
Time bar (total: 4.9s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 1.3s | 8 256× | 0 | valid |
ival-sinu: 313.0ms (34.9% of total)ival-pow2: 240.0ms (26.8% of total)ival-cosu: 186.0ms (20.8% of total)ival-mult!: 137.0ms (15.3% of total)ival-add!: 19.0ms (2.1% of total)adjust: 2.0ms (0.2% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 213 |
| 1 | 236 | 213 |
| 2 | 1019 | 213 |
| 3 | 7034 | 213 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(abs a)
(abs b)
(abs angle)
Compiled 40 to 30 computations (25% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 5.0ms | angle | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | a | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | a | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | angle | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 273 | 1413 |
| 0 | 290 | 1309 |
| 1 | 1860 | 1297 |
| 0 | 8203 | 1247 |
| 1 | 22304 | 1247 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
| Outputs |
|---|
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (fma.f64 (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))) |
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) |
(pow.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) |
(fabs.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))) |
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
a |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
(pow.f64 (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) |
(fabs.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) |
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
b |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cos.f64 (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 a a))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
#s(approx b b) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) b) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) b)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
Compiled 2 510 to 682 computations (72.8% saved)
26 alts after pruning (26 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 119 | 26 | 145 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 120 | 26 | 146 |
| Status | Accuracy | Program |
|---|---|---|
| 57.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) | |
| 17.5% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) | |
| 11.1% | (/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| ▶ | 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 69.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
| ▶ | 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| 68.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))) | |
| 47.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 70.1% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 71.0% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.7% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 71.0% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 57.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.3% | (+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.8% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 38.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) | |
| ▶ | 45.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) |
| 54.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) | |
| ▶ | 54.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
Compiled 1 496 to 1 216 computations (18.7% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) |
b |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 b b) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) |
#s(literal -1/64800 binary64) |
(*.f64 angle angle) |
(*.f64 (PI.f64) (PI.f64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) |
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 a a) |
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 (PI.f64) angle) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2)))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2)))) |
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* -1/64800 (* angle angle)) #s(hole binary64 (* -1/64800 (pow angle 2)))) |
#s(approx (* angle angle) #s(hole binary64 (pow angle 2))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2)))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2))))))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))))))))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 1/2)) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* 2 (* (PI) (* 1/180 angle))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) #s(hole binary64 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) #s(hole binary64 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (/ 1 (pow angle 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 15.0ms | angle | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (* -1/64800 (* angle angle)) -1/64800 (* angle angle) (* (PI) (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1/180 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (* (PI) angle) (/ (PI) 2)) |
| 11.0ms | b | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (* -1/64800 (* angle angle)) -1/64800 (* angle angle) (* (PI) (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1/180 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (* (PI) angle) (/ (PI) 2)) |
| 7.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (* -1/64800 (* angle angle)) -1/64800 (* angle angle) (* (PI) (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1/180 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (* (PI) angle) (/ (PI) 2)) |
| 7.0ms | a | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (* -1/64800 (* angle angle)) -1/64800 (* angle angle) (* (PI) (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1/180 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (* (PI) angle) (/ (PI) 2)) |
| 7.0ms | angle | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (* -1/64800 (* angle angle)) -1/64800 (* angle angle) (* (PI) (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1/180 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (* (PI) angle) (/ (PI) 2)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 673 | 5198 |
| 0 | 740 | 4579 |
| 1 | 4762 | 4350 |
| 0 | 8173 | 4167 |
| 1 | 21019 | 4167 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) |
b |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 b b) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) |
#s(literal -1/64800 binary64) |
(*.f64 angle angle) |
(*.f64 (PI.f64) (PI.f64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) |
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 a a) |
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 (PI.f64) angle) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2)))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2)))) |
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* -1/64800 (* angle angle)) #s(hole binary64 (* -1/64800 (pow angle 2)))) |
#s(approx (* angle angle) #s(hole binary64 (pow angle 2))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2)))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2))))))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))))))))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 1/2)) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* 2 (* (PI) (* 1/180 angle))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* b (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) #s(hole binary64 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) #s(hole binary64 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (/ 1 (pow angle 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
| Outputs |
|---|
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))))) |
(fma.f64 (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(fma.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(fma.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (neg.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
a |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(*.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) |
(pow.f64 (neg.f64 (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) |
(*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) |
b |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 b b) |
(pow.f64 (neg.f64 (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(fabs.f64 (*.f64 b b)) |
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(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) b) #s(literal 2 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) b) #s(literal 2 binary64)))))) |
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(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
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(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
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#s(literal 1/180 binary64) |
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(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) |
(*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(cos.f64 (fabs.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 3 binary64)) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 8 binary64))) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) |
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (PI.f64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
#s(approx a a) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)))) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 b b) (*.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
#s(approx b b) |
#s(approx (* b b) (*.f64 b b)) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 b b))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) (*.f64 b b))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) angle) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b)) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* -1/64800 (* angle angle)) (*.f64 (*.f64 #s(literal -1/64800 binary64) angle) angle)) |
