ab-angle->ABCF C

Time bar (total: 5.9s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.3MiB live, 0.3MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.5s (25.5%)

Memory
60.1MiB live, 1 452.3MiB allocated; 356ms collecting garbage
Samples
1.2s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 845.0ms
ival-cosu: 272.0ms (32.2% of total)
ival-sinu: 233.0ms (27.6% of total)
ival-pow2: 197.0ms (23.3% of total)
ival-mult!: 88.0ms (10.4% of total)
ival-add!: 53.0ms (6.3% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

preprocess57.0ms (1%)

Memory
-18.6MiB live, 37.1MiB allocated; 8ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
059216
1172213
2717213
33850213
Stop Event
node-limit
Alt Table
Click to see full alt table
StatusAccuracyProgram
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Symmetry

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 40 to 30 computations (25% saved)

series26.0ms (0.4%)

Memory
35.0MiB live, 35.0MiB allocated; 0ms collecting garbage
Counts
15 → 44
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
5.0ms
angle
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
a
@0
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
angle
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
a
@inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))
3.0ms
angle
@-inf
((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) a (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))))

rewrite306.0ms (5.2%)

Memory
-44.7MiB live, 257.3MiB allocated; 145ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02791505
02971395
117891383
083841333
Stop Event
iter-limit
node-limit
iter-limit
Counts
59 → 136
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
a
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (fma.f64 (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))))
(neg.f64 (-.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))))
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))))
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 6 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 2 binary64))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 1 binary64)))
a
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(cos.f64 (neg.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
#s(literal 2 binary64)
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64))
(pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 2 binary64))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 1 binary64)))
b
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) #s(literal 1 binary64))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 a a)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))
#s(approx b b)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) a)
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (PI) (/ angle 180)) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))

eval81.0ms (1.4%)

Memory
48.3MiB live, 87.4MiB allocated; 15ms collecting garbage
Compiler

Compiled 2 532 to 653 computations (74.2% saved)

prune62.0ms (1%)

Memory
-7.4MiB live, 25.2MiB allocated; 54ms collecting garbage
Pruning

23 alts after pruning (23 fresh and 0 done)

PrunedKeptTotal
New10623129
Fresh000
Picked101
Done000
Total10723130
Accuracy
80.2%
Counts
130 → 23
Alt Table
Click to see full alt table
StatusAccuracyProgram
61.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
13.7%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
79.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
71.0%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)))
65.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)))
71.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
61.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
65.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64)))))
65.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
62.6%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
79.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
71.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
67.1%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
45.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
38.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
31.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
23.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
55.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
55.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Compiler

Compiled 1 248 to 1 062 computations (14.9% saved)

series227.0ms (3.8%)

Memory
16.5MiB live, 202.1MiB allocated; 60ms collecting garbage
Counts
52 → 137
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
a
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
#s(literal 1/32400 binary64)
(*.f64 angle angle)
(*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))
(*.f64 (PI.f64) b)
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a)))
(*.f64 #s(literal -1/32400 binary64) (*.f64 a a))
#s(literal -1/32400 binary64)
(*.f64 (PI.f64) (PI.f64))
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))
#s(literal 1/3149280000 binary64)
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
Outputs
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
#s(approx (* -1/32400 (* a a)) #s(hole binary64 (* -1/32400 (pow a 2))))
#s(approx (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a)) #s(hole binary64 (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4))))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) #s(hole binary64 (* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) #s(hole binary64 (+ (log a) (log (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (PI) (* 1/180 angle))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (* (* (PI) b) (* (PI) b)) #s(hole binary64 (* (pow b 2) (pow (PI) 2))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (PI) (* 1/180 angle))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (PI) (* 1/180 angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* 1/32400 (* angle angle)) #s(hole binary64 (* 1/32400 (pow angle 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (* -1/32400 (* (pow a 2) (pow (PI) 2)))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))))
#s(approx (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) #s(hole binary64 (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) #s(hole binary64 (pow a 2)))
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log a)))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) #s(hole binary64 (+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) #s(hole binary64 (+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) #s(hole binary64 (log a)))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) #s(hole binary64 (+ (log a) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) #s(hole binary64 (+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) #s(hole binary64 (+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (* (cos (* (PI) (* 1/180 angle))) a) #s(hole binary64 a))
#s(approx (* (cos (* (PI) (* 1/180 angle))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (* 1/180 angle))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (* 1/180 angle))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 1))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (* 1/3149280000 (* (pow a 2) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 4) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 4) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (/ (pow a 2) (pow angle 4)))))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4))))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) #s(hole binary64 (* 2 (log (* a (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) #s(hole binary64 (log (* a (cos (* 1/180 (* angle (PI))))))))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
85.0ms
angle
@inf
((+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (neg (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) (* 1/32400 (* angle angle)) 1/32400 (* angle angle) (* (* (PI) b) (* (PI) b)) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* -1/32400 (* a a)) -1/32400 (* (PI) (PI)) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a)) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000 (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) (log (* (cos (* (PI) (* 1/180 angle))) a)) (* (cos (* (PI) (* 1/180 angle))) a) (cos (* (PI) (* 1/180 angle))))
57.0ms
a
@0
((+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (neg (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) (* 1/32400 (* angle angle)) 1/32400 (* angle angle) (* (* (PI) b) (* (PI) b)) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* -1/32400 (* a a)) -1/32400 (* (PI) (PI)) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a)) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000 (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) (log (* (cos (* (PI) (* 1/180 angle))) a)) (* (cos (* (PI) (* 1/180 angle))) a) (cos (* (PI) (* 1/180 angle))))
20.0ms
angle
@-inf
((+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (neg (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) (* 1/32400 (* angle angle)) 1/32400 (* angle angle) (* (* (PI) b) (* (PI) b)) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* -1/32400 (* a a)) -1/32400 (* (PI) (PI)) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a)) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000 (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) (log (* (cos (* (PI) (* 1/180 angle))) a)) (* (cos (* (PI) (* 1/180 angle))) a) (cos (* (PI) (* 1/180 angle))))
19.0ms
a
@-inf
((+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (neg (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) (* 1/32400 (* angle angle)) 1/32400 (* angle angle) (* (* (PI) b) (* (PI) b)) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* -1/32400 (* a a)) -1/32400 (* (PI) (PI)) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a)) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000 (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) (log (* (cos (* (PI) (* 1/180 angle))) a)) (* (cos (* (PI) (* 1/180 angle))) a) (cos (* (PI) (* 1/180 angle))))
16.0ms
a
@inf
((+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (neg (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle (/ (PI) 2) 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) (* 1/32400 (* angle angle)) 1/32400 (* angle angle) (* (* (PI) b) (* (PI) b)) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* -1/32400 (* a a)) -1/32400 (* (PI) (PI)) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a)) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000 (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) (log (* (cos (* (PI) (* 1/180 angle))) a)) (* (cos (* (PI) (* 1/180 angle))) a) (cos (* (PI) (* 1/180 angle))))

rewrite812.0ms (13.7%)

Memory
-79.8MiB live, 197.4MiB allocated; 1.1s collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
06445507
07264845
139704500
082834338
Stop Event
iter-limit
node-limit
iter-limit
Counts
189 → 646
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
a
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(*.f64 a a)
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle))
#s(literal 1/32400 binary64)
(*.f64 angle angle)
(*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))
(*.f64 (PI.f64) b)
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a)))
(*.f64 #s(literal -1/32400 binary64) (*.f64 a a))
#s(literal -1/32400 binary64)
(*.f64 (PI.f64) (PI.f64))
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))
#s(literal 1/3149280000 binary64)
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a))
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
#s(approx (* -1/32400 (* a a)) #s(hole binary64 (* -1/32400 (pow a 2))))
#s(approx (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a)) #s(hole binary64 (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4))))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) #s(hole binary64 (* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) #s(hole binary64 (+ (log a) (log (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (PI) (* 1/180 angle))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (* (* (PI) b) (* (PI) b)) #s(hole binary64 (* (pow b 2) (pow (PI) 2))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (PI) (* 1/180 angle))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (PI) (* 1/180 angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* a (cos (* (PI) (/ angle 180)))) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* 1/32400 (* angle angle)) #s(hole binary64 (* 1/32400 (pow angle 2))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (* -1/32400 (* (pow a 2) (pow (PI) 2)))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))))
#s(approx (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) #s(hole binary64 (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) #s(hole binary64 (pow a 2)))
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log a)))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) #s(hole binary64 (+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) #s(hole binary64 (+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) #s(hole binary64 (log a)))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) #s(hole binary64 (+ (log a) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) #s(hole binary64 (+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) #s(hole binary64 (+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (* (cos (* (PI) (* 1/180 angle))) a) #s(hole binary64 a))
#s(approx (* (cos (* (PI) (* 1/180 angle))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (* 1/180 angle))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (* 1/180 angle))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 1))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (cos (* (PI) (/ angle 180))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (* 1/3149280000 (* (pow a 2) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 4) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 4) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (/ (pow a 2) (pow angle 4)))))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4))))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) #s(hole binary64 (* 2 (log (* a (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) #s(hole binary64 (log (* a (cos (* 1/180 (* angle (PI))))))))
#s(approx (cos (* (PI) (* 1/180 angle))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Outputs
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64)))))
(neg.f64 (-.f64 (neg.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
(-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))))
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (fabs.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (neg.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))
(*.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)))
(*.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) a)
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)
(*.f64 a (exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64))
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(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 1 binary64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
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(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
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(*.f64 (fabs.f64 a) (fabs.f64 a))
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(pow.f64 (*.f64 a a) #s(literal 1 binary64))
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(fabs.f64 (*.f64 a a))
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(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle))))
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(*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a))
(*.f64 (*.f64 a a) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
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(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(pow.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))
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(*.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) a)
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)
(*.f64 a (exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
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(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal -1 binary64)))
(-.f64 (cosh.f64 (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (sinh.f64 (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))))
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(sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
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#s(literal 1/32400 binary64)
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(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(fma.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(+.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
(/.f64 (neg.f64 (-.f64 (*.f64 (log.f64 a) (log.f64 a)) (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))) (neg.f64 (log.f64 (/.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (log.f64 a) (log.f64 a) (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) (log.f64 a)))) (neg.f64 (log.f64 (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (-.f64 (*.f64 (log.f64 a) (log.f64 a)) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 a))))))
(/.f64 (-.f64 (*.f64 (log.f64 a) (log.f64 a)) (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) (log.f64 (/.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(/.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) (log.f64 a))) (log.f64 (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(/.f64 (+.f64 (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (log.f64 a) (log.f64 a) (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))))
(/.f64 (+.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (-.f64 (*.f64 (log.f64 a) (log.f64 a)) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 a)))))
(neg.f64 (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(neg.f64 (-.f64 (neg.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (log.f64 a)))
(fma.f64 (neg.f64 (log.f64 a)) #s(literal -1 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 #s(literal -1 binary64) (neg.f64 (log.f64 a)) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(-.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 1 binary64) (neg.f64 (log.f64 a))))
(+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 a))
(+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))
(*.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) a)
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)
(*.f64 a (exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (exp.f64 (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal -1 binary64)))
(-.f64 (cosh.f64 (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (sinh.f64 (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 1 binary64)))
(exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))
(neg.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(neg.f64 (sin.f64 (-.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(neg.f64 (sin.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 1 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))
#s(approx a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
#s(approx (* a a) (*.f64 a a))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a)))
#s(approx (* -1/32400 (* a a)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))
#s(approx (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) (*.f64 (log.f64 (*.f64 (*.f64 #s(literal -1 binary64) a) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) (log.f64 (*.f64 (*.f64 #s(literal -1 binary64) a) (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (* (* 1/32400 (* angle angle)) (* (* (PI) b) (* (PI) b))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle)))
#s(approx (* (* (PI) b) (* (PI) b)) (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b))
#s(approx (* (PI) b) (*.f64 (PI.f64) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) #s(literal 1/4374000 binary64)) angle (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64))))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)))) angle (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) #s(literal 1/4374000 binary64)) angle (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) a)
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) angle) a) #s(literal -1/180 binary64) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) a) #s(literal -1/64800 binary64) (*.f64 (*.f64 #s(literal 0 binary64) a) #s(literal -1/180 binary64))) angle a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) angle) a) #s(literal 1/34992000 binary64) (*.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) a) #s(literal -1/64800 binary64))) angle (*.f64 (*.f64 #s(literal 0 binary64) a) #s(literal -1/180 binary64))) angle a))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal -1/180 binary64) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) angle) #s(literal -1/64800 binary64) #s(literal 0 binary64)) angle #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/64800 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) angle) #s(literal 1/34992000 binary64))) angle #s(literal 0 binary64)) angle #s(literal 1 binary64)))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (neg (* (PI) (* 1/180 angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* (PI) (* 1/180 angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* 1/180 angle) (*.f64 angle #s(literal 1/180 binary64)))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) (PI.f64)) b) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* (PI) (* 1/180 angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* 1/180 angle) (*.f64 angle #s(literal 1/180 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) angle) angle) a) a (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))) angle) angle (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) a)
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64))) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* 1/32400 (* angle angle)) (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle))
#s(approx (* angle angle) (*.f64 angle angle))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 a a))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a)))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))))
#s(approx (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) (*.f64 a a)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) angle) angle) a) a (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))) angle) angle (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal -1/765275040000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) (*.f64 (log.f64 a) #s(literal 2 binary64)))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal -1/524880000 binary64)) (*.f64 angle angle)) #s(literal 1/12 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) (fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 7/17006112000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal -1/524880000 binary64)) #s(literal 1/12 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle))))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) (log.f64 a))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (log.f64 a)))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal -1/524880000 binary64)) (*.f64 angle angle)) #s(literal 1/24 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 a)))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 7/17006112000000 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal -1/524880000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 a)))
#s(approx (* a (cos (* (PI) (/ angle 180)))) a)
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64) (*.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64))) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) a))
#s(approx (* a (cos (* (PI) (/ angle 180)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 4 binary64)) (*.f64 a a)) #s(literal 1/3149280000 binary64)))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 angle angle)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 angle angle)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (/.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 a (PI.f64)) (*.f64 a (PI.f64))) (*.f64 angle angle)) #s(literal -1/32400 binary64))) (*.f64 angle angle)))
#s(approx (* (log (* (cos (* (PI) (* 1/180 angle))) a)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (* 1/180 angle))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)))

