
(FPCore (g h a) :precision binary64 (let* ((t_0 (/ 1.0 (* 2.0 a))) (t_1 (sqrt (- (* g g) (* h h))))) (+ (cbrt (* t_0 (+ (- g) t_1))) (cbrt (* t_0 (- (- g) t_1))))))
double code(double g, double h, double a) {
double t_0 = 1.0 / (2.0 * a);
double t_1 = sqrt(((g * g) - (h * h)));
return cbrt((t_0 * (-g + t_1))) + cbrt((t_0 * (-g - t_1)));
}
public static double code(double g, double h, double a) {
double t_0 = 1.0 / (2.0 * a);
double t_1 = Math.sqrt(((g * g) - (h * h)));
return Math.cbrt((t_0 * (-g + t_1))) + Math.cbrt((t_0 * (-g - t_1)));
}
function code(g, h, a) t_0 = Float64(1.0 / Float64(2.0 * a)) t_1 = sqrt(Float64(Float64(g * g) - Float64(h * h))) return Float64(cbrt(Float64(t_0 * Float64(Float64(-g) + t_1))) + cbrt(Float64(t_0 * Float64(Float64(-g) - t_1)))) end
code[g_, h_, a_] := Block[{t$95$0 = N[(1.0 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[N[(N[(g * g), $MachinePrecision] - N[(h * h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(N[Power[N[(t$95$0 * N[((-g) + t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision] + N[Power[N[(t$95$0 * N[((-g) - t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{2 \cdot a}\\
t_1 := \sqrt{g \cdot g - h \cdot h}\\
\sqrt[3]{t\_0 \cdot \left(\left(-g\right) + t\_1\right)} + \sqrt[3]{t\_0 \cdot \left(\left(-g\right) - t\_1\right)}
\end{array}
\end{array}
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (g h a) :precision binary64 (let* ((t_0 (/ 1.0 (* 2.0 a))) (t_1 (sqrt (- (* g g) (* h h))))) (+ (cbrt (* t_0 (+ (- g) t_1))) (cbrt (* t_0 (- (- g) t_1))))))
double code(double g, double h, double a) {
double t_0 = 1.0 / (2.0 * a);
double t_1 = sqrt(((g * g) - (h * h)));
return cbrt((t_0 * (-g + t_1))) + cbrt((t_0 * (-g - t_1)));
}
public static double code(double g, double h, double a) {
double t_0 = 1.0 / (2.0 * a);
double t_1 = Math.sqrt(((g * g) - (h * h)));
return Math.cbrt((t_0 * (-g + t_1))) + Math.cbrt((t_0 * (-g - t_1)));
}
function code(g, h, a) t_0 = Float64(1.0 / Float64(2.0 * a)) t_1 = sqrt(Float64(Float64(g * g) - Float64(h * h))) return Float64(cbrt(Float64(t_0 * Float64(Float64(-g) + t_1))) + cbrt(Float64(t_0 * Float64(Float64(-g) - t_1)))) end
code[g_, h_, a_] := Block[{t$95$0 = N[(1.0 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[N[(N[(g * g), $MachinePrecision] - N[(h * h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(N[Power[N[(t$95$0 * N[((-g) + t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision] + N[Power[N[(t$95$0 * N[((-g) - t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{2 \cdot a}\\
t_1 := \sqrt{g \cdot g - h \cdot h}\\
\sqrt[3]{t\_0 \cdot \left(\left(-g\right) + t\_1\right)} + \sqrt[3]{t\_0 \cdot \left(\left(-g\right) - t\_1\right)}
\end{array}
\end{array}
(FPCore (g h a) :precision binary64 (- (* (/ (cbrt g) (cbrt a)) 1.0)))
double code(double g, double h, double a) {
return -((cbrt(g) / cbrt(a)) * 1.0);
}
public static double code(double g, double h, double a) {
return -((Math.cbrt(g) / Math.cbrt(a)) * 1.0);
}
function code(g, h, a) return Float64(-Float64(Float64(cbrt(g) / cbrt(a)) * 1.0)) end
code[g_, h_, a_] := (-N[(N[(N[Power[g, 1/3], $MachinePrecision] / N[Power[a, 1/3], $MachinePrecision]), $MachinePrecision] * 1.0), $MachinePrecision])
\begin{array}{l}
\\
-\frac{\sqrt[3]{g}}{\sqrt[3]{a}} \cdot 1