#s(approx (* angle angle) (*.f64 angle angle)) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal 1/32400 binary64))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 b b)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) (*.f64 angle angle))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal -1/347128758144000000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* 2 (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) #s(literal 1 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) angle) #s(literal 1/90 binary64) (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/4374000 binary64)) (*.f64 b b)) angle (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b)))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/4374000 binary64)) (*.f64 b b)) angle (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 #s(literal 1 binary64) b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1 binary64) b))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) b) angle) #s(literal -1/64800 binary64) (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 1/180 binary64))) angle (*.f64 #s(literal 1 binary64) b))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) b) angle) #s(literal -1/34992000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) b) #s(literal -1/64800 binary64))) angle (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 1/180 binary64))) angle (*.f64 #s(literal 1 binary64) b))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) #s(literal 1 binary64))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal -1/64800 binary64) #s(literal 0 binary64)) angle #s(literal 1 binary64))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal -1/64800 binary64) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) #s(literal -1/34992000 binary64))) angle #s(literal 0 binary64)) angle #s(literal 1 binary64))) |
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64))) |
#s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (+ (* (* (PI) angle) 1/180) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle))) |
Compiled 9 801 to 2 375 computations (75.8% saved)
54 alts after pruning (53 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 514 | 43 | 557 |
| Fresh | 11 | 10 | 21 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 529 | 54 | 583 |
| Status | Accuracy | Program |
|---|---|---|
| 50.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) b) #s(literal 2 binary64))) | |
| 58.3% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) | |
| 17.4% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) | |
| 17.5% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))) | |
| 10.7% | (/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 39.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
| 68.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))) | |
| 47.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 77.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 69.9% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 71.0% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 71.1% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 71.0% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.5% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 71.1% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 57.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 57.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.3% | (+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.8% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 58.8% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 41.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) | |
| ▶ | 38.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
| 45.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 45.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))))) (*.f64 b b))) | |
| ▶ | 45.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) |
| 45.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) | |
| 45.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) | |
| 45.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) | |
| 40.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (*.f64 b b))) | |
| 40.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (*.f64 b b))) | |
| 45.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) (*.f64 b b))) | |
| 45.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 45.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 b b))) | |
| 42.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))) (*.f64 b b))) | |
| 45.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 b b)) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 b b))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) | |
| 54.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 40.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (-.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b))) | |
| ▶ | 55.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
| 54.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 26.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b))) | |
| ✓ | 54.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 26.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b)))) | |
| 19.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) | |
| 7.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))) |
Compiled 4 170 to 3 259 computations (21.8% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) |
b |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 angle angle) |
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) |
#s(literal -1/32400 binary64) |
(*.f64 b b) |
(*.f64 (PI.f64) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) |
#s(literal 1/32400 binary64) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) |
(*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b) |
(*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) |
(fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) |
#s(literal 1/2 binary64) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) |
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))))) |
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* -1/32400 (* (pow b 2) (pow (PI) 2))))) |
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))) |
#s(approx (* (* 1/32400 (* a a)) (* (PI) (PI))) #s(hole binary64 (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
#s(approx (* 1/32400 (* a a)) #s(hole binary64 (* 1/32400 (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (/ (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2))))))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))))) |
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (+ (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2)))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow a 2)))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))) |
#s(approx (* -1/32400 (* b b)) #s(hole binary64 (* -1/32400 (pow b 2)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) b))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2)))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2)))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow b 2)))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))) (pow b 2)))) |
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))))) |
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))) |
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow b 2))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow b 2)))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* -1 (* b (+ (* -1 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* angle 1/180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (* angle angle) #s(hole binary64 (pow angle 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (+ (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* 1/32400 (/ (* a (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* 1/765275040000000 (/ (* a (* (pow angle 2) (pow (PI) 6))) (pow b 2))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* a (* (pow angle 2) (pow (PI) 8))) (pow b 2))) (* 1/765275040000000 (/ (* a (pow (PI) 6)) (pow b 2))))))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2))))))))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 1/2)) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* (* 2 (PI)) (* 1/180 angle)) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (* (pow b 2) (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2)))))) (* (pow b 2) (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))) (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* angle (+ (* angle (* (pow b 2) (+ (* -1/8748000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/8748000 (/ (* (pow a 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2)))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))))))) (* (pow b 2) (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))) (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (+ (* angle (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (+ (* angle (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2)))))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (+ (* angle (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (+ (* 1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))) (* angle (+ (* -1/8748000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/8748000 (/ (* (pow a 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2))))))))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))))))) |
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (sin (* 1/2 (PI))))) (pow b 2)))) |
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (- (+ (* -1/180 (/ (* angle (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))) (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2)))))) |
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (- (+ (* angle (+ (* -1/180 (/ (* (PI) (cos (* 1/2 (PI)))) (pow b 2))) (* 1/32400 (/ (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))))) (* 1/2 (/ 1 (pow b 2)))) (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2)))))) |
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (- (+ (* angle (+ (* -1/180 (/ (* (PI) (cos (* 1/2 (PI)))) (pow b 2))) (* angle (+ (* 1/8748000 (/ (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/32400 (/ (* (pow (PI) 2) (sin (* 1/2 (PI)))) (pow b 2))))))) (* 1/2 (/ 1 (pow b 2)))) (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* 1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (* 1/2 (sin (* 1/2 (PI)))))) |