eval84.0ms (1.4%)

Memory
-64.2MiB live, 108.0MiB allocated; 16ms collecting garbage
Compiler

Compiled 10 905 to 2 837 computations (74% saved)

prune50.0ms (0.8%)

Memory
34.9MiB live, 89.0MiB allocated; 9ms collecting garbage
Pruning

44 alts after pruning (43 fresh and 1 done)

PrunedKeptTotal
New55132583
Fresh71118
Picked415
Done000
Total56244606
Accuracy
80.2%
Counts
606 → 44
Alt Table
Click to see full alt table
StatusAccuracyProgram
61.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
13.7%
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
79.6%
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/8 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
71.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
61.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
44.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))))
52.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
65.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)))
71.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
61.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
65.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
66.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) b))))
71.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
66.3%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
66.3%
(+.f64 (exp.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) (log.f64 a))) (log.f64 (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
65.8%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
65.4%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
67.1%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
48.6%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
59.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64)))))
78.0%
(+.f64 (exp.f64 (log.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
45.9%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
43.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
40.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64)))))
40.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
33.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
64.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
44.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
38.5%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))))))
53.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
45.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
31.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
23.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
23.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
55.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
55.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
55.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
53.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
Compiler

Compiled 2 744 to 2 275 computations (17.1% saved)

series148.0ms (2.5%)

Memory
10.4MiB live, 196.6MiB allocated; 15ms collecting garbage
Counts
73 → 212
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
a
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))) #s(literal 2 binary64))
(*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))))
b
(/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))
#s(literal 1 binary64)
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
#s(literal -1 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a)))
(*.f64 #s(literal -1/32400 binary64) (*.f64 a a))
#s(literal -1/32400 binary64)
(*.f64 a a)
(*.f64 (PI.f64) (PI.f64))
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))
#s(literal 1/3149280000 binary64)
(*.f64 angle angle)
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) b)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b))
(fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 b b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) a))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) a)
(cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 180 binary64) angle)
#s(literal 180 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
Outputs
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (* (log a) 2)) #s(hole binary64 (pow a 2)))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (log a) #s(hole binary64 (log a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
#s(approx (* -1/32400 (* a a)) #s(hole binary64 (* -1/32400 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a)) #s(hole binary64 (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- (+ 1/2 (* (pow a 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) #s(hole binary64 (* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) #s(hole binary64 (+ (log a) (log (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (PI) (/ 1 (/ 180 angle)))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log a) 2) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (log a) #s(hole binary64 (* -1 (log (/ 1 a)))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2)))))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))))
#s(approx (log a) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 a))))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
#s(approx (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (* (* (PI) b) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (/ (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (PI) (* 1/180 angle))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (PI) (* 1/180 angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) #s(hole binary64 (/ 180 (* angle (PI)))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) #s(hole binary64 (/ (+ (* 1/1080 (* (pow angle 2) (PI))) (* 180 (/ 1 (PI)))) angle)))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) #s(hole binary64 (/ (+ (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1/209952000 (pow (PI) 3)) (* 1/699840000 (pow (PI) 3))))) (* -1/1080 (PI)))) (* 180 (/ 1 (PI)))) angle)))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) #s(hole binary64 (/ (+ (* (pow angle 2) (- (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1/952342272000000 (pow (PI) 5)) (+ (* 1/136048896000000 (pow (PI) 5)) (* 1/194400 (* (pow (PI) 2) (+ (* -1/209952000 (pow (PI) 3)) (* 1/699840000 (pow (PI) 3))))))))) (+ (* -1/209952000 (pow (PI) 3)) (* 1/699840000 (pow (PI) 3))))) (* -1/1080 (PI)))) (* 180 (/ 1 (PI)))) angle)))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (* -1/32400 (* (pow a 2) (pow (PI) 2)))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))))
#s(approx (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) #s(hole binary64 (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (pow a 2)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (- (* -1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))) (* -1/765275040000000 (pow (PI) 6))))) (* (pow b 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))))) (pow a 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (pow a 2) (pow b 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (- (+ (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (- (* -1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))) (* -1/765275040000000 (pow (PI) 6))))) (* 1/3149280000 (pow (PI) 4))))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (/ 1 (pow b 2))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (+ (* -1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))) (/ 1 (pow b 2)))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (pow (PI) 2) (pow b 2))) (* 1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))))) (/ 1 (pow b 2)))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))) (* 1/3149280000 (/ (pow (PI) 4) (pow b 2))))))) (/ 1 (pow b 2)))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 1))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 1/2))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 1))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) #s(hole binary64 (pow a 2)))
#s(approx (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log a)))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) #s(hole binary64 (+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) #s(hole binary64 (+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) #s(hole binary64 (log a)))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) #s(hole binary64 (+ (log a) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) #s(hole binary64 (+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) #s(hole binary64 (+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (* (cos (* (PI) (/ 1 (/ 180 angle)))) a) #s(hole binary64 a))
#s(approx (* (cos (* (PI) (/ 1 (/ 180 angle)))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ 1 (/ 180 angle)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ 1 (/ 180 angle)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ 1 (/ 180 angle)))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ 1 (/ 180 angle)))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ 1 (/ 180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ 1 (/ 180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ 1 (/ 180 angle))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ 1 (/ 180 angle)) #s(hole binary64 (* 1/180 angle)))
#s(approx (/ 180 angle) #s(hole binary64 (/ 180 angle)))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) #s(hole binary64 (/ 1 (sin (* 1/180 (* angle (PI)))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (* 1/3149280000 (* (pow a 2) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 4) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 4) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (/ (pow a 2) (pow angle 4)))))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4))))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) #s(hole binary64 (* 2 (log (* a (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) #s(hole binary64 (log (* a (cos (* 1/180 (* angle (PI))))))))
#s(approx (cos (* (PI) (/ 1 (/ 180 angle)))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
35.0ms
a
@-inf
((+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (neg (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle (/ (PI) 2) 2 (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2) (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) 1 (pow (sin (* (* (PI) angle) 1/180)) -1) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) -1 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* -1/32400 (* a a)) -1/32400 (* a a) (* (PI) (PI)) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a)) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000 (* angle angle) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) (* (cos (* (PI) (/ 1 (/ 180 angle)))) a) (cos (* (PI) (/ 1 (/ 180 angle)))) (* (PI) (/ 1 (/ 180 angle))) (/ 1 (/ 180 angle)) (/ 180 angle) 180 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180))
25.0ms
a
@0
((+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (neg (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle (/ (PI) 2) 2 (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2) (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) 1 (pow (sin (* (* (PI) angle) 1/180)) -1) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) -1 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* -1/32400 (* a a)) -1/32400 (* a a) (* (PI) (PI)) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a)) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000 (* angle angle) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) (* (cos (* (PI) (/ 1 (/ 180 angle)))) a) (cos (* (PI) (/ 1 (/ 180 angle)))) (* (PI) (/ 1 (/ 180 angle))) (/ 1 (/ 180 angle)) (/ 180 angle) 180 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180))
21.0ms
a
@inf
((+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (neg (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle (/ (PI) 2) 2 (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2) (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) 1 (pow (sin (* (* (PI) angle) 1/180)) -1) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) -1 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* -1/32400 (* a a)) -1/32400 (* a a) (* (PI) (PI)) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a)) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000 (* angle angle) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) (* (cos (* (PI) (/ 1 (/ 180 angle)))) a) (cos (* (PI) (/ 1 (/ 180 angle)))) (* (PI) (/ 1 (/ 180 angle))) (/ 1 (/ 180 angle)) (/ 180 angle) 180 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180))
19.0ms
angle
@inf
((+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (neg (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle (/ (PI) 2) 2 (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2) (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) 1 (pow (sin (* (* (PI) angle) 1/180)) -1) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) -1 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* -1/32400 (* a a)) -1/32400 (* a a) (* (PI) (PI)) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a)) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000 (* angle angle) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) (* (cos (* (PI) (/ 1 (/ 180 angle)))) a) (cos (* (PI) (/ 1 (/ 180 angle)))) (* (PI) (/ 1 (/ 180 angle))) (/ 1 (/ 180 angle)) (/ 180 angle) 180 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180))
15.0ms
angle
@-inf
((+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (neg (* (PI) (* 1/180 angle))) (* (PI) (* 1/180 angle)) (PI) (* 1/180 angle) 1/180 angle (/ (PI) 2) 2 (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2) (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) 1 (pow (sin (* (* (PI) angle) 1/180)) -1) (sin (* (* (PI) angle) 1/180)) (* (* (PI) angle) 1/180) (* (PI) angle) -1 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log a) 2)) (* (log a) 2) (log a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* -1/32400 (* a a)) -1/32400 (* a a) (* (PI) (PI)) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a)) (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000 (* angle angle) (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (* (* (* (PI) b) angle) 1/180) (* (* (PI) b) angle) (* (PI) b) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (cos (* 2 (* (* (PI) angle) 1/180))) (* 2 (* (* (PI) angle) 1/180)) (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) (* (cos (* (PI) (/ 1 (/ 180 angle)))) a) (cos (* (PI) (/ 1 (/ 180 angle)))) (* (PI) (/ 1 (/ 180 angle))) (/ 1 (/ 180 angle)) (/ 180 angle) 180 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180))

rewrite209.0ms (3.5%)

