
Time bar (total: 5.0s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 1.1s | 8 256× | 0 | valid |
ival-sinu: 301.0ms (33.3% of total)ival-pow2: 264.0ms (29.2% of total)ival-cosu: 219.0ms (24.3% of total)ival-mult!: 99.0ms (11% of total)ival-add!: 18.0ms (2% of total)adjust: 2.0ms (0.2% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 59 | 213 |
| 1 | 228 | 213 |
| 2 | 949 | 213 |
| 3 | 5500 | 213 |
| 1× | node-limit |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(abs a)
(abs b)
(abs angle)
Compiled 40 to 30 computations (25% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 16.0ms | angle | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | a | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | a | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
| 3.0ms | angle | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 278 | 1505 |
| 0 | 296 | 1397 |
| 1 | 1776 | 1385 |
| 0 | 8256 | 1335 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 1)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
| Outputs |
|---|
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (fma.f64 (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 6 binary64)) (pow.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(fma.f64 (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 1 binary64)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(fma.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 1 binary64)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(fma.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 1 binary64)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(fma.f64 (pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 1 binary64)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 1 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))) |
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))) |
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))))) |
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(*.f64 (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 1 binary64)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
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(*.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 1 binary64)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) |
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(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) |
(pow.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (fabs.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) |
(fabs.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))) |
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
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(exp.f64 (*.f64 (log.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) |
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(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 1 binary64))) |
a |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
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(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
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(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
(pow.f64 (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (fabs.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (neg.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) |
(fabs.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) |
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
(exp.f64 (fma.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 1 binary64))) |
b |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64)) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 a a))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
#s(approx b b) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (/ angle 180) (PI)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) b) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b)) |
#s(approx (* b (cos (* (/ angle 180) (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b)) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
Compiled 3 272 to 831 computations (74.6% saved)
29 alts after pruning (29 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 164 | 29 | 193 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 165 | 29 | 194 |
| Status | Accuracy | Program |
|---|---|---|
| 14.8% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) | |
| 13.4% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 61.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 60.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) |
| 36.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))) | |
| 69.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))) | |
| ▶ | 60.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
| 14.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)))) | |
| ▶ | 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.2% | (+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 71.4% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 29.0% | (+.f64 (+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 59.9% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.7% | (+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 60.8% | (+.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 61.2% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 27.5% | (+.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 63.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 40.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) | |
| ▶ | 45.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) |
| 23.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) | |
| 53.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) | |
| ▶ | 53.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
Compiled 1 530 to 1 280 computations (16.3% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) |
(*.f64 b b) |
b |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) |
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 a a) |
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) |
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) |
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2)))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2)))) |
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (cos (* 1/180 (* angle (PI))))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (log (cos (* 1/180 (* angle (PI)))))))) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2)))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 1)) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2))))))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))))))))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 1/2)) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 1)) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* 2 (* (PI) (* 1/180 angle))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (* (PI) (* 1/180 angle)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 1)) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (log b)))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log b))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (log b))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 b)) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 b)) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (log (* b (cos (* 1/180 (* angle (PI))))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (log (* b (cos (* 1/180 (* angle (PI)))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 56.0ms | b | @ | 0 | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1/180 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (exp (log (* (cos (* (PI) (* 1/180 angle))) b)))) |
| 43.0ms | b | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1/180 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (exp (log (* (cos (* (PI) (* 1/180 angle))) b)))) |
| 39.0ms | angle | @ | -inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1/180 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (exp (log (* (cos (* (PI) (* 1/180 angle))) b)))) |
| 22.0ms | angle | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1/180 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (exp (log (* (cos (* (PI) (* 1/180 angle))) b)))) |
| 11.0ms | b | @ | inf | ((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (cos (* 2 (* (PI) (* 1/180 angle)))) (* 2 (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (* 1/180 angle) 1/180 (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (exp (log (* (cos (* (PI) (* 1/180 angle))) b)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 644 | 6190 |
| 0 | 702 | 5447 |
| 1 | 4025 | 5409 |
| 0 | 8743 | 5204 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) |
(*.f64 b b) |
b |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) |
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)) |
(fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 a a) |
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) |
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)) |
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2)))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2)))) |
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (cos (* 1/180 (* angle (PI))))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (log (cos (* 1/180 (* angle (PI)))))))) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (pow b 2))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2)))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 1)) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2))))))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))))))))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2))))))))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 1/2)) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 1)) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* 2 (* (PI) (* 1/180 angle))) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (* (PI) (* 1/180 angle)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 1)) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (log b)))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log b))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (log b))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 b)) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 b)) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) #s(hole binary64 (* 2 (log (* b (cos (* 1/180 (* angle (PI))))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (log (* b (cos (* 1/180 (* angle (PI)))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
| Outputs |
|---|
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))))) (neg.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 6 binary64)) (*.f64 (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))))) (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (-.f64 (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 6 binary64)) (*.f64 (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (-.f64 (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(fma.f64 (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 1 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(fma.f64 (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 1 binary64)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(fma.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 1 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(fma.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 1 binary64)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (neg.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)))) |
(*.f64 (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 1 binary64)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) |
(*.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 1 binary64)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) |
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) |
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) |
(pow.f64 (fabs.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (fabs.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64))) |
(fabs.f64 (neg.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(exp.f64 (fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) |
(*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 1 binary64))) |
a |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal -1 binary64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) |
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (fabs.f64 b)) |
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (neg.f64 b)) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 b b) |
(pow.f64 (fabs.f64 (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(pow.f64 (neg.f64 (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(fabs.f64 (neg.f64 (*.f64 b b))) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 b)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
b |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b) |
(*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 b b) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 4 binary64)) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 4 binary64))) (-.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 4 binary64)) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))))) |
(fma.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) |
(fma.f64 (pow.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) |
(fma.f64 (pow.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) |
(fma.f64 (pow.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)) (pow.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) |
(fma.f64 (pow.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) |
(fma.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) |
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#s(literal 1/2 binary64) |
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(fma.f64 (*.f64 b b) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) |
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (neg.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(*.f64 (pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 1 binary64)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) |
(*.f64 (pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 1 binary64)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) |
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) |
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) |
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 b b) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(pow.f64 (fabs.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) |
(pow.f64 (neg.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (fabs.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64))) |
(fabs.f64 (neg.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fabs.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64)))) |