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) #s(hole binary64 (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI)))))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))) |
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) #s(hole binary64 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/90 (PI))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 14.0ms | b | @ | -inf | ((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (* -1/32400 (* b b)) -1/32400 (* b b) (* (PI) (PI)) (* (* 1/32400 (* a a)) (* (PI) (PI))) (* 1/32400 (* a a)) 1/32400 (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (* (* (PI) angle) 1/180) (* (PI) angle) (* 1/2 (PI)) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) |
| 11.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (* -1/32400 (* b b)) -1/32400 (* b b) (* (PI) (PI)) (* (* 1/32400 (* a a)) (* (PI) (PI))) (* 1/32400 (* a a)) 1/32400 (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (* (* (PI) angle) 1/180) (* (PI) angle) (* 1/2 (PI)) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) |
| 11.0ms | b | @ | 0 | ((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (* -1/32400 (* b b)) -1/32400 (* b b) (* (PI) (PI)) (* (* 1/32400 (* a a)) (* (PI) (PI))) (* 1/32400 (* a a)) 1/32400 (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (* (* (PI) angle) 1/180) (* (PI) angle) (* 1/2 (PI)) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) |
| 9.0ms | angle | @ | -inf | ((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (* -1/32400 (* b b)) -1/32400 (* b b) (* (PI) (PI)) (* (* 1/32400 (* a a)) (* (PI) (PI))) (* 1/32400 (* a a)) 1/32400 (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (* (* (PI) angle) 1/180) (* (PI) angle) (* 1/2 (PI)) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) |
| 9.0ms | angle | @ | 0 | ((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))) 1 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (* -1/32400 (* b b)) -1/32400 (* b b) (* (PI) (PI)) (* (* 1/32400 (* a a)) (* (PI) (PI))) (* 1/32400 (* a a)) 1/32400 (* a a) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (* (* (PI) angle) 1/180) (* (PI) angle) (* 1/2 (PI)) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 1041 | 10386 |
| 0 | 1140 | 8919 |
| 1 | 7864 | 8456 |
| 0 | 8080 | 8117 |
| 1 | 21303 | 8117 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) |
b |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 angle angle) |
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) |
#s(literal -1/32400 binary64) |
(*.f64 b b) |
(*.f64 (PI.f64) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) |
#s(literal 1/32400 binary64) |
(*.f64 a a) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) |
(*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b) |
(*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) |
(fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) |
#s(literal 1/2 binary64) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) |
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))))) |
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* -1/32400 (* (pow b 2) (pow (PI) 2))))) |
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))) |
#s(approx (* (* 1/32400 (* a a)) (* (PI) (PI))) #s(hole binary64 (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
#s(approx (* 1/32400 (* a a)) #s(hole binary64 (* 1/32400 (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (/ (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2))))))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))))) |
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (+ (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2)))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow a 2)))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))) (pow b 2))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))) |
#s(approx (* -1/32400 (* b b)) #s(hole binary64 (* -1/32400 (pow b 2)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) b))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2)))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2)))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow b 2)))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))) (pow b 2)))) |
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))))) |
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))) |
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow b 2))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) (pow b 2)))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* -1 (* b (+ (* -1 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* angle 1/180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (* angle angle) #s(hole binary64 (pow angle 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (+ (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* 1/32400 (/ (* a (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* 1/765275040000000 (/ (* a (* (pow angle 2) (pow (PI) 6))) (pow b 2))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* a (* (pow angle 2) (pow (PI) 8))) (pow b 2))) (* 1/765275040000000 (/ (* a (pow (PI) 6)) (pow b 2))))))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2))))))))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 1/2)) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* (* 2 (PI)) (* 1/180 angle)) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (* (pow b 2) (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2)))))) (* (pow b 2) (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))) (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* angle (+ (* angle (* (pow b 2) (+ (* -1/8748000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/8748000 (/ (* (pow a 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2)))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))))))) (* (pow b 2) (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))) (* (pow b 2) (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (+ (* angle (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (+ (* angle (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2)))))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b))) (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (+ (* angle (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (+ (* 1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))) (* angle (+ (* -1/8748000 (* (pow (PI) 3) (cos (* 1/2 (PI))))) (* 1/8748000 (/ (* (pow a 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2))))))))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))))))) |
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (sin (* 1/2 (PI))))) (pow b 2)))) |
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (- (+ (* -1/180 (/ (* angle (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))) (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2)))))) |
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (- (+ (* angle (+ (* -1/180 (/ (* (PI) (cos (* 1/2 (PI)))) (pow b 2))) (* 1/32400 (/ (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))))) (* 1/2 (/ 1 (pow b 2)))) (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2)))))) |
#s(approx (/ (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (- (+ (* angle (+ (* -1/180 (/ (* (PI) (cos (* 1/2 (PI)))) (pow b 2))) (* angle (+ (* 1/8748000 (/ (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/32400 (/ (* (pow (PI) 2) (sin (* 1/2 (PI)))) (pow b 2))))))) (* 1/2 (/ 1 (pow b 2)))) (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* 1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (* 1/2 (sin (* 1/2 (PI)))))) |
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/90 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/90 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) #s(hole binary64 (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI)))))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))) |
#s(approx (+ 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (- 1/2 (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))))) |
#s(approx (* 1/2 (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))))) #s(hole binary64 (* 1/2 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx (sin (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI)))) #s(hole binary64 (sin (+ (* 1/90 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) #s(hole binary64 (* angle (+ (* 1/90 (PI)) (* 1/2 (/ (PI) angle)))))) |
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/90 (PI))))))) |
| Outputs |
|---|
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))))) |
(fma.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(fma.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) (*.f64 b (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (neg.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(+.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
a |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b) |
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b b)) |
(*.f64 (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(*.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) |
(*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) (*.f64 b (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(pow.f64 (fabs.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) |
(*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) |
b |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))) (-.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 (*.f64 b b) (*.f64 b b))) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 b b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (*.f64 b b) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 b b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (-.f64 (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b))))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(-.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (neg.f64 (*.f64 b b))) |
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(-.f64 (*.f64 b b) (neg.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 angle angle)) |
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
(fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 angle angle))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
(+.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