Memory
10.5MiB live, 239.2MiB allocated; 18ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
09488872
010607644
158777335
084867066
Stop Event
iter-limit
node-limit
iter-limit
Counts
285 → 782
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
a
(sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))
(+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(PI.f64)
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(/.f64 (PI.f64) #s(literal 2 binary64))
#s(literal 2 binary64)
(pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))) #s(literal 2 binary64))
(*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))))
b
(/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))
#s(literal 1 binary64)
(pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (PI.f64) angle)
#s(literal -1 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (log.f64 a) #s(literal 2 binary64))
(log.f64 a)
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#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a)))
(*.f64 #s(literal -1/32400 binary64) (*.f64 a a))
#s(literal -1/32400 binary64)
(*.f64 a a)
(*.f64 (PI.f64) (PI.f64))
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))
#s(literal 1/3149280000 binary64)
(*.f64 angle angle)
(pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 (PI.f64) b) angle)
(*.f64 (PI.f64) b)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b))
(fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 b b)
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) a))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) a)
(cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))
(*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 180 binary64) angle)
#s(literal 180 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (* (log a) 2)) #s(hole binary64 (pow a 2)))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (log a) #s(hole binary64 (log a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
#s(approx (* -1/32400 (* a a)) #s(hole binary64 (* -1/32400 (pow a 2))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
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#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- (+ 1/2 (* (pow a 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) #s(hole binary64 (* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) #s(hole binary64 (+ (log a) (log (cos (* 1/180 (* angle (PI))))))))
#s(approx (* (cos (* (PI) (/ 1 (/ 180 angle)))) a) #s(hole binary64 (* a (cos (* 1/180 (* angle (PI)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log a) 2) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (log a) #s(hole binary64 (* -1 (log (/ 1 a)))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2)))))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) #s(hole binary64 (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) #s(hole binary64 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
#s(approx (* (log a) 2) #s(hole binary64 (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))))
#s(approx (log a) #s(hole binary64 (+ (log -1) (* -1 (log (/ -1 a))))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) #s(hole binary64 (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) #s(hole binary64 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
#s(approx (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx (* (* (* (PI) b) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* (* (PI) b) angle) #s(hole binary64 (* angle (* b (PI)))))
#s(approx (* (PI) b) #s(hole binary64 (* b (PI))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (/ (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* -1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (PI) (* 1/180 angle))) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (* (PI) (* 1/180 angle)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* 1/180 angle) #s(hole binary64 (* 1/180 angle)))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) #s(hole binary64 (/ 180 (* angle (PI)))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) #s(hole binary64 (/ (+ (* 1/1080 (* (pow angle 2) (PI))) (* 180 (/ 1 (PI)))) angle)))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) #s(hole binary64 (/ (+ (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1/209952000 (pow (PI) 3)) (* 1/699840000 (pow (PI) 3))))) (* -1/1080 (PI)))) (* 180 (/ 1 (PI)))) angle)))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) #s(hole binary64 (/ (+ (* (pow angle 2) (- (* (pow angle 2) (- (* -1 (* (pow angle 2) (+ (* -1/952342272000000 (pow (PI) 5)) (+ (* 1/136048896000000 (pow (PI) 5)) (* 1/194400 (* (pow (PI) 2) (+ (* -1/209952000 (pow (PI) 3)) (* 1/699840000 (pow (PI) 3))))))))) (+ (* -1/209952000 (pow (PI) 3)) (* 1/699840000 (pow (PI) 3))))) (* -1/1080 (PI)))) (* 180 (/ 1 (PI)))) angle)))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (* (PI) angle) 1/180) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (pow a 2)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (pow a 2)))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (* -1/32400 (* (pow a 2) (pow (PI) 2)))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))))
#s(approx (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) #s(hole binary64 (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))
#s(approx (* angle angle) #s(hole binary64 (pow angle 2)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (pow a 2)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (- (* -1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))) (* -1/765275040000000 (pow (PI) 6))))) (* (pow b 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))))) (pow a 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (pow a 2) (pow b 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (- (+ (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (- (* -1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))) (* -1/765275040000000 (pow (PI) 6))))) (* 1/3149280000 (pow (PI) 4))))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (/ 1 (pow b 2))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (+ (* -1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))) (/ 1 (pow b 2)))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (pow (PI) 2) (pow b 2))) (* 1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))))) (/ 1 (pow b 2)))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))) (* 1/3149280000 (/ (pow (PI) 4) (pow b 2))))))) (/ 1 (pow b 2)))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 1))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 1/2))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 1))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 2 (* (* (PI) angle) 1/180)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) #s(hole binary64 (pow a 2)))
#s(approx (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) #s(hole binary64 (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))))
#s(approx (exp (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) #s(hole binary64 (* 2 (log a))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) #s(hole binary64 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log a)))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) #s(hole binary64 (+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) #s(hole binary64 (+ (* 2 (log a)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) #s(hole binary64 (log a)))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) #s(hole binary64 (+ (log a) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) #s(hole binary64 (+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) #s(hole binary64 (+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))))
#s(approx (* (cos (* (PI) (/ 1 (/ 180 angle)))) a) #s(hole binary64 a))
#s(approx (* (cos (* (PI) (/ 1 (/ 180 angle)))) a) #s(hole binary64 (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))))
#s(approx (* (cos (* (PI) (/ 1 (/ 180 angle)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))))
#s(approx (* (cos (* (PI) (/ 1 (/ 180 angle)))) a) #s(hole binary64 (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))))
#s(approx (cos (* (PI) (/ 1 (/ 180 angle)))) #s(hole binary64 1))
#s(approx (cos (* (PI) (/ 1 (/ 180 angle)))) #s(hole binary64 (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (PI) (/ 1 (/ 180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (PI) (/ 1 (/ 180 angle)))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))))
#s(approx (* (PI) (/ 1 (/ 180 angle))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ 1 (/ 180 angle)) #s(hole binary64 (* 1/180 angle)))
#s(approx (/ 180 angle) #s(hole binary64 (/ 180 angle)))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI)))))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (* -1/180 (* angle (PI)))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/180 (PI))))))
#s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) #s(hole binary64 (/ 1 (sin (* 1/180 (* angle (PI)))))))
#s(approx (sin (* (* (PI) angle) 1/180)) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (* 1/3149280000 (* (pow a 2) (* (pow angle 4) (pow (PI) 4))))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 4) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) #s(hole binary64 (* (pow angle 4) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (/ (pow a 2) (pow angle 4)))))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (* 1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4))))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) #s(hole binary64 (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) #s(hole binary64 (* 2 (log (* a (cos (* 1/180 (* angle (PI)))))))))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) #s(hole binary64 (log (* a (cos (* 1/180 (* angle (PI))))))))
#s(approx (cos (* (PI) (/ 1 (/ 180 angle)))) #s(hole binary64 (cos (* 1/180 (* angle (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
Outputs
(/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 6 binary64))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))))
(neg.f64 (-.f64 (neg.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
(fma.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (/.f64 b (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))))
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(*.f64 (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) #s(literal 1 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))))
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
a
(neg.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(neg.f64 (sin.f64 (-.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(neg.f64 (sin.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (-.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(/.f64 (+.f64 (pow.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) (*.f64 #s(literal 1/8 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (fma.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(/.f64 (fma.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal -1/5832000 binary64) (*.f64 #s(literal 1/8 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (fma.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(/.f64 (-.f64 (*.f64 #s(literal 1/8 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(neg.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(neg.f64 (-.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(neg.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
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b
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(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
#s(literal -1 binary64)
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(fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (log.f64 (exp.f64 (log.f64 a))) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 #s(literal 2 binary64) (log.f64 (exp.f64 (log.f64 a))) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(fma.f64 #s(literal 2 binary64) (log.f64 a) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(+.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64))) (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 1 binary64))))
(+.f64 (log.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))) (log.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))))
(+.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)))
(log.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (log.f64 a) (log.f64 a)) (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (log.f64 (/.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(/.f64 (+.f64 (pow.f64 (log.f64 a) #s(literal 3 binary64)) (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (log.f64 a) (log.f64 a) (-.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))))
(neg.f64 (log.f64 (/.f64 (/.f64 #s(literal 1 binary64) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 a))
(+.f64 (log.f64 a) (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(neg.f64 (sin.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(neg.f64 (sin.f64 (-.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(neg.f64 (sin.f64 (-.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))
(*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal -180 binary64) (neg.f64 angle))
(/.f64 #s(literal 180 binary64) angle)
(/.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))
#s(literal 180 binary64)
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 1 binary64)))
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))))
(*.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (/.f64 b (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))
(pow.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 2 binary64))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
(+.f64 (cosh.f64 (*.f64 (log.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (/.f64 b (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)
(*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(/.f64 (*.f64 (PI.f64) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) angle))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64)))
(*.f64 #s(literal 1/180 binary64) angle)
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 angle #s(literal 180 binary64))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (exp (* (log a) 2)) (*.f64 a a))
#s(approx (* (log a) 2) (*.f64 (log.f64 a) #s(literal 2 binary64)))
#s(approx (log a) (log.f64 a))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) (*.f64 a a)))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a)))
#s(approx (* -1/32400 (* a a)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))
#s(approx (exp (* (log a) 2)) (*.f64 a a))
#s(approx (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (log a) 2) (*.f64 (log.f64 a) #s(literal 2 binary64)))
#s(approx (log a) (neg.f64 (neg.f64 (log.f64 a))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (-.f64 (+.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) (*.f64 (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (neg.f64 (log.f64 a)))) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (neg.f64 (log.f64 a)))))
#s(approx (* (log a) 2) (+.f64 #s(literal 0 binary64) (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 (log.f64 (neg.f64 a)))))))
#s(approx (log a) (+.f64 (neg.f64 (neg.f64 (log.f64 (neg.f64 a)))) (log.f64 #s(literal -1 binary64))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) (*.f64 (+.f64 (log.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 (neg.f64 (log.f64 (neg.f64 a))))) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) (+.f64 (log.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 (neg.f64 (log.f64 (neg.f64 a))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))
#s(approx b b)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b))
#s(approx (* (* (* (PI) b) angle) 1/180) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64))))
#s(approx (* (* (PI) b) angle) (*.f64 (*.f64 angle b) (PI.f64)))
#s(approx (* (PI) b) (*.f64 (PI.f64) b))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (*.f64 b b)))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (* b b) (*.f64 b b))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (-.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) #s(literal 1/4374000 binary64)) angle (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64))))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) #s(literal 1/4374000 binary64)) angle (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) (*.f64 #s(literal 1 binary64) a))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) angle) a) #s(literal -1/180 binary64) (*.f64 #s(literal 1 binary64) a)))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) a) #s(literal -1/64800 binary64) (*.f64 (*.f64 #s(literal 0 binary64) a) #s(literal -1/180 binary64))) angle (*.f64 #s(literal 1 binary64) a)))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) angle) a) #s(literal 1/34992000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) a) #s(literal -1/64800 binary64))) angle (*.f64 (*.f64 #s(literal 0 binary64) a) #s(literal -1/180 binary64))) angle (*.f64 #s(literal 1 binary64) a)))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal 0 binary64) angle) #s(literal -1/180 binary64) #s(literal 1 binary64)))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal -1/64800 binary64) #s(literal 0 binary64)) angle #s(literal 1 binary64)))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal -1/64800 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) angle) #s(literal 1/34992000 binary64))) angle #s(literal 0 binary64)) angle #s(literal 1 binary64)))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
#s(approx (neg (* (PI) (* 1/180 angle))) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (* (* (PI) angle) 1/180) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
#s(approx (/ angle 180) (*.f64 angle #s(literal 1/180 binary64)))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64))))
#s(approx (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle))
#s(approx (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
#s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) (/.f64 (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) angle))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) (/.f64 (fma.f64 (-.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -7/2099520000 binary64)) (*.f64 angle angle))) (*.f64 #s(literal -1/1080 binary64) (PI.f64))) (*.f64 angle angle) (/.f64 #s(literal 180 binary64) (PI.f64))) angle))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) (/.f64 (fma.f64 (fma.f64 (-.f64 (neg.f64 (*.f64 (fma.f64 #s(literal -1/952342272000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (*.f64 #s(literal 1/194400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -7/2099520000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/136048896000000 binary64)))) (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal -7/2099520000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/1080 binary64) (PI.f64))) (*.f64 angle angle) (/.f64 #s(literal 180 binary64) (PI.f64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* (* (PI) angle) 1/180) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) angle) angle) a) a (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) angle) angle (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 a a))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)))))
#s(approx (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64))))
#s(approx (* angle angle) (*.f64 angle angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 a a))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal 1/3149280000 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/765275040000000 binary64) (-.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/.f64 (*.f64 a a) (*.f64 b b)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (-.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/32400 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal 1/3149280000 binary64) (-.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (-.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal -1/32400 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b b))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)) #s(literal 1/3149280000 binary64) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle) (/.f64 #s(literal 1 binary64) (*.f64 b b))))
#s(approx (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b)) (fma.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal -1/765275040000000 binary64))) (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b))) (*.f64 angle angle) (/.f64 #s(literal 1 binary64) (*.f64 b b))))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) #s(literal 1 binary64))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) #s(literal 1 binary64))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* 2 (* (* (PI) angle) 1/180)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) angle) angle) a) a (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) angle) angle (*.f64 a a)))
#s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) (*.f64 (log.f64 a) #s(literal 2 binary64)))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal -1/524880000 binary64)) (*.f64 angle angle)) #s(literal 1/12 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) (fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 7/17006112000000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal -1/524880000 binary64)) #s(literal 1/12 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle))))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) (log.f64 a))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (log.f64 a)))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal -1/524880000 binary64)) (*.f64 angle angle)) #s(literal 1/24 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 a)))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 angle angle)) (fma.f64 #s(literal -1/1133740800000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 7/17006112000000 binary64))) (*.f64 #s(literal 1/24 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal -1/524880000 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (log.f64 a)))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) a)
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) a))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64))) #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a))
#s(approx (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) (fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 a (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 angle angle))) (*.f64 angle angle) a))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) #s(literal 1 binary64))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* (PI) angle) 1/180) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
#s(approx (/ angle 180) (*.f64 angle #s(literal 1/180 binary64)))
#s(approx (/ 180 angle) (/.f64 #s(literal 180 binary64) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* (* (PI) angle) 1/180) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
#s(approx (/ angle 180) (*.f64 angle #s(literal 1/180 binary64)))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))
#s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
#s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 4 binary64)) (*.f64 a a)) #s(literal 1/3149280000 binary64)))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 angle angle)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))
#s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 angle angle)) #s(literal -1/32400 binary64) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (/.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle))))
#s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 angle angle)) #s(literal -1/32400 binary64))) (*.f64 angle angle)))
#s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
#s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
#s(approx (cos (* 2 (* (* (PI) angle) 1/180))) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))
#s(approx (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (* (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) 2) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal 2 binary64)))
#s(approx (log (* (cos (* (PI) (/ 1 (/ 180 angle)))) a)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)))
#s(approx (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
#s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (neg.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)))