(*.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) b) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(*.f64 b (exp.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) |
(*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal -1 binary64))) |
(/.f64 b (exp.f64 (neg.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 1 binary64))) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) |
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) |
#s(approx a a) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)))) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 b b) (*.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (* b b) (*.f64 b b)) |
#s(approx b b) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 b b))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) (*.f64 b b))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 (log.f64 (*.f64 (*.f64 #s(literal -1 binary64) b) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 (*.f64 (*.f64 #s(literal -1 binary64) b) (neg.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx angle angle) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 b b)) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) #s(literal 1 binary64)) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal 1/32400 binary64))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 b b)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) (*.f64 angle angle))) |
#s(approx (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b)) (*.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal -1/347128758144000000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) #s(literal 1/2 binary64)) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) #s(literal 1 binary64)) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* 2 (* (PI) (* 1/180 angle))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (* (/ angle 180) (PI)) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) #s(literal 1 binary64)) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 (log.f64 b) #s(literal 2 binary64))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/524880000 binary64)) (*.f64 angle angle)) #s(literal 1/12 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 7/17006112000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/524880000 binary64)) #s(literal 1/12 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle)))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 b)) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (log.f64 b))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/524880000 binary64)) (*.f64 angle angle)) #s(literal 1/24 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 b))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 7/17006112000000 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/524880000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 b))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) b) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b)) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b)) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (* 1/180 angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (* 1/180 angle))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (* 1/180 angle))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64))) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) b) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b)) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b)) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
#s(approx (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
#s(approx (cos (* 2 (* (PI) (* 1/180 angle)))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) b)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) |
#s(approx (cos (* (PI) (* 1/180 angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
Compiled 12 402 to 2 889 computations (76.7% saved)
63 alts after pruning (61 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 723 | 54 | 777 |
| Fresh | 17 | 7 | 24 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 0 | 0 |
| Total | 743 | 63 | 806 |
| Status | Accuracy | Program |
|---|---|---|
| 46.3% | (fma.f64 (*.f64 b b) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) | |
| 15.0% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))) | |
| 13.4% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))))) | |
| 76.8% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| ▶ | 76.8% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 75.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 #s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) b))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))) | |
| 36.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))))) | |
| 69.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)))) | |
| 61.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64)))) | |
| ▶ | 60.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64)))) |
| 13.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64)))) | |
| ✓ | 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| ▶ | 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
| 62.3% | (+.f64 (pow.f64 (*.f64 a (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 70.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 62.6% | (+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 71.5% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 43.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) | |
| 43.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 59.9% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 62.1% | (+.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 62.6% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 61.2% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 26.4% | (+.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 63.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 50.0% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) | |
| 50.0% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 63.7% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 40.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) | |
| 52.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) | |
| 45.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) | |
| 45.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 45.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 43.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))) | |
| 40.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))) (*.f64 b b))) | |
| 45.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) (*.f64 b b))) | |
| 45.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))))) (*.f64 b b))) | |
| 35.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 (cosh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))))) (*.f64 b b))) | |
| 43.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) | |
| 46.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (exp.f64 (-.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (log.f64 b) #s(literal 2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) | |
| 0.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) | |
| 45.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) | |
| 53.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 51.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 23.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) | |
| ▶ | 54.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
| 37.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) (*.f64 b b))) | |
| 53.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 28.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b))) | |
| ✓ | 53.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| ▶ | 48.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
| 0.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) | |
| 52.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) | |
| 23.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) | |
| 8.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))) |
Compiled 4 114 to 3 443 computations (16.3% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
a |
#s(literal 2 binary64) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) |
(*.f64 b b) |
b |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b) |
(*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) |
(fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) |
#s(literal 1/2 binary64) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64))) |
(*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64)) |
(log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) |
(*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
| Outputs |
|---|
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (/ (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (+ (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (sqrt (* (* b b) (* b b))) #s(hole binary64 (pow b 2))) |
#s(approx (* (* b b) (* b b)) #s(hole binary64 (pow b 4))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) b))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2)))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2)))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) #s(hole binary64 (+ (log b) (log (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))) |
#s(approx (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) |
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) #s(hole binary64 (* 2 (+ (log (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))) (* -1 (log (/ 1 b))))))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) #s(hole binary64 (+ (log (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))) (* -1 (log (/ 1 b)))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* -1 (* b (+ (* -1 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* -1 (log (/ -1 b))))))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) #s(hole binary64 (+ (log (* -1 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* -1 (log (/ -1 b)))))) |
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* 1/180 (PI)) angle) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* angle 1/180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* angle 1/180) #s(hole binary64 (* 1/180 angle))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (pow b 2))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 b)) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (+ (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 1)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* 1/32400 (/ (* a (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* 1/765275040000000 (/ (* a (* (pow angle 2) (pow (PI) 6))) (pow b 2))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* a (* (pow angle 2) (pow (PI) 8))) (pow b 2))) (* 1/765275040000000 (/ (* a (pow (PI) 6)) (pow b 2))))))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2))))))))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 1/2)) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 1)) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* (* 2 (PI)) (* 1/180 angle)) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 1)) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) #s(hole binary64 (* 2 (log (* b (sin (* 1/2 (PI)))))))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) #s(hole binary64 (+ (* -1/90 (/ (* angle (* (PI) (cos (* 1/2 (PI))))) (sin (* 1/2 (PI))))) (* 2 (log (* b (sin (* 1/2 (PI))))))))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) #s(hole binary64 (+ (* 2 (log (* b (sin (* 1/2 (PI)))))) (* angle (+ (* -1/90 (/ (* (PI) (cos (* 1/2 (PI)))) (sin (* 1/2 (PI))))) (* angle (+ (* -1/32400 (/ (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)) (pow (sin (* 1/2 (PI))) 2))) (* -1/32400 (pow (PI) 2))))))))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) #s(hole binary64 (+ (* 2 (log (* b (sin (* 1/2 (PI)))))) (* angle (+ (* -1/90 (/ (* (PI) (cos (* 1/2 (PI)))) (sin (* 1/2 (PI))))) (* angle (+ (* -1/32400 (/ (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)) (pow (sin (* 1/2 (PI))) 2))) (+ (* -1/32400 (pow (PI) 2)) (* 1/3 (* angle (+ (* -1/1944000 (/ (* (pow (PI) 3) (cos (* 1/2 (PI)))) (sin (* 1/2 (PI))))) (+ (* -1/2916000 (/ (* (pow (PI) 3) (pow (cos (* 1/2 (PI))) 3)) (pow (sin (* 1/2 (PI))) 3))) (* 1/5832000 (/ (* (pow (PI) 3) (cos (* 1/2 (PI)))) (sin (* 1/2 (PI))))))))))))))))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) #s(hole binary64 (log (* b (sin (* 1/2 (PI))))))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) #s(hole binary64 (+ (log (* b (sin (* 1/2 (PI))))) (* -1/180 (/ (* angle (* (PI) (cos (* 1/2 (PI))))) (sin (* 1/2 (PI)))))))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) #s(hole binary64 (+ (log (* b (sin (* 1/2 (PI))))) (* angle (+ (* -1/180 (/ (* (PI) (cos (* 1/2 (PI)))) (sin (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/32400 (/ (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)) (pow (sin (* 1/2 (PI))) 2))) (* -1/32400 (pow (PI) 2)))))))))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) #s(hole binary64 (+ (log (* b (sin (* 1/2 (PI))))) (* angle (+ (* -1/180 (/ (* (PI) (cos (* 1/2 (PI)))) (sin (* 1/2 (PI))))) (* angle (+ (* 1/6 (* angle (+ (* -1/1944000 (/ (* (pow (PI) 3) (cos (* 1/2 (PI)))) (sin (* 1/2 (PI))))) (+ (* -1/2916000 (/ (* (pow (PI) 3) (pow (cos (* 1/2 (PI))) 3)) (pow (sin (* 1/2 (PI))) 3))) (* 1/5832000 (/ (* (pow (PI) 3) (cos (* 1/2 (PI)))) (sin (* 1/2 (PI))))))))) (* 1/2 (+ (* -1/32400 (/ (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)) (pow (sin (* 1/2 (PI))) 2))) (* -1/32400 (pow (PI) 2))))))))))) |
#s(approx (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) #s(hole binary64 (+ (* -1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (neg (* (* 1/180 (PI)) angle)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) #s(hole binary64 (* 2 (log (* b (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) #s(hole binary64 (log (* b (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))) |
#s(approx (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) |
#s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI)))))) |
#s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 92.0ms | angle | @ | -inf | ((+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle a 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) |
| 42.0ms | b | @ | -inf | ((+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle a 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) |
| 23.0ms | b | @ | 0 | ((+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle a 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) |
| 23.0ms | angle | @ | inf | ((+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle a 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) |
| 14.0ms | a | @ | inf | ((+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle a 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (* (* b b) (* b b))) (* (* b b) (* b b)) (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (* a (sin (* (* angle 1/180) (PI)))) (sin (* (* angle 1/180) (PI))) (* (* angle 1/180) (PI)) (* angle 1/180) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) 180 (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 875 | 9287 |