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(*.f64 #s(literal 1/2 binary64) (-.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)))) |
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#s(literal 1/2 binary64) |
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(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
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(*.f64 #s(literal 2 binary64) (PI.f64)) |
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#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
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(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(cos.f64 (neg.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (fabs.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) |
(-.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(+.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (PI.f64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(pow.f64 (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) #s(literal 1/4 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))) |
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
(/.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal -1/2 binary64)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 #s(literal 1/2 binary64) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
(fabs.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) |
#s(approx a a) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 b b))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 b b)))) |
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) |
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) |
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) |
#s(approx (* (* 1/32400 (* a a)) (* (PI) (PI))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))) |
#s(approx (* 1/32400 (* a a)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b)) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (fma.f64 (*.f64 (*.f64 a a) b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a)) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) |
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 b b) (*.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b (/.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (*.f64 a a))) (*.f64 a a))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 b b) (*.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
#s(approx b b) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (* -1/32400 (* b b)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) |
#s(approx (* b b) (*.f64 b b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (/.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) b)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (/.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (/.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (+.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 b b))) |
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) |
#s(approx (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (neg.f64 (*.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a)) (neg.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) (*.f64 angle angle)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b)) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/25194240000 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) |
#s(approx (* angle angle) (*.f64 angle angle)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 b b)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64) (fma.f64 angle (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 b b)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (fma.f64 angle (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 b b)) (*.f64 (fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64) (*.f64 (pow.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) angle (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b) #s(literal 2 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b (*.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) b) angle) #s(literal 1/180 binary64)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 angle (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) b) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) angle) #s(literal -1/64800 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) angle) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) b) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/64800 binary64))) angle (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) b) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 angle (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) #s(literal -1/34992000 binary64) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b) (*.f64 angle angle) b)) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b)) (*.f64 angle angle) b)) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b)) (*.f64 angle angle) b)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (*.f64 a (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 b b))) #s(literal 1/32400 binary64))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) a) (*.f64 b b)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) a) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) a) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) a) (*.f64 b b)) #s(literal -1/347128758144000000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal 1/32400 binary64))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 b b))) (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal -1/347128758144000000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(literal 1/2 binary64)) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/1574640000 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* 2 (PI)) (* 1/180 angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))) (*.f64 b b))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))) (*.f64 b b) (*.f64 (*.f64 angle (*.f64 b b)) (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b))) #s(literal -1/180 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))) (*.f64 b b) (*.f64 (fma.f64 angle (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 b b)) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b))) #s(literal -1/180 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))) angle))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))) (*.f64 b b) (*.f64 (fma.f64 (fma.f64 angle (*.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/8748000 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 b b))) angle (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b))) #s(literal -1/180 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))) angle))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b))) #s(literal -1/180 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) angle (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b))) #s(literal -1/180 binary64) (fma.f64 angle (fma.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64)))) angle (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))))) #s(literal 1/2 binary64))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b))) #s(literal -1/180 binary64) (fma.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/8748000 binary64))) angle (*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) angle (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64)))) angle (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))))) #s(literal 1/2 binary64))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (fma.f64 (*.f64 angle (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b))) #s(literal -1/180 binary64) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (fma.f64 angle (fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b)) #s(literal -1/180 binary64) (*.f64 (/.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 b b)) #s(literal 1/32400 binary64))) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (/.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 b b))) #s(literal 1/32400 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 b b)) #s(literal 1/8748000 binary64))) angle (*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 b b)) #s(literal -1/180 binary64))) angle (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 (fma.f64 angle (fma.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/180 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 (fma.f64 (fma.f64 (fma.f64 #s(literal 1/8748000 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)))) angle #s(literal 1/2 binary64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/180 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/32400 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (fma.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/90 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 angle (fma.f64 (*.f64 #s(literal -1/16200 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/90 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (fma.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/90 binary64))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle)) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+.f64 (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/180 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64))) #s(literal 1/2 binary64))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) angle))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (fma.f64 angle (fma.f64 #s(literal -1/8748000 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) #s(literal 1/180 binary64))) angle))) |
#s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (/.f64 (*.f64 b b) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)) |
#s(approx (+ (* (* (* (PI) angle) 1/180) 2) (* 1/2 (PI))) (neg.f64 (*.f64 (fma.f64 #s(literal -1/90 binary64) (PI.f64) (*.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle))) angle))) |
Compiled 10 622 to 2 798 computations (73.7% saved)
63 alts after pruning (61 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 419 | 26 | 445 |
| Fresh | 13 | 35 | 48 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 1 | 1 |
| Total | 436 | 63 | 499 |
| Status | Accuracy | Program |
|---|---|---|
| 50.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) b) #s(literal 2 binary64))) | |