eval81.0ms (1.4%)

Memory
-15.4MiB live, 126.0MiB allocated; 16ms collecting garbage
Compiler

Compiled 12 188 to 3 428 computations (71.9% saved)

prune70.0ms (1.2%)

Memory
22.4MiB live, 116.1MiB allocated; 3ms collecting garbage
Pruning

66 alts after pruning (65 fresh and 1 done)

PrunedKeptTotal
New54742589
Fresh152338
Picked505
Done011
Total56766633
Accuracy
80.6%
Counts
633 → 66
Alt Table
Click to see full alt table
StatusAccuracyProgram
61.1%
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
61.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
10.2%
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) angle) angle) a) a (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) angle) angle (*.f64 a a))) #s(literal 3 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (fma.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) angle) angle) a) a (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) angle) angle (*.f64 a a))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) angle) angle) a) a (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) angle) angle (*.f64 a a))) (-.f64 (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) angle) angle) a) a (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) angle) angle (*.f64 a a))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))))))))
79.6%
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/8 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
61.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/8 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 3 binary64)) #s(literal 1/5832000 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
67.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)))
73.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) #s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) (/.f64 (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) angle)))) #s(literal 2 binary64)))
67.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -1/2 binary64)) #s(literal -1 binary64)))) #s(literal 2 binary64)))
71.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
66.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
62.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
71.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
61.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
65.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
66.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) b))))
71.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
66.3%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
66.3%
(+.f64 (exp.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) (log.f64 a))) (log.f64 (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
65.8%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
65.4%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 2 binary64)))
65.6%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
59.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64)))))
78.0%
(+.f64 (exp.f64 (log.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
43.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
40.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64)))))
40.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
33.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
64.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
79.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
71.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
44.4%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
38.5%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))))))
45.2%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
54.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
53.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
53.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
29.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
30.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
31.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
31.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
31.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
31.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 2 binary64))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 2 binary64)))))) (*.f64 b b)))
38.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (pow.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal -2 binary64))) (*.f64 b b)))
31.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b)))
15.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))))) (*.f64 b b)))
21.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64)))) (*.f64 b b)))
31.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
23.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
55.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
39.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) b) b))
23.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
23.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
21.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
23.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (-.f64 (+.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b)))
55.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
53.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
61.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))))
23.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
55.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
22.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
Compiler

Compiled 5 324 to 4 049 computations (23.9% saved)

series127.0ms (2.2%)