\end{array}
Initial program 44.2%
Taylor expanded in g around -inf
mul-1-negN/A
lower-neg.f64N/A
cbrt-unprodN/A
metadata-evalN/A
metadata-evalN/A
lower-*.f64N/A
lower-cbrt.f64N/A
lower-/.f6474.3
Applied rewrites74.3%
lift-/.f64N/A
lift-cbrt.f64N/A
cbrt-divN/A
lower-/.f64N/A
lower-cbrt.f64N/A
lower-cbrt.f6495.5
Applied rewrites95.5%
(FPCore (g h a) :precision binary64 (if (<= (/ 1.0 (* 2.0 a)) 1e+230) (- (cbrt (/ g a))) (* -1.0 (* g (cbrt (/ 1.0 (* a (* g g))))))))
double code(double g, double h, double a) {
double tmp;
if ((1.0 / (2.0 * a)) <= 1e+230) {
tmp = -cbrt((g / a));
} else {
tmp = -1.0 * (g * cbrt((1.0 / (a * (g * g)))));
}
return tmp;
}
public static double code(double g, double h, double a) {
double tmp;
if ((1.0 / (2.0 * a)) <= 1e+230) {
tmp = -Math.cbrt((g / a));
} else {
tmp = -1.0 * (g * Math.cbrt((1.0 / (a * (g * g)))));
}
return tmp;
}
function code(g, h, a) tmp = 0.0 if (Float64(1.0 / Float64(2.0 * a)) <= 1e+230) tmp = Float64(-cbrt(Float64(g / a))); else tmp = Float64(-1.0 * Float64(g * cbrt(Float64(1.0 / Float64(a * Float64(g * g)))))); end return tmp end
code[g_, h_, a_] := If[LessEqual[N[(1.0 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], 1e+230], (-N[Power[N[(g / a), $MachinePrecision], 1/3], $MachinePrecision]), N[(-1.0 * N[(g * N[Power[N[(1.0 / N[(a * N[(g * g), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{1}{2 \cdot a} \leq 10^{+230}:\\
\;\;\;\;-\sqrt[3]{\frac{g}{a}}\\
\mathbf{else}:\\
\;\;\;\;-1 \cdot \left(g \cdot \sqrt[3]{\frac{1}{a \cdot \left(g \cdot g\right)}}\right)\\
\end{array}
\end{array}
if (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) a)) < 1.0000000000000001e230Initial program 45.2%
Taylor expanded in g around -inf
mul-1-negN/A
lower-neg.f64N/A
cbrt-unprodN/A
metadata-evalN/A
metadata-evalN/A
lower-*.f64N/A
lower-cbrt.f64N/A
lower-/.f6477.0
Applied rewrites77.0%
Taylor expanded in g around 0
lift-cbrt.f64N/A
lift-/.f6477.0
Applied rewrites77.0%
if 1.0000000000000001e230 < (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) a)) Initial program 28.1%
Taylor expanded in a around inf
Applied rewrites28.1%
Taylor expanded in g around -inf
lower-*.f64N/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites33.8%
Taylor expanded in g around 0
lower-cbrt.f64N/A
lower-/.f64N/A
pow2N/A
lift-*.f64N/A
lift-*.f6434.6
Applied rewrites34.6%
(FPCore (g h a) :precision binary64 (- (cbrt (/ g a))))
double code(double g, double h, double a) {
return -cbrt((g / a));
}
public static double code(double g, double h, double a) {
return -Math.cbrt((g / a));
}
function code(g, h, a) return Float64(-cbrt(Float64(g / a))) end
code[g_, h_, a_] := (-N[Power[N[(g / a), $MachinePrecision], 1/3], $MachinePrecision])
\begin{array}{l}
\\
-\sqrt[3]{\frac{g}{a}}
\end{array}
Initial program 44.2%
Taylor expanded in g around -inf
mul-1-negN/A
lower-neg.f64N/A
cbrt-unprodN/A
metadata-evalN/A
metadata-evalN/A
lower-*.f64N/A
lower-cbrt.f64N/A
lower-/.f6474.3
Applied rewrites74.3%
Taylor expanded in g around 0
lift-cbrt.f64N/A
lift-/.f6474.3
Applied rewrites74.3%
herbie shell --seed 2025117
(FPCore (g h a)
:name "2-ancestry mixing, positive discriminant"
:precision binary64
(+ (cbrt (* (/ 1.0 (* 2.0 a)) (+ (- g) (sqrt (- (* g g) (* h h)))))) (cbrt (* (/ 1.0 (* 2.0 a)) (- (- g) (sqrt (- (* g g) (* h h))))))))