| ▶ | 58.3% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
| 17.4% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) | |
| 17.5% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))) | |
| 10.7% | (/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 39.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64))))) #s(literal 2 binary64))) | |
| 71.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) b))) | |
| ✓ | 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
| 68.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))) | |
| 47.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) | |
| ▶ | 77.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 71.0% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 71.1% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 71.0% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 71.1% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 71.1% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 57.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 57.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 69.3% | (+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.8% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 58.8% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 38.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) | |
| 38.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))))) | |
| 41.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))) | |
| 48.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a)) (*.f64 b b)))) | |
| 33.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a))) | |
| 45.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))))) (*.f64 b b))) | |
| 46.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) #s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b))) | |
| 45.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) | |
| 45.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) | |
| 40.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (*.f64 b b))) | |
| 45.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 45.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 b b))) | |
| 42.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))) (*.f64 b b))) | |
| 40.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) | |
| 54.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 54.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 55.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a)))) b)) | |
| 40.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (-.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b))) | |
| ▶ | 47.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
| 55.4% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| ▶ | 55.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b) b)) |
| 55.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) b) b)) | |
| 49.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) b) b)) | |
| 52.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) #s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))) b) b)) | |
| 47.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| 54.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| 30.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (/.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b))) b) b)) | |
| 26.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b))) | |
| 10.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) | |
| 19.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b)) | |
| ✓ | 54.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| ▶ | 29.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
| 26.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b)))) | |
| 19.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) | |
| 7.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))) |
Compiled 5 106 to 4 003 computations (21.6% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b) |
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) |
(*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
b |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) |
(*.f64 a a) |
#s(literal 1/32400 binary64) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) |
(*.f64 (PI.f64) (PI.f64)) |
(*.f64 angle angle) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) |
#s(literal 1/2 binary64) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b) |
(*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
#s(literal 1/90 binary64) |
(*.f64 (PI.f64) angle) |
(/.f64 #s(literal 1 binary64) (*.f64 b b)) |
(*.f64 b b) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b) b)) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b) b) |
(*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b) |
(fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))))) |
#s(approx (* (* (* a a) 1/32400) (* (* (PI) (PI)) (* angle angle))) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (* a a) 1/32400) #s(hole binary64 (* 1/32400 (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (+ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (* b (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (+ (* b (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (+ (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (/ (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (+ (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (* (pow a 2) (+ (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* b (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (* b (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) b))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) b))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2)))) |
#s(approx (/ 1 (* b b)) #s(hole binary64 (/ 1 (pow b 2)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) b))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow b 2)))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (* b (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* -1 (* b (+ (* -1 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (* -1 (* b (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* angle 1/180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (* b (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/90 (* angle (* b (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* b (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/90 (* b (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* b (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* b (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/90 (* b (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* b (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* b (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* b (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (* (* (PI) (PI)) (* angle angle)) #s(hole binary64 (* (pow angle 2) (pow (PI) 2)))) |
#s(approx (* angle angle) #s(hole binary64 (pow angle 2))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 1/2)) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 1)) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* (* 2 (PI)) (* 1/180 angle)) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2)))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (+ (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))) |
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))))) |
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (+ (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* 1/32400 (/ (* a (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* 1/765275040000000 (/ (* a (* (pow angle 2) (pow (PI) 6))) (pow b 2))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* a (* (pow angle 2) (pow (PI) 8))) (pow b 2))) (* 1/765275040000000 (/ (* a (pow (PI) 6)) (pow b 2))))))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2))))))))))) |
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 29.0ms | angle | @ | -inf | ((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) 1 b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* (* a a) 1/32400) (* (* (PI) (PI)) (* angle angle))) (* (* a a) 1/32400) (* a a) 1/32400 (* (* (PI) (PI)) (* angle angle)) (* (PI) (PI)) (* angle angle) (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (/ 1 (* b b)) (* b b) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle))) |
| 11.0ms | a | @ | -inf | ((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) 1 b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* (* a a) 1/32400) (* (* (PI) (PI)) (* angle angle))) (* (* a a) 1/32400) (* a a) 1/32400 (* (* (PI) (PI)) (* angle angle)) (* (PI) (PI)) (* angle angle) (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (/ 1 (* b b)) (* b b) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle))) |
| 10.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) 1 b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* (* a a) 1/32400) (* (* (PI) (PI)) (* angle angle))) (* (* a a) 1/32400) (* a a) 1/32400 (* (* (PI) (PI)) (* angle angle)) (* (PI) (PI)) (* angle angle) (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (/ 1 (* b b)) (* b b) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle))) |
| 10.0ms | a | @ | 0 | ((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) 1 b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* (* a a) 1/32400) (* (* (PI) (PI)) (* angle angle))) (* (* a a) 1/32400) (* a a) 1/32400 (* (* (PI) (PI)) (* angle angle)) (* (PI) (PI)) (* angle angle) (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (/ 1 (* b b)) (* b b) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle))) |
| 9.0ms | b | @ | inf | ((+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) a (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) angle 1/180 (PI) 2 (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) 1 b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (* (* (* a a) 1/32400) (* (* (PI) (PI)) (* angle angle))) (* (* a a) 1/32400) (* a a) 1/32400 (* (* (PI) (PI)) (* angle angle)) (* (PI) (PI)) (* angle angle) (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* (cos (* 1/90 (* (PI) angle))) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (/ 1 (* b b)) (* b b) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (pow (cos (* (PI) (* 1/180 angle))) 2) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 915 | 8990 |
