) (PI)) (* angle angle))) (* (* a a) 1/32400) (* a a) 1/32400 (* (* (PI) (PI)) (* angle angle)) (* (PI) (PI)) (* angle angle) (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (/ 1 (* b b)) (* b b) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)))

rewrite283.0ms (5.8%)

Memory
1.2MiB live, 227.9MiB allocated; 74ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
09158990
09988015
168307503
083797232
1207827232
Stop Event
iter-limit
node-limit
iter-limit
Counts
216 → 498
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))
(*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))
#s(literal 1 binary64)
b
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))
(*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64))
(*.f64 a a)
#s(literal 1/32400 binary64)
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))
(*.f64 (PI.f64) (PI.f64))
(*.f64 angle angle)
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))
#s(literal 1/2 binary64)
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 2 binary64) (PI.f64))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
(*.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)
(*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b)
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) angle)
(/.f64 #s(literal 1 binary64) (*.f64 b b))
(*.f64 b b)
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b) b))
(*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b) b)
(*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b)
(fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)))
(*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))))
#s(approx (* (* (* a a) 1/32400) (* (* (PI) (PI)) (* angle angle))) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (* a a) 1/32400) #s(hole binary64 (* 1/32400 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (+ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))))
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (* b (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (+ (* b (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (+ (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (/ (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))))
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (+ (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (* (pow a 2) (+ (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* b (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (* b (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) b)))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) b)))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2))))
#s(approx (/ 1 (* b b)) #s(hole binary64 (/ 1 (pow b 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) b)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow b 2))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))))
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (* b (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* -1 (* b (+ (* -1 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (* -1 (* b (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2)))))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI))))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* angle 1/180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (* b (pow (sin (* 1/2 (PI))) 2))))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/90 (* angle (* b (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* b (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/90 (* b (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* b (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* b (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/90 (* b (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* b (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* b (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* b (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (* 1/2 (PI))))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))))
#s(approx (* (* (PI) (PI)) (* angle angle)) #s(hole binary64 (* (pow angle 2) (pow (PI) 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 1/2))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 1))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* (* 2 (PI)) (* 1/180 angle)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (+ (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))))))))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))))
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))))
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6)))))))))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (+ (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* 1/32400 (/ (* a (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2)))))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* 1/765275040000000 (/ (* a (* (pow angle 2) (pow (PI) 6))) (pow b 2)))))))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* a (* (pow angle 2) (pow (PI) 8))) (pow b 2))) (* 1/765275040000000 (/ (* a (pow (PI) 6)) (pow b 2)))))))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2)))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2)))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2)))))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2)))))))))))
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2)))))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
Outputs
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) (*.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (-.f64 (*.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))))))))
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a))
(fma.f64 (fabs.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (fabs.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a))
(fma.f64 (neg.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (neg.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))
(fma.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a))
(fma.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a))
(fma.f64 b (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a))
(fma.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) (*.f64 b (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (neg.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) b))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (neg.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (neg.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))))))
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))
(+.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a))
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64))
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
a
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 1/180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b b))
(*.f64 (fabs.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (fabs.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))
(*.f64 (neg.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (neg.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))
(*.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)
(*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))))
(*.f64 b (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))))
(*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) (*.f64 b (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))
(pow.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) #s(literal 2 binary64))
(*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))
(*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))))
(*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))
(*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))
#s(literal 1 binary64)
b
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 a a)) #s(literal 1/32400 binary64))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))
(*.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 a a)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a a))