| 0 | 956 | 8502 |
| 1 | 5466 | 7552 |
| 0 | 8835 | 7255 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
a |
#s(literal 2 binary64) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) |
(*.f64 b b) |
b |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
(sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b) |
(*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) |
(fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) |
#s(literal 1/2 binary64) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64))) |
(*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64)) |
(log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) |
(*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (/ (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* (pow a 2) (+ (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (sqrt (* (* b b) (* b b))) #s(hole binary64 (pow b 2))) |
#s(approx (* (* b b) (* b b)) #s(hole binary64 (pow b 4))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) b))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2)))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2)))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) #s(hole binary64 (* 2 (+ (log b) (log (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) #s(hole binary64 (+ (log b) (log (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))) |
#s(approx (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))) |
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* b (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) #s(hole binary64 (* 2 (+ (log (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))) (* -1 (log (/ 1 b))))))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) #s(hole binary64 (+ (log (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))) (* -1 (log (/ 1 b)))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (* -1 (* b (+ (* -1 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* -1 (log (/ -1 b))))))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) #s(hole binary64 (+ (log (* -1 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) (* -1 (log (/ -1 b)))))) |
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* 1/180 (PI)) angle) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* angle 1/180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (* angle 1/180) #s(hole binary64 (* 1/180 angle))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (pow b 2))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 b)) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (+ (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 1)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* 1/32400 (/ (* a (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* 1/765275040000000 (/ (* a (* (pow angle 2) (pow (PI) 6))) (pow b 2))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* a (* (pow angle 2) (pow (PI) 8))) (pow b 2))) (* 1/765275040000000 (/ (* a (pow (PI) 6)) (pow b 2))))))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2))))))))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 1/2)) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 1)) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* (* 2 (PI)) (* 1/180 angle)) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 1)) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2))) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (/ angle 180) (PI)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) #s(hole binary64 (+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2))))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) #s(hole binary64 (* 2 (log (* b (sin (* 1/2 (PI)))))))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) #s(hole binary64 (+ (* -1/90 (/ (* angle (* (PI) (cos (* 1/2 (PI))))) (sin (* 1/2 (PI))))) (* 2 (log (* b (sin (* 1/2 (PI))))))))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) #s(hole binary64 (+ (* 2 (log (* b (sin (* 1/2 (PI)))))) (* angle (+ (* -1/90 (/ (* (PI) (cos (* 1/2 (PI)))) (sin (* 1/2 (PI))))) (* angle (+ (* -1/32400 (/ (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)) (pow (sin (* 1/2 (PI))) 2))) (* -1/32400 (pow (PI) 2))))))))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) #s(hole binary64 (+ (* 2 (log (* b (sin (* 1/2 (PI)))))) (* angle (+ (* -1/90 (/ (* (PI) (cos (* 1/2 (PI)))) (sin (* 1/2 (PI))))) (* angle (+ (* -1/32400 (/ (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)) (pow (sin (* 1/2 (PI))) 2))) (+ (* -1/32400 (pow (PI) 2)) (* 1/3 (* angle (+ (* -1/1944000 (/ (* (pow (PI) 3) (cos (* 1/2 (PI)))) (sin (* 1/2 (PI))))) (+ (* -1/2916000 (/ (* (pow (PI) 3) (pow (cos (* 1/2 (PI))) 3)) (pow (sin (* 1/2 (PI))) 3))) (* 1/5832000 (/ (* (pow (PI) 3) (cos (* 1/2 (PI)))) (sin (* 1/2 (PI))))))))))))))))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) #s(hole binary64 (log (* b (sin (* 1/2 (PI))))))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) #s(hole binary64 (+ (log (* b (sin (* 1/2 (PI))))) (* -1/180 (/ (* angle (* (PI) (cos (* 1/2 (PI))))) (sin (* 1/2 (PI)))))))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) #s(hole binary64 (+ (log (* b (sin (* 1/2 (PI))))) (* angle (+ (* -1/180 (/ (* (PI) (cos (* 1/2 (PI)))) (sin (* 1/2 (PI))))) (* 1/2 (* angle (+ (* -1/32400 (/ (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)) (pow (sin (* 1/2 (PI))) 2))) (* -1/32400 (pow (PI) 2)))))))))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) #s(hole binary64 (+ (log (* b (sin (* 1/2 (PI))))) (* angle (+ (* -1/180 (/ (* (PI) (cos (* 1/2 (PI)))) (sin (* 1/2 (PI))))) (* angle (+ (* 1/6 (* angle (+ (* -1/1944000 (/ (* (pow (PI) 3) (cos (* 1/2 (PI)))) (sin (* 1/2 (PI))))) (+ (* -1/2916000 (/ (* (pow (PI) 3) (pow (cos (* 1/2 (PI))) 3)) (pow (sin (* 1/2 (PI))) 3))) (* 1/5832000 (/ (* (pow (PI) 3) (cos (* 1/2 (PI)))) (sin (* 1/2 (PI))))))))) (* 1/2 (+ (* -1/32400 (/ (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)) (pow (sin (* 1/2 (PI))) 2))) (* -1/32400 (pow (PI) 2))))))))))) |
#s(approx (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) #s(hole binary64 (* b (sin (* 1/2 (PI)))))) |
#s(approx (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) #s(hole binary64 (+ (* -1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) #s(hole binary64 (+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI))))))) |
#s(approx (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI))))) |
#s(approx (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))))) |
#s(approx (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))) |
#s(approx (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))) |
#s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI)))) |
#s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))) |
#s(approx (neg (* (* 1/180 (PI)) angle)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (sin (* (* angle 1/180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (sin (* (/ angle 180) (PI))) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) #s(hole binary64 (* 2 (log (* b (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) #s(hole binary64 (log (* b (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))) |
#s(approx (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))) |
#s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI))))) |
#s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI)))))) |
#s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI))))))) |
| Outputs |
|---|
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (*.f64 #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (*.f64 #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)))))) |
(fma.f64 (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(fma.f64 (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(fma.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(fma.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (neg.f64 #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(+.f64 #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
(*.f64 (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) |
(*.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 1 binary64))) |
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(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fabs.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (neg.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (fabs.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
a |
#s(literal 2 binary64) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)) |
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64))) |
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(*.f64 (pow.f64 b #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (*.f64 b b)) #s(literal 1/2 binary64))) |
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(*.f64 (sqrt.f64 (*.f64 b b)) (sqrt.f64 (*.f64 b b))) |
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(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b) |
(*.f64 b b) |
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(pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) |
(fabs.f64 (*.f64 b b)) |
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(exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) |
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(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
b |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
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(*.f64 (pow.f64 b #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (*.f64 b b)) #s(literal 1/2 binary64))) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (sqrt.f64 (*.f64 b b)) (sqrt.f64 (*.f64 b b))) |
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(*.f64 b b) |
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(pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
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(sqrt.f64 (*.f64 (*.f64 (*.f64 b b) b) b)) |
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(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
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(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) #s(literal 2 binary64))) |
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(*.f64 (*.f64 (*.f64 b b) b) b) |
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(pow.f64 (*.f64 b (fabs.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (neg.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) b) b) (*.f64 (*.f64 (*.f64 b b) b) b)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (fabs.f64 b) b) #s(literal 2 binary64)) |
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(pow.f64 (fabs.f64 b) #s(literal 4 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 4 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 b b) b) b) #s(literal 1 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 2 binary64)) |
(pow.f64 b #s(literal 4 binary64)) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 4 binary64)))) |
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(fma.f64 (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(fma.f64 (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(fma.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(fma.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (neg.f64 #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) |
(+.f64 #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
(*.f64 (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) |
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(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(/.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal -1/5832000 binary64) (*.f64 #s(literal 1/8 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)) #s(literal 3 binary64)) (*.f64 #s(literal 1/8 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (fma.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) |
(/.f64 (-.f64 (*.f64 #s(literal 1/8 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(neg.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle))) |
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle))) |
(-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/2 binary64) (PI.f64))) |
(-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(-.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)) (neg.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(+.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle))) |
(+.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)) |
(neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/2 binary64)) |
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 2 binary64) (PI.f64))) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/2 binary64))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b)) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (fma.f64 (*.f64 (*.f64 a a) b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 b b) (*.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b (/.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (*.f64 a a))) (*.f64 a a))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (* b b) (*.f64 b b)) |
#s(approx b b) |
#s(approx (* b b) (*.f64 b b)) |
#s(approx (* (* b b) (* b b)) (*.f64 (*.f64 (*.f64 b b) b) b)) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) b)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 b b))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))) |