| 0 | 998 | 8015 |
| 1 | 6830 | 7503 |
| 0 | 8379 | 7232 |
| 1 | 20782 | 7232 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b) |
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) |
(*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
b |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))) |
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) |
(*.f64 a a) |
#s(literal 1/32400 binary64) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) |
(*.f64 (PI.f64) (PI.f64)) |
(*.f64 angle angle) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) |
#s(literal 1/2 binary64) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b) |
(*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
#s(literal 1/90 binary64) |
(*.f64 (PI.f64) angle) |
(/.f64 #s(literal 1 binary64) (*.f64 b b)) |
(*.f64 b b) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b) b)) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b) b) |
(*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b) |
(fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) |
(*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))))) |
#s(approx (* (* (* a a) 1/32400) (* (* (PI) (PI)) (* angle angle))) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (* a a) 1/32400) #s(hole binary64 (* 1/32400 (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (+ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (* b (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (+ (* b (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (pow (cos (* 1/180 (* angle (PI)))) 2))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (+ (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (/ (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (+ (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (* (pow a 2) (+ (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* b (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (/ (pow (cos (* 1/180 (* angle (PI)))) 2) (pow a 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (* b (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) b))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) b))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2)))) |
#s(approx (/ 1 (* b b)) #s(hole binary64 (/ 1 (pow b 2)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) b))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) (pow b 2)))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (* b (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (* -1 (* b (+ (* -1 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (* -1 (* b (+ (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* -1 (pow (cos (* 1/180 (* angle (PI)))) 2))))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (+ (* 1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* angle 1/180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (* b (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* 1/90 (* angle (* b (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* b (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/90 (* b (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* b (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* b (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) #s(hole binary64 (+ (* angle (+ (* 1/90 (* b (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* b (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* b (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* b (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* 1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* 1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI)))))))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (* (* (PI) (PI)) (* angle angle)) #s(hole binary64 (* (pow angle 2) (pow (PI) 2)))) |
#s(approx (* angle angle) #s(hole binary64 (pow angle 2))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 1/2)) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 1)) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* (* 2 (PI)) (* 1/180 angle)) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2)))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (+ (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))) |
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))))) |
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))))) |
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI)))) |
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (+ (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (+ (* -1/12244400640000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* 1/32400 (/ (* a (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* 1/765275040000000 (/ (* a (* (pow angle 2) (pow (PI) 6))) (pow b 2))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* a (* (pow angle 2) (pow (PI) 8))) (pow b 2))) (* 1/765275040000000 (/ (* a (pow (PI) 6)) (pow b 2))))))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2))))))))))) |
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
| Outputs |
|---|
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) (*.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (-.f64 (*.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))))) |
(fma.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b b) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
(fma.f64 (fabs.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (fabs.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
(fma.f64 (neg.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (neg.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))))) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))))) |
(fma.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
(fma.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
(fma.f64 b (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
(fma.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) (*.f64 b (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (neg.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) b)) |
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (neg.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))))) |
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (neg.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))))) |
(+.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
a |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b b)) |
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(pow.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
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(*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) |
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#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
b |
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(*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) |
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(*.f64 (neg.f64 a) (neg.f64 a)) |
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(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
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(*.f64 (PI.f64) (PI.f64)) |
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(pow.f64 (PI.f64) #s(literal 2 binary64)) |
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(*.f64 (neg.f64 angle) (neg.f64 angle)) |
(*.f64 angle angle) |
(pow.f64 (fabs.f64 angle) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 angle) #s(literal 2 binary64)) |
(pow.f64 angle #s(literal 2 binary64)) |
(fabs.f64 (*.f64 angle angle)) |
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(pow.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
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#s(literal 1/2 binary64) |
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(fma.f64 a (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
(-.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b)) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) |
(+.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
(+.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) |
(*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) a) |
(*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))) |
(/.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 b b)) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 b b))) |
(/.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b) b) |
(/.f64 (neg.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (neg.f64 (*.f64 b b))) |
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) |
(-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 b b)) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(pow.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) |
(-.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
(fabs.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(cos.f64 (neg.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(cos.f64 (fabs.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(cos.f64 (fabs.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 b b))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 b b)))) |
#s(approx (* (* (* a a) 1/32400) (* (* (PI) (PI)) (* angle angle))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) |
#s(approx (* (* a a) 1/32400) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b)) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (fma.f64 (*.f64 (*.f64 a a) b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a)) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b)) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (fma.f64 (*.f64 (*.f64 a a) b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 b b) (*.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) b (/.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (*.f64 a a))) (*.f64 a a))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 b b) (*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) b (*.f64 b (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (*.f64 (-.f64 (+.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) b)) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
#s(approx b b) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) b)) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) b)) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 b b))) |