(*.f64 a (*.f64 a #s(literal 1/32400 binary64)))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a a)
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(fabs.f64 (*.f64 a a))
#s(literal 1/32400 binary64)
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))
(*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))
(*.f64 (fabs.f64 (PI.f64)) (fabs.f64 (PI.f64)))
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(pow.f64 (fabs.f64 (PI.f64)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(fabs.f64 (*.f64 (PI.f64) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (PI.f64)))
(*.f64 (fabs.f64 angle) (fabs.f64 angle))
(*.f64 (neg.f64 angle) (neg.f64 angle))
(*.f64 angle angle)
(pow.f64 (fabs.f64 angle) #s(literal 2 binary64))
(pow.f64 (neg.f64 angle) #s(literal 2 binary64))
(pow.f64 angle #s(literal 2 binary64))
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(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
(-.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))
(fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (fabs.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(cos.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 b b)))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 b b))))
#s(approx (* (* (* a a) 1/32400) (* (* (PI) (PI)) (* angle angle))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))
#s(approx (* (* a a) 1/32400) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))
#s(approx (* a a) (*.f64 a a))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (fma.f64 (*.f64 (*.f64 a a) b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b)))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (fma.f64 (*.f64 (*.f64 a a) b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a)))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 b b) (*.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 a a)))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a)))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) b (/.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (*.f64 a a))) (*.f64 a a)))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 b b) (*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 a a)))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) b (*.f64 b (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 a a)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (*.f64 (-.f64 (+.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) b))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) b))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b)))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 b b)))
#s(approx (/ 1 (* b b)) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
#s(approx (* b b) (*.f64 b b))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))) b))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 b b)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (+.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) b))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (neg.f64 (*.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) b)))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (neg.f64 (*.f64 (+.f64 (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (neg.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b)))) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) #s(literal 1 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) angle) #s(literal 1/90 binary64) (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal 1/32400 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) #s(literal -1/4374000 binary64)) (*.f64 b b)) angle (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b)))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64)))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b)) angle)) angle (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) #s(literal -1/4374000 binary64)) (*.f64 b b)) angle (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (*.f64 b #s(literal 1 binary64)))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(literal 0 binary64) b) (*.f64 b #s(literal 1 binary64))))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) b) #s(literal 0 binary64) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)))) angle (*.f64 b #s(literal 1 binary64))))
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 angle b) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) b)) angle (*.f64 (*.f64 #s(literal 1/90 binary64) b) #s(literal 0 binary64))) angle (*.f64 b #s(literal 1 binary64))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (*.f64 b #s(literal 1 binary64)))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) angle) #s(literal 1/180 binary64) (*.f64 b #s(literal 1 binary64))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) b) angle) #s(literal -1/64800 binary64) (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 1/180 binary64))) angle (*.f64 b #s(literal 1 binary64))))
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) b) angle) #s(literal -1/34992000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) b) #s(literal -1/64800 binary64))) angle (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 1/180 binary64))) angle (*.f64 b #s(literal 1 binary64))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) #s(literal 1 binary64)))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal -1/64800 binary64) #s(literal 0 binary64)) angle #s(literal 1 binary64)))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal -1/64800 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) angle) #s(literal -1/34992000 binary64))) angle #s(literal 0 binary64)) angle #s(literal 1 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) b) b (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) b) b (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) b) b (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (* (PI) (PI)) (* angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))
#s(approx (* angle angle) (*.f64 angle angle))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(literal 1/2 binary64))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(literal 1 binary64))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/1574640000 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* 2 (PI)) (* 1/180 angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (fma.f64 (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b) (*.f64 angle angle) b))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b)) (*.f64 angle angle) b))
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b)) (*.f64 angle angle) b))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (fma.f64 (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b)) (*.f64 angle angle) b))
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b)) (*.f64 angle angle) b))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (*.f64 a (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 b b))) #s(literal 1/32400 binary64)))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) a) (*.f64 b b)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) a) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) a) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) a) (*.f64 b b)) #s(literal -1/347128758144000000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 b b)) #s(literal 1/32400 binary64)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal -1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 b b))) (*.f64 angle angle) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) (*.f64 angle angle)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) (*.f64 angle angle)))
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/25194240000 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) b) b (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))))
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) b) b (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)) (/.f64 (*.f64 b b) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))))
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))