#s(approx (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) (*.f64 b b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) b)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) a) a (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) (*.f64 (-.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (log.f64 b))) #s(literal 2 binary64))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) (-.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (log.f64 b)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (neg.f64 (*.f64 (+.f64 (neg.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) (neg.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) b))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) (*.f64 (+.f64 (neg.f64 (neg.f64 (log.f64 (neg.f64 b)))) (log.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) (+.f64 (neg.f64 (neg.f64 (log.f64 (neg.f64 b)))) (log.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (* (* 1/180 (PI)) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx angle angle) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 b b))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (* (* 1/180 (PI)) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (* 1/180 angle) (*.f64 angle #s(literal 1/180 binary64))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (*.f64 b b)) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) b) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b) (*.f64 angle angle) b)) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b)) (*.f64 angle angle) b)) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b)) (*.f64 angle angle) b)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) #s(literal 1 binary64)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (*.f64 a (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 b b))) #s(literal 1/32400 binary64))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 b b))) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)))) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 a (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 b b))) (*.f64 angle angle))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (*.f64 a (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (*.f64 a (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) a) (*.f64 b b)) #s(literal -1/347128758144000000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal 1/32400 binary64))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 b b)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) (*.f64 angle angle))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal -1/347128758144000000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(literal 1/2 binary64)) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(literal 1 binary64)) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* 2 (PI)) (* 1/180 angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (* 1/180 angle) (*.f64 angle #s(literal 1/180 binary64))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(literal 1 binary64)) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 angle (*.f64 b b)) #s(literal 0 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b)))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (* (* 1/180 (PI)) angle) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (* 1/180 angle) (*.f64 angle #s(literal 1/180 binary64))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 #s(literal 0 binary64) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) #s(literal 0 binary64) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b)) angle)) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
#s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 angle (*.f64 b b)) #s(literal 0 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) (fma.f64 #s(literal 2 binary64) (log.f64 b) #s(literal 0 binary64))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) (fma.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal -1/90 binary64) (fma.f64 #s(literal 2 binary64) (log.f64 b) #s(literal 0 binary64)))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) (fma.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle #s(literal 0 binary64)) angle (fma.f64 #s(literal 2 binary64) (log.f64 b) #s(literal 0 binary64)))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) (fma.f64 (fma.f64 (+.f64 (fma.f64 #s(literal 1/3 binary64) (*.f64 #s(literal 0 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 0 binary64)) angle #s(literal 0 binary64)) angle (fma.f64 #s(literal 2 binary64) (log.f64 b) #s(literal 0 binary64)))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) (+.f64 #s(literal 0 binary64) (log.f64 b))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) (fma.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) angle) (+.f64 #s(literal 0 binary64) (log.f64 b)))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) (fma.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) #s(literal 0 binary64)) angle) #s(literal 1/2 binary64) #s(literal 0 binary64)) angle (+.f64 #s(literal 0 binary64) (log.f64 b)))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/6 binary64) (*.f64 #s(literal 0 binary64) angle) (*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) #s(literal 0 binary64)) #s(literal 1/2 binary64))) angle #s(literal 0 binary64)) angle (+.f64 #s(literal 0 binary64) (log.f64 b)))) |
#s(approx (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) (*.f64 #s(literal 1 binary64) b)) |
#s(approx (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 #s(literal 0 binary64) b) (*.f64 #s(literal 1 binary64) b))) |
#s(approx (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) b) angle) #s(literal -1/64800 binary64) (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal -1/180 binary64))) angle (*.f64 #s(literal 1 binary64) b))) |
#s(approx (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) b) angle) #s(literal 1/34992000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) b) #s(literal -1/64800 binary64))) angle (*.f64 (*.f64 #s(literal 0 binary64) b) #s(literal -1/180 binary64))) angle (*.f64 #s(literal 1 binary64) b))) |
#s(approx (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) #s(literal 1 binary64)) |
#s(approx (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) (fma.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) angle) #s(literal 1 binary64))) |
#s(approx (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal -1/64800 binary64) #s(literal 0 binary64)) angle #s(literal 1 binary64))) |
#s(approx (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 #s(literal 1/34992000 binary64) (*.f64 #s(literal 0 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal -1/64800 binary64))) angle #s(literal 0 binary64)) angle #s(literal 1 binary64))) |
#s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
#s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
#s(approx (neg (* (* 1/180 (PI)) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
#s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
#s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))) |
#s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))) |
#s(approx (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
#s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)) |
#s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))) |
Compiled 11 182 to 3 258 computations (70.9% saved)
88 alts after pruning (83 fresh and 5 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 572 | 44 | 616 |
| Fresh | 17 | 39 | 56 |
| Picked | 2 | 3 | 5 |
| Done | 0 | 2 | 2 |
| Total | 591 | 88 | 679 |
| Status | Accuracy | Program |
|---|---|---|
| 46.3% | (fma.f64 (*.f64 b b) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) | |
| 15.0% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (*.f64 #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)))) | |
| 13.3% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))))) | |
| 12.1% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (*.f64 #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)))))) | |
| ▶ | 76.8% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
| 76.8% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| ✓ | 76.8% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
| 76.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 70.5% | (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 75.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 #s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) b))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))) | |
| 36.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))))) | |
| 69.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)))) | |
| 60.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (log.f64 b) (log.f64 b) (-.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64)))) | |
| 60.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 b)) #s(literal 2 binary64)))) | |
| 60.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b)) #s(literal 2 binary64)))) | |
| 60.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64)))) | |
| 60.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64)))) | |
| 22.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 #s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b)) #s(literal 2 binary64)))) | |
| 14.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))) #s(literal 2 binary64)))) | |
| 0.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) (+.f64 (neg.f64 (neg.f64 (log.f64 (neg.f64 b)))) (log.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)))) | |
| ✓ | 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| ✓ | 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
| 62.3% | (+.f64 (pow.f64 (*.f64 a (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 62.6% | (+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 71.5% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| ▶ | 43.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) |
| 43.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 59.9% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 62.1% | (+.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 61.9% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 62.6% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 27.0% | (+.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 63.6% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 50.0% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) | |
| 50.0% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 63.7% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 40.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) | |
| 52.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) | |
| 45.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 45.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 43.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))) | |
| 40.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))) (*.f64 b b))) | |
| 35.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 (cosh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))))) (*.f64 b b))) | |
| 43.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) | |
| 46.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (exp.f64 (-.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (log.f64 b) #s(literal 2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) | |
| 0.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) | |
| 53.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 23.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) | |
| 54.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (sin.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| 54.4% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| 54.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) b) b)) | |
| 43.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) b) b)) | |
| 47.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) b) b)) | |
| 47.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) b) b)) | |
| 46.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle))))) #s(literal 2 binary64))) b) b)) | |
| 46.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) b) b)) | |
| ▶ | 54.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) b) b)) |
| 54.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) b) b)) | |
| 54.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) b) b)) | |
| 53.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) b) b)) | |
| 54.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) #s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(literal 1 binary64))) b) b)) | |
| 54.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| 45.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| 53.4% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 b b)) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| 41.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) b) b)) | |
| 53.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| 53.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 35.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b (/.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (*.f64 a a))) (*.f64 a a))) b)) | |
| 11.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) | |
| 22.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b)) | |
| ✓ | 53.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 48.4% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)))))) | |
| 48.4% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b)))) | |
| ✓ | 48.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
| 47.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) | |
| 0.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) | |
| ▶ | 52.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
| 23.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) | |
| ▶ | 42.7% | #s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
| 52.9% | #s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 23.3% | #s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
Compiled 6 299 to 5 184 computations (17.7% saved)
| Inputs |
|---|
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) #s(literal 2 binary64)) |
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) |
#s(literal 1 binary64) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
a |
#s(literal -1 binary64) |
#s(literal 2 binary64) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) |
(*.f64 b b) |
b |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(*.f64 (log.f64 b) #s(literal 2 binary64)) |
(log.f64 b) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) |
(fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) |
#s(literal 1/32400 binary64) |
(*.f64 a a) |
(*.f64 (PI.f64) (PI.f64)) |
(*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) |
#s(literal -1/32400 binary64) |
#s(literal 0 binary64) |
(*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64)) |
(*.f64 #s(literal 0 binary64) (*.f64 b b)) |
#s(literal -1/90 binary64) |
(*.f64 #s(literal 1 binary64) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) b) b)) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) b) b) |
(*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) b) |
(fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) |
(*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) |
#s(literal 1/2 binary64) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle) |
(*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) |
(+.f64 (PI.f64) (PI.f64)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) |
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
| Outputs |
|---|
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) #s(hole binary64 (/ 1 (* a (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) #s(hole binary64 (* -1/32400 (* angle (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) #s(hole binary64 (+ (* -1/32400 (* angle (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))))) |
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) #s(hole binary64 (* -1/32400 (* (pow b 2) (pow (PI) 2))))) |
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))) |
#s(approx (* 1/32400 (* a a)) #s(hole binary64 (* 1/32400 (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (+ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (/ (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* angle (pow (PI) 2)))))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* angle (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* angle (pow (PI) 2))))))) |