#s(approx (/ 1 (* b b)) (/.f64 #s(literal 1 binary64) (*.f64 b b))) |
#s(approx (* b b) (*.f64 b b)) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))) b)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (/.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 b b))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 b b))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (+.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 b b))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b)) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 b b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) b)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (neg.f64 (*.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (neg.f64 (*.f64 (+.f64 (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (neg.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b)))) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) #s(literal 1 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) angle) #s(literal 1/90 binary64) (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 angle (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal 1/32400 binary64) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) #s(literal -1/4374000 binary64)) (*.f64 b b)) angle (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b)))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (* angle 1/180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b)) angle)) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (* (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) #s(literal -1/4374000 binary64)) (*.f64 b b)) angle (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (*.f64 b #s(literal 1 binary64))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 #s(literal 0 binary64) b) (*.f64 b #s(literal 1 binary64)))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) b) #s(literal 0 binary64) (*.f64 (*.f64 angle b) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)))) angle (*.f64 b #s(literal 1 binary64)))) |
#s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 angle b) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) #s(literal -1/4374000 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) b)) angle (*.f64 (*.f64 #s(literal 1/90 binary64) b) #s(literal 0 binary64))) angle (*.f64 b #s(literal 1 binary64)))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (*.f64 b #s(literal 1 binary64))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) angle) #s(literal 1/180 binary64) (*.f64 b #s(literal 1 binary64)))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) b) angle) #s(literal -1/64800 binary64) (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 1/180 binary64))) angle (*.f64 b #s(literal 1 binary64)))) |
#s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) b) angle) #s(literal -1/34992000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) b) #s(literal -1/64800 binary64))) angle (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal 1/180 binary64))) angle (*.f64 b #s(literal 1 binary64)))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal 1/180 binary64) #s(literal 1 binary64))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal -1/64800 binary64) #s(literal 0 binary64)) angle #s(literal 1 binary64))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal -1/64800 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) angle) #s(literal -1/34992000 binary64))) angle #s(literal 0 binary64)) angle #s(literal 1 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) b) b (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) b) b (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) b) b (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 b b) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (* (PI) (PI)) (* angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
#s(approx (* angle angle) (*.f64 angle angle)) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(literal 1/2 binary64)) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(literal 1 binary64)) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/1574640000 binary64) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* 2 (PI)) (* 1/180 angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (fma.f64 (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b) (*.f64 angle angle) b)) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b)) (*.f64 angle angle) b)) |
#s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b)) (*.f64 angle angle) b)) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle)) |
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (fma.f64 (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b)) (*.f64 angle angle) b)) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b)) (*.f64 angle angle) b)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (*.f64 a (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 b b))) #s(literal 1/32400 binary64))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) a) (*.f64 b b)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) a) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) a) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) a) (*.f64 b b)) #s(literal -1/347128758144000000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 b b)) #s(literal 1/32400 binary64))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal -1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 b b))) (*.f64 angle angle) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) (*.f64 angle angle))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) (*.f64 angle angle))) |
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/25194240000 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) b) b (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))) |
#s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) b) b (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)) (/.f64 (*.f64 b b) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64)))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) |
#s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
Compiled 11 022 to 2 859 computations (74.1% saved)
69 alts after pruning (66 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 487 | 32 | 519 |
| Fresh | 22 | 34 | 56 |
| Picked | 3 | 2 | 5 |
| Done | 1 | 1 | 2 |
| Total | 513 | 69 | 582 |
| Status | Accuracy | Program |
|---|---|---|
| 65.7% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) | |
| 58.1% | (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) | |
| 58.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) | |
| 58.0% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) | |
| 58.3% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) | |
| 50.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) b) #s(literal 2 binary64))) | |
| 58.1% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 #s(approx (* (* 2 (PI)) (* 1/180 angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) | |
| 17.4% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) | |
| 17.5% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))) | |
| 19.0% | (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) (*.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))) | |
| 10.7% | (/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))))) | |
| 77.4% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 77.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) | |
| 39.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64))))) #s(literal 2 binary64))) | |
| 68.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))) | |
| 47.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))) | |
| 70.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) | |
| 77.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (*.f64 b #s(literal 1 binary64))) b)) | |
| 71.0% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 71.0% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 71.1% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) | |
| 71.1% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 71.1% | (+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) | |
| 57.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 69.3% | (+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 58.8% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 58.8% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 41.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) | |
| 41.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))) | |
| 48.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) (*.f64 b b)))) | |
| 33.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a))) | |
| 45.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))))) (*.f64 b b))) | |
| 46.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) #s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b))) | |
| 45.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) | |
| 45.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) | |
| 45.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 b b))) | |
| 42.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))) (*.f64 b b))) | |
| 40.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) | |
| 54.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 54.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 53.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))))) b)) | |
| 40.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (-.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b))) | |
| 47.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| ✓ | 47.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
| 55.4% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| 55.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) b) b)) | |
| 55.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) b) b)) | |
| 49.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) b) b)) | |
| 49.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) b) b)) | |
| 55.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) b) b)) | |
| 55.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) b) b)) | |
| 52.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))) b) b)) | |
| 47.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b) b)) | |