eval68.0ms (1.4%)

Memory
11.6MiB live, 100.9MiB allocated; 9ms collecting garbage
Compiler

Compiled 11 022 to 2 859 computations (74.1% saved)

prune101.0ms (2.1%)

Memory
4.6MiB live, 155.8MiB allocated; 9ms collecting garbage
Pruning

69 alts after pruning (66 fresh and 3 done)

PrunedKeptTotal
New48732519
Fresh223456
Picked325
Done112
Total51369582
Accuracy
78.6%
Counts
582 → 69
Alt Table
Click to see full alt table
StatusAccuracyProgram
65.7%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
58.1%
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
58.0%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
58.0%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
58.3%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
50.6%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) b) #s(literal 2 binary64)))
58.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 #s(approx (* (* 2 (PI)) (* 1/180 angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
17.4%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
17.5%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))))
19.0%
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) (*.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))))))
10.7%
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))))))
77.4%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
77.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
76.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
39.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64))))) #s(literal 2 binary64)))
68.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))))
47.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))))
70.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
77.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (*.f64 b #s(literal 1 binary64))) b))
71.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
71.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
71.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
71.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
71.1%
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
57.6%
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
69.3%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
58.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
58.8%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
41.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64))))
41.0%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))))
48.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) (*.f64 b b))))
33.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a)))
45.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))))) (*.f64 b b)))
46.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) #s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b)))
45.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
45.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
45.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 b b)))
42.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))) (*.f64 b b)))
40.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
54.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
54.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
53.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))))) b))
40.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (-.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b)))
47.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
47.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
55.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
55.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) b) b))
55.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) b) b))
49.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) b) b))
49.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) b) b))
55.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) b) b))
55.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) b) b))
52.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))) b) b))
47.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b) b))
54.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
10.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) b) b))
27.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (*.f64 (-.f64 (+.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) b) b))
54.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
26.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b)))
19.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) b)) b))
10.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b))
19.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b))
54.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
29.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
29.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
29.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))
19.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))))
7.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))))
Compiler

Compiled 5 787 to 3 161 computations (45.4% saved)

regimes187.0ms (3.8%)

Memory
9.0MiB live, 241.5MiB allocated; 15ms collecting garbage
Counts
128 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
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#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a)))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) #s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (/.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 b b)))
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 b b)) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 b b))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b) b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (*.f64 (-.f64 (+.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) b) b))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) b) b))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) b) b))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) (*.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))))) (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (-.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (*.f64 b #s(literal 1 binary64))) b))
Calls

6 calls:

31.0ms
angle
31.0ms
(/.f64 angle #s(literal 180 binary64))
31.0ms
b
29.0ms
a
28.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Results
AccuracySegmentsBranch
77.5%1(/.f64 angle #s(literal 180 binary64))
77.5%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.5%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.5%1a
77.5%1b
77.5%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes56.0ms (1.1%)

Memory
-29.3MiB live, 69.3MiB allocated; 6ms collecting garbage
Counts
35 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) b)) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 #s(approx (* (* 2 (PI)) (* 1/180 angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
Calls

6 calls:

10.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
10.0ms
a
9.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
8.0ms
angle
8.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
75.4%2a
77.5%2(/.f64 angle #s(literal 180 binary64))
77.5%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.5%2angle
73.8%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
71.1%1b
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes26.0ms (0.5%)

Memory
34.5MiB live, 34.5MiB allocated; 0ms collecting garbage
Counts
33 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) b)) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 #s(approx (* (* 2 (PI)) (* 1/180 angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
Calls

3 calls:

8.0ms
angle
8.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
8.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
77.5%2(/.f64 angle #s(literal 180 binary64))
77.5%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.5%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes27.0ms (0.6%)

Memory
-11.3MiB live, 34.8MiB allocated; 2ms collecting garbage
Counts
32 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) b)) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 #s(approx (* (* 2 (PI)) (* 1/180 angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 #s(approx (* (* 2 (PI)) (* 1/180 angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))
Calls

3 calls:

9.0ms
angle
8.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
8.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
77.3%2(/.f64 angle #s(literal 180 binary64))
77.3%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
77.3%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes30.0ms (0.6%)

Memory
-9.6MiB live, 36.2MiB allocated; 3ms collecting garbage
Counts
26 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) b)) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Calls

4 calls:

8.0ms
(/.f64 angle #s(literal 180 binary64))
6.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
6.0ms
angle
6.0ms
a
Results
AccuracySegmentsBranch
74.8%2a
71.1%1(/.f64 angle #s(literal 180 binary64))
71.1%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
71.1%1angle
Compiler

Compiled 10 to 18 computations (-80% saved)

regimes5.0ms (0.1%)

Memory
5.4MiB live, 5.4MiB allocated; 0ms collecting garbage
Counts
13 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64)))))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
Calls

1 calls:

4.0ms
a
Results
AccuracySegmentsBranch
74.8%2a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes3.0ms (0.1%)

Memory
3.5MiB live, 3.5MiB allocated; 0ms collecting garbage
Counts
7 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b))
Calls