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) #s(hole binary64 (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (* (pow a 2) (+ (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (exp (* (log b) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (* (log b) 2) #s(hole binary64 (* 2 (log b)))) |
#s(approx (log b) #s(hole binary64 (log b))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))) |
#s(approx (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b)) #s(hole binary64 (* -1/32400 (* (pow b 2) (pow (PI) 2))))) |
#s(approx (* (* 0 (* b b)) -1/90) #s(hole binary64 0)) |
#s(approx (* 0 (* b b)) #s(hole binary64 0)) |
#s(approx (* 1 (* b b)) #s(hole binary64 (pow b 2))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) b))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2)))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2)))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (log (cos (* 1/180 (* angle (PI)))))))) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (log b) 2) #s(hole binary64 (* -2 (log (/ 1 b))))) |
#s(approx (log b) #s(hole binary64 (* -1 (log (/ 1 b))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (* angle (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* angle (pow (PI) 2))) (pow b 2))))))) |
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (* b (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))) |
#s(approx (* (log b) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 b))))))) |
#s(approx (log b) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 b)))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (* -1 (* b (+ (* -1 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))) |
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) #s(hole binary64 (/ 180 (* a (* angle (PI)))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) #s(hole binary64 (/ (+ (* 1/1080 (/ (* (pow angle 2) (PI)) a)) (* 180 (/ 1 (* a (PI))))) angle))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) #s(hole binary64 (/ (+ (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1/209952000 (/ (pow (PI) 3) a)) (* 1/699840000 (/ (pow (PI) 3) a))))) (* -1/1080 (/ (PI) a)))) (* 180 (/ 1 (* a (PI))))) angle))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) #s(hole binary64 (/ (+ (* (pow angle 2) (- (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1/952342272000000 (/ (pow (PI) 5) a)) (+ (* 1/136048896000000 (/ (pow (PI) 5) a)) (* 1/194400 (* (pow (PI) 2) (+ (* -1/209952000 (/ (pow (PI) 3) a)) (* 1/699840000 (/ (pow (PI) 3) a))))))))) (+ (* -1/209952000 (/ (pow (PI) 3) a)) (* 1/699840000 (/ (pow (PI) 3) a))))) (* -1/1080 (/ (PI) a)))) (* 180 (/ 1 (* a (PI))))) angle))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* 1/180 (PI)) angle) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (pow b 2))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) #s(hole binary64 (* angle (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (pow b 2))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 b)) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (+ b (* (pow angle 2) (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (+ (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 1)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* 1/32400 (/ (* a (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* 1/765275040000000 (/ (* a (* (pow angle 2) (pow (PI) 6))) (pow b 2))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* a (* (pow angle 2) (pow (PI) 8))) (pow b 2))) (* 1/765275040000000 (/ (* a (pow (PI) 6)) (pow b 2))))))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2))))))))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 1/2)) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 1)) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* (* 2 (PI)) (* 1/180 angle)) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) #s(hole binary64 1)) |
#s(approx (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) #s(hole binary64 1/2)) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) #s(hole binary64 1)) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* (* (+ (PI) (PI)) 1/180) angle) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))))) |
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 b)) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (log b))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 b)) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (* 1/180 angle)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (log (* b (cos (* 1/180 (* angle (PI)))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 36.0ms | b | @ | 0 | ((+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle a -1 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) (* 1/32400 (* a a)) 1/32400 (* a a) (* (PI) (PI)) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b)) (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* (* (PI) (PI)) -1/32400) -1/32400 0 (* (* 0 (* b b)) -1/90) (* 0 (* b b)) -1/90 (* 1 (* b b)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) (cos (* (* (+ (PI) (PI)) 1/180) angle)) (* (* (+ (PI) (PI)) 1/180) angle) (* (+ (PI) (PI)) 1/180) (+ (PI) (PI)) (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle))) |
| 35.0ms | b | @ | inf | ((+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle a -1 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) (* 1/32400 (* a a)) 1/32400 (* a a) (* (PI) (PI)) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b)) (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* (* (PI) (PI)) -1/32400) -1/32400 0 (* (* 0 (* b b)) -1/90) (* 0 (* b b)) -1/90 (* 1 (* b b)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) (cos (* (* (+ (PI) (PI)) 1/180) angle)) (* (* (+ (PI) (PI)) 1/180) angle) (* (+ (PI) (PI)) 1/180) (+ (PI) (PI)) (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle))) |
| 35.0ms | angle | @ | -inf | ((+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle a -1 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) (* 1/32400 (* a a)) 1/32400 (* a a) (* (PI) (PI)) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b)) (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* (* (PI) (PI)) -1/32400) -1/32400 0 (* (* 0 (* b b)) -1/90) (* 0 (* b b)) -1/90 (* 1 (* b b)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) (cos (* (* (+ (PI) (PI)) 1/180) angle)) (* (* (+ (PI) (PI)) 1/180) angle) (* (+ (PI) (PI)) 1/180) (+ (PI) (PI)) (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle))) |
| 34.0ms | b | @ | -inf | ((+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle a -1 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) (* 1/32400 (* a a)) 1/32400 (* a a) (* (PI) (PI)) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b)) (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* (* (PI) (PI)) -1/32400) -1/32400 0 (* (* 0 (* b b)) -1/90) (* 0 (* b b)) -1/90 (* 1 (* b b)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) (cos (* (* (+ (PI) (PI)) 1/180) angle)) (* (* (+ (PI) (PI)) 1/180) angle) (* (+ (PI) (PI)) 1/180) (+ (PI) (PI)) (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle))) |
| 14.0ms | angle | @ | inf | ((+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (* (sin (* (* 1/180 (PI)) angle)) a) (sin (* (* 1/180 (PI)) angle)) (* (* 1/180 (PI)) angle) (* 1/180 (PI)) 1/180 (PI) angle a -1 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b b) b (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log b) 2)) (* (log b) 2) (log b) (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) (* 1/32400 (* a a)) 1/32400 (* a a) (* (PI) (PI)) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b)) (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* (* (PI) (PI)) -1/32400) -1/32400 0 (* (* 0 (* b b)) -1/90) (* 0 (* b b)) -1/90 (* 1 (* b b)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) (cos (* (* 2 (PI)) (* 1/180 angle))) (* (* 2 (PI)) (* 1/180 angle)) (* 2 (PI)) (* 1/180 angle) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) (cos (* (* (+ (PI) (PI)) 1/180) angle)) (* (* (+ (PI) (PI)) 1/180) angle) (* (+ (PI) (PI)) 1/180) (+ (PI) (PI)) (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (log (* (cos (* (PI) (* 1/180 angle))) b)) (* (cos (* (PI) (* 1/180 angle))) b) (cos (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 951 | 10159 |
| 0 | 1057 | 9159 |
| 1 | 5866 | 8614 |
| 0 | 8132 | 8284 |
| 1× | iter-limit |
| 1× | node-limit |
| 1× | iter-limit |
| Inputs |
|---|
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) #s(literal 2 binary64)) |
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) |
#s(literal 1 binary64) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
a |
#s(literal -1 binary64) |
#s(literal 2 binary64) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) |
(*.f64 b b) |
b |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(*.f64 (log.f64 b) #s(literal 2 binary64)) |
(log.f64 b) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
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(fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) |
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(*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) |
#s(literal 1/32400 binary64) |
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(*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) |
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(*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64)) |
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#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) b) b)) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) b) b) |
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(fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) |
(*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) |
#s(literal 1/2 binary64) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle) |
(*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) |
(+.f64 (PI.f64) (PI.f64)) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) |
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) |
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) #s(hole binary64 (/ 1 (* a (sin (* 1/180 (* angle (PI)))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* a (sin (* 1/180 (* angle (PI))))))) |
#s(approx a #s(hole binary64 a)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) #s(hole binary64 (* -1/32400 (* angle (* (pow b 2) (pow (PI) 2)))))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) #s(hole binary64 (+ (* -1/32400 (* angle (* (pow b 2) (pow (PI) 2)))) (* 1/32400 (* (pow a 2) (* angle (pow (PI) 2))))))) |
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) #s(hole binary64 (* -1/32400 (* (pow b 2) (pow (PI) 2))))) |
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) #s(hole binary64 (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))) |
#s(approx (* 1/32400 (* a a)) #s(hole binary64 (* 1/32400 (pow a 2)))) |
#s(approx (* a a) #s(hole binary64 (pow a 2))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (+ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (/ (* a (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* angle (pow (PI) 2)))))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* angle (* (pow b 2) (pow (PI) 2))) (pow a 2))) (* 1/32400 (* angle (pow (PI) 2))))))) |
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) #s(hole binary64 (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2)))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (* (pow a 2) (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2)))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (* (pow a 2) (+ (* b (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (* (pow a 2) (- (* 1/2 (/ 1 (pow b 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))))))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (* (pow a 2) (- (+ 1/2 (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (* b b) #s(hole binary64 (pow b 2))) |
#s(approx b #s(hole binary64 b)) |
#s(approx (exp (* (log b) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (* (log b) 2) #s(hole binary64 (* 2 (log b)))) |
#s(approx (log b) #s(hole binary64 (log b))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))))) |
#s(approx (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b)) #s(hole binary64 (* -1/32400 (* (pow b 2) (pow (PI) 2))))) |
#s(approx (* (* 0 (* b b)) -1/90) #s(hole binary64 0)) |
#s(approx (* 0 (* b b)) #s(hole binary64 0)) |
#s(approx (* 1 (* b b)) #s(hole binary64 (pow b 2))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) b))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (/ (+ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2)))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2)))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (log (cos (* 1/180 (* angle (PI)))))))) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 (* b (cos (* 1/180 (* angle (PI))))))) |
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (* (log b) 2) #s(hole binary64 (* -2 (log (/ 1 b))))) |
#s(approx (log b) #s(hole binary64 (* -1 (log (/ 1 b))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (* angle (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* angle (pow (PI) 2))) (pow b 2))))))) |
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) #s(hole binary64 (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (* b (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))) |
#s(approx (* (log b) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 b))))))) |
#s(approx (log b) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 b)))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (* -1 (* b (+ (* -1 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* -1 (/ (* (pow a 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))) |
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) |
#s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) #s(hole binary64 (/ 180 (* a (* angle (PI)))))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) #s(hole binary64 (/ (+ (* 1/1080 (/ (* (pow angle 2) (PI)) a)) (* 180 (/ 1 (* a (PI))))) angle))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) #s(hole binary64 (/ (+ (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1/209952000 (/ (pow (PI) 3) a)) (* 1/699840000 (/ (pow (PI) 3) a))))) (* -1/1080 (/ (PI) a)))) (* 180 (/ 1 (* a (PI))))) angle))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) #s(hole binary64 (/ (+ (* (pow angle 2) (- (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1/952342272000000 (/ (pow (PI) 5) a)) (+ (* 1/136048896000000 (/ (pow (PI) 5) a)) (* 1/194400 (* (pow (PI) 2) (+ (* -1/209952000 (/ (pow (PI) 3) a)) (* 1/699840000 (/ (pow (PI) 3) a))))))))) (+ (* -1/209952000 (/ (pow (PI) 3) a)) (* 1/699840000 (/ (pow (PI) 3) a))))) (* -1/1080 (/ (PI) a)))) (* 180 (/ 1 (* a (PI))))) angle))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* 1/180 (* a (* angle (PI)))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) #s(hole binary64 (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))))) |