| 54.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| 10.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) b) b)) | |
| 27.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (*.f64 (-.f64 (+.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) b) b)) | |
| 54.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| 26.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b))) | |
| 19.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) b)) b)) | |
| 10.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) | |
| 19.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b)) | |
| ✓ | 54.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 29.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))) | |
| ✓ | 29.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
| 29.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) | |
| 19.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) | |
| 7.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))))) |
Compiled 5 787 to 3 161 computations (45.4% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
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#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) b)) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 #s(approx (* (* 2 (PI)) (* 1/180 angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
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(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b) b)) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
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(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64) #s(literal 1 binary64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(approx (+ (* (* -1/64800 (* angle angle)) (* (PI) (PI))) 1) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) #s(literal -1/64800 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(approx (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) #s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) #s(approx (pow (cos (* (PI) (* 1/180 angle))) 2) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a)))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 b #s(literal 1/2 binary64) (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) #s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 1/2 binary64)))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) a) a)) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (/.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (sin.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) (*.f64 b b))) |
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 b b)) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)) (*.f64 b b))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 2 binary64))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (*.f64 b b)) (fma.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (fabs.f64 (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (pow (cos (* (PI) (* 1/180 angle))) 2)) (*.f64 (-.f64 (+.f64 (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (fabs.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 2 binary64))) b) b)) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (fabs.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) b) b)) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) (*.f64 (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) (*.f64 b #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))))) (*.f64 b b))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) angle) #s(literal 1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 4 binary64))) (-.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 #s(approx (* (* (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) b) (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2)))) (*.f64 b #s(literal 1 binary64))) b)) |
6 calls:
| 31.0ms | angle |
| 31.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 31.0ms | b |
| 29.0ms | a |
| 28.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 77.5% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.5% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 77.5% | 1 | a |
| 77.5% | 1 | b |
| 77.5% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) b)) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 #s(approx (* (* 2 (PI)) (* 1/180 angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
6 calls:
| 10.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 10.0ms | a |
| 9.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 8.0ms | angle |
| 8.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 75.4% | 2 | a |
| 77.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 77.5% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.5% | 2 | angle |
| 73.8% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 71.1% | 1 | b |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) b)) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 #s(approx (* (* 2 (PI)) (* 1/180 angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
3 calls:
| 8.0ms | angle |
| 8.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 8.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 77.5% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.5% | 2 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) b)) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b)) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 #s(approx (* (* 2 (PI)) (* 1/180 angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) b) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 #s(approx (* (* 2 (PI)) (* 1/180 angle)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b))) |
3 calls:
| 9.0ms | angle |
| 8.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 8.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 77.3% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 77.3% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 77.3% | 2 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal 1/90 binary64))) angle (*.f64 (*.f64 b b) #s(literal 1 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* (* (- 1/2 (* (cos (* 1/90 (* (PI) angle))) 1/2)) (* a a)) (/ 1 (* b b))) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2)) b) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64))) a) a) b)) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
4 calls:
| 8.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 6.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 6.0ms | angle |
| 6.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.8% | 2 | a |
| 71.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 71.1% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 71.1% | 1 | angle |
Compiled 10 to 18 computations (-80% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (PI.f64) (PI.f64))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
1 calls:
| 4.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.8% | 2 | a |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64)) b) #s(approx (sin (+ (* (* (PI) angle) 1/180) (/ (PI) 2))) #s(literal 1 binary64))) b)) |
1 calls:
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.8% | 2 | a |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
6 calls:
| 2.0ms | b |
| 2.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 2.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 54.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 54.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 54.8% | 1 | angle |
| 66.0% | 2 | b |
| 57.4% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 60.0% | 2 | a |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* b b) (* (* angle angle) (+ (* (* -1/32400 (* b b)) (* (PI) (PI))) (* (* 1/32400 (* a a)) (* (PI) (PI)))))) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle)))))) |
2 calls:
| 25.0ms | a |
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.0% | 2 | a |
| 59.3% | 2 | b |
Compiled 2 to 6 computations (-200% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
3 calls:
| 1.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 1.0ms | a |
| 1.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 54.8% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 54.8% | 1 | b |
| 54.8% | 1 | a |
Compiled 22 to 21 computations (4.5% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 12.0ms | 1.019169977583076e-12 | 9.383406940034472e-12 |
| 7.0ms | 96× | 0 | valid |
Compiled 456 to 352 computations (22.8% saved)
ival-pow2: 2.0ms (38.5% of total)ival-sinu: 1.0ms (19.2% of total)ival-cosu: 1.0ms (19.2% of total)ival-mult!: 1.0ms (19.2% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 1.019169977583076e-12 | 9.383406940034472e-12 |
Compiled 408 to 334 computations (18.1% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 1.019169977583076e-12 | 9.383406940034472e-12 |
Compiled 426 to 352 computations (17.4% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 14.0ms | 6.667359403637927e-40 | 9.753298649477563e-39 |
| 10.0ms | 96× | 0 | valid |
Compiled 306 to 280 computations (8.5% saved)
ival-sinu: 3.0ms (39.2% of total)ival-cosu: 2.0ms (26.2% of total)ival-pow2: 2.0ms (26.2% of total)ival-mult!: 1.0ms (13.1% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 6.667359403637927e-40 | 9.753298649477563e-39 |
Compiled 372 to 298 computations (19.9% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 6.667359403637927e-40 | 9.753298649477563e-39 |
Compiled 378 to 304 computations (19.6% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 17.0ms | 1.0492697725439489e+63 | 2.8481001072971145e+64 |
| 11.0ms | 112× | 0 | valid |
Compiled 388 to 345 computations (11.1% saved)
ival-sinu: 3.0ms (34.8% of total)ival-cosu: 2.0ms (23.2% of total)ival-pow2: 2.0ms (23.2% of total)ival-mult!: 1.0ms (11.6% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 16.0ms | 1.0441670560523198e+244 | 2.380785648119828e+245 |
| 11.0ms | 112× | 0 | valid |
Compiled 500 to 415 computations (17% saved)
ival-sinu: 3.0ms (35.1% of total)ival-cosu: 2.0ms (23.4% of total)ival-pow2: 2.0ms (23.4% of total)ival-mult!: 1.0ms (11.7% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | fuel |
Compiled 254 to 141 computations (44.5% saved)
(abs angle)
(abs b)
(abs a)
Compiled 4 382 to 3 166 computations (27.7% saved)
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