Memory
-24.4MiB live, 168.5MiB allocated; 21ms collecting garbage
Counts
55 → 219
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
a
(sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
(exp.f64 (log.f64 (*.f64 a a)))
(log.f64 (*.f64 a a))
(*.f64 a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
(*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a)))
(*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))
(/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) angle)
(*.f64 b b)
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
(*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a))
(fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))
(fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
(/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
Outputs
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (log (* a a))) #s(hole binary64 (pow a 2)))
#s(approx (log (* a a)) #s(hole binary64 (* 2 (log a))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- (+ 1/2 (* (pow a 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) #s(hole binary64 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (/ (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow a 2))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (+ (* 1/2 (/ (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (* (pow a 2) (+ (* 1/2 (/ (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))) (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (log (* a a)) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (+ (* 1/2 (/ (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (+ (* 1/2 (/ (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))) (pow a 2))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (/ (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))) (pow b 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))) (pow a 2)))))))
#s(approx (log (* a a)) #s(hole binary64 (* -2 (log (/ -1 a)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2))))
#s(approx (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) #s(hole binary64 (/ (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow a 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2)))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow b 2) (- (* 1/2 (/ 1 (pow a 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (+ 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))) (pow b 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (/ (+ (* (pow a 2) (+ 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))))))) (pow b 2))))
#s(approx (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (/ (+ 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow a 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))))))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (* (pow a 2) (- (* 1/2 (/ 1 (pow a 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (* (pow b 2) (- (* 1/2 (/ 1 (pow a 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2)))))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (* (pow b 2) (- (+ (* 1/2 (/ 1 (pow a 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2)))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))) (pow b 2))) (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))) (pow b 2))) (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (pow a 2)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (- (* -1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))) (* -1/765275040000000 (pow (PI) 6))))) (* (pow b 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))))) (pow a 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (pow a 2) (pow b 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (- (+ (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (- (* -1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))) (* -1/765275040000000 (pow (PI) 6))))) (* 1/3149280000 (pow (PI) 4))))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) #s(hole binary64 (/ (pow a 2) (pow b 2))))
#s(approx (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) #s(hole binary64 (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (/ (pow a 2) (pow b 2)))))
#s(approx (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))))) (/ (pow a 2) (pow b 2)))))
#s(approx (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/765275040000000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 6))) (pow b 2))) (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))))))) (/ (pow a 2) (pow b 2)))))
#s(approx (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) #s(hole binary64 (/ 1 (pow b 2))))
#s(approx (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) #s(hole binary64 (+ (* -1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))) (/ 1 (pow b 2)))))
#s(approx (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (pow (PI) 2) (pow b 2))) (* 1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))))) (/ 1 (pow b 2)))))
#s(approx (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))) (* 1/3149280000 (/ (pow (PI) 4) (pow b 2))))))) (/ 1 (pow b 2)))))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 1))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 1/90 (* (PI) angle))) #s(hole binary64 1))
#s(approx (cos (* 1/90 (* (PI) angle))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 1/90 (* (PI) angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 1/90 (* (PI) angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 1/90 (* (PI) angle)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (pow a 2)))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))) (pow a 2))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))) (pow a 2))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* 1/3149280000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 1))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* 1/3149280000 (pow (PI) 4))))))))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))))))))))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow a 2)))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow a 2))) (* 1/32400 (/ (pow (PI) 2) (pow a 2)))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow a 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow a 2)))))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow a 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow a 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow a 2)))))))))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 1/2))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* (* 2 (* (PI) angle)) 1/180) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 2 (* (PI) angle)) #s(hole binary64 (* 2 (* angle (PI)))))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) #s(hole binary64 1))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))) (* 1/2 (sin (* 1/2 (PI))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (* (pow b 2) (- (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* -1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))) (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* angle (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI)))))))) (* (pow b 2) (- (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* -1/180 (* (PI) (cos (* 1/2 (PI))))))))) (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))) (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* angle (+ (* angle (* (pow b 2) (- (* 1/8748000 (/ (* (pow a 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/8748000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* (pow b 2) (- (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* -1/180 (* (PI) (cos (* 1/2 (PI))))))))) (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))) (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (+ (* angle (- (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* -1/180 (* (PI) (cos (* 1/2 (PI))))))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (+ (* angle (- (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* angle (- (* -1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI)))))))) (* -1/180 (* (PI) (cos (* 1/2 (PI))))))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (+ (* angle (- (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* angle (- (+ (* -1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))) (* angle (- (* 1/8748000 (/ (* (pow a 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/8748000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI)))))))) (* -1/180 (* (PI) (cos (* 1/2 (PI))))))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (/ (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (pow b 2))))
#s(approx (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (+ (* -1/180 (/ (* angle (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (+ (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))))
#s(approx (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (+ (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2))) (+ (* angle (+ (* -1/180 (/ (* (PI) (cos (* 1/2 (PI)))) (pow b 2))) (* -1/32400 (/ (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))))) (* 1/2 (/ 1 (pow b 2)))))))
#s(approx (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (+ (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2))) (+ (* angle (+ (* -1/180 (/ (* (PI) (cos (* 1/2 (PI)))) (pow b 2))) (* angle (+ (* -1/32400 (/ (* (pow (PI) 2) (sin (* 1/2 (PI)))) (pow b 2))) (* 1/8748000 (/ (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2))))))) (* 1/2 (/ 1 (pow b 2)))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI))))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))) #s(hole binary64 (* 1/2 (sin (* 1/2 (PI))))))
#s(approx (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))) #s(hole binary64 (+ (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/90 (* (PI) (cos (* 1/2 (PI))))) (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) #s(hole binary64 (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (* -1/90 (* angle (PI)))))
#s(approx (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* -1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (cos (* 1/90 (* (PI) angle))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))))
#s(approx (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))) #s(hole binary64 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))))))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))
#s(approx (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) #s(hole binary64 (* -1/90 (* angle (PI)))))
#s(approx (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/90 (PI))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/90 (PI)))))))
Calls

9 calls:

TimeVariablePointExpression
24.0ms
angle
@inf
((+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (* (PI) 1/180) (PI) 1/180 angle (* 1/2 (PI)) 1/2 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (* a a))) (log (* a a)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (* b b) (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (cos (* (* 2 (* (PI) angle)) 1/180)) (* (* 2 (* (PI) angle)) 1/180) (* 2 (* (PI) angle)) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))) (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) (neg (* (* 2 (* (PI) angle)) 1/180)) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))))
22.0ms
a
@inf
((+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (* (PI) 1/180) (PI) 1/180 angle (* 1/2 (PI)) 1/2 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (* a a))) (log (* a a)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (* b b) (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (cos (* (* 2 (* (PI) angle)) 1/180)) (* (* 2 (* (PI) angle)) 1/180) (* 2 (* (PI) angle)) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))) (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) (neg (* (* 2 (* (PI) angle)) 1/180)) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))))
14.0ms
a
@0
((+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (* (PI) 1/180) (PI) 1/180 angle (* 1/2 (PI)) 1/2 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (* a a))) (log (* a a)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (* b b) (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (cos (* (* 2 (* (PI) angle)) 1/180)) (* (* 2 (* (PI) angle)) 1/180) (* 2 (* (PI) angle)) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))) (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) (neg (* (* 2 (* (PI) angle)) 1/180)) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))))
13.0ms
a
@-inf
((+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (* (PI) 1/180) (PI) 1/180 angle (* 1/2 (PI)) 1/2 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (* a a))) (log (* a a)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (* b b) (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (cos (* (* 2 (* (PI) angle)) 1/180)) (* (* 2 (* (PI) angle)) 1/180) (* 2 (* (PI) angle)) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))) (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) (neg (* (* 2 (* (PI) angle)) 1/180)) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))))
11.0ms
angle
@0
((+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (* (PI) 1/180) (PI) 1/180 angle (* 1/2 (PI)) 1/2 2 (pow (* b (sin (* (PI) (/ angle 180)))) 2) (* b (sin (* (PI) (/ angle 180)))) b (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (* a a))) (log (* a a)) (* a a) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (cos (* 1/90 (* (PI) angle))) (* 1/90 (* (PI) angle)) 1/90 (* (PI) angle) (* b b) (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (cos (* (* 2 (* (PI) angle)) 1/180)) (* (* 2 (* (PI) angle)) 1/180) (* 2 (* (PI) angle)) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))) (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) (neg (* (* 2 (* (PI) angle)) 1/180)) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))))

rewrite209.0ms (3.5%)