#s(approx (* (* 1/180 (PI)) angle) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx angle #s(hole binary64 angle)) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (pow b 2))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) #s(hole binary64 (* angle (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (pow b 2))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))) (pow b 2)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))) (* (pow b 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))) (pow b 2)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 b)) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (+ b (* (pow angle 2) (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* b (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))))) (* (pow angle 2) (+ (* b (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))))))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 1)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))))))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2)))))))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* 1/32400 (/ (* a (* (pow angle 2) (pow (PI) 2))) (pow b 2))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (* (pow angle 2) (pow (PI) 4))) (pow b 2))) (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* 1/765275040000000 (/ (* a (* (pow angle 2) (pow (PI) 6))) (pow b 2))))))))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (* a (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* a (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* a (* (pow angle 2) (pow (PI) 8))) (pow b 2))) (* 1/765275040000000 (/ (* a (pow (PI) 6)) (pow b 2))))))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))) (* 1/32400 (/ (pow (PI) 2) (pow b 2))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))))))))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow b 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow b 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow b 2))))))))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 1/2)) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 1)) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* (* 2 (PI)) (* 1/180 angle)) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle))) |
#s(approx (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) #s(hole binary64 1)) |
#s(approx (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2))))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))))) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) #s(hole binary64 1/2)) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))))) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) #s(hole binary64 1)) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))))) |
#s(approx (* (* (+ (PI) (PI)) 1/180) angle) #s(hole binary64 (* 1/90 (* angle (PI))))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (pow b 2))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))) |
#s(approx (+ (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))) |
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) #s(hole binary64 (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))))))))) |
#s(approx (* (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))))))))))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (pow b 2))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2)))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2)))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 b)) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (log b))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 b)) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 (+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))))) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))))) |
#s(approx (* (cos (* (PI) (* 1/180 angle))) b) #s(hole binary64 (+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 1)) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))))) |
#s(approx (* (PI) (* 1/180 angle)) #s(hole binary64 (* 1/180 (* angle (PI))))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) #s(hole binary64 (sin (* 1/180 (* angle (PI)))))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))))) |
#s(approx (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* (* 2 (PI)) (* 1/180 angle))) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) #s(hole binary64 (cos (* 1/90 (* angle (PI)))))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) #s(hole binary64 (log (* b (cos (* 1/180 (* angle (PI)))))))) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (cos (* 1/180 (* angle (PI)))))) |
| Outputs |
|---|
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) (*.f64 #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b)) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (-.f64 (*.f64 #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b)) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b)))))) |
(fma.f64 (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b))) |
(fma.f64 (pow.f64 (fabs.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) #s(literal 1 binary64)) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b))) |
(fma.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b))) |
(fma.f64 (pow.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) #s(literal 1 binary64)) (pow.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) #s(literal 1 binary64)) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b))) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b))) |
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b))) |
(-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (neg.f64 #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b)))) |
(+.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b))) |
(+.f64 #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
(*.f64 (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (fabs.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) #s(literal 1 binary64)) (pow.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) #s(literal 2 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal -2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))) |
(+.f64 (cosh.f64 (*.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal -1/2 binary64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 a #s(literal -1 binary64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64))) |
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) |
(pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 1 binary64))) |
#s(literal 1 binary64) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal -1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal -1/2 binary64))) |
(*.f64 (pow.f64 a #s(literal -1 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)) (pow.f64 a #s(literal -1 binary64))) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal -1 binary64)) |
(/.f64 (/.f64 #s(literal 1 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal -1 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal -1 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal -1 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) |
#s(literal 1/180 binary64) |
(PI.f64) |
angle |
a |
#s(literal -1 binary64) |
#s(literal 2 binary64) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b)) |
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (exp.f64 (log.f64 b)) #s(literal 1 binary64)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(literal 1 binary64) b) b) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b))) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64))) |
(*.f64 (*.f64 b b) #s(literal 1 binary64)) |
(*.f64 b b) |
(*.f64 #s(literal 1 binary64) (*.f64 b b)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal -2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 b)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 (log.f64 b))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
b |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 (pow.f64 (fabs.f64 b) #s(literal 1 binary64)) (pow.f64 (fabs.f64 b) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (exp.f64 (log.f64 b)) #s(literal 1 binary64)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 b) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(literal 1 binary64) b) b) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b))) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64))) |
(*.f64 (*.f64 b b) #s(literal 1 binary64)) |
(*.f64 b b) |
(*.f64 #s(literal 1 binary64) (*.f64 b b)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) b) #s(literal -2 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 b)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 (log.f64 b))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (log.f64 b)) #s(literal -2 binary64)) |
(*.f64 #s(literal -2 binary64) (neg.f64 (log.f64 b))) |
(*.f64 (log.f64 b) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (log.f64 (fabs.f64 b))) |
(*.f64 #s(literal 2 binary64) (log.f64 (exp.f64 (log.f64 b)))) |
(*.f64 #s(literal 2 binary64) (log.f64 (neg.f64 b))) |
(*.f64 #s(literal 2 binary64) (log.f64 b)) |
(fma.f64 (neg.f64 (log.f64 b)) #s(literal -2 binary64) #s(literal 0 binary64)) |
(fma.f64 (neg.f64 (log.f64 b)) #s(literal -1 binary64) (neg.f64 (neg.f64 (log.f64 b)))) |
(fma.f64 #s(literal -2 binary64) (neg.f64 (log.f64 b)) #s(literal 0 binary64)) |
(fma.f64 (log.f64 b) #s(literal 2 binary64) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (log.f64 (fabs.f64 b)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (log.f64 (exp.f64 (log.f64 b))) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (log.f64 (neg.f64 b)) #s(literal 0 binary64)) |
(fma.f64 #s(literal 2 binary64) (log.f64 b) #s(literal 0 binary64)) |
(fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 b)) (neg.f64 (neg.f64 (log.f64 b)))) |
(+.f64 (log.f64 (*.f64 #s(literal 1 binary64) b)) (log.f64 b)) |
(+.f64 (log.f64 (fabs.f64 b)) (log.f64 (fabs.f64 b))) |
(+.f64 (log.f64 (exp.f64 (log.f64 b))) (log.f64 (exp.f64 (log.f64 b)))) |
(+.f64 (log.f64 (neg.f64 b)) (log.f64 (neg.f64 b))) |
(+.f64 (neg.f64 (neg.f64 (log.f64 b))) (neg.f64 (neg.f64 (log.f64 b)))) |
(+.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) #s(literal 0 binary64)) |
(+.f64 (log.f64 b) (log.f64 b)) |
(+.f64 #s(literal 0 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(log.f64 (*.f64 b b)) |
(log.f64 b) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) b) b)) angle #s(literal 0 binary64)) angle (*.f64 b b))) |
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(*.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) #s(literal 1 binary64)) (pow.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
(*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
(pow.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) #s(literal 2 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal -2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64)))) |
(+.f64 (cosh.f64 (*.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 1 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) |
(pow.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) |
(fabs.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))) |
(exp.f64 (*.f64 (log.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) |
(*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) |
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))) |
(/.f64 (-.f64 (*.f64 (log.f64 b) (log.f64 b)) (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (log.f64 (/.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(/.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (log.f64 b) (log.f64 b) (-.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) |
(-.f64 (log.f64 b) (neg.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (log.f64 b)) |
(+.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) |
(*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) |
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
#s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) |
#s(approx a a) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 b b))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 b b)))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)))) |
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) |
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))) |
#s(approx (* 1/32400 (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)) |
#s(approx (* a a) (*.f64 a a)) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b)) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (fma.f64 (*.f64 (*.f64 a a) b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 a a))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) angle) (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))) (*.f64 a a))) (*.f64 a a))) |
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) |
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 a a))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 b b) (*.f64 (*.f64 b b) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (*.f64 a a))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b (/.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (*.f64 a a))) (*.f64 a a))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (* b b) (*.f64 b b)) |
#s(approx b b) |
#s(approx (* b b) (*.f64 b b)) |
#s(approx (* (log b) 2) (*.f64 (log.f64 b) #s(literal 2 binary64))) |
#s(approx (log b) (log.f64 b)) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) |
#s(approx (* 0 (* b b)) #s(literal 0 binary64)) |
#s(approx (* 0 (* b b)) #s(literal 0 binary64)) |
#s(approx (* b b) (*.f64 b b)) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) b)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 b b))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 b b))) |
#s(approx (* (log b) 2) (*.f64 (log.f64 b) #s(literal 2 binary64))) |
#s(approx (log b) (neg.f64 (neg.f64 (log.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 b b))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 (+.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 b b))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) angle) (*.f64 (PI.f64) (PI.f64)) (/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 b b))) |
#s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) (*.f64 b b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (*.f64 (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) b)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (+.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 b b))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (neg.f64 (log.f64 b))))) |
#s(approx (* (log b) 2) (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 (log.f64 (neg.f64 b))))))) |