1 calls:

2.0ms
a
Results
AccuracySegmentsBranch
74.8%2a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes13.0ms (0.3%)

Memory
18.5MiB live, 18.5MiB allocated; 0ms collecting garbage
Counts
6 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Calls

6 calls:

2.0ms
b
2.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
2.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
angle
Results
AccuracySegmentsBranch
54.8%1(/.f64 angle #s(literal 180 binary64))
54.8%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
54.8%1angle
66.0%2b
57.4%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
60.0%2a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes27.0ms (0.6%)

Memory
-45.0MiB live, 5.8MiB allocated; 28ms collecting garbage
Counts
4 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))
Calls

2 calls:

25.0ms
a
2.0ms
b
Results
AccuracySegmentsBranch
60.0%2a
59.3%2b
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes3.0ms (0.1%)

Memory
5.6MiB live, 5.6MiB allocated; 0ms collecting garbage
Accuracy

Total -0.0b remaining (-0%)

Threshold costs -0b (-0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Calls

3 calls:

1.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
1.0ms
a
1.0ms
b
Results
AccuracySegmentsBranch
54.8%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
54.8%1b
54.8%1a
Compiler

Compiled 22 to 21 computations (4.5% saved)

bsearch13.0ms (0.3%)

Memory
10.3MiB live, 10.3MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
12.0ms
1.019169977583076e-12
9.383406940034472e-12
Samples
7.0ms96×0valid
Compiler

Compiled 456 to 352 computations (22.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 5.0ms
ival-pow2: 2.0ms (38.5% of total)
ival-sinu: 1.0ms (19.2% of total)
ival-cosu: 1.0ms (19.2% of total)
ival-mult!: 1.0ms (19.2% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.5MiB live, 1.5MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
1.019169977583076e-12
9.383406940034472e-12
Compiler

Compiled 408 to 334 computations (18.1% saved)

bsearch1.0ms (0%)

Memory
1.5MiB live, 1.5MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
1.019169977583076e-12
9.383406940034472e-12
Compiler

Compiled 426 to 352 computations (17.4% saved)

bsearch15.0ms (0.3%)

Memory
11.2MiB live, 11.2MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
14.0ms
6.667359403637927e-40
9.753298649477563e-39
Samples
10.0ms96×0valid
Compiler

Compiled 306 to 280 computations (8.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 8.0ms
ival-sinu: 3.0ms (39.2% of total)
ival-cosu: 2.0ms (26.2% of total)
ival-pow2: 2.0ms (26.2% of total)
ival-mult!: 1.0ms (13.1% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.0MiB live, 1.0MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
6.667359403637927e-40
9.753298649477563e-39
Compiler

Compiled 372 to 298 computations (19.9% saved)

bsearch1.0ms (0%)

Memory
1.3MiB live, 1.3MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
6.667359403637927e-40
9.753298649477563e-39
Compiler

Compiled 378 to 304 computations (19.6% saved)

bsearch18.0ms (0.4%)

Memory
-27.4MiB live, 21.4MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
17.0ms
1.0492697725439489e+63
2.8481001072971145e+64
Samples
11.0ms112×0valid
Compiler

Compiled 388 to 345 computations (11.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-sinu: 3.0ms (34.8% of total)
ival-cosu: 2.0ms (23.2% of total)
ival-pow2: 2.0ms (23.2% of total)
ival-mult!: 1.0ms (11.6% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch17.0ms (0.3%)

Memory
22.7MiB live, 22.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
16.0ms
1.0441670560523198e+244
2.380785648119828e+245
Samples
11.0ms112×0valid
Compiler

Compiled 500 to 415 computations (17% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-sinu: 3.0ms (35.1% of total)
ival-cosu: 2.0ms (23.4% of total)
ival-pow2: 2.0ms (23.4% of total)
ival-mult!: 1.0ms (11.7% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

derivations366.0ms (7.5%)

Memory
-6.3MiB live, 361.3MiB allocated; 46ms collecting garbage
Stop Event
fuel
Compiler

Compiled 254 to 141 computations (44.5% saved)

preprocess154.0ms (3.1%)

Memory
11.5MiB live, 283.2MiB allocated; 46ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 4 382 to 3 166 computations (27.7% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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