Memory
19.6MiB live, 202.5MiB allocated; 16ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0107811578
0117910267
175448941
084298607
Stop Event
iter-limit
node-limit
iter-limit
Counts
274 → 609
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
a
(sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
(*.f64 #s(literal 1/2 binary64) (PI.f64))
#s(literal 1/2 binary64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
(exp.f64 (log.f64 (*.f64 a a)))
(log.f64 (*.f64 a a))
(*.f64 a a)
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
(*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a)))
(*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))
(/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/90 binary64)
(*.f64 (PI.f64) angle)
(*.f64 b b)
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
(*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a))
(fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
(/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a))
(-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
(*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b))
(fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))))
(/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
(*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64)))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (* a (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))))
#s(approx a #s(hole binary64 a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (exp (log (* a a))) #s(hole binary64 (pow a 2)))
#s(approx (log (* a a)) #s(hole binary64 (* 2 (log a))))
#s(approx (* a a) #s(hole binary64 (pow a 2)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- (+ 1/2 (* (pow a 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) #s(hole binary64 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (+ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (/ (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow a 2))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) #s(hole binary64 (/ (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (- 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (+ (* 1/2 (/ (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (* (pow a 2) (+ (* 1/2 (/ (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))) (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))))
#s(approx (log (* a a)) #s(hole binary64 (* -2 (log (/ 1 a)))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (+ (* 1/2 (/ (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ (* (pow b 2) (+ (* 1/2 (/ (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))) (pow a 2))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (* (pow a 2) (+ (* 1/2 (/ (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (* (pow a 2) (- (+ (* 1/2 (/ 1 (pow b 2))) (+ (* 1/2 (/ (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))) (pow b 2))) (* 1/2 (/ 1 (pow a 2))))) (* 1/2 (/ (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))) (pow a 2)))))))
#s(approx (log (* a a)) #s(hole binary64 (* -2 (log (/ -1 a)))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* b (sin (* 1/180 (* angle (PI)))))))
#s(approx b #s(hole binary64 b))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) (pow b 2))))
#s(approx (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) #s(hole binary64 (/ (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) (pow b 2))))
#s(approx (* b b) #s(hole binary64 (pow b 2)))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow a 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2)))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (* (pow b 2) (- (* 1/2 (/ 1 (pow a 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow a 2) (+ 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* (pow a 2) (+ 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))) (pow b 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (/ (+ (* (pow a 2) (+ 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))) (* (pow b 2) (- 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))))))) (pow b 2))))
#s(approx (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (/ (+ 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))))) (pow b 2))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (- (* 1/2 (PI)) (* 1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (* (pow a 2) (* (pow b 2) (- (* 1/2 (/ 1 (pow a 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))))))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (* (pow b 2) (+ (* (pow a 2) (- (* 1/2 (/ 1 (pow a 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2))))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (* (pow b 2) (- (* 1/2 (/ 1 (pow a 2))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2)))))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (* (pow b 2) (- (+ (* 1/2 (/ 1 (pow a 2))) (+ (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow b 2))) (* 1/2 (/ 1 (pow b 2))))) (* 1/2 (/ (cos (* 1/90 (* angle (PI)))) (pow a 2)))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))) (pow b 2))) (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))) (pow b 2))) (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) #s(hole binary64 (+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) #s(hole binary64 (+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (* a (sin (* 1/2 (PI))))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/180 (* a (* angle (* (PI) (cos (* 1/2 (PI))))))) (* a (sin (* 1/2 (PI)))))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* -1/64800 (* a (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))))))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) #s(hole binary64 (+ (* a (sin (* 1/2 (PI)))) (* angle (+ (* 1/180 (* a (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* a (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/34992000 (* a (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/180 (* (PI) (cos (* 1/2 (PI))))))))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* 1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* -1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (+ (* 1/180 (* angle (PI))) (* 1/2 (PI)))))
#s(approx angle #s(hole binary64 angle))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* 1/180 (* angle (* b (PI))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI)))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5))))))))))
#s(approx (* b (sin (* (PI) (/ angle 180)))) #s(hole binary64 (* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5)))))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))))
#s(approx (* (PI) (/ angle 180)) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (/ angle 180) #s(hole binary64 (* 1/180 angle)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (pow a 2)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (pow a 2)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))))) (pow a 2))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (- (* -1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))) (* -1/765275040000000 (pow (PI) 6))))) (* (pow b 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4)))))) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))))) (pow a 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (/ (pow a 2) (pow b 2))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (- (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* 1/3149280000 (pow (PI) 4))))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) #s(hole binary64 (+ (* (pow angle 2) (- (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (- (+ (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))) (* (pow angle 2) (- (* -1/765275040000000 (/ (* (pow a 2) (pow (PI) 6)) (pow b 2))) (* -1/765275040000000 (pow (PI) 6))))) (* 1/3149280000 (pow (PI) 4))))) (* -1/32400 (pow (PI) 2)))) (/ (pow a 2) (pow b 2)))))
#s(approx (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) #s(hole binary64 (/ (pow a 2) (pow b 2))))
#s(approx (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) #s(hole binary64 (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (/ (pow a 2) (pow b 2)))))
#s(approx (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/3149280000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 4))) (pow b 2))))) (/ (pow a 2) (pow b 2)))))
#s(approx (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* (pow angle 2) (+ (* -1/765275040000000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 6))) (pow b 2))) (* 1/3149280000 (/ (* (pow a 2) (pow (PI) 4)) (pow b 2))))))) (/ (pow a 2) (pow b 2)))))
#s(approx (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) #s(hole binary64 (/ 1 (pow b 2))))
#s(approx (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) #s(hole binary64 (+ (* -1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow b 2))) (/ 1 (pow b 2)))))
#s(approx (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (pow (PI) 2) (pow b 2))) (* 1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow b 2))))) (/ 1 (pow b 2)))))
#s(approx (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) #s(hole binary64 (+ (* (pow angle 2) (+ (* -1/32400 (/ (pow (PI) 2) (pow b 2))) (* (pow angle 2) (+ (* -1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow b 2))) (* 1/3149280000 (/ (pow (PI) 4) (pow b 2))))))) (/ 1 (pow b 2)))))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 1))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* 1/90 (* (PI) angle))) #s(hole binary64 1))
#s(approx (cos (* 1/90 (* (PI) angle))) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* 1/90 (* (PI) angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* 1/90 (* (PI) angle))) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* 1/90 (* (PI) angle)) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* (PI) angle) #s(hole binary64 (* angle (PI))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (* (pow a 2) (pow (sin (* 1/2 (PI))) 2))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (+ (* -1/90 (* (pow a 2) (* angle (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(hole binary64 (+ (* angle (+ (* -1/90 (* (pow a 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow a 2) (pow (sin (* 1/2 (PI))) 2)))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (pow a 2)))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))) (pow a 2))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* 1/3149280000 (pow (PI) 4))))) (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))) (pow a 2))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) #s(hole binary64 (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2)))))) (* (pow a 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* 1/3149280000 (pow (PI) 4)))))))) (pow a 2))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 1))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (* 1/3149280000 (pow (PI) 4))))))))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (+ (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow b 2) (pow (PI) 4)) (pow a 2))) (+ (* 1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/765275040000000 (pow (PI) 6)) (* 1/765275040000000 (/ (* (pow b 2) (pow (PI) 6)) (pow a 2))))))))))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) #s(hole binary64 (* 1/32400 (/ (* (pow angle 2) (pow (PI) 2)) (pow a 2)))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* -1/3149280000 (/ (* (pow angle 2) (pow (PI) 4)) (pow a 2))) (* 1/32400 (/ (pow (PI) 2) (pow a 2)))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow a 2))) (* 1/765275040000000 (/ (* (pow angle 2) (pow (PI) 6)) (pow a 2)))))))))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) #s(hole binary64 (* (pow angle 2) (+ (* 1/32400 (/ (pow (PI) 2) (pow a 2))) (* (pow angle 2) (+ (* -1/3149280000 (/ (pow (PI) 4) (pow a 2))) (* (pow angle 2) (+ (* -1/347128758144000000000 (/ (* (pow angle 2) (pow (PI) 8)) (pow a 2))) (* 1/765275040000000 (/ (pow (PI) 6) (pow a 2)))))))))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (* 1/32400 (* (pow angle 2) (pow (PI) 2)))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 1/2))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 (+ 1/2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 (+ 1/2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 1))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))))
#s(approx (* (* 2 (* (PI) angle)) 1/180) #s(hole binary64 (* 1/90 (* angle (PI)))))
#s(approx (* 2 (* (PI) angle)) #s(hole binary64 (* 2 (* angle (PI)))))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) #s(hole binary64 1))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) #s(hole binary64 (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) #s(hole binary64 (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))) (* 1/2 (sin (* 1/2 (PI))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (* (pow b 2) (- (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* -1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))) (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* angle (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI)))))))) (* (pow b 2) (- (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* -1/180 (* (PI) (cos (* 1/2 (PI))))))))) (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))) (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) #s(hole binary64 (+ (* angle (+ (* angle (+ (* angle (* (pow b 2) (- (* 1/8748000 (/ (* (pow a 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/8748000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* (pow b 2) (- (* -1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* (pow b 2) (- (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* -1/180 (* (PI) (cos (* 1/2 (PI))))))))) (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))) (* 1/2 (sin (* 1/2 (PI)))))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (+ (* angle (- (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* -1/180 (* (PI) (cos (* 1/2 (PI))))))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (+ (* angle (- (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* angle (- (* -1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI)))))))) (* -1/180 (* (PI) (cos (* 1/2 (PI))))))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) #s(hole binary64 (- (+ 1/2 (+ (* angle (- (+ (* -1/180 (/ (* (pow a 2) (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (* angle (- (+ (* -1/32400 (/ (* (pow a 2) (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))) (* angle (- (* 1/8748000 (/ (* (pow a 2) (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2))) (* 1/8748000 (* (pow (PI) 3) (cos (* 1/2 (PI)))))))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI)))))))) (* -1/180 (* (PI) (cos (* 1/2 (PI))))))) (/ (* (pow a 2) (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))) (pow b 2)))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (/ (+ 1/2 (* 1/2 (sin (* 1/2 (PI))))) (pow b 2))))
#s(approx (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (+ (* -1/180 (/ (* angle (* (PI) (cos (* 1/2 (PI))))) (pow b 2))) (+ (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2))) (* 1/2 (/ 1 (pow b 2)))))))
#s(approx (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (+ (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2))) (+ (* angle (+ (* -1/180 (/ (* (PI) (cos (* 1/2 (PI)))) (pow b 2))) (* -1/32400 (/ (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))) (pow b 2))))) (* 1/2 (/ 1 (pow b 2)))))))
#s(approx (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) #s(hole binary64 (+ (* 1/2 (/ (sin (* 1/2 (PI))) (pow b 2))) (+ (* angle (+ (* -1/180 (/ (* (PI) (cos (* 1/2 (PI)))) (pow b 2))) (* angle (+ (* -1/32400 (/ (* (pow (PI) 2) (sin (* 1/2 (PI)))) (pow b 2))) (* 1/8748000 (/ (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))) (pow b 2))))))) (* 1/2 (/ 1 (pow b 2)))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI))))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))))))
#s(approx (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))) #s(hole binary64 (* 1/2 (sin (* 1/2 (PI))))))
#s(approx (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))) #s(hole binary64 (+ (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))) #s(hole binary64 (+ (* 1/2 (sin (* 1/2 (PI)))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) #s(hole binary64 (sin (* 1/2 (PI)))))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* -1/90 (* angle (* (PI) (cos (* 1/2 (PI)))))))))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/90 (* (PI) (cos (* 1/2 (PI))))) (* -1/16200 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) #s(hole binary64 (+ (sin (* 1/2 (PI))) (* angle (+ (* -1/90 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/4374000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))))
#s(approx (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) #s(hole binary64 (* 1/2 (PI))))
#s(approx (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) #s(hole binary64 (+ (* -1/90 (* angle (PI))) (* 1/2 (PI)))))
#s(approx (neg (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (* -1/90 (* angle (PI)))))
#s(approx (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* 1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* 1/32400 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* -1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (- (+ 1/2 (* angle (- (* angle (- (* -1/8748000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))) (* -1/32400 (* (pow (PI) 2) (sin (* 1/2 (PI))))))) (* -1/180 (* (PI) (cos (* 1/2 (PI)))))))) (* 1/2 (sin (* 1/2 (PI)))))))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(hole binary64 (sin (+ (* 1/180 (* angle (PI))) (* 1/2 (PI))))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (* 1/180 (* angle (PI)))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (* angle (+ (* 1/180 (PI)) (* 1/2 (/ (PI) angle))))))
#s(approx (sin (* (PI) (/ angle 180))) #s(hole binary64 (sin (* 1/180 (* angle (PI))))))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (cos (* 1/90 (* (PI) angle))) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(hole binary64 (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(hole binary64 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
#s(approx (cos (* (* 2 (* (PI) angle)) 1/180)) #s(hole binary64 (cos (* 1/90 (* angle (PI))))))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) #s(hole binary64 (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
#s(approx (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (+ 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))))
#s(approx (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))) #s(hole binary64 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI))))))))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) #s(hole binary64 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))
#s(approx (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) #s(hole binary64 (* -1/90 (* angle (PI)))))
#s(approx (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) #s(hole binary64 (* angle (- (* 1/2 (/ (PI) angle)) (* 1/90 (PI))))))
#s(approx (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) #s(hole binary64 (- 1/2 (* 1/2 (sin (- (* 1/2 (PI)) (* 1/90 (* angle (PI)))))))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) #s(hole binary64 (* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* -1/180 (PI)))))))
#s(approx (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) #s(hole binary64 (* -1 (* angle (- (* -1/2 (/ (PI) angle)) (* -1/90 (PI)))))))
Outputs
(/.f64 (-.f64 (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (-.f64 (*.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))))
(neg.f64 (-.f64 (neg.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 1 binary64)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 1 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
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(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
#s(approx a a)
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (exp (log (* a a))) (*.f64 a a))
#s(approx (log (* a a)) (*.f64 (log.f64 a) #s(literal 2 binary64)))
#s(approx (exp (log (* a a))) (*.f64 a a))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 (fma.f64 (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) a) a #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) (*.f64 (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) a) a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 b b)))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (*.f64 a a)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 b (*.f64 b (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a))) (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 b (*.f64 b (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a))) (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (log (* a a)) (*.f64 (neg.f64 (log.f64 a)) #s(literal -2 binary64)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 b b) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) a) a))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (-.f64 (+.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 a a)) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a a)) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 b (*.f64 b (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a))) (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 b b))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 b b))) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (-.f64 (+.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (log (* a a)) (*.f64 (log.f64 (/.f64 #s(literal -1 binary64) a)) #s(literal -2 binary64)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b))
#s(approx b b)
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) a) a))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (*.f64 b b)))
#s(approx (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (* b b) (*.f64 b b))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (*.f64 a a) (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 b b))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/.f64 (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (*.f64 b b)))
#s(approx (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 b b) (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (*.f64 (-.f64 (fma.f64 (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) a) a #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 (fma.f64 (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) a) a #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (*.f64 b b) (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (fma.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 a a) (*.f64 (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) a) a)) (*.f64 b b)))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 b b)))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (*.f64 (-.f64 (+.f64 (/.f64 #s(literal 1/2 binary64) (*.f64 a a)) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (*.f64 (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a a)) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (*.f64 (-.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 a a) #s(literal 1 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal 0 binary64)) #s(literal 1/90 binary64) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))) angle)) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 angle (fma.f64 (fma.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) #s(literal -1/4374000 binary64)) angle (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (*.f64 (*.f64 a a) #s(literal 1 binary64)))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 (*.f64 a a) angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) #s(literal -1/4374000 binary64)) angle (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (PI.f64)))) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (*.f64 #s(literal 1 binary64) a))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a) #s(literal 1/180 binary64) (*.f64 #s(literal 1 binary64) a)))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a) #s(literal 1/180 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) a) #s(literal -1/64800 binary64))) angle (*.f64 #s(literal 1 binary64) a)))
#s(approx (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) angle) a) #s(literal -1/34992000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) a) #s(literal -1/64800 binary64))) angle (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a) #s(literal 1/180 binary64))) angle (*.f64 #s(literal 1 binary64) a)))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) #s(literal 1 binary64))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal 1/180 binary64) #s(literal 1 binary64)))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal -1/64800 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1/180 binary64))) angle #s(literal 1 binary64)))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) #s(literal -1/64800 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) angle) #s(literal -1/34992000 binary64))) angle (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1/180 binary64))) angle #s(literal 1 binary64)))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
#s(approx angle angle)
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 b b)) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64)))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (*.f64 angle angle)) #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) b) #s(literal -1/34992000 binary64))) (*.f64 angle angle))) angle))
#s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 angle angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (* (PI) (/ angle 180)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (/ angle 180) (*.f64 angle #s(literal 1/180 binary64)))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) #s(literal 1/765275040000000 binary64)) (*.f64 b b))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (*.f64 a a))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal 1/3149280000 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/765275040000000 binary64) (-.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (/.f64 (*.f64 a a) (*.f64 b b)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/32400 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b))))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (-.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/32400 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/3149280000 binary64) (-.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (-.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle)) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b))))
#s(approx (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) (/.f64 (*.f64 a a) (*.f64 b b)))
#s(approx (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal -1/32400 binary64) (/.f64 (*.f64 a a) (*.f64 b b))))
#s(approx (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 b b))) #s(literal 1/3149280000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b))))
#s(approx (* (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (* a a)) (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b)))) #s(literal -1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 b b)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b))))
#s(approx (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
#s(approx (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (fma.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) #s(literal -1/32400 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b b))))
#s(approx (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 b b)) #s(literal 1/3149280000 binary64) (/.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) (*.f64 angle angle) (/.f64 #s(literal 1 binary64) (*.f64 b b))))
#s(approx (/ (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (* b b)) (fma.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 b b))) #s(literal -1/765275040000000 binary64))) (*.f64 angle angle) (/.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) (*.f64 angle angle) (/.f64 #s(literal 1 binary64) (*.f64 b b))))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(literal 1 binary64))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* 1/90 (* (PI) angle))) #s(literal 1 binary64))
#s(approx (cos (* 1/90 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (cos (* 1/90 (* (PI) angle))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (cos (* 1/90 (* (PI) angle))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* 1/90 (* (PI) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
#s(approx (* (PI) angle) (*.f64 (PI.f64) angle))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (*.f64 a a) #s(literal 1 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal 0 binary64)) #s(literal -1/90 binary64) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))) angle)) angle (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 angle (fma.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal 0 binary64)) #s(literal -1/90 binary64) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) #s(literal 1/4374000 binary64)) angle (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))))) angle)) (*.f64 (*.f64 a a) #s(literal 1 binary64))))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 a a))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (fma.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) (*.f64 a a) (*.f64 a a)))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (fma.f64 (fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 a a))) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a)))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) #s(literal 1 binary64))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal 1/32400 binary64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b)) (*.f64 a a)) #s(literal -1/3149280000 binary64) (fma.f64 (fma.f64 (*.f64 (*.f64 b b) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 a a))) #s(literal 1/765275040000000 binary64) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) (*.f64 (/.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal 1/32400 binary64)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) (*.f64 (fma.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 a a))) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a))) (*.f64 angle angle)))
#s(approx (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a)) (*.f64 (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 a a)) #s(literal 1/765275040000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) (*.f64 a a)) #s(literal -1/347128758144000000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (/.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a))) (*.f64 angle angle)))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 angle angle)) #s(literal -1/347128758144000000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(literal 1/2 binary64))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1/2 binary64)))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) #s(literal 1 binary64))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/382637520000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/1574640000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (* 2 (* (PI) angle)) 1/180) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
#s(approx (* 2 (* (PI) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) #s(literal 1 binary64))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) (fma.f64 (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (*.f64 (-.f64 (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 (-.f64 (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (*.f64 angle (*.f64 b b)) (*.f64 #s(literal -1/180 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal 0 binary64)) (*.f64 b b)) (*.f64 #s(literal 0 binary64) (PI.f64)))))))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 (-.f64 (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/180 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal 0 binary64)) (*.f64 b b)) (*.f64 #s(literal 0 binary64) (PI.f64)))))) angle)))
#s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 (-.f64 (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal 0 binary64)) (*.f64 b b)) (*.f64 #s(literal 0 binary64) (PI.f64)))) (*.f64 b b) (*.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 #s(literal 1/8748000 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)))) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))))) angle)) angle)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal 0 binary64)) (*.f64 b b)) (*.f64 #s(literal 0 binary64) (PI.f64)))) angle (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 (+.f64 (fma.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) angle (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal 0 binary64)) (*.f64 b b)) #s(literal -1/180 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) (PI.f64)))) angle (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
#s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 (+.f64 (fma.f64 angle (-.f64 (fma.f64 (-.f64 (fma.f64 (*.f64 #s(literal 1/8748000 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)))) angle (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) #s(literal -1/32400 binary64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))) angle (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal 0 binary64)) (*.f64 b b)) #s(literal -1/180 binary64))) (*.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
#s(approx (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
#s(approx (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 b b)) #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 b b))))
#s(approx (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) (+.f64 (fma.f64 (fma.f64 (*.f64 angle (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))) #s(literal -1/32400 binary64) (/.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) (PI.f64))) (*.f64 b b))) angle (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))))
#s(approx (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) (+.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 angle (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) (*.f64 b b))) #s(literal 1/8748000 binary64) (/.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))) angle (/.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) (PI.f64))) (*.f64 b b))) angle (/.f64 #s(literal 1/2 binary64) (*.f64 b b))) (/.f64 #s(literal 1/2 binary64) (*.f64 b b))))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) #s(literal 1 binary64))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) (+.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal -1/32400 binary64))) angle)))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) (+.f64 #s(literal 1 binary64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 1/8748000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) angle))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) (PI.f64)))) angle)))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) #s(literal 1/2 binary64))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (fma.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal 1/2 binary64)))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (fma.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal -1/32400 binary64))) angle #s(literal 1/2 binary64)))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 1/8748000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) angle))) angle (*.f64 #s(literal -1/180 binary64) (*.f64 #s(literal 0 binary64) (PI.f64)))) angle #s(literal 1/2 binary64)))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) #s(literal 1 binary64))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal 1 binary64)))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) (fma.f64 (fma.f64 #s(literal -1/90 binary64) (*.f64 #s(literal 0 binary64) (PI.f64)) (*.f64 #s(literal -1/16200 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle))) angle #s(literal 1 binary64)))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) angle))) angle (*.f64 #s(literal -1/90 binary64) (*.f64 #s(literal 0 binary64) (PI.f64)))) angle #s(literal 1 binary64)))
#s(approx (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) (*.f64 (PI.f64) #s(literal 1/2 binary64)))
#s(approx (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) (*.f64 (PI.f64) #s(literal 1/2 binary64))))
#s(approx (neg (* (* 2 (* (PI) angle)) 1/180)) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) #s(literal 0 binary64))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (-.f64 (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal 1/180 binary64) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (-.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) angle) #s(literal 1/32400 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1/180 binary64))) angle #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (-.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) #s(literal 0 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) angle (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) #s(literal 1/180 binary64))) angle #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
#s(approx (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))
#s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
#s(approx (cos (* 1/90 (* (PI) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
#s(approx (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))
#s(approx (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))
#s(approx (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))) (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))))
#s(approx (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))
#s(approx (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/90 binary64) (PI.f64))) angle))
#s(approx (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))))
#s(approx (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))) (neg.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))
#s(approx (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))) (neg.f64 (*.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))