#s(approx (log b) (+.f64 (neg.f64 (neg.f64 (log.f64 (neg.f64 b)))) (log.f64 #s(literal -1 binary64)))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (neg.f64 (*.f64 (+.f64 (neg.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 a a))) (neg.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) b))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (+.f64 (log.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 (neg.f64 (log.f64 (neg.f64 b)))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) (*.f64 angle angle))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) (*.f64 angle angle))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) |
#s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) |
#s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) a))) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle)) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 (fma.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) a) #s(literal -7/2099520000 binary64)) (*.f64 angle angle))) (*.f64 (/.f64 (PI.f64) a) #s(literal -1/1080 binary64))) (*.f64 angle angle) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle)) |
#s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 (fma.f64 (fma.f64 (-.f64 (neg.f64 (*.f64 (fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal -1/952342272000000 binary64) (fma.f64 (*.f64 #s(literal 1/194400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) a) #s(literal -7/2099520000 binary64)) (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/136048896000000 binary64)))) (*.f64 angle angle))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) a) #s(literal -7/2099520000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/1080 binary64) (/.f64 (PI.f64) a))) (*.f64 angle angle) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle)) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) angle)) |
#s(approx (* (sin (* (* 1/180 (PI)) angle)) a) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) a) #s(literal -1/30855889612800000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle)) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)) |
#s(approx (* (PI) (* 1/180 angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx angle angle) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b)) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 b b))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 b b)) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))))) |
#s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle)) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) (*.f64 b b)) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) (fma.f64 (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 b b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) b) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b) (*.f64 angle angle) b)) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b)) (*.f64 angle angle) b)) |
#s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) b)) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) b)) (*.f64 angle angle) b)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) #s(literal 1 binary64)) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/3149280000 binary64) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (*.f64 a (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 b b))) #s(literal 1/32400 binary64))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 a (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 b b))) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)))) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 a (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) (*.f64 b b))) (*.f64 angle angle))) |
#s(approx (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b))) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (*.f64 a (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (*.f64 a (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) a) (*.f64 b b)) #s(literal -1/347128758144000000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal 1/32400 binary64))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 b b)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle))) |
#s(approx (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)) (*.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal -1/347128758144000000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) #s(literal 1/2 binary64)) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64))) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) #s(literal 1 binary64)) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* (+ (PI) (PI)) 1/180) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (* 1/180 angle) (*.f64 angle #s(literal 1/180 binary64))) |
#s(approx (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) #s(literal 1 binary64)) |
#s(approx (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) #s(literal 1/2 binary64)) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64))) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64))) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) #s(literal 1 binary64)) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (* (+ (PI) (PI)) 1/180) angle) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 b b) (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) (*.f64 angle angle))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 angle angle)) (*.f64 a a)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) (*.f64 angle angle))) |
#s(approx (pow (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) 2) (*.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b)) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 b b))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) b) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b)) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b)) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 b)) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (log.f64 b))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/524880000 binary64)) (*.f64 angle angle)) #s(literal 1/24 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 b))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 7/17006112000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/524880000 binary64)) #s(literal 1/24 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 b))) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) b) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b)) |
#s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b)) |
#s(approx (cos (* (PI) (* 1/180 angle))) #s(literal 1 binary64)) |
#s(approx (cos (* (PI) (* 1/180 angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (* 1/180 angle))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (* 1/180 angle))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) |
#s(approx (* (PI) (* 1/180 angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))))) |
#s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (/.f64 (*.f64 b b) (*.f64 angle angle)))) (*.f64 angle angle))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
#s(approx (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
#s(approx (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) |
#s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
#s(approx (cos (* (* (+ (PI) (PI)) 1/180) angle)) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) |
#s(approx (cos (* (PI) (* 1/180 angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
Compiled 13 142 to 3 607 computations (72.6% saved)
98 alts after pruning (93 fresh and 5 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 631 | 35 | 666 |
| Fresh | 20 | 58 | 78 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 5 | 5 |
| Total | 656 | 98 | 754 |
| Status | Accuracy | Program |
|---|---|---|
| 15.0% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (*.f64 #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)))) | |
| 13.3% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))))) | |
| 12.5% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (-.f64 (*.f64 #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b)) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b)))))) | |
| 12.1% | (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (*.f64 #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)))))) | |
| 76.2% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal -1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 76.7% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 62.6% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal -1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal -1/2 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 76.7% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal -2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 61.9% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal -1 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 69.3% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 71.5% | (+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) a)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 62.6% | (+.f64 (pow.f64 (*.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal -1/2 binary64)) #s(literal -1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 76.8% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| ✓ | 76.8% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
| 76.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 70.5% | (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 61.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))) | |
| 69.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)))) | |
| 60.1% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (log.f64 b) (log.f64 b) (-.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64)))) | |
| 60.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 b)) #s(literal 2 binary64)))) | |
| 60.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b)) #s(literal 2 binary64)))) | |
| 60.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64)))) | |
| 60.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64)))) | |
| 22.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 #s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b)) #s(literal 2 binary64)))) | |
| 0.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) (+.f64 (neg.f64 (neg.f64 (log.f64 (neg.f64 b)))) (log.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)))) | |
| ✓ | 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
| ✓ | 76.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
| 62.3% | (+.f64 (pow.f64 (*.f64 a (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 62.6% | (+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 71.5% | (+.f64 (pow.f64 #s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 43.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) | |
| 43.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) | |
| 60.0% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) | |
| 43.6% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 (/.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (log.f64 b) (log.f64 b) (-.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))))) #s(literal 2 binary64))) | |
| 43.8% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 (+.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (log.f64 b))) #s(literal 2 binary64))) | |
| 44.8% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) b))) #s(literal 2 binary64))) | |
| 58.7% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 #s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 b))) #s(literal 2 binary64))) | |
| 26.8% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))) | |
| 14.8% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) #s(literal 2 binary64)))) | |
| 59.9% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 38.5% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) | |
| 72.9% | (+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 62.1% | (+.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 61.9% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 62.6% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 28.1% | (+.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))))) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 27.0% | (+.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 50.0% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) | |
| 63.7% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) | |
| 52.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) | |
| 45.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 45.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 43.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))) | |
| 40.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))) (*.f64 b b))) | |
| 35.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 (cosh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))))) (*.f64 b b))) | |
| 43.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) | |
| 46.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (exp.f64 (-.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (log.f64 b) #s(literal 2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) | |
| 0.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) | |
| 53.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 23.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) | |
| 54.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) b) b)) | |
| 54.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (sin.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| 54.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) b) b)) | |
| 54.4% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| 43.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) b) b)) | |
| 47.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) b) b)) | |
| 47.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) b) b)) | |
| 46.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle))))) #s(literal 2 binary64))) b) b)) | |
| 46.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) b) b)) | |
| 54.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) b) b)) | |
| 54.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) b) b)) | |
| 53.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) b) b)) | |
| 54.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) #s(approx (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) #s(literal 1 binary64))) b) b)) | |
| 54.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| 45.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) b) b)) | |
| 45.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| 53.4% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 b b)) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| 41.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 6 binary64))) (fma.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))))) b) b)) | |
| 53.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) | |
| 53.0% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) | |
| 35.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b (/.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (*.f64 a a))) (*.f64 a a))) b)) | |