eval93.0ms (1.6%)

Memory
-2.6MiB live, 93.6MiB allocated; 14ms collecting garbage
Compiler

Compiled 12 927 to 3 370 computations (73.9% saved)

prune109.0ms (1.8%)

Memory
10.2MiB live, 149.3MiB allocated; 7ms collecting garbage
Pruning

76 alts after pruning (74 fresh and 2 done)

PrunedKeptTotal
New51933552
Fresh194160
Picked415
Done011
Total54276618
Accuracy
80.7%
Counts
618 → 76
Alt Table
Click to see full alt table
StatusAccuracyProgram
61.1%
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
61.1%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
10.2%
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) angle) angle) a) a (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) angle) angle (*.f64 a a))) #s(literal 3 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (fma.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) angle) angle) a) a (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) angle) angle (*.f64 a a))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) angle) angle) a) a (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) angle) angle (*.f64 a a))) (-.f64 (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) angle) angle) a) a (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) angle) angle (*.f64 a a))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))))))))
71.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
61.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
62.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))))
61.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (-.f64 (*.f64 #s(literal 1/8 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64))) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (PI.f64)) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
67.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)))
73.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) #s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) (/.f64 (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) angle)))) #s(literal 2 binary64)))
67.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -1/2 binary64)) #s(literal -1 binary64)))) #s(literal 2 binary64)))
71.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
66.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
62.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))))
79.7%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
71.8%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
61.1%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
65.4%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
66.5%
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) b))))
71.7%
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
66.3%
(+.f64 (exp.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) (log.f64 a))) (log.f64 (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
65.4%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 2 binary64)))
65.6%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
59.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64)))))
78.0%
(+.f64 (exp.f64 (log.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
43.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
40.5%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64)))))
40.8%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
33.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
64.7%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
79.1%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
71.4%
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
38.5%
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
29.7%
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) a) a)) b) b))
44.4%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
45.2%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
45.3%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
45.2%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
42.5%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))
41.7%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))
42.9%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (*.f64 a a)))
45.2%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))))) (*.f64 a a)))
45.3%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))) (*.f64 a a)))
23.2%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
54.3%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (*.f64 (fma.f64 b (*.f64 b (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a))) (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a) a))
39.0%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) (*.f64 a a)))
55.3%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
7.5%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 b b))) (*.f64 a a)))
61.1%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))))
23.7%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
7.6%
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))))
54.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
53.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
53.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
31.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
21.6%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64)) (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64)) (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))))) (*.f64 b b)))
31.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
31.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 2 binary64))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 2 binary64)))))) (*.f64 b b)))
38.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (pow.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal -2 binary64))) (*.f64 b b)))
31.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b)))
31.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) #s(approx (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) (/.f64 #s(literal 1 binary64) (*.f64 b b))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
23.7%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
55.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
39.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64)))) b) b))
23.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
21.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
21.3%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
21.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 #s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(literal 1 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
21.2%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 a a))) (*.f64 b b)))
23.8%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (-.f64 (+.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b)))
55.0%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
53.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
14.4%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 (-.f64 (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/180 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal 0 binary64)) (*.f64 b b)) (*.f64 #s(literal 0 binary64) (PI.f64)))))) angle))))
23.9%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
22.1%
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
Compiler

Compiled 6 382 to 3 570 computations (44.1% saved)

regimes214.0ms (3.6%)