| 11.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) | |
| 22.7% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b)) | |
| ✓ | 53.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 48.4% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)))))) | |
| 48.4% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b)))) | |
| ✓ | 48.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
| 47.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) | |
| 52.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) | |
| 23.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) | |
| 44.7% | #s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) | |
| 69.3% | #s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) | |
| 52.9% | #s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 23.5% | #s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) | |
| 31.6% | #s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
Compiled 6 865 to 4 112 computations (40.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 #s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) a)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal -2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) #s(approx (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2) #s(literal 1 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) #s(approx (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2))) #s(literal 1 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) b) b)) |
(+.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))))) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 1 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal -1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) #s(approx (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) #s(literal -1 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 #s(approx (log (* (cos (* (PI) (* 1/180 angle))) b)) (log.f64 b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 #s(approx (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) b))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) a) #s(literal -1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b (/.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (*.f64 a a))) (*.f64 a a))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b (/.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (*.f64 a a))) (*.f64 a a))) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))) b) b)) |
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (-.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 b b)) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)) (*.f64 b b)))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 #s(approx (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b)) #s(literal 2 binary64)))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b))) #s(literal 2 binary64)))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (sin.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 b b))) (fma.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (*.f64 (-.f64 (+.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
(+.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (exp.f64 (-.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (log.f64 b) #s(literal 2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(approx (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) (+.f64 (neg.f64 (neg.f64 (log.f64 (neg.f64 b)))) (log.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (*.f64 #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64))) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 (+.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (log.f64 b))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal -1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal -1/2 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (-.f64 #s(literal 1 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) b) b)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (+.f64 (neg.f64 (*.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64))) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle)))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (neg.f64 angle))))) #s(literal 2 binary64))) b) b)) |
(+.f64 (pow.f64 (*.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal -1/2 binary64)) #s(literal -1 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))) (*.f64 b b))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))) |
(+.f64 (+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (+.f64 (cosh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 a (*.f64 a (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) #s(literal 2 binary64))) b) b)) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (*.f64 #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a)) #s(approx (exp (* (log (* (sin (+ (neg (* (* 1/180 (PI)) angle)) (/ (PI) 2))) b)) 2)) (*.f64 b b)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (-.f64 (*.f64 #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b)) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) #s(approx (pow (exp (log (* (cos (* (PI) (* 1/180 angle))) b))) 2) (*.f64 b b)))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (log.f64 b) (log.f64 b) (-.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (pow.f64 (exp.f64 (/.f64 (+.f64 (pow.f64 (log.f64 b) #s(literal 3 binary64)) (pow.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (log.f64 b) (log.f64 b) (-.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (log.f64 b) (log.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))))) #s(literal 2 binary64))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b)) #s(literal 2 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 6 binary64))) (fma.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b)) (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64)))) (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a) (*.f64 b b)) (+.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))))))) b) b)) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
6 calls:
| 64.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 47.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 43.0ms | angle |
| 42.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 39.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 76.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 76.8% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.8% | 1 | a |
| 76.8% | 1 | b |
| 76.8% | 1 | angle |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 #s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) a)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
6 calls:
| 28.0ms | a |
| 13.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 10.0ms | angle |
| 10.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 10.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 76.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 76.7% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 76.7% | 1 | a |
| 76.7% | 1 | angle |
| 76.7% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 76.7% | 1 | b |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 #s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) a)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) a) a)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (+.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 b b))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (*.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) b))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (* (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) b) (*.f64 (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)) b) (*.f64 a a))) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (* (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))) |
| Outputs |
|---|
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (PI.f64)) a) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) a))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
6 calls:
| 12.0ms | angle |
| 11.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 10.0ms | b |
| 10.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 10.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 75.3% | 2 | a |
| 73.8% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 73.8% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 73.8% | 2 | angle |
| 75.3% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 71.5% | 1 | b |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 #s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) a)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle)) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (- 1 (- 1/2 (* (cos (* (* (+ (PI) (PI)) 1/180) angle)) 1/2)))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
2 calls:
| 7.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 7.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.5% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 74.5% | 2 | a |
Compiled 21 to 18 computations (14.3% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 #s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))) |
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) #s(approx (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1) (/.f64 #s(literal 180 binary64) (*.f64 (*.f64 (PI.f64) angle) a)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (fma.f64 #s(approx (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 b b)) #s(literal -1/90 binary64))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 #s(approx (+ (* a (* a (/ (- 1/2 (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2)) (* b b)))) (+ (* (cos (* (* 2 (PI)) (* 1/180 angle))) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) b) b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle)))))) (* b b))) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* 1/180 angle))))))) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 b b)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))) (*.f64 b b))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
1 calls:
| 6.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.4% | 2 | a |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
(+.f64 (pow.f64 #s(approx (/ 1 (pow (* (sin (* (* 1/180 (PI)) angle)) a) -1)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 1/180 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
1 calls:
| 4.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.4% | 2 | a |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))) angle (*.f64 #s(literal 1 binary64) (*.f64 b b)))) |
6 calls:
| 4.0ms | angle |
| 3.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 3.0ms | b |
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.3% | 1 | b |
| 69.3% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 69.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 69.3% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 69.3% | 1 | angle |
| 69.3% | 1 | a |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) b)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (*.f64 b b))) |
6 calls:
| 10.0ms | a |
| 3.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 3.0ms | angle |
| 3.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 65.7% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 65.7% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 67.6% | 2 | a |
| 66.4% | 2 | b |
| 65.7% | 2 | angle |
| 63.7% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (log.f64 (*.f64 b b)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 4 binary64))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (* angle 1/180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (+ (* (+ (* (* 1/32400 (* a a)) (* (PI) (PI))) (* (+ (* (* (* (PI) (PI)) -1/32400) 1) 0) (* b b))) angle) (* (* 0 (* b b)) -1/90)) angle) (* 1 (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))))) |
6 calls:
| 21.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | a |
| 2.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 2.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 56.0% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 57.3% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 57.3% | 3 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 57.3% | 3 | angle |
| 59.5% | 2 | b |
| 63.1% | 2 | a |
Compiled 31 to 36 computations (-16.1% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt.f64 (*.f64 (*.f64 b b) (*.f64 b b)))) |
3 calls:
| 1.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 1.0ms | a |
| 1.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 56.0% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 53.8% | 1 | b |
| 53.8% | 1 | a |
Compiled 22 to 21 computations (4.5% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
5 calls:
| 1.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 1.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | angle |
| 1.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 53.8% | 1 | a |
| 53.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 53.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 53.8% | 1 | angle |
| 53.8% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 30 to 33 computations (-10% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 19.0ms | 1.0608246597054735e+126 | 4.486453280246589e+128 |
| 13.0ms | 128× | 0 | valid |
Compiled 544 to 512 computations (5.9% saved)
ival-sinu: 3.0ms (30.7% of total)ival-cosu: 3.0ms (30.7% of total)ival-pow2: 2.0ms (20.4% of total)ival-mult!: 1.0ms (10.2% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 19.0ms | 3.582383921334038e-29 | 9.609594107742168e-26 |
| 13.0ms | 128× | 0 | valid |
Compiled 464 to 400 computations (13.8% saved)
ival-sinu: 3.0ms (31.8% of total)ival-cosu: 3.0ms (31.8% of total)ival-pow2: 2.0ms (21.2% of total)ival-mult!: 1.0ms (10.6% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 3.582383921334038e-29 | 9.609594107742168e-26 |
Compiled 392 to 352 computations (10.2% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 3.582383921334038e-29 | 9.609594107742168e-26 |
Compiled 400 to 360 computations (10% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 3.582383921334038e-29 | 9.609594107742168e-26 |
Compiled 424 to 376 computations (11.3% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 17.0ms | 5.977176847160944e+148 | 1.8121769046057465e+150 |
| 13.0ms | 112× | 0 | valid |
Compiled 577 to 499 computations (13.5% saved)
ival-sinu: 3.0ms (33.9% of total)ival-cosu: 2.0ms (22.6% of total)ival-pow2: 2.0ms (22.6% of total)ival-mult!: 1.0ms (11.3% of total)adjust: 0.0ms (0% of total)ival-add!: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 3.0654728052139473e+296 | 7.719081040801994e+301 |
Compiled 23 to 21 computations (8.7% saved)
| 1× | fuel |
Compiled 255 to 148 computations (42% saved)
(abs angle)
(abs b)
(abs a)
Compiled 3 845 to 2 911 computations (24.3% saved)
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