Memory
-20.9MiB live, 216.9MiB allocated; 30ms collecting garbage
Counts
131 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 #s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(literal 1 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
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#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (*.f64 (fma.f64 b (*.f64 b (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a))) (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64)))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 2 binary64))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 2 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
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#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
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#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))) (*.f64 a a)))
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (pow.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal -2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b)) #s(literal 2 binary64))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64)))))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 (+.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (+.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (PI.f64) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (+.f64 (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))))) (*.f64 b b)))
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -1/2 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (log.f64 a) (log.f64 a))) (log.f64 (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
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#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b) #s(literal 4 binary64))) (-.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -1/2 binary64)) #s(literal -1 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64)) (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))))))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64)) (-.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/2 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64)) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))))) (*.f64 b b)))
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) angle) angle) a) a (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) angle) angle (*.f64 a a))) #s(literal 3 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (fma.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) angle) angle) a) a (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) angle) angle (*.f64 a a))) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) angle) angle) a) a (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) angle) angle (*.f64 a a))) (-.f64 (*.f64 (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) #s(literal 1/3149280000 binary64)) angle) angle) a) a (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) angle) angle (*.f64 a a))) (*.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))) #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) b) (*.f64 angle #s(literal 1/180 binary64)))))))))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

38.0ms
(/.f64 angle #s(literal 180 binary64))
37.0ms
b
34.0ms
angle
34.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
32.0ms
a
Results
AccuracySegmentsBranch
79.8%1(/.f64 angle #s(literal 180 binary64))
79.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.8%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.8%1a
79.8%1b
79.8%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes158.0ms (2.7%)

Memory
6.9MiB live, 143.5MiB allocated; 8ms collecting garbage
Counts
95 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 #s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(literal 1 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) a) a)) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 b b))) (*.f64 a a)))
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (-.f64 (+.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (sin.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/180 binary64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

30.0ms
(/.f64 angle #s(literal 180 binary64))
27.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
27.0ms
angle
23.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
23.0ms
a
Results
AccuracySegmentsBranch
79.7%1(/.f64 angle #s(literal 180 binary64))
79.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.7%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%1a
79.7%1angle
79.7%1b
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes144.0ms (2.4%)

Memory
26.0MiB live, 123.2MiB allocated; 7ms collecting garbage
Counts
88 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 #s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(literal 1 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
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#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64)))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 2 binary64))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 2 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(literal 1/2 binary64)))))))) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) b)) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (-.f64 (+.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (/.f64 #s(literal 1/2 binary64) (*.f64 a a))) (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) #s(literal 1/2 binary64))) (*.f64 a a))) (*.f64 b b)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
Calls

6 calls:

29.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
26.0ms
b
21.0ms
(/.f64 angle #s(literal 180 binary64))
21.0ms
angle
21.0ms
a
Results
AccuracySegmentsBranch
79.7%1a
79.7%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.7%1b
79.7%1(/.f64 angle #s(literal 180 binary64))
79.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.7%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes153.0ms (2.6%)

Memory
-27.3MiB live, 113.9MiB allocated; 10ms collecting garbage
Counts
79 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 #s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(literal 1 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (*.f64 (fma.f64 b (*.f64 b (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a))) (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64)))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 2 binary64))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 2 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

32.0ms
b
32.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
27.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
19.0ms
angle
19.0ms
a
Results
AccuracySegmentsBranch
79.7%1b
79.7%1(/.f64 angle #s(literal 180 binary64))
79.7%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.7%1a
79.7%1angle
79.7%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes143.0ms (2.4%)

Memory
18.9MiB live, 111.0MiB allocated; 4ms collecting garbage
Counts
78 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 #s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(literal 1 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) a) a)) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
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#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 2 binary64))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 2 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 #s(approx (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)) (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
Outputs
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
Calls

6 calls:

31.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
30.0ms
a
19.0ms
angle
19.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
19.0ms
b
Results
AccuracySegmentsBranch
79.6%1b
79.6%1a
79.6%1(/.f64 angle #s(literal 180 binary64))
79.6%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.6%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.6%1angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes141.0ms (2.4%)

Memory
-18.3MiB live, 168.7MiB allocated; 15ms collecting garbage
Counts
75 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 #s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(literal 1 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) a) a)) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 b b))) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 1/2 binary64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) #s(approx (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b)) (/.f64 #s(literal 1 binary64) (*.f64 b b))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (+.f64 (neg.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle b) (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) angle) angle) (*.f64 (PI.f64) b)) (*.f64 (PI.f64) b))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1)) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 (-.f64 (+.f64 (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) (*.f64 b b) (*.f64 (fma.f64 (*.f64 angle (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/180 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) #s(literal 0 binary64)) (*.f64 b b)) (*.f64 #s(literal 0 binary64) (PI.f64)))))) angle))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 #s(approx (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)))) angle))) #s(literal 2 binary64)))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(fma.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 #s(literal 1 binary64) #s(approx (pow (sin (* (* (PI) angle) 1/180)) -1) (/.f64 (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) #s(literal 1/1080 binary64) (/.f64 #s(literal 180 binary64) (PI.f64))) angle)))) #s(literal 2 binary64)))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (PI.f64)) (PI.f64)) (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 a a))) (*.f64 angle angle) (*.f64 a a))) (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (*.f64 (fma.f64 b (*.f64 b (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a))) (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) a) a))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64)))) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 2 binary64))))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) #s(literal 2 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) a)) #s(literal 2 binary64))) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 (fma.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (-.f64 #s(literal 1 binary64) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal -1/180 binary64))) #s(literal 1/2 binary64))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/180 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)))
Outputs
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

39.0ms
(/.f64 angle #s(literal 180 binary64))
21.0ms
angle
20.0ms
a
18.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
18.0ms
b
Results
AccuracySegmentsBranch
79.1%1b
79.1%1(/.f64 angle #s(literal 180 binary64))
79.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
79.1%1angle
79.1%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
79.1%1a
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes133.0ms (2.3%)

Memory
29.7MiB live, 127.0MiB allocated; 103ms collecting garbage
Counts
35 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 #s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(literal 1 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) (*.f64 a a))) angle (*.f64 (*.f64 #s(literal 0 binary64) (*.f64 a a)) #s(literal -1/90 binary64))) angle (*.f64 a a)))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) a) a)) b) b))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (*.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (*.f64 (/.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 a a)) (*.f64 b b))) (*.f64 a a)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a a)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
Calls

6 calls:

83.0ms
b
11.0ms
(/.f64 angle #s(literal 180 binary64))
9.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
9.0ms
angle
9.0ms
a
Results
AccuracySegmentsBranch
77.2%2b
76.5%2(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
73.6%2a
73.2%2(/.f64 angle #s(literal 180 binary64))
73.2%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
73.2%2angle
Compiler

Compiled 31 to 36 computations (-16.1% saved)

regimes22.0ms (0.4%)

Memory
-17.6MiB live, 30.8MiB allocated; 3ms collecting garbage
Counts
24 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 #s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(literal 1 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) #s(approx (* (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (* a a)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b b))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
Calls

1 calls:

20.0ms
b
Results
AccuracySegmentsBranch
77.2%2b
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes6.0ms (0.1%)

Memory
26.0MiB live, 26.0MiB allocated; 0ms collecting garbage
Counts
18 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 #s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(literal 1 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64)))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))))))
#s(approx (+ (pow (* a (sin (+ (* (* (PI) 1/180) angle) (* 1/2 (PI))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 a a (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (+ (neg (* (PI) (* 1/180 angle))) (/ (PI) 2)))) 2) (pow (* b (/ 1 (pow (sin (* (* (PI) angle) 1/180)) -1))) 2)) (*.f64 #s(approx (+ (* (* b b) (/ (- 1/2 (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2)) (* a a))) (+ (* (cos (* (* 2 (* (PI) angle)) 1/180)) 1/2) 1/2)) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (* (+ (* (* a a) (/ (+ 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI)))))) (* b b))) (- 1/2 (* 1/2 (sin (+ (neg (* (* 2 (* (PI) angle)) 1/180)) (* 1/2 (PI))))))) (* b b)) (fma.f64 a a (*.f64 (*.f64 (*.f64 angle angle) (*.f64 b b)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64))))))))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 a a))) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b)))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) #s(approx (+ (* (+ (* (* -1/32400 (* a a)) (* (PI) (PI))) (* (* (* (* (* (PI) (PI)) (* (PI) (PI))) 1/3149280000) (* angle angle)) (* a a))) (* angle angle)) (* a a)) (*.f64 a a))) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
Calls

1 calls:

5.0ms
b
Results
AccuracySegmentsBranch
76.8%2b
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes16.0ms (0.3%)

Memory
-39.5MiB live, 54.7MiB allocated; 2ms collecting garbage
Accuracy

Total -21.9b remaining (-76%)

Threshold costs -21.9b (-76%)

Counts
6 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 #s(approx (+ (* (* a a) (/ (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180))))) (* b b))) (- 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))))) (*.f64 (/.f64 #s(approx (+ (* (cos (* 1/90 (* (PI) angle))) 1/2) 1/2) #s(literal 1 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 b b)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (log.f64 (*.f64 a a))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (/.f64 #s(literal 1 binary64) a) #s(literal -2 binary64)))
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (*.f64 a a) (/.f64 (+.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64))) (*.f64 b b)) (-.f64 #s(literal 1/2 binary64) #s(approx (* 1/2 (cos (* 2 (* (* (PI) angle) 1/180)))) #s(literal 1/2 binary64)))) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))
Calls

6 calls:

3.0ms
b
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
2.0ms
angle
Results
AccuracySegmentsBranch
55.0%1(/.f64 angle #s(literal 180 binary64))
55.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
55.0%1angle
55.0%1a
55.0%1(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
55.0%1b
Compiler

Compiled 31 to 36 computations (-16.1% saved)

bsearch18.0ms (0.3%)

Memory
32.7MiB live, 32.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
17.0ms
1.4207771005285872e-108
2.8248621254869377e-107
Samples
12.0ms112×0valid
Compiler

Compiled 612 to 499 computations (18.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-cosu: 3.0ms (33.7% of total)
ival-sinu: 3.0ms (33.7% of total)
ival-pow2: 2.0ms (22.4% of total)
ival-mult!: 1.0ms (11.2% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
3.1MiB live, 3.1MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
1.4207771005285872e-108
2.8248621254869377e-107
Compiler

Compiled 759 to 590 computations (22.3% saved)

bsearch23.0ms (0.4%)

Memory
-17.5MiB live, 31.5MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
21.0ms
4.096407526818907e-129
6.808289286454354e-124
Samples
14.0ms144×0valid
Compiler

Compiled 681 to 538 computations (21% saved)

Precisions
Click to see histograms. Total time spent on operations: 11.0ms
ival-cosu: 3.0ms (28.2% of total)
ival-sinu: 3.0ms (28.2% of total)
ival-pow2: 3.0ms (28.2% of total)
ival-mult!: 1.0ms (9.4% of total)
adjust: 0.0ms (0% of total)
ival-add!: 0.0ms (0% of total)

derivations324.0ms (5.5%)

Memory
19.7MiB live, 300.2MiB allocated; 19ms collecting garbage
Stop Event
fuel
Compiler

Compiled 219 to 122 computations (44.3% saved)

preprocess154.0ms (2.6%)

Memory
-1.0MiB live, 232.0MiB allocated; 21ms collecting garbage
Remove

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 3 209 to 2 249 computations (29.9% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

Loading